#Map Pack issue

111 messages ยท Page 1 of 1 (latest)

hidden lantern
#

My S-Sides map pack causes Everest to crash.

inner fractal
#

You might want to go into your Saves folder and search for the name of your mod as defined in your everest.yaml, similar to my screenshot... and then take out all those files? You could delete them, but might want to make backups just in case. Although I assume you won't really be needing them anymore tnyThink

#

(obviously you won't be removing Glyph save data grannylaugh)

hidden lantern
#

because the maps aren't zipped (it's an in-progress map pack)

gray siren
fierce swift
#

can you post the file called log.txt from your celeste folder please?

gray siren
#

they have sent the error-log.txt on the thread linked above

inner fractal
#

Yeah, an error stack trace from that, but having a full log.txt would be good too thinkeline

hidden lantern
fierce swift
#

that session doesn't have a crash

hidden lantern
#

but the game crashed

#

error log

inner fractal
#
06/18/2023 00:14:03

the latest crash is before the current log.txt even starts though

hidden lantern
#

whar

inner fractal
#

Do you have anything in the LogHistory folder that is from the time of the crash

hidden lantern
#

I could replicate the crash

#

since i dont remember when it was

inner fractal
#

But yeah you could also get a new crash

hidden lantern
#

oh yeah

#

i could

#

I assume it has something to do with a broken part of the mod that is causing this

inner fractal
#

okay, and now the new log.txt? gladeline

hidden lantern
fierce swift
#

what triggers this crash again?

hidden lantern
#

going into the menu where you can see all your downloaded maps (in everest)

#

I'll send a screenshot of the menu I mean

inner fractal
#

on all saves?

hidden lantern
#

i havent checked on alls saves

#

I checked in debug

fierce swift
hidden lantern
inner fractal
#

from other thread

hidden lantern
#

if i disable the s sides in olympus' 'manage installed mods' the game works just fine

fierce swift
hidden lantern
#

idk why thats there

hidden lantern
#

testing that now

#

it still crashes

fierce swift
#

have you tested it on a different save file too?

hidden lantern
#

no

#

it crashes on the first file i tested it in

inner fractal
#

or uh, maybe find your map's save files on the slot that crashes and send them, maybe it's worth looking at what's wrong there

gray siren
#
06/17/2023 15:14:14
System.NullReferenceException: Object reference not set to an instance of an object.
   at Celeste.AreaDataExt.ToKey(AreaData self, AreaMode mode) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/AreaData.cs:line 492```
pointing out that theres multiple crashes
hidden lantern
#

when I search for 'Sides', only monika's d sides show up

inner fractal
#

hm tnyThink Do you have an everest.yaml for your mod and what's the name of your mod in that

#

or is it using the folder name of your mod

hidden lantern
fierce swift
#

the separate modsavedata files only save stuff for the ModSaveData system in code mods

hidden lantern
#

if you want, I can send the whole mod folder

fierce swift
#

can you try not doubling up the B side specification? so either name your B sides like 1H-ForsakenCity or 1-ForsakenCity-B

#

I think it might be interpreting them as B sides for a non-existent A side

hidden lantern
#

like this?

fierce swift
#

yeah

hidden lantern
#

for summit its broken

#

but for the rest that have B sides, it's not

#

should I send the whole map folder

fierce swift
#

just zip the whole mod and send it

#

also does the crash still happen now?

hidden lantern
#

yes

#

it still happens

gray siren
#

the other ones are a comparison and a assignation

hidden lantern
hidden lantern
fierce swift
#

you have summit marked as an interlude

#

I don't think the game likes interludes with B sides

hidden lantern
#

ohhh

#

so thats why the b side doesnt work

fierce swift
#

yeah, disabling that fixes both the crash and the b side not appearing

hidden lantern
#

damn

#

idk what interludes are, im dumb as usual

#

is that whats used for prologue and epilogue

fierce swift
#

yes

hidden lantern
#

nice

fierce swift
# hidden lantern

that's also why it doesn't say Chapter 7 here, and it says BEGIN instead of CLIMB

hidden lantern
#

ohhhhh

#

yeah im just dumb, sorry

#

we can mark this as resolved now ๐Ÿ‘

#

i must have had a stupid moment when remaking the map

#

(btw the b side is a buffed version of the original map)

#

anyways this can be marked as resolved now ๐Ÿ‘

fierce swift
#

already did

hidden lantern
#

I just added the resolved tag

inner fractal
#

how does that trigger the crash though and could Everest handle this better? ThinkO_O

gray siren
gray siren
inner fractal
#

is it maybe that the LevelSetStats that the getter is called on is null, rather than something within the getter, idk

gray siren
#

that could make sense because its on the first line, but wouldn't it crash before entering the getter if that was the case?

inner fractal
#

idk, but GetLevelSetStatsFor is just a Find on a List so it could return null, unless it's somehow impossible for it not to be in the list at this point

gray siren
#

oh shit i just realized that the line that the crash indicates arent where the crash happened but rather where the method is located catplant

inner fractal
#

it shouldn't be like that though

gray siren
#

yeah, thats not helpful at all it should point either: where it jumped to another method or where the exception was raised

#

UnlockedModes handles the area being Interlude, so that shouldn't make it crash

#

with that i mean, it supports being a interlude and having a b-side

#

i cannot understand what changes if the b-side is interlude