So I'm working on a map I started a while ago, where the central premise is that players practice the room in the light, but cannot progress until they use their muscle memory to complete the room in the dark, with only a small circle of vision around Madeline.
My current set-up is that I have two versions of the map, that the player can travel between using Cherry Helper's doors, and one version has "dark" ticked for all the rooms.
Here's the issue, too many elements, spinners in particular, are way too visible in the dark for this concept to work at the moment.
Here's what I want the player to be able to see in a room: