#How can i submit a skin pack in Gamebanana?

43 messages · Page 1 of 1 (latest)

ancient plank
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how ?

lean sphinx
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With smh+ you can define multiple skins inside a single mod. If you want an extreme example you can look at the downpour of slugcats skinmod which has 10 skins in one mod.

Zaro's Blake skinmod also contains a couple skins. It might be a better example to look at since it's smaller.

ancient plank
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but how? i need put the multiple skins in one zip?

lean sphinx
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You can look at the examples I provided.

Basically just define multiple skins inside the single SkinmodHelperCofig.yaml. So yeah since you can set unique paths using the yaml you can put many different skins into one zip file.

ancient plank
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ok

ancient plank
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@lean sphinx can you send me a test folder? itried to did it by myself but i don't know how

lean sphinx
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I can but it'll be a while until I can.

ancient plank
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k

lean sphinx
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Here. Because of the skin templates I was basically able to just drop two skins' Graphics folders into the same folder and then only needed to manually adjust the Graphics/Sprites.xml, SkinModHelperConfig.yaml and Engilsh.txt.

ancient plank
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oh thank ou very much

lean sphinx
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gladstare _ _

ancient plank
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I made another sprite.xml for aki (which is the one in the video) for its own idleC animation, but that happened

lean sphinx
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You are supposed to make a single sprites.xml and you but both characters into it.

ancient plank
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oh

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so, i can't create another just for one and another for the other one?

lean sphinx
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You can but both characters in the same file.

<Sprites>
    <Skin1>
        [Insert animations here]
    </Skin1>

    <Skin2>
        [Insert animations here or copy from Skin1]
    </Skin2>
</Sprites>

ancient plank
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okok

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i understand

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it worked

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thx

lean sphinx
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gladstare _ _

ancient plank
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@lean sphinx I think this is the only feasible place where I can ask you for help, sorry, but the animation is poorly localized, it is a 64x64 sprite and I don't know how to configure it to display correctly.

faint osprey
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Create a .meta.yaml file with the same name for each 64x64 sprite to manually adjust the offsets

ancient plank
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@faint osprey -y = more up and -x= more to the right?

ancient plank
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@faint osprey ??

sick blaze
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have you tried experimenting

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i heard it's good

ancient plank
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yep

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and

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nothing happened

faint osprey
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I'm assuming you didn't see "Restart the game to make it work or reload."

ancient plank
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yea, i did it 5 times, but nothing happened

faint osprey
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So first of all, don't use sprite.meta.yaml but sprite00.meta.yaml because you don't have a sprite call sprite.png

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Or give me at least a screenshot let me know what you are doing

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just "Nothing happened" sounds like nothing.

ancient plank
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@faint osprey remains exactly the same.

faint osprey
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If you see fox_devil00.meta.yaml working for fox_devil00.png, then you can think about 01, 02, 03...

ancient plank
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ok

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i have a question

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in the x and y