#performing a transition with theo crashes the game if theo gets respawned below the death plane
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here's a map that can reproduce the crash on vanilla everest, with no mods
pick up the jellyfish and transition to the next room --> game crash
would this be related
https://discord.com/channels/403698615446536203/1130283905979777064
probably
"tbh this should be fixed in everest"
I guess it might be possible to just push theo above the death plane with a transitionlistener.OnOutBegin
welp
rip
i guess it really should be fixed in everest
also like
a secondary bug:
you can do screen transitions with any holdable even if theo is in the room
but I'm not sure if that's something that needs to be fixed idk
this is a vanilla oversight, the devs just check that the player is holding something - likely because there was only 1 holdable in the game when it was coded 
whilst you could do something about it, there's map that rely on the behaviour, so it'd be better to use some form of custom entity to deal with it
I trying to fix this by bonking the player off the ceiling if the player isn't holding Theo just like the game dose when you try to transition to a room to the the right, but it felt so wrong to bonk like that off the ceiling.
not realy sure how it should be fixed tbh
- unducking needed patching which was super ugly
nvm I take it all back it works 
I was working on a fix and this happened, it is a known bug? 
yea if you transition into a solid it softlocks
in vanilla it doesn't auto-respawn you, because that's the everest 'fix'
not really much more that can be done in everest
