#(Breeze Contest) my file just disappeared playing the Awake map
38 messages · Page 1 of 1 (latest)
can you please send screenshots? it's not clear what are you talking about
you know you can press esc in map select to view all maps from all mods, right?
will do as soon as i can
here, my file was supposedly supposed to be here
but it's not
also the file reappears when I log in without the breeze contest mod (it shows Forsaken city, but with the same amount of deaths and hours as I had on the breeze contest)
have you tried pressing up/down on the level select screen
yes, i've done that
sorry for the absolutely late responses
yea actually i think i misunderstood, do you mean like there is literally just no save file there when breeze contest is installed
yes
that is exactly what's happening
whenever i'm without the breeze contest mod the file shows
There are two types of logs; crash logs and log.txt.
Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!
For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:
- Open Olympus.
- Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
- Press Browse to open the Celeste folder.
- Look for the file named exactly
log.txtinside that folder. Do not graberror_log.txtor look into theLogHistoryfolder as those are not thelog.txtyou're looking for.
Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.
oh yeah, sure
does this include you going into the file select screen, i probably should've specified that
yes
hm
i went there and then quit the game
yea idk then 
o, that's fine i guess
thanks for the help tho
i think i might have an inkling to what's causing the issue
@modern tide should probably be pinged 
yea also @wraith lantern
thanks for letting me know. Not much that I can do but hopefully butch has a solution
uhhhh
💀 i don't really have any idea why this would be happening, i tested this exact thing a few times in the non-compiled build of the map and it's fine, but maybe the fact that it's 3 layers deep inside a contest this time breaks stuff?
i don't know if i'd be able to change this without asking for an update to cu2 somehow, since it only enters prologue as a "fallback" when it can't find the correct map ID in your installed mods? if i could set the fallback to a custom map, like awake itself, it'd probably be fine
but obviously using the broken system (map entrances which lead to an invalid id) as a mechanic is not something intended by anyone, so i'd be wary to ask for anything which supports it
for what it's worth i've tried it myself and i haven't been able to replicate anything like this
all that happens is the save file ends up at level select with the main celeste campaign selected
it doesn't pull the vanishing act or whatever is going on there
I'm sure you're aware since you're the creator, but there's actually an existing prologue map inside awake, designated to enter the prologue, which doesn't have the barrier as opposed to other maps inside it. I can simply finish it too, which led to this incident being caused.
If needed, i can hopefully replicate the same scene and record it. sorry for the ping btw