#How to create this hostile camera effect?

41 messages · Page 1 of 1 (latest)

upper raptor
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Attached reference. I'm recreating an adventure and I ran into this problem. I was thinking of using the lava in the core, but it doesn't fit the environment at all annoyedeline

Will there be a ModHelper with this feature?

green lion
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This is a cool idea gladeline Unfortunately, there is no easy way to do it.

You can try using a Reel Camera entity from Saladim helper (explained here

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Alternatively, you can:

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  • Attach the camera to a moving entity. For example, attach a Camera Target trigger to a spiked Switch gate that moves upwards, with an Attach Trigger from Jungle Helper.
  • Use the Entity Camera to a moving entity (can read more about this in the link above).
  • Use an entity mover with a Badeline Boss that is out of the bounds of the room and setting a high amount of pause time (999999) so it doesn't loop back maddyS

Honestly I'd recommend you to try the Reel Camera first.

upper raptor
upper raptor
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System.Exception: Loading sequence failed. Maybe failed parsing numbers. Inner msg:MoveTime sequence load failed. Expect 1 but got 2 at Celeste.Mod.SaladimHelper.Entities.ReelCamera..ctor(EntityData data, Vector2 offset) in D:\Projects\SaladimHelper\SaladimHelper\Entities\ReelCamera.cs:line 61 at InvokeStub_ReelCamera..ctor(Object, Object, IntPtr*) at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)

hoary crescent
upper raptor
green lion
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It looks like you put an extra number in MoveTime sequence?

upper raptor
green lion
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Ah yes, the default settings crash the game

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It's not very well documented, and when I tried it it also took me a few crashes until I got it to work laugheline

green lion
upper raptor
green lion
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I don't remember sorry :(

upper raptor
green lion
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I was talking about this:

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Which has customizable time

upper raptor
green lion
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I mentioned the camera entity, not the camera target

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it's in Random Stuff Helper

green lion
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In fact, I just tried it myself now:

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I have the following entities:

  1. A Flag Switch Gate that starts moving (make sure to uncheck "Move Eased" so it moves linearly) once a flag is activated.
  2. The flag that makes the switch gate to move and also allows the Camera Entity to start working.
  3. The Camera Entity is targeting (in this case a lightning) an** entity attached** to the switch gate. (This is useful to control the offset, because the camera entity always targets the pixel 0,0 of the entity).
  4. Make sure to cover the whole area / room (an Expand Trigger Controller might be useful in this case) where you want the scrolling effect.
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@upper raptor

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(better image)

upper raptor
upper raptor
# green lion (better image)

Do I still have to use the attach trigger controller because when the platform moves the camera entity target does not move ;-;

green lion
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no, you don't need to attach it if you're already covering the whole screen with it

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just make sure that the camera is targeting the correct entity and that the flag is enabled

upper raptor
green lion
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Is it working like you intended?

green lion
upper raptor
spiral turret
green lion
upper raptor
upper raptor