The badeline chaser that normally spawns in the second room and beyond in Temporal Tower from spring collab is not spawning. Though I have entered the map before and it worked, but now it does not. Also when I pass the area when badeline should spawn the skip cutscene button replaces retry, though I cannot tell any difference after pressing it.
I think the trigger that is supposed to activate it is a lua cutscene trigger from checking with debug, if that helps.
I have checked that all my mods are updated, and tried restarting the game and the map
#Badeline not spawning in Temporal Tower
52 messages · Page 1 of 1 (latest)
can you send log.txt
stack traceback:
[string "Mods/LuaCutscenes.zip/Assets/LuaCutscenes/cut..."]:70: in function 'LuaCutscenes:/Assets/LuaCutscenes/cutscene_helper.readFile'
[string "Mods/LuaCutscenes.zip/Assets/LuaCutscenes/cut..."]:96: in function 'LuaCutscenes:/Assets/LuaCutscenes/cutscene_helper.getLuaData'
(...tail calls...)```

I was also about to say that after testing it seems that auspicious helper is causing it not to work
I disabled every non dependency except for that
does it work after disabling that helper
Yes
@wide sapphire
ugh the auspicious helper namespace thing again
if you didn't see the drama in modding-feedback yesterday for some reason having my namespace as auspicioushelper made a lua cutscene not work
it's apparently not just that map then so ig i change my namespace (it is so unbelievably cursed that this fixes it, ostensibly this shouldn't affect anything)
thanks for letting me know
I can't say for sure, but I'm like 95% sure I had auspicious on the first time I entered the map, which means it might have been a recent update that broke it
Because it worked the first time
@wide sapphire I just tested with the auspicous helper version from 19 days ago and it works
Which means a recent update broke it
can i see the cutscene
or wait its just straight up preventing all cutscenes from working
closest thing i can see is that something here returns nil, either the field or function call
i don't see how though
...wait maybe celesteMod is nil??????
is something in the lua side failing horribly
yeah look it even happened 5 minutes before when warming up cutscenes
the hell?
tail calls are fire though ngl 
I honestly have no idea what's wrong here nor have any idea how to fix it (beyond the namespace change which also works for similarly incomprehensible reasons?)
anyways i'd be really really grateful if i could get some help on this because I have no idea where even to start (and am completely incapable of anything lua related)
i do want to make sure my mod doesn't break stuff like this
here's a simple breakdown of how lua works:
hope this helps
*crumbling into ash*
-# also i did not wait for like 15 seconds for the image to load no i did not i realized it was a joke immediately
there is no image
just like i have no comprehension of lua
anyways cya off to binary search my commits
git bisect <revision> exists
if the bug persists then git bisect bad, if not then git bisect good
yes
ugh me when i commit code that doesn't compile because on vacation
it's one of these two
i bet it's the readme
theres no other way