#tileset jank on 1 tile overhangs
66 messages · Page 1 of 1 (latest)
your xml says to pick the tile at 4, 7 (zero indexed) when the structure is like so
011
111
011
and that tile is this
so technically it's working as it should be
also your cropping job wasn't the best, as there's a 7x7 offset, instead of 8x8
?
ok
did you mess with the tileset mask somehow
so, your tileset is wrong
is it tho? idk what i could change to make it look right
this is the tile on the template
i could make it a full square but thatd obv look weird
this is the tile on your tileset
i mean yeah its not a square but it really cant be
i think ill have to go in manually and change the xml
well it kind of has to be
if i do like
change 011-111-011 to 5,7
for example
that should give me good result
i think
the tile is supposed to have neighbors up and down
like so, the cyan tile is the highlighted (aka broken) one
[0;2m ██
█[0;36m█[0m█
██
so it literally needs to have walls on the top and bottom
it can't just cut off
i did it wooo
i just changed the xml file to put a different tile there
just one of the variations
ty!
yeah i changed it to one of the fully square tiles so it looks right
if i lay your tileset over the template you can see the issue
well yeah its not square but it cant be so thats not an option and it just took a bit of tinkering to make it work
or you could just
fix the tileset image
how would i do that without squarifying the thing
if it was square it wouldnt look like a fluffy cloud anymore in situations like this
it would have harsh corners i cant have that
???? but you literally did just that
no no no
i didnt change the texture at all
i just changed the xml to make the tiles
110
111
110
for example into a square
you changed the look of the tile to another tile, and that's pretty much changing the texture
well yeah but if i changed the texture than both tiles would be square
even the one thats overhanging
the green tile has the mask 001-011-001, and the red tile has the mask 011-111-011
those are two different tiles
the green tile will use tiles (1,6); (1,7); (1,8); (1,9), which are those tiles
the red tile uses the tile i pointed out
ok then
which as i just told you, is this