#Game crashes in Breeze Contest's "Chapter 6 Badeline Fight"

25 messages · Page 1 of 1 (latest)

hearty oxide
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After Badeline's turn ends, the game freezes indefinitely and I get this error:

Ver 1.4.0.0-fna [Everest: 5105-azure-d1af3]
11/28/2024 23:31:08
System.InvalidOperationException: Texture2D staging buffer creation failed! Error Code: An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably suspect,
and the application should not continue. (0x887A0020)
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in /tmp/FNA/src/FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount) in /tmp/FNA/src/Graphics/Texture2D.cs:line 321
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data) in /tmp/FNA/src/Graphics/Texture2D.cs:line 259
at Celeste.HiresSnow..ctor(Single overlayAlpha) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/HiresSnow.cs:line 26
at Celeste.Mod.UI.CriticalErrorHandler.HandleCriticalError(ExceptionDispatchInfo error) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/UI/CriticalErrorHandler.cs:line 117
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 70
at Celeste.Celeste.orig_Main(String[] args)
at Celeste.Celeste.MainInner(String[] args) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Celeste.cs:line 214

midnight urchin
hearty oxide
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1.0.1

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I assume I have to update it

hearty oxide
hearty oxide
midnight urchin
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Do you have the full log file?

hearty oxide
midnight urchin
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I'm not sure but I've seen the Texture2D crash thing in other logs but that was before the update

hearty oxide
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if it helps, the first time this happened the game crashed after the very first turn, when I tried again the crash happened after the 2nd turn

midnight urchin
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Could you send log.txt?

hearty oxide
midnight urchin
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I see the weird vivhelper thing again and the texture one

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@fossil tapir Do you think this could have something to do with fhe bullet sprites in my map having an extra frame specified than needed or nah?

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This one isn't a memory leak crash and idk what else it could be besides that since it's the only texture related thing

fossil tapir
vale siren
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this crash happens when the user is on an integrated intel gpu and they run out of memory

midnight urchin
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oh huh

vale siren
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well its not exclusive to intel gpus but it's most common there

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intel gpus use your regular ram as vram

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so if you run out of ram, you also run out of vram which causes the game to crash when trying to do texture stuff

hearty oxide
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does that mean I'll have to use debug mode to finish the level or is there something I could do?

vale siren
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like i said, you're running out of memory

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you should try closing programs/disabling mods