#how to disable retrys?

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wide gyro
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trying to make a nice ending sequence for my map but it requires retrys being disabled for some of it and i havent figured out how to do that

visual bone
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you could do this with a lua cutscene

wide gyro
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uhhhh how do i do that

visual bone
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there's a Level.CanRetry field

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you can just set it to false from the cutscene

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getLevel():CanRetry = false
wide gyro
visual bone
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huh?

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wdym

wide gyro
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i dont know what im doingcatstare

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is this what you meant

formal flame
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in the lua cutscene source file

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where you coded the actual cutscene

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this is just the trigger to start it

wide gyro
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oh

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i have never coded a lua cutscene where is that

visual bone
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one sec

visual bone
wide gyro
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mhm

visual bone
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do you know what to do now

wide gyro
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uhhhh i think?

visual bone
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then make the file

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make sure it's not [...].lua.txt

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also it's common courtesy to put cutscenes in the Assets folder

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do the usual username/mapname/luafile.lua inside that too

wide gyro
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and inside luafile.lua i have my txt folder?

visual bone
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?

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how do you plan on making a folder inside a text file