#My game keeps crashing cuz of Speedrun tool
1 messages · Page 1 of 1 (latest)
The mods I'm using are cateline, Speedrun tool, Celeste tas extended variants and ultra skool(the crash isn't exclusive to that map)
Savestates are pretty hefty as they copy the state of the entire game basically. Your computer might be running out of resources to run celeste.
You can find the log files here, though I have a feeling they won't show any errors.
There are two types of logs; crash logs and log.txt.
Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!
For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:
- Open Olympus.
- Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
- Press Browse to open the Celeste folder.
- Look for the file named exactly
log.txtinside that folder. Do not graberror_log.txtor look into theLogHistoryfolder as those are not thelog.txtyou're looking for.
Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.
given the number of crashes due to speedrun tool i'm pretty sure this is an access violation caused by accessing a disposed texture or rendertarget, or something
and since the game just dies and closes without a crash log, log.txt is basically useless
the only way we can see the exception is either in event viewer (unreliable because microsoft) or running it with the console output visible
I would've thought that wouldn't cause a crash with no logs. Thanks for the info 
crashes where something goes seriously wrong with the c# runtime are uncommon and cause the game to exit and leave no logs