#How to create this hostile camera effect?
41 messages · Page 1 of 1 (latest)
This is a cool idea
Unfortunately, there is no easy way to do it.
You can try using a Reel Camera entity from Saladim helper (explained here
Alternatively, you can:
- Attach the camera to a moving entity. For example, attach a Camera Target trigger to a spiked Switch gate that moves upwards, with an Attach Trigger from Jungle Helper.
- Use the Entity Camera to a moving entity (can read more about this in the link above).
- Use an entity mover with a Badeline Boss that is out of the bounds of the room and setting a high amount of pause time (999999) so it doesn't loop back

Honestly I'd recommend you to try the Reel Camera first.
Hey! Thanks a lot for the explanation! I'll try it tomorrow 
Hey! I know I said I would try it next day but I've been busy
, The thing is that the Saladim Helper crashes when I put the Reel Camera in the room
. is this normal or am i missing something?
System.Exception: Loading sequence failed. Maybe failed parsing numbers. Inner msg:MoveTime sequence load failed. Expect 1 but got 2 at Celeste.Mod.SaladimHelper.Entities.ReelCamera..ctor(EntityData data, Vector2 offset) in D:\Projects\SaladimHelper\SaladimHelper\Entities\ReelCamera.cs:line 61 at InvokeStub_ReelCamera..ctor(Object, Object, IntPtr*) at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
i thoight that was some ammibo thing from smm1 when i looked at the thumbnail 😭
I think at the time I did it inspired by that 
You got the wrong number of parameters
It looks like you put an extra number in MoveTime sequence?
Nope, I left it as default to test it ;-;
Ah yes, the default settings crash the game
It's not very well documented, and when I tried it it also took me a few crashes until I got it to work 
I don't know more than what the wiki says... and i wrote that part of the wiki 
Oooh, so... What should I change :c?
I don't remember sorry :(
Oooh, okay, mmm... You had mentioned me with the spiked Switch, but they move very fast, or is there another mod that modifies them
?
I have another problem now, because the attach trigger selects the target camera, not its "child" ;-;
Yes, unfortunately you can't make nodes follow an entity
I mentioned the camera entity, not the camera target
it's in Random Stuff Helper
In fact, I just tried it myself now:
I have the following entities:
- A Flag Switch Gate that starts moving (make sure to uncheck "Move Eased" so it moves linearly) once a flag is activated.
- The flag that makes the switch gate to move and also allows the Camera Entity to start working.
- The Camera Entity is targeting (in this case a lightning) an** entity attached** to the switch gate. (This is useful to control the offset, because the camera entity always targets the pixel 0,0 of the entity).
- Make sure to cover the whole area / room (an Expand Trigger Controller might be useful in this case) where you want the scrolling effect.
@upper raptor
(better image)
Oh! that makes more sense 
Do I still have to use the attach trigger controller because when the platform moves the camera entity target does not move ;-;
no, you don't need to attach it if you're already covering the whole screen with it
just make sure that the camera is targeting the correct entity and that the flag is enabled
Oh! I got it! It just worked great! Thank you very much for your time and patience ;-;, is it okay if I add you to the map credits?
Asking because if you don't use the trick i mentioned of attaching something to that small gate, the camera won't look upwards enough, like that gate will be at the center and not at the bottom of the camera
Yes! The camera is already moving! Now I'm just polishing a little so that everything is in order, but in itself you have already given me the bases :D
@left kayak you probably should look at this
Great! I'm glad that you didn't give up
It's very uncommon to do it, so there aren't other example mods to look at. Maybe you'll be the first!
Oh! It was just a test :), now I will try to follow the advice
Omg, thanks! This map is dedicated to someone special, so it was very hard for me to give up. I have to thank you for being patient, I have a hard time learning 

