attempting to install core version, getting this error as soon as i try to launch the game (its there 3 times cause i tried 3 times). prior to installing the latest core version from olympus, i was on xna version, and now in the "installations" tab on olympus it says fna. i have exactly 0 idea about any of this sort of stuff, so sorry if im just missing smthn obvious
#attempting to install core version, getting an error before game even starts
1 messages · Page 1 of 1 (latest)
the xna switching to fna is expected since core only runs on fna - would suggest switching the base version you have to also be fna and seeing if that works
To switch to the version of Celeste using the FNA framework, go to your Steam properties for Celeste and switch to the opengl beta.
If you have Everest, you will need to reinstall it after doing this. https://cdn.discordapp.com/attachments/1049090266277105724/1049098512027095151/change_to_fna.png
ill try that now, thanks
@wind wharf presumably this shouldn't be needed so pinging to make you aware - and if it doesn't work it's early ping 
System.InvalidOperationException: No supported FNA3D driver found!

How ancient are your drivers
That neither OpenGL nor D3D11 are supported
just got the same error
and idk i got this laptop new in like 2021
Can you update your graphics driver?
i have no idea, where would i go to do that
sorry im. kind of technologically clueless
internet says "go to device manager", which do i select to try update ?
Do you know which graphics card you have?
this is them right ?
That's a bit ancient 
so am i just out of luck for core version then </3
and im assuming it wont be able to run fna either
Here's the driver you might need
From the official NVIDIA site fyi
this might make it work
ty, installing that now
Ok, would be great if you could report back if it worked 
its taking a while to install but once its finished ill attempt to run everest and see what happens
download is finished, i assume it would have tolded me if i needed to restart my computer or anything, so ill try running everest now
new error message 🎉
Monocle Engine Error Log
09/19/2023 17:36:05
System.InvalidOperationException: vkEnumeratePhysicalDevices Unhandled VkResult!
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in /tmp/FNA/src/FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_PrepareWindowAttributes()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateWindow() in /tmp/FNA/src/FNAPlatform/SDL2_FNAPlatform.cs:line 366
at Microsoft.Xna.Framework.Game..ctor() in /tmp/FNA/src/Game.cs:line 272
at Monocle.Engine..ctor(Int32 width, Int32 height, Int32 windowWidth, Int32 windowHeight, String windowTitle, Boolean fullscreen, Boolean vsync)
at Celeste.Celeste.orig_ctor_Celeste()
at Celeste.Celeste..ctor() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Celeste.cs:line 268
at Celeste.Celeste.orig_Main(String[] args)
I would suggest rebooting 
restarted laptop, ran celeste and got the same error
can you send your everest-launch.txt?
Can you add --graphics D3D11 to the end of that file?

still same error msg upon running everest
wait uh. a while ago, i added a similar thing to steam launch options, i think ninz was talking abt it improving input delay or something
sorry it completley slipped my mind cause it had been there for months without affecting anything
@modest karma FYI Vulkan does not improve input latency (neither on Core nor on legacy FNA), and on Core D3D11 (the default) matches or exceeds XNA
Yeah cause it doesn't do anything on XNA
XNA always is D3D9
celeste launched sucessfully yeah. tysm for the help, sorry for not thinking abt this earlier
it definitely at least makes it more Playable cause default fna without vulkan is just way too visually stuttery
and yeah ik core fixes the issue itself
Stutter is not latency though 
https://www.speedrun.com/celeste/forums/ustm9 my source was this
That's OpenGL
no read the thing
thats talking about the openGL beta thingy on steam but a comment in it recommends vulkan
I did, and it is, simply put, wrong
The sleep bug has been fixed by Everest for ages
And Vulkan FNA3D does not use exclusive fullscreen
ok ! cool to know
(to be precise, VK excl fullscreen is achieved using the VK_EXT_full_screen_exclusive extension, which FNA3D is blisfully unaware of)
Maybe VK swap chains are more likely to trigger flip mode presentation by default on some systems, and that (in combination with improved performance over D3D11, which could reduce stutter on weaker systems) might have lead to that preconception?
Idk, this entire swapchain / exclusive fullscreen thing is just a little let pieve of mine, because every second person claims that different things about it, and they are almost always wrong 
(not attacking you with that btw, for you it actually helped with stutter, i've just seen more outragious stuff out there already)
Also, re that: the OpenGL beta is FNA, and it got its name from the fact that FNA used to be OpenGL, but now it's D3D11 by default, making a confusing situation for everyone 
i knew that much actually ! i think
