#Badeline not spawning in Temporal Tower

52 messages · Page 1 of 1 (latest)

still karma
#

The badeline chaser that normally spawns in the second room and beyond in Temporal Tower from spring collab is not spawning. Though I have entered the map before and it worked, but now it does not. Also when I pass the area when badeline should spawn the skip cutscene button replaces retry, though I cannot tell any difference after pressing it.
I think the trigger that is supposed to activate it is a lua cutscene trigger from checking with debug, if that helps.
I have checked that all my mods are updated, and tried restarting the game and the map

fierce torrent
#

can you send log.txt

still karma
fierce torrent
#
stack traceback:
    [string "Mods/LuaCutscenes.zip/Assets/LuaCutscenes/cut..."]:70: in function 'LuaCutscenes:/Assets/LuaCutscenes/cutscene_helper.readFile'
    [string "Mods/LuaCutscenes.zip/Assets/LuaCutscenes/cut..."]:96: in function 'LuaCutscenes:/Assets/LuaCutscenes/cutscene_helper.getLuaData'
    (...tail calls...)```
still karma
#

I was also about to say that after testing it seems that auspicious helper is causing it not to work

#

I disabled every non dependency except for that

fierce torrent
#

does it work after disabling that helper

still karma
#

Yes

fierce torrent
#

@wide sapphire

wide sapphire
#

ugh the auspicious helper namespace thing again

#

if you didn't see the drama in modding-feedback yesterday for some reason having my namespace as auspicioushelper made a lua cutscene not work

#

it's apparently not just that map then so ig i change my namespace (it is so unbelievably cursed that this fixes it, ostensibly this shouldn't affect anything)

#

thanks for letting me know

still karma
#

I can't say for sure, but I'm like 95% sure I had auspicious on the first time I entered the map, which means it might have been a recent update that broke it

#

Because it worked the first time

still karma
#

Which means a recent update broke it

feral siren
#

or wait its just straight up preventing all cutscenes from working

#

closest thing i can see is that something here returns nil, either the field or function call

#

modName should be LuaCutscenes because this evaluates to data.modMetaData.Name (source) which is LuaCutscenesModule.Instance.Metadata.Name (source)

#

i don't see how though

#

...wait maybe celesteMod is nil??????

#

is something in the lua side failing horribly

feral siren
#

the hell?

#

tail calls are fire though ngl snip_stare

wide sapphire
#

I honestly have no idea what's wrong here nor have any idea how to fix it (beyond the namespace change which also works for similarly incomprehensible reasons?)

#

anyways i'd be really really grateful if i could get some help on this because I have no idea where even to start (and am completely incapable of anything lua related)

#

i do want to make sure my mod doesn't break stuff like this

feral siren
#

here's a simple breakdown of how lua works:

hope this helps

wide sapphire
#

*crumbling into ash*

#

-# also i did not wait for like 15 seconds for the image to load no i did not i realized it was a joke immediately

feral siren
#

there is no image

wide sapphire
#

just like i have no comprehension of lua

#

anyways cya off to binary search my commits

feral siren
#

if the bug persists then git bisect bad, if not then git bisect good

wide sapphire
#

true!

#

wait is this actually a feature oh

feral siren
#

yes

wide sapphire
#

ugh me when i commit code that doesn't compile because on vacation

#

it's one of these two

fierce torrent
#

i bet it's the readme

feral siren
#

theres no other way

wide sapphire
#

omg i found it 😭

#

im actually so incredibly dumb

#

forgot to add the namespace at the top of a file

#

actually can i like request that as a compile warning

#

because i've always been really scared of forgtting to do that and the time i finally do it causes this