#my retextured theo crystal doesn't work...
1 messages · Page 1 of 1 (latest)
oh thanks!
it still doesn't work
here is where is my sprite.xml
here is what I writed here:
Graphics/Loenn101xmls/LostInNowhere/Sprites.xml
my retextured theo crystal doesn't work...
pls help me D:
send your xml
<theo_crystal path="LostInNowhere/Loenn101/theoCrystalReskin/" start="idle">
<Origin x="868" y="924"/>
<Loop id="idle" path="idle" delay="0.08"/>
<Anim id="shatter" path="shatter" delay="0.08" goto="shattered"/>
<Loop id="shattered" path="shatter" frames="16" delay="0.08"/>
</theo_crystal>
delete the theoCrystal folder
your frames should be in Graphics/Atlases/Gameplay/LostInNowhere/Loenn101/theoCrystalReskin/
oh ok
also your origin parameters are crazy
?
the vanilla xml has them set to x="32" y="42"
ok thank you sm
i'm talking about <Origin x="868" y="924"/>, they're way too high
yes yes ik
the vanilla xml related to the theo crystal looks like this
so should I delete the folders and put characters/theoCrystal?
no, this is how vanilla looks
oh yea ok
to retexture the theo crystal you just give the path to somewhere else, like
<theo_crystal path="LostInNowhere/Loenn101/theoCrystalReskin/" start="idle">
...
</theo_crystal>
im sorry but it still doesn't work
drag and drop the xml here
there's your problem
you're missing the xml preamble and the <Sprites> tag encasing everything
should I put this after the code or before the code
just replace your Sprites.xml with my version
oh ok sry
ok
(assuming the theo crystal retexture is 64x64)
it is 64x64
oh ok