#Custom postcard audio crashes game / How to make custom postcard audio
16 messages · Page 1 of 1 (latest)
"Value cannot be null"
Make sure you wrote the name of your audio event correctly here
And that you put the audio bank+guids in the Audio folder
that does nothing
I had it to another value and it didn't fix it
also what even am iI supposed to name it??
there's no documentation on this
it dies when initializing audio, so something is just broken with your fmod files
Also make sure the event id you wrote has the _in or _out left off
And that they're routed to the correct bus
So something like
event:/ui/main/postcard_ch{SOUNDID}_in
it's dying long before the map metadata is ever doing anything
but without the _in or _out
when celeste is loading its audio files