#System.NullReferenceException : Object reference not set to an instance of an object.

1 messages · Page 1 of 1 (latest)

fervent pawn
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Hi! So I was casually playing Randomizer but my game keept on crashing. At first, it happened once in 6A, then in 6B. Was a long time betweens thoses crashes but this time, it happened three times in a row in 1B. Can someone help pls? It happened during my gb tries 😭

My mod is just Archipelago mod for celeste version 1.0.7,

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`Loaded Mods
(entries marked with * are known to not match latest on the database)

  • Everest: 1.6170.0-azure-62ef4-stable [Celeste.Mod.Core.CoreModule]
  • Celeste: 1.4.0.0-fna
  • Archipelago Open World: 1.0.7 [Celeste.Mod.Celeste_Multiworld.Celeste_MultiworldModule]

Crash Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.Mod.Celeste_Multiworld.ArchipelagoManager.get_Slot() in Celeste_Multiworld/ArchipelagoManager.cs:line 84
at Celeste.Mod.Celeste_Multiworld.ArchipelagoManager.SetRoomStorage(String newRoom) in Celeste_Multiworld/ArchipelagoManager.cs:line 1130
at Celeste.Mod.Celeste_Multiworld.General.modPlayer.modPlayer_Update(orig_Update orig, Player self) in Celeste_Multiworld/General/modPlayer.cs:line 139
at Hook<System.Void Celeste.Mod.Celeste_Multiworld.General.modPlayer::modPlayer_Update(On.Celeste.Player+orig_Update,Celeste.Player)>(Player )
at SyncProxy<System.Void Celeste.Player:Update()>(Player )
at Monocle.EntityList.Update()
at Monocle.Scene.Update()
at Celeste.Level.Update()
at Monocle.Engine.Update(GameTime gameTime)
at Celeste.Celeste.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at InvokeStub_Game.RunLoop(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)

Crash HResult: -2147467261
Inner exception (if any):

Last stack frame: get_Slot at offset 42 in file:line:column Celeste_Multiworld/ArchipelagoManager.cs:84:28

Frame IL offset: 0
Frame native offset: 42`
Here are the last lines so you don't have to download the file

calm apex
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the crash is caused by Celeste_Multiworld

fervent pawn
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and how do I fix this?

calm apex
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do you have any unnecessary mods enabled?

fervent pawn
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Nope, only archipelago

calm apex
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what is archipelago

fervent pawn
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it's a randomizer, it's primary funtion is to Randomize every object between multiples games and players.
Basically, it's a multiworld where each checks (objects to collect) is randomizes. You can also use this mod to randomize in a solo world.

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So for example, you can collect strawberries and it gives you the traffic blocks*

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It requieres an online connexion if that helps

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Idk if my explaination is clear or nah

neat needle
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Plus archipelago is very unknown here so there aren't as many people who can help.

fervent pawn
neat needle
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All's good gladstare