#Tilesets Not Appearing in Lonn
1 messages · Page 1 of 1 (latest)
looking into this
Thank you
okay this is gonna be really difficult
Oh no, what do I need to do
im not sure whats wrong myself but i suspect an encoding issue
Encoding?
wait a sec maybe its the encoding?
wait what am i saying
i think the problem is the BOM
<@&683773388321456184> how does lönn handle the BOM
is it fine or does it get offended if you give it a BOM
so, how do you save the xml
Ctrl+S
...well, yes, but, what editor
Notepad
iiim not sure if regular notepad is a good idea to edit xmls
but either way
can you ctrl+shift+s for me real quick
the save as dialogue should open up
in the bottom right there's "Encoding"
does it say UTF-8-BOM?
pick UTF-8
without BOM
then just save it in the same place
do the same thing for bgtiles
hm
do all the tilesets show up on the right side
Wdym
like, check the paths to the xmls in map metadata
Yeah, they're still the usual paths
Remember, Celeste still loads them just fine
idk maybe theres some typo or someth- right
i think we'll have to wait for the lönn team for that one
Is there a limit on how many tilesets one xml can have
63 487
Oooh it could be a meaning in xml
I used various symbols from all over the place
though i have an xml validator and it says it's good
That would also explain them being present in both
Interesting
So we are just waiting for the lonn team then? No leads?
pretty sure its some encoding fuckery
well, they made lönn
True true
I am just a little panicked because I don't want to delay the pack from releasing by too much and this basically prevents me from doing lobby work
is this valid xml
that line is in both of them
@acoustic bramble
try removing that line
the evil xmlvalidator
ohh yea lönn's xml parser was written ages ago and doesn't support text like that
Will do it right now
i think it's valid xml but the parser is just jank
the parser is lönn-compliant
is that actually valid xml
yeah
no way right
it's character data
oh right it's just text in xml
no validator complains
flat text
probably
I had no idea that # wasn't valid in XML
cursed
Good to know
it is valid
the thing is
it is plaintext
It's a lonn thing?
yep
which no part of the tileset XML uses