this software is really confusing me still. i'm following along with the advanced fmod github page here https://github.com/EverestAPI/Resources/wiki/Advanced-Custom-Audio and just a lot of things it's telling me to do i'm not understanding why i'm doing them. like why are layers a separate tab all together. why is fade a separate tab.. how does it work . how do those layer tabs effect my timeline. it's just not registering in my brain how this is working and i'm so confused. i also notice if i click my cursor in the fade timeline or either of the layer tab timelines it changes the knob up top. why ? i feel like if i understood how these tabs work in relation to my timeline i could make sense of all this
#Need help understanding Fmod more
18 messages · Page 1 of 1 (latest)
my drum layer volume was balanced fine in Reaper but now in Fmod they are much louder than the ambient track, which volum knob do i adjust , theres too many knobs
there's these 2 , then there's the volume knob of the layer tab too
like what's teh difference in these 2 volume knobs shown in this image. why would they even have 2 on the same track?
there's track volume, then if i click on my wav file, there's that volume at the bottom too?
i'd like to know how they did that in the mod Inwards, they have done exactly what i'm trying to do, it was Inwards that had used the Hollow Knight music right?
there was a room where drums layer came on when entering or passing thru a trigger then they fade out in the same room using trigger or something. i'd like ot know how this was done. because i need to learn this not just for this mod. but to implement in my own games as well
learning this here for Celeste mod is a good start for me, i hope someone can help
i only need to know the fmod stuff, my audio files are set up already, drum layer is same bpm as ambient track and should work in any spot that it fades in and out of
am going to play inwards again and find this exact room i guess so we can look into it, maybe today or tommorow
hi, is help still needed here?
nope
thanks for all the help tho
am just getting levels adjusted for an fmod thing rn as i type. I made my first ambient track using layers in fmod and one layer is a scatterer instrument , you make a nested event in the scatter and make a multi instrument full of a bunch of sounds of whatever you want to be played , so i put 28 sound files i made with Aparillo Synth and have them all in that multi instrument nested within the Scaterrer layer, so what's happening is they play at random intervals in random order over top of the ambience layers. it's really neat
am good now thanks for the help tho
you helped me before with this stuff and it helped , thankies
fmod just kinda hard to understand, i get it now tho
ohh there is one last thing i need to know, what level LUFS (loudness level) should my songs and sfx coming out of FMOD be ?