#I have a question about the 1/3 Spike Glitch

1 messages · Page 1 of 1 (latest)

wispy rampart
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A while ago I heard about the 1/3 Spike Glitch, where because the game only checks collision on each spike every 3 frames that if you make the frame update timer reach a high enough floating point 2/3rds of spikes will never be loaded again. I was wondering if the frame update timer was saved between sessions or if it gets reset if you leave the game. If anyone has access to the code and can see if the variable gets saved it would be a great help (I don't want to leave my computer on for 5 days straight destareline).

granite sonnet
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it resets when you save and quit yeah

lucid bluff
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specifically it resets whenever the scene is re-created, which I believe includes snq's, rtms, restart chapters and debug map

wispy rampart
manic swan
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also it doesn't run while the game is paused

wispy rampart
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I actually shouldn’t need the glitch anymore because I found a way around it, but thank you guys for all your help!