#My game keeps crashing when I enter my main save

46 messages · Page 1 of 1 (latest)

naive thicket
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I play celeste through Epic Games, I've tried verifying the game's files in the launcher and reinstalling everest, but it didn't work

next wharf
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it must be one of your mods then

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make sure it happens with no mods enabled

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i'm not entirely sure how this would crash however

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@naive thicket

naive thicket
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disabling the mods solved it!! ty

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@next wharf

next wharf
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could you narrow it down maybe

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to one mod

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it's one of these

- SkinModHelper: 0.6.1 [SkinModHelper.Module.SkinModHelperModule]
- Luz_Skin: 1.0.0
- SpeedrunTool: 3.22.11 [Celeste.Mod.SpeedrunTool.SpeedrunToolModule]
- UltraSkool: 1.0.3
- CelesteTAS: 3.39.5 [TAS.Module.CelesteTasModule]
- TASHelper: 1.9.12 [Celeste.Mod.TASHelper.Module.TASHelperModule]
versed hazel
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there are too many things that could be null here tbh

next wharf
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how so?

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the starjump controller must be not null in 6a

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or 6b or 6c idk

naive thicket
naive thicket
versed hazel
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some mod could fuck with the camera and null it somehow

next wharf
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wtf

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thatd like break everything

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if i have to guess its either speedrun tool, celestetas or tashelper then

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all seem up to date

versed hazel
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the first crash actually happened here
at Monocle.VirtualRenderTarget.op_Implicit(VirtualRenderTarget target)

next wharf
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...except for smh

versed hazel
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which could cause jank on the next one

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prob that had a null blockfill?

next wharf
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how can this NRE

versed hazel
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a null blockfill would break everything

next wharf
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oh right

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ldarg 0 is not this in this scenario

versed hazel
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no its static

next wharf
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yeah

versed hazel
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even in il

next wharf
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i didnt notice

versed hazel
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lmao

next wharf
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so blockfill was null

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probably simplified graphics???

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you think so?

versed hazel
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yeah theres no null check on the call either (probably since it was not annotated as such :P)

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well not on the call

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but while pushing the args for it

versed hazel