#crashing on launch
1 messages · Page 1 of 1 (latest)
Celeste Error Log
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
10/11/2023 20:18:09
System.NullReferenceException: Object reference not set to an instance of an object.
at Monocle.Engine.UpdateView()
at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)
at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)
at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 41
this should fix it
you could also switch to the core version of everest, which has a bunch of additional benefits
ah alr ty
@novel flicker @orchid night @proven swan any news on the flp update?
It should be pushed afaik

We posted an updated DLL, and someone managed to regain GB access, so I assumed they pushed a build
oh I pinged from the wrong modding_help thread lmao
#1161545617223450715
One sec discord is having a moment

There was an API latency spike 2.5h ago
But other than that nothing
Also wow they are doing a lot of monitoring 
Ah now they are admitting it 
Seems like it's back now
@worldly oxide bump, would be nice to have that flp update out
The gb account is now active again, ping me in like 6 hours and I'll do it
This should be fixed now
