After Badeline's turn ends, the game freezes indefinitely and I get this error:
Ver 1.4.0.0-fna [Everest: 5105-azure-d1af3]
11/28/2024 23:31:08
System.InvalidOperationException: Texture2D staging buffer creation failed! Error Code: An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably suspect,
and the application should not continue. (0x887A0020)
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in /tmp/FNA/src/FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) in /tmp/FNA/src/Graphics/Texture2D.cs:line 321
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data) in /tmp/FNA/src/Graphics/Texture2D.cs:line 259
at Celeste.HiresSnow..ctor(Single overlayAlpha) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/HiresSnow.cs:line 26
at Celeste.Mod.UI.CriticalErrorHandler.HandleCriticalError(ExceptionDispatchInfo error) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/UI/CriticalErrorHandler.cs:line 117
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 70
at Celeste.Celeste.orig_Main(String[] args)
at Celeste.Celeste.MainInner(String[] args) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Celeste.cs:line 214