#how to disable retrys?
1 messages · Page 1 of 1 (latest)
you could do this with a lua cutscene
uhhhh how do i do that
there's a Level.CanRetry field
you can just set it to false from the cutscene
getLevel():CanRetry = false
i just put this in arguements?
in the lua cutscene source file
where you coded the actual cutscene
this is just the trigger to start it
one sec
hover over the "filename" text
mhm
do you know what to do now
uhhhh i think?
then make the file
make sure it's not [...].lua.txt
also it's common courtesy to put cutscenes in the Assets folder
do the usual username/mapname/luafile.lua inside that too
and inside luafile.lua i have my txt folder?
