`Loaded Mods
(entries marked with * are known to not match latest on the database)
- Everest: 1.6170.0-azure-62ef4-stable [Celeste.Mod.Core.CoreModule]
- Celeste: 1.4.0.0-fna
- Archipelago Open World: 1.0.7 [Celeste.Mod.Celeste_Multiworld.Celeste_MultiworldModule]
Crash Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.Mod.Celeste_Multiworld.ArchipelagoManager.get_Slot() in Celeste_Multiworld/ArchipelagoManager.cs:line 84
at Celeste.Mod.Celeste_Multiworld.ArchipelagoManager.SetRoomStorage(String newRoom) in Celeste_Multiworld/ArchipelagoManager.cs:line 1130
at Celeste.Mod.Celeste_Multiworld.General.modPlayer.modPlayer_Update(orig_Update orig, Player self) in Celeste_Multiworld/General/modPlayer.cs:line 139
at Hook<System.Void Celeste.Mod.Celeste_Multiworld.General.modPlayer::modPlayer_Update(On.Celeste.Player+orig_Update,Celeste.Player)>(Player )
at SyncProxy<System.Void Celeste.Player:Update()>(Player )
at Monocle.EntityList.Update()
at Monocle.Scene.Update()
at Celeste.Level.Update()
at Monocle.Engine.Update(GameTime gameTime)
at Celeste.Celeste.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at InvokeStub_Game.RunLoop(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Crash HResult: -2147467261
Inner exception (if any):
Last stack frame: get_Slot at offset 42 in file:line:column Celeste_Multiworld/ArchipelagoManager.cs:84:28
Frame IL offset: 0
Frame native offset: 42`
Here are the last lines so you don't have to download the file