#vitheckery crash and an entity gone (i dont know its name)

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summer grail
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its the berry that like opens up the nearby lock whenever it collects

quiet wagon
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@static tusk

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crash in the reset door trigger

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Crash Exception: System.Collections.Generic.KeyNotFoundException: The given key '15:2509' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at vitmod.ResetDoorTrigger.OnEnter(Player player) in CrystallineHelper/ResetDoorTrigger.cs:line 53
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from the looks of it you're looking up an entity id but without checking if it doesn't exist

summer grail
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btw its just that save

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apparently

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i opened another save and debugged to final and the entity is still there

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and coming back to the original save its still gone happylandeline

quiet wagon
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it's something with that save then i guess

summer grail
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im not sure what would break it tho

quiet wagon
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ig some entity not existing/being registered somewhere

summer grail
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i figured out how to recreate it

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collect the berry and unlock the door then save and quit

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reopen the map

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and its gone

quiet wagon
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okay that's good

static tusk
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aaaagh i hate the reset door code i don't wanna touch it

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i can try to look into it today maybe

summer grail
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should i just finish the map on another save btw or would whatever fix that gets released also fix my save retroactively

quiet wagon
static tusk
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looking into it now we'll see if i am inspired by a solution

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wow i do not want to deal with this code ugh

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okay i don't feel like resolving the actual bug here so i'm just gonna code a way for me to avoid using reset door triggers in vitheckery at all

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i should deprecate reset door triggers bc i hate its code soooo much and never wanna deal with a bug report about them again

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desperately want someone else to just code a copy of that mechanic from scratch bc it would be 10 million times better

static tusk
static tusk
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okay sorry to take so long but @summer grail vitheckery / crystalline helper updates should be out with a fix

summer grail