#attempting to install core version, getting an error before game even starts

1 messages · Page 1 of 1 (latest)

lethal turtle
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attempting to install core version, getting this error as soon as i try to launch the game (its there 3 times cause i tried 3 times). prior to installing the latest core version from olympus, i was on xna version, and now in the "installations" tab on olympus it says fna. i have exactly 0 idea about any of this sort of stuff, so sorry if im just missing smthn obvious

tepid holly
dusty slateBOT
lethal turtle
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ill try that now, thanks

tepid holly
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@wind wharf presumably this shouldn't be needed so pinging to make you aware - and if it doesn't work it's early ping catsnug

wind wharf
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System.InvalidOperationException: No supported FNA3D driver found!

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How ancient are your drivers

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That neither OpenGL nor D3D11 are supported

lethal turtle
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just got the same error Catplushphone and idk i got this laptop new in like 2021

wind wharf
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Can you update your graphics driver?

lethal turtle
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i have no idea, where would i go to do that

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sorry im. kind of technologically clueless

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internet says "go to device manager", which do i select to try update ?

wind wharf
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Do you know which graphics card you have?

lethal turtle
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this is them right ?

wind wharf
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That's a bit ancient maddyS

lethal turtle
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so am i just out of luck for core version then </3

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and im assuming it wont be able to run fna either

wind wharf
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Here's the driver you might need

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From the official NVIDIA site fyi

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this might make it work

lethal turtle
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ty, installing that now

wind wharf
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Ok, would be great if you could report back if it worked gladeline

lethal turtle
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frumbsup its taking a while to install but once its finished ill attempt to run everest and see what happens

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download is finished, i assume it would have tolded me if i needed to restart my computer or anything, so ill try running everest now

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new error message 🎉
Monocle Engine Error Log

09/19/2023 17:36:05
System.InvalidOperationException: vkEnumeratePhysicalDevices Unhandled VkResult!
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in /tmp/FNA/src/FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_PrepareWindowAttributes()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateWindow() in /tmp/FNA/src/FNAPlatform/SDL2_FNAPlatform.cs:line 366
at Microsoft.Xna.Framework.Game..ctor() in /tmp/FNA/src/Game.cs:line 272
at Monocle.Engine..ctor(Int32 width, Int32 height, Int32 windowWidth, Int32 windowHeight, String windowTitle, Boolean fullscreen, Boolean vsync)
at Celeste.Celeste.orig_ctor_Celeste()
at Celeste.Celeste..ctor() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Celeste.cs:line 268
at Celeste.Celeste.orig_Main(String[] args)

wind wharf
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I would suggest rebooting laugheline

lethal turtle
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restarted laptop, ran celeste and got the same error

wind wharf
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can you send your everest-launch.txt?

lethal turtle
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sure just give me a sec to find it

wind wharf
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Can you add --graphics D3D11 to the end of that file?

lethal turtle
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still same error msg upon running everest

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wait uh. a while ago, i added a similar thing to steam launch options, i think ninz was talking abt it improving input delay or something

wind wharf
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That's wrong

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It does not improve delay

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Remove that then it should work

lethal turtle
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sorry it completley slipped my mind cause it had been there for months without affecting anything

wind wharf
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@modest karma FYI Vulkan does not improve input latency (neither on Core nor on legacy FNA), and on Core D3D11 (the default) matches or exceeds XNA

wind wharf
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XNA always is D3D9

lethal turtle
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celeste launched sucessfully yeah. tysm for the help, sorry for not thinking abt this earlier

modest karma
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it definitely at least makes it more Playable cause default fna without vulkan is just way too visually stuttery

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and yeah ik core fixes the issue itself

modest karma
wind wharf
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That's OpenGL

modest karma
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no read the thing

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thats talking about the openGL beta thingy on steam but a comment in it recommends vulkan

wind wharf
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I did, and it is, simply put, wrong

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The sleep bug has been fixed by Everest for ages

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And Vulkan FNA3D does not use exclusive fullscreen

modest karma
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ok ! cool to know

wind wharf
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(to be precise, VK excl fullscreen is achieved using the VK_EXT_full_screen_exclusive extension, which FNA3D is blisfully unaware of)

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Maybe VK swap chains are more likely to trigger flip mode presentation by default on some systems, and that (in combination with improved performance over D3D11, which could reduce stutter on weaker systems) might have lead to that preconception?

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Idk, this entire swapchain / exclusive fullscreen thing is just a little let pieve of mine, because every second person claims that different things about it, and they are almost always wrong laugheline

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(not attacking you with that btw, for you it actually helped with stutter, i've just seen more outragious stuff out there already)

wind wharf
modest karma
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i knew that much actually ! i think