#Celeste Won't Open w/ Everest

1 messages · Page 1 of 1 (latest)

acoustic ravine
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Olympus is running perfectly fine. I haven't played in a while and I downloaded the most recent Everest version. Tried updating it and running it like 10 times and nothing worked. Got close a couple of times and it keeps failing. What should I do here to fix this?

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ill give errorLog.txt as well

restive spade
# acoustic ravine ill give errorLog.txt as well

Open your celeste saves folder and find the settings.celeste file. Either delete it or open it in a text editor and change the LaunchWithFMODLiveUpdate setting to false and save the file. If you're on steam you need to disable steam cloud so your changes don't get reverted. After launching the game once you can turn steam cloud back on and choose to keep local files.

acoustic ravine
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Sounds good, thank you for the response, I’ll try this later and get back to you on it

acoustic ravine
acoustic ravine
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what is the directory path to the saves folder

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currently im going through "macintosh HD -> users -> (me) -> library -> App. Support -> Steam -> steamapps -> common -> Celeste"

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and then through there theres barely anything

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checking the contents of "Celeste", all i have are 3 options: "info.plist", "MacOS", and "Resources"

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I think i can solve the issue but i literally have no idea where my saves folder is

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lmfao

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i feel like i should know but i genuinely just cannot find my saves folder

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OKAY SO

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I found the folder

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and deleted settings.celeste file

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turned off the steam cloud

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and then it still didnt work...

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"Ver 1.4.0.0-fna [Everest: 6244-azure-37f52-beta]
04/05/2026 17:04:33
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 44
at Celeste.AudioExt.CheckFMOD(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 485
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in Celeste.Mod.mm/Patches/Audio.cs:line 430
at Celeste.Audio.Init() in Celeste.Mod.mm/Patches/Audio.cs:line 87
at Celeste.GameLoader.LoadThread() in Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in Celeste.Mod.mm/Patches/RunThread.cs:line 39"

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i can access the FMOD folder too

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idk if doing anything with that would be useful

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also, i deleted the "settings.celeste" in my backups folder as well

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didnt change anything

restive spade
acoustic ravine
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okay fire

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i didnt mess anything up by deleting the backup, correct?

restive spade
acoustic ravine
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well uh i did already empty my trash so hoping that things just work out

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trying to find that file you said rn

restive spade
# restive spade It's just the Saves folder before your last save. The game doesn't read it or an...

This mod makes the game make infinite backups instead of only one. I cannot recommend it enough. It has a setting to delete backups based on time so they don't take up too much space.
https://gamebanana.com/mods/53710

GameBanana

Backs up the entire savefile folder everytime the game saves... A Celeste (CELESTE) Mod in the Other/Misc category, submitted by WEGFan and CN Celeste Modding Team