#vitheckery crash and an entity gone (i dont know its name)
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@static tusk
crash in the reset door trigger
Crash Exception: System.Collections.Generic.KeyNotFoundException: The given key '15:2509' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at vitmod.ResetDoorTrigger.OnEnter(Player player) in CrystallineHelper/ResetDoorTrigger.cs:line 53
from the looks of it you're looking up an entity id but without checking if it doesn't exist
btw its just that save
apparently
i opened another save and debugged to final and the entity is still there
and coming back to the original save its still gone 
it's something with that save then i guess
im not sure what would break it tho
ig some entity not existing/being registered somewhere
i figured out how to recreate it
collect the berry and unlock the door then save and quit
reopen the map
and its gone
okay that's good
aaaagh i hate the reset door code i don't wanna touch it
i can try to look into it today maybe
should i just finish the map on another save btw or would whatever fix that gets released also fix my save retroactively
any updates on this?
looking into it now we'll see if i am inspired by a solution
wow i do not want to deal with this code ugh
okay i don't feel like resolving the actual bug here so i'm just gonna code a way for me to avoid using reset door triggers in vitheckery at all
i should deprecate reset door triggers bc i hate its code soooo much and never wanna deal with a bug report about them again
desperately want someone else to just code a copy of that mechanic from scratch bc it would be 10 million times better
i'm not 100% sure but i think when i update the level it might fix your save
okay sorry to take so long but @summer grail vitheckery / crystalline helper updates should be out with a fix
yippee! ty :D
it works and i cleared :3 clear vid soonTM