#Map crash :(

1 messages · Page 1 of 1 (latest)

gloomy meadow
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My map crashes when I enter it.
The map is based on another map that was made a long time ago and on the ahorn, so maybe it has some effect. Thanks in advance!
(May be a problem with my knowledge of English)

wraith jolt
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this might be an invalid starting room in metadata

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although normally that shouldn't crash

gloomy meadow
wraith jolt
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do you have a room named 1?

gloomy meadow
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yep...

gloomy meadow
wraith jolt
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no, just checking

gloomy meadow
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ok

wraith jolt
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are you sure you're opening the right map and that the game has reloaded it since you added anything to it?

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the only way I can see this crash happening looking at the code is for a map with no rooms

gloomy meadow
wraith jolt
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have you definitely saved the map?

gloomy meadow
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yes

gloomy meadow
wraith jolt
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hmm

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can you send a zip of your mod?

gloomy meadow
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yes

wraith jolt
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for future reference:

wraith jolt
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ok the Modes: stuff in your .meta.yaml is screwing up the metadata in some way

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removing that fixes the crash, but it still doesn't let me enter the map for some reason

gloomy meadow
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ok...

wraith jolt
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it thinks that the starting room is Prikol for some reason

gloomy meadow
wraith jolt
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I mean that explains why the weird Modes: thing is in there

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but I removed that

gloomy meadow
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bruh

wraith jolt
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is the bin file also 5 years old?

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because most of the rooms in this are called lvl_actualname internally

gloomy meadow
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OK, I just deleted metayaml and everything worked....

wraith jolt
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<@&683773388321456184> not sure what the exact deal with the lvl_ prefix is, but this map has a bunch of rooms whose names start with lvl_. lönn hides this, but includes it in the metadata when you select a starting room from the dropdown. however, because that gets stripped somewhere in game, everest can't find the starting room because it looks for a room called lvl_1 when the name in code ends up just being 1. not sure if this is a lönn or everest issue but idfk what's going on with the lvl_ prefix and you guys probably do
edit: yeah everest's map data processor makes sure that room names start with lvl_ so that the vanilla code can strip that again, and the metadata code expects the stripped name

gloomy meadow
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BRUH

wraith jolt
gloomy meadow
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wth...

wraith jolt
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you can go into your room settings and change the name of the 1 room from lvl_1 to 1

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and then select the starting room again in metadata

gloomy meadow
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I will definitely look into it first.

wraith jolt
# gloomy meadow BRUH

(if it's not working for you atm, I'm not sure if that's what you were bruh-ing at)

gloomy meadow
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I just deleted that file and it worked. That's what I'm bruh-ahing about

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This is so silly.

wraith jolt
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ok I definitely can't replicate that

gloomy meadow
wraith jolt
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ah

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so it's just defaulting to 1 as your starting room now because that's the first one in the room list