#When I try to load Spring Collab, the game crashes. I don't know what to do.

11 messages · Page 1 of 1 (latest)

fossil temple
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I have been playing Spring Collab for months and never had a problem, but recently everytime I try to load it the game crashes. I tried reinstalling it, updating mods and updating both Everest and Olympus but nothing works. I know the problem is with Spring Collab since if I disable it I can play normally, even other mods like Strawberry Jam.

The error log is the following. I don't really understand it at all so if anyone could help me understand it and also provide some solution I would be very grateful.

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Ver 1.4.0.0-fna [Everest: 4961-azure-4c60d]
08/12/2024 11:37:29
System.Exception: FMOD Failed: ERR_FORMAT (Unsupported file or audio format.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
at Celeste.Audio.IngestBank(ModAsset asset) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 174
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 105
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39

Ver 1.4.0.0-fna [Everest: 4961-azure-4c60d]
08/12/2024 11:34:43
System.Exception: FMOD Failed: ERR_FORMAT (Unsupported file or audio format.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.Audio.IngestBank(ModAsset asset) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 170
at DMD<System.Void Celeste.Audio:Init()>()
at Celeste.Mod.SpeedrunTool.Other.MuteInBackground.AudioOnInit(orig_Init orig)
at Hook<System.Void Celeste.Mod.SpeedrunTool.Other.MuteInBackground::AudioOnInit(On.Celeste.Audio+orig_Init)>()
at SyncProxy<System.Void Celeste.Audio:Init()>()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)

pliant spire
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You can try to find the Celeste/Mods/Cache folder and completely delete it

fossil temple
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Hope this works!

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I don't really get it but it worked! Thank you very much!

open basin
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several things are extracted from mod zips and cached to speed up loading times; one of them are audio files

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the crash you're experiencing is due to one of the audio files (cached or not, we don't yet know) is corrupted

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deleting the cache and restarting unzips the audio again, which usually fixes that
if it doesn't, then you'd have to narrow down which specific audio mod is crashing for you and redownload it

fossil temple
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Now I understand it. Thanks for the explanation! Luckily seems the corrupted audio was the cached one since now it works perfectly.

open basin
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yup