#Game Crashes Every Time I Alt Tab
1 messages · Page 1 of 1 (latest)
(08/16/2023 19:56:21) [Everest] [Debug] [detours] new ILHook by ExtendedVariantMode: Microsoft.Xna.Framework.Color Celeste.Mo
your log cuts off here, that's weird
errorLog isn't exactly helpful
actually,
Regained focus, attempting to reclaim exclusive fullscreen state
Entered exclusive fullscreen
Lost exclusive fullscreen state, switching back to windowed until focus is regained
Regained focus, attempting to reclaim exclusive fullscreen state
Present failed! Error Code: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.
Enable the D3D debug layer in order to see details via debug messages. (0x887A0001)
@craggy mortar do you have any idea what this could mean
Yes and no
iirc currently on core this commit is missing so the log messages aren't getting flushed
other order of parentheses 
first [] then ()
ah
makes sense
i've had truncated logs too and wondered why
so waiy whats the issue
are you on core? after switching to core, alt tabbing while in fullscreen is now sometimes causing my entire pc to freeze/crash which never happened before
i was gonna post a question about it but im abt to sleep
i have no idea if this is related to what's happening to you but worth mentioning ig
i'm pretty sure i am on core
kinda scuffed "solution" ive been using is to set the game to not fullscreen if i want to tab out which helps i think, but i have still gotten 1 pc crash this way
but yh i will probably try and recreate it tomorrow and post log (intentionally crashing my pc loll)
That's almost certainly a graphics driver issue, as core now also enters exclusive fullscreen as some people requested
you can turn this off by switching to legacy FNA in the settings
Maybe
ok i think you were right yes, it seems to be a drivers issue
the random crashes happening on my pc (pre built) were a known issue and i had to disable a driver, i havent gotten a crash yet from tabbing out of exclusive fullscreen so hopefully that's resolved now
tyy
it infact did not fix the bug