#Putting a savestate crashes my game ????
1 messages · Page 1 of 1 (latest)
delete system32
i'd restrain from making petty comments if you don't have anything meaningful to contribute.
its something with discord.
incorrect
that is irrelevant
discord like 1 million times
you're at line 14 from 148665
@proven warren why do you have logging levels set to verbose btw
dw, it's funny, but it'ss true that if someone doesn't know what this means, it couldd be.... dangerous to ssay the least
there was a reason I'm pretty sure
it was for inputs I think
if there was one you don't need it anymore i believe
anyway i think its something with tashelper
are your mods up to date
hm yea they are
try turning tashelper off
yeah, I updated all right before launching the game
Crash Exception: System.AggregateException: One or more errors occurred. (Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.)
---> System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
at System.Collections.Generic.HashSet`1.FindItemIndex(T item)
at Celeste.Mod.SpeedrunTool.SaveLoad.DynDataUtils.NotExistDynData(Type type, Object& dataMap) in SpeedrunTool/Source/SaveLoad/DynDataUtils.cs:line 27
at Celeste.Mod.TASHelper.TinySRT.TH_DeepClonerUtils.<>c.<Config>b__10_1(Object sourceObj, Object clonedObj, DeepCloneState deepCloneState) in D:\SteamLibrary\steamapps\common\Celeste\Mods\TAS-Helper\Source\TinySRT\TH_DeepClonerUtils.cs:line 186
@mossy cipher any idea?
the discord warning is irrelevant to the actual crash
it's on line 14 out of 148 thousand
so it's something about tashelper
thats probably some cursed conflict between the tashelper savestate and the srt savestate?
seems that somehow srt uses tashelper's clone processor