#my retextured theo crystal doesn't work...

1 messages · Page 1 of 1 (latest)

wicked nova
marsh pine
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oh thanks!

marsh pine
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it still doesn't work

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here is where is my sprite.xml

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here is what I writed here:
Graphics/Loenn101xmls/LostInNowhere/Sprites.xml

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my retextured theo crystal doesn't work...

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pls help me D:

lament wedge
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send your xml

marsh pine
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<theo_crystal path="LostInNowhere/Loenn101/theoCrystalReskin/" start="idle">
<Origin x="868" y="924"/>
<Loop id="idle" path="idle" delay="0.08"/>
<Anim id="shatter" path="shatter" delay="0.08" goto="shattered"/>
<Loop id="shattered" path="shatter" frames="16" delay="0.08"/>
</theo_crystal>

lament wedge
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delete the theoCrystal folder

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your frames should be in Graphics/Atlases/Gameplay/LostInNowhere/Loenn101/theoCrystalReskin/

marsh pine
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oh ok

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it still doesn't work

lament wedge
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restart

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and make sure you saved it

marsh pine
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oh ok

lament wedge
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also your origin parameters are crazy

marsh pine
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?

lament wedge
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the vanilla xml has them set to x="32" y="42"

marsh pine
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ok thank you sm

lament wedge
# marsh pine ?

i'm talking about <Origin x="868" y="924"/>, they're way too high

marsh pine
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yes yes ik

lament wedge
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the vanilla xml related to the theo crystal looks like this

marsh pine
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so should I delete the folders and put characters/theoCrystal?

lament wedge
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no, this is how vanilla looks

marsh pine
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oh yea ok

lament wedge
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to retexture the theo crystal you just give the path to somewhere else, like

<theo_crystal path="LostInNowhere/Loenn101/theoCrystalReskin/" start="idle">
  ...
</theo_crystal>
marsh pine
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im sorry but it still doesn't workwidegladeline2

lament wedge
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drag and drop the xml here

marsh pine
lament wedge
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there's your problem

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you're missing the xml preamble and the <Sprites> tag encasing everything

marsh pine
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should I put this after the code or before the code

lament wedge
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just replace your Sprites.xml with my version

marsh pine
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oh ok sry

lament wedge
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wait the origin is messed up

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it's supposed to be x="32" y="42"

marsh pine
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ok

lament wedge
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(assuming the theo crystal retexture is 64x64)

marsh pine
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umm

lament wedge
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it is 64x64

marsh pine
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oh ok

lament wedge
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so origin should stay unchanged