#information about multiplayer

8 messages · Page 1 of 1 (latest)

steady badger
#

Hey!

I'm posting this because I have two questions about Celeste. Net via Everest. I installed it yesterday with a friend, and everything works great, but we have two problems:

First, anyone can join at any time, which is fun for a couple of minutes, but we'd like to play the game together. I don't know how to make our session private.

And I wanted to know if we could make the objects (moving platforms) in both games coordinate. Currently, it's only managed locally, which is better in terms of gameplay, but we like the idea of the world being the same for both of us, and being able to “cheat” with it when we feel like it, or, on the contrary, being able to “troll.”

Thanks in advance for your answers! Feel free to tag me!
🐸

crystal lotus
#

i don't believe coophelper provides a way to replace vanilla objects with ones that sync

#

it looks like there is a setting in the code but the setter is internal instead of public, which makes it not show

#

seems to be unused as well

steady badger
#

OK, thanks for the reply!
I read the passage too quickly and didn't realize that this was where they explained how to create a private “session”!

And I understand about the objects. I initially thought that the “Entities” option was related to that, but I don't quite understand how it works.

crystal lotus
#

so berries, keys