#Crash on startup

38 messages · Page 1 of 1 (latest)

lunar wave
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Celeste Error Log

Ver 1.4.0.0-fna [Everest: 5416-azure-35b90]
03/17/2025 00:04:47
System.Exception: Can't find sprite CollabUtils2/miniHeart/bgr/ with index 0
at Monocle.Sprite.GetFrames(String path, Int32[] frames)
at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
at DMD<System.Void Monocle.SpriteData:Add(System.Xml.XmlElement, System.String)>(SpriteData this, XmlElement xml, String overridePath)
at Hook<System.Void Celeste.Mod.CelesteNet.Client.CelesteNetClientSpriteDB::OnSpriteDataAdd(On.Monocle.SpriteData+orig_Add,Monocle.SpriteData,System.Xml.XmlElement,System.String)>(SpriteData , XmlElement , String )
at SyncProxy<System.Void Monocle.SpriteData:Add(System.Xml.XmlElement, System.String)>(SpriteData , XmlElement , String )
at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
at Celeste.Mod.CollabUtils2.CollabModule.reloadCrystalHeartSwapSpriteBanks()
at Celeste.Celeste.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Monocle.Engine.Initialize()
at Celeste.Celeste.orig_Initialize()
at Celeste.Celeste.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at Monocle.Engine.RunWithLogging()

lunar wave
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help

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yesterday i try to open celeste, but i cant cause "collabutils2/miniheart/bgr/with index 0 cant find

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i dont know what mean that

crimson tiger
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seems like a broken sprite in a mod

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try disabling mods progressively to seek which one it is

lunar wave
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is collabutils2

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I had already tried, but it won't let me open sj

crimson tiger
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if you were to enable just sj's dependencies, does this still happen

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and no other mods

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you can do so easily by disabling everything in olympus, then pressing enable sj, and saying yes in the prompt about dependencies

lunar wave
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and then can i enable the other mods?

crimson tiger
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the point of doing that is to test whether some mods conflicts with collabutils2

lunar wave
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....

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also

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cant i use my mods?

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that is not good

crimson tiger
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i dont get the question

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what is "my mods" for you

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the mods you have installed? the mods you made?

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in either case, as i said, test that, then report back: if it still crashes we will see, if not then theres some other mod making it crash so you find which one other conflicts with CU2

crimson tiger
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okay then a mod is broken, likely its going to be one of yours since we havent gotten any other reports :P

lunar wave
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but every time I activate any mod, it crashes

crimson tiger
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youre just missing the sprites for the miniheart you specified in the sprites.xml

lunar wave
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where i need to put it?

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in which sprites.xml?

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of the content?

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or collabutils

crimson tiger
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it should be explained there

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its not actually sprites.xml but something like it

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again, in the link its explained how to customize mini hearts

lunar wave
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how can i identificate wich mod is broken?

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oh