#bird path crashes game
1 messages · Page 1 of 1 (latest)
ok now it doesnt crash the game but the bird has a seizure at its starting position and doesnt move
i will get footage when i can
im not a birdologist but im pretty sure birds only do this when theyre dying and thats not good
yeah umm id also be concerned for the health of that poor bird 
but my doctors are asking what speed value did you use
hm yeah speed other than 1 are broken i think
its a vanilla bug as far as im aware
whats the point of the value then
i think values above 1 actually do behave almost correctly
but last time i tired they were a bit weird as well
i mean it was implemented but never used in vanilla so i dont blame them 
well ty anyways
(bc otherwise im going to
)
np 
oh god hes going to 3d sideways yellow question mark
the birds no longer have a seizure
new problem
they fizzle out way before reaching the end of the nodes
thats the bug wartori is talking about
not equal to 1*
hello im back
it only took 2 hours to make a bird path that doesnt kill itself immediatly
small problem
one of my birds doesnt wait for the player to go in the trigger it just goes when you load the room
which is not good
what causes that one
i have my birds at a speed of 1 with even number of nodes and the path doesnt glitch out