Some people are experiencing inconsistent crashes in my map in various rooms and circumstances. A room transition, death, or save state load seems to make a crash more likely. I am noob so idk how to read the log.txt but here is an example crash, any guidance?
Detailed exception log:
System.ObjectDisposedException: Cannot access a closed Stream.
at System.IO.Strategies.BufferedFileStreamStrategy.Seek(Int64 offset, SeekOrigin origin)
at Celeste.Mod.ZipModContent.OpenParaEntry(ZipEntry real) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/Everest.Content.cs:line 448
at Celeste.Mod.Helpers.ZipAssetStream..ctor(ZipModAsset asset, ZipModSecret secret) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Helpers/ZipAssetStream.cs:line 28
at Celeste.Mod.ZipModAsset.Open(Stream& stream, Boolean& isSection) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/ModAsset.cs:line 317
at Celeste.Mod.ModAsset.get_Stream() in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/ModAsset.cs:line 47
at Celeste.Mod.AurorasHelper.PlayAudioTrigger.Added(Scene scene) in D:\Games\SteamLibrary\steamapps\common\Celeste\Mods\AurorasHelper\Triggers\PlayAudioTrigger.cs:line 206
at DMD<System.Void Monocle.EntityList:UpdateLists()>(EntityList this)
at SyncProxy<System.Void Monocle.EntityList:UpdateLists()>(EntityList )
at DMD<System.Void Celeste.Level:orig_LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level this, IntroTypes playerIntro, Boolean isFromLoader)
at SyncProxy<System.Void Celeste.Level:orig_LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level , IntroTypes , Boolean )
at DMD<System.Void Celeste.Level:LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level this, IntroTypes playerIntro, Boolean isFromLoader)
) but @winter granite hi you shouldn't save an 



