#Celeste crashing whenever entering a dream block

15 messages · Page 1 of 1 (latest)

umbral plover
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I noticed this when I was playing CPVL today, as it was fine yesterday. This even happens on dream blocks in vanilla levels too.

timber crow
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This same problem is happening to me

2 hours ago everything worked fine, I got an update on mods and then everytime I get into a dream block, game crashes

umbral plover
wide ledge
timber crow
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@wide ledge

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I have one

wide ledge
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   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Monocle.Tracker.GetEntity[T]()
   at Celeste.Mod.ProgHelper.ActorExtensions.Actor_NaiveMove(orig_NaiveMove naiveMove, Actor actor, Vector2 amount) in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\ProgHelper\src\Extensions\ActorExtensions.cs:line 20
   at Hook<System.Void Celeste.Mod.ProgHelper.ActorExtensions::Actor_NaiveMove(On.Celeste.Actor+orig_NaiveMove,Celeste.Actor,Microsoft.Xna.Framework.Vector2)>(Actor , Vector2 )
   at SyncProxy<System.Void Celeste.Actor:NaiveMove(Microsoft.Xna.Framework.Vector2)>(Actor , Vector2 )
   at DMD<System.Int32 Celeste.Player:DreamDashUpdate()>(Player this)```@wraith mauve
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seems like when you commented out the customentity attribute on it you also made it not tracked which causes issues if you try to get it in the tracker anyway

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@umbral plover @timber crow for the time being disable proghelper until it's fixed it has now been fixed

wraith mauve
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Oh whoops

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I commented that out because it's a WIP feature

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I'll fix that real quick

wraith mauve
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@umbral plover Fixed in version 1.3.3