#Why is my FemtoHelper door not respriting?

25 messages · Page 1 of 1 (latest)

terse mural
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[mod]/Graphics/Atlases/Gameplay/characters/door/door_open0 is what I have inside the dialogue
Celeste\Mods\[mod]\Graphics\Atlases\Gameplay\characters\door\door_open0.png is the actual path to the sprite

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[mod] is the name of the mod, censored to prevent leaks

solar bolt
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open your log.txt and look for logs related to missing sprites

ruby frostBOT
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There are two types of logs; crash logs and log.txt.

Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!

For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:

  • Open Olympus.
  • Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
  • Press Browse to open the Celeste folder.
  • Look for the file named exactly log.txt inside that folder. Do not grab error_log.txt or look into the LogHistory folder as those are not the log.txt you're looking for.

Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.

solar bolt
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"requested texture that does not exist:"

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i meant those

terse mural
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ok

solar bolt
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i forgot them off the top of my head

lilac jetty
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I'm really not sure you would need to add the zero

solar bolt
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you have one right behind your message box

terse mural
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yes it does indeed say it requested a texture that doesnt exist

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does that mean I formatted it wrong?

terse mural
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like do I need the .png? Did I include too many of the folders?

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@solar bolt

solar bolt
terse mural
# solar bolt i don't know what the texture is expected without the log
System.MissingMethodException: Cannot dynamically create an instance of type 'Celeste.LevelData'. Reason: No parameterless constructor defined.
   at System.RuntimeType.ActivatorCache..ctor(RuntimeType rt)
   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions)
   at YamlDotNet.Serialization.ObjectFactories.DefaultObjectFactory.Create(Type type)
(09/17/2024 12:43:01) [Everest] [Info] [LevelLoader] Loading [map]team/[map]Campaign/2[map]
(09/17/2024 12:43:01) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\XaphanHelper.zip\Graphics\Sprites.xml: Overriding element lookout.
(09/17/2024 12:43:01) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\MaxHelpingHand.zip\Graphics\Sprites.xml: Overriding element player_playback.
(09/17/2024 12:43:07) [Everest] [Info] [LevelLoader] Loading [map]team/[map]Campaign/2[map]
(09/17/2024 12:43:07) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\XaphanHelper.zip\Graphics\Sprites.xml: Overriding element lookout.
(09/17/2024 12:43:07) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\MaxHelpingHand.zip\Graphics\Sprites.xml: Overriding element player_playback.
(09/17/2024 12:43:08) [Everest] [Warn] [Atlas] Requested texture that does not exist: Graphics/Atlases/Gameplay/[map]/Graphics/Atlases/Gameplay/characters/door/door_close0
(09/17/2024 12:43:08) [Everest] [Warn] [Atlas] Requested texture that does not exist: Graphics/Atlases/Gameplay/[map]/Graphics/Atlases/Gameplay/characters/door/door_open0
(09/17/2024 12:43:08) [Everest] [Warn] [ExtendedVariantMode/ExtendedVariantsModule] /!\ Variants have been used! Tagging session as dirty!
solar bolt
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you don't include the Graphics/Atlases/Gameplay/ part in the texture

terse mural
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oh

solar bolt
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as you can see by it being there twice

terse mural
solar bolt
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i didnt have enough information

terse mural
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whatevs