#Why is my FemtoHelper door not respriting?
25 messages · Page 1 of 1 (latest)
open your log.txt and look for logs related to missing sprites
There are two types of logs; crash logs and log.txt.
Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!
For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:
- Open Olympus.
- Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
- Press Browse to open the Celeste folder.
- Look for the file named exactly
log.txtinside that folder. Do not graberror_log.txtor look into theLogHistoryfolder as those are not thelog.txtyou're looking for.
Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.
ok
i forgot them off the top of my head
I'm really not sure you would need to add the zero
you have one right behind your message box
oh lmao
yes it does indeed say it requested a texture that doesnt exist
does that mean I formatted it wrong?
this
like do I need the .png? Did I include too many of the folders?
@solar bolt
i don't know what the texture is expected without the log
System.MissingMethodException: Cannot dynamically create an instance of type 'Celeste.LevelData'. Reason: No parameterless constructor defined.
at System.RuntimeType.ActivatorCache..ctor(RuntimeType rt)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions)
at YamlDotNet.Serialization.ObjectFactories.DefaultObjectFactory.Create(Type type)
(09/17/2024 12:43:01) [Everest] [Info] [LevelLoader] Loading [map]team/[map]Campaign/2[map]
(09/17/2024 12:43:01) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\XaphanHelper.zip\Graphics\Sprites.xml: Overriding element lookout.
(09/17/2024 12:43:01) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\MaxHelpingHand.zip\Graphics\Sprites.xml: Overriding element player_playback.
(09/17/2024 12:43:07) [Everest] [Info] [LevelLoader] Loading [map]team/[map]Campaign/2[map]
(09/17/2024 12:43:07) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\XaphanHelper.zip\Graphics\Sprites.xml: Overriding element lookout.
(09/17/2024 12:43:07) [Everest] [Warn] [Content] CONFLICT in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\MaxHelpingHand.zip\Graphics\Sprites.xml: Overriding element player_playback.
(09/17/2024 12:43:08) [Everest] [Warn] [Atlas] Requested texture that does not exist: Graphics/Atlases/Gameplay/[map]/Graphics/Atlases/Gameplay/characters/door/door_close0
(09/17/2024 12:43:08) [Everest] [Warn] [Atlas] Requested texture that does not exist: Graphics/Atlases/Gameplay/[map]/Graphics/Atlases/Gameplay/characters/door/door_open0
(09/17/2024 12:43:08) [Everest] [Warn] [ExtendedVariantMode/ExtendedVariantsModule] /!\ Variants have been used! Tagging session as dirty!
you don't include the Graphics/Atlases/Gameplay/ part in the texture
oh
as you can see by it being there twice
you could have just said that :/
i didnt have enough information
whatevs