Hello, it's me again.
I have yet another problem, I have no idea how to display a custom npc. So naturally what I did is copy Strawberry Jam collab, since they know what they're doing. I put a simple .png do display on a custom NPC with Max helping hand, but naturally... it doesn't work. I looked on the everest wiki for some documentation and even found the maddieovh website or something like that but couldn't find something that helped.
I'm kinda lost in what I need to do, since for once I don't have an example to follow.
Can someone help or just show me the steps for displaying custom NPCs? (doesn't have to be with max helping hand but my guess is that it's easier)
#Custom NPC setup
53 messages · Page 1 of 1 (latest)
do you want to just display a static image? if so a decal is the best way to do it
No it was just for a test
I plan to animate it later
And it needs to have some dialogue too
animate it as in a static animation, or one that reacts to the dialogue?
ah, do you mean in the portrait bit, or in the world?
In the portrait bit, the point is that it's a non-moving dialog NPC for a thank you screen
Mb I just got confused I haven't tried the portrait bit yet
I'm sorry I was talking about the overworld
Sorry
ah yea ok
that's probably easiest to do with a decal
you can just put the images in Graphics/Atlases/Gameplay/decals/yourname/yourmodname/ as pngs
and that lets you place it as a decal
Will it move depending on the expression of the portrait?
ok, i'll try the decal solution, and for the dialog it's just an invisible NPC?
yea
I guess i'll have to open a new post when i'll be fighting with lua cutscenes to make talking animations
Thank you for the clear information
lua cutscenes :(
why :(?
i dont like lua
heh
(I wish I was good though)
you could be!
Do you know something else for talking animations (or some lua stuff)?
lua cutscenes would definitely be required for talking animations in the overworld
Unavoidable doom
c# is less hellish tbh