So in the rooms of temple's final checkpoint some parts of the music change (Mentioned below in bold), this happens room by room and I was wondering how to implement this in my map, if it's a vanilla only thing then that's alright but I'd be cool if I could add it. (I couldn't really find anything special in the 5A map file in the generic room settings menu btw)
**-The unnerving (Synth?) gets louder as you go through the rooms, like in Anxiety or the start of In the mirror, in game terms that's "music_temple_middle", 3rd checkpoint of 5A
-The reversed piano gets quieter while a not so reversed piano gets added, woo**