#tileset jank on 1 tile overhangs

66 messages · Page 1 of 1 (latest)

real vapor
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can't help you with tileset issues without the xml

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also you can screenshot on windows with windows+shift+s

unreal condor
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i know i just had the picture at hand

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ill get the xml

real vapor
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your xml says to pick the tile at 4, 7 (zero indexed) when the structure is like so

011
111
011
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and that tile is this

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so technically it's working as it should be

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also your cropping job wasn't the best, as there's a 7x7 offset, instead of 8x8

unreal condor
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?

real vapor
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or nvm, idk how i came up with 7x7

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ignore that part

unreal condor
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ok

real vapor
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did you mess with the tileset mask somehow

unreal condor
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no

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i just pasted what the site gave me

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i think

real vapor
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so, your tileset is wrong

unreal condor
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is it tho? idk what i could change to make it look right

real vapor
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this is the tile on the template

unreal condor
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i could make it a full square but thatd obv look weird

real vapor
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this is the tile on your tileset

unreal condor
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i mean yeah its not a square but it really cant be

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i think ill have to go in manually and change the xml

real vapor
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well it kind of has to be

unreal condor
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if i do like

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change 011-111-011 to 5,7

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for example

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that should give me good result

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i think

real vapor
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the tile is supposed to have neighbors up and down
like so, the cyan tile is the highlighted (aka broken) one

 ██
███
 ██

so it literally needs to have walls on the top and bottom

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it can't just cut off

unreal condor
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i did it wooo

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i just changed the xml file to put a different tile there

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just one of the variations

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ty!

unreal condor
real vapor
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if i lay your tileset over the template you can see the issue

unreal condor
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well yeah its not square but it cant be so thats not an option and it just took a bit of tinkering to make it work

real vapor
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or you could just

fix the tileset image

unreal condor
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how would i do that without squarifying the thing

real vapor
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thats... literally the point?

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it's supposed to be square

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what do you mean

unreal condor
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if it was square it wouldnt look like a fluffy cloud anymore in situations like this

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it would have harsh corners i cant have that

real vapor
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???? but you literally did just that

unreal condor
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no no no

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i didnt change the texture at all

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i just changed the xml to make the tiles
110
111
110
for example into a square

real vapor
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you changed the look of the tile to another tile, and that's pretty much changing the texture

unreal condor
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well yeah but if i changed the texture than both tiles would be square

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even the one thats overhanging

real vapor
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no?

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it wouldn't

unreal condor
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?

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i mean i can try it

real vapor
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the green tile has the mask 001-011-001, and the red tile has the mask 011-111-011
those are two different tiles

unreal condor
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(i filled out the left tile with a dark blue)\

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ah

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ok tested an yeah youre right

real vapor
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the green tile will use tiles (1,6); (1,7); (1,8); (1,9), which are those tiles

unreal condor
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but question what does the overhang tile actually use than?

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preemptive answer wth

real vapor
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the red tile uses the tile i pointed out

unreal condor
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ok then

real vapor
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which as i just told you, is this