#Error on mac when I try to open the game
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that doesn't look like a valid everest log
Really?
Ok what should I do now?
okay on the bright side it's a different one
on the dark side i have never seen this before
great lol
who is passing a null pointer to the texture what
idkkk
im checking this out
๐
hm can you send log.txt
There are two types of logs; crash logs and log.txt.
Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!
For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:
- Open Olympus.
- Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
- Press Browse to open the Celeste folder.
- Look for the file named exactly
log.txtinside that folder. Do not graberror_log.txtor look into theLogHistoryfolder as those are not thelog.txtyou're looking for.
Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.
Ok here it is
lmao what
oh hold on
is this mac bullshit
can you open terminal in the game's graphics folder
under Content/Graphics
ok working on it
wait wait wait since this is happening in mac
i have a theory
this will be so fucking stupid if it's true
ok..
sorry if i'm swearing a lot but i've seen this error several times and i couldn't figure it out
yea but i need you to open terminal there
ok
i think you can right click the empty space and open terminal here?
I opened it manaully
how do i do that?
actually just open terminal from finder
https://support.apple.com/en-us/guide/terminal/trmlb20c7888/mac
In Terminal on Mac, open new windows and tabs with the default profile, the same profile used by the active window or tab, or a profile you specify.
scroll to the bottom from this page
yea
can you do a ls -a
like copy and paste that in?
you can just type that in
it's faster
but yeah
then press enter
this will __l__i__s__t __a__ll files in that folder
okay, this confirms my theory
jesus...
oh no
oh?
so like
you see those ._[...].bin files
celeste is trying to read those bin files as actual maps
but they're just macos metadata
oh boy rly??
they're not in a format celeste expects
yeah
they're crashing celeste
they seem to be everywhere in your celeste folder
can you also do just ls
without the -a
i wanna confirm something
ok..
So is there a way to fix this?
yeah im trying to figure out a script to automate this
basically we want all those ._[...] files out
alright
okay i keep getting distracted so
thats fine lol
ok
yeah okay try find . -name '._*' -type f -delete instead
if you want to do a dry run, remove the -delete
it will list you all the files it's going to delete
The terminal window from the graphics folder right?
yeah, though first write cd ../..
i meant to write cd ../.. there, my bad
yep ok
so to reiterate, first cd ../..
the thing before the % sign should change to Celeste
then find . -name '._*' -type f, and it'll list you all the files it's going to delete
Ok am I doing it right so far?
yep
okay now add a space and -delete at the end
this will delete the files for real
@opal grotto
ok
then try launching celeste
so add -delete to the find . -name or?
yeah, at the end
ok
... -type f -delete
yes, find . -name '._*' -type f -delete
oh my god so it is mac.
i should update the wiki to include that
@opal grotto please don't delete the post message in the future, as it prevents me from marking it as resolved* and it also prevents people from being able to search for your error and find the solution