#vanilla celeste crash

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sturdy vigil
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recently when loading up celeste from Olympus or from steam and then full screening it to my monitor vanilla celeste would crash and turn off while Everest wouldn't and this only happened on vanilla when I full screened it on my monitor and not my computer

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vanilla celeste crash

deft cradle
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The pinned post you need to read before posting contains a link to a common crashes page. It seems like this might be crash related to the xna version of the game. You can try switching to fna.

half pilotBOT
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To switch to the version of Celeste using the FNA framework, go to your Steam properties for Celeste and switch to the opengl beta.
If you have Everest, you will need to reinstall it after doing this.

sturdy vigil
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Celeste Error Log

Ver 1.4.0.0
3/1/2025 2:41:18 PM
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'WindowsGameForm'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Form.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(Exception exception)
at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(Exception exception)
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()

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this is the errorr log im getting does it match the solution youre suggesting?

coarse ginkgo
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switching to fna fixes this