#Celeste crashes every time I try to enter SJ's expert heartside

1 messages · Page 1 of 1 (latest)

urban pawn
cedar dew
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@verbal coyote gravity helper probably broke following the latest celestenet update? ohnoshiro

visual sentinel
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see also #1104491675839115405

urban pawn
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downgrading celestenet makes it work

visual sentinel
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@dusty orchid saddleline

urban pawn
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that is very ?????????????

dusty orchid
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uh oh, what did we do

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your grav helper is the latest version?

visual sentinel
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both 1.1.39 and 1.1.38 both crash - as can be seen from other thread

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(latest and previous)

sonic dirge
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seems like celestenet changed a method that gravityhelper was trying to hook

dusty orchid
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I have 1.1.39 and it's not crashing or do I need to go to a map that uses it

urban pawn
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only some maps crash

dusty orchid
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some stuff about nametag rendering did change, I didn't know someone was mucking around in the IL shrug Or what is causing this

sonic dirge
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presumably maps that use gravityhelper stuff, i think gravityhelper entirely disables itself otherwise

visual sentinel
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this basically doesn't do all the hooks it would otherwise when it doesn't need to

sonic dirge
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seems like it's messing up here

dusty orchid
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is it trying to change something in line 49? This is in previous CNet build

sonic dirge
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yeah that's what it seems like, it's looking for a constant 16

dusty orchid
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now the 16 is just a parameter in a function call

sonic dirge
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yeah

cedar dew
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it's also -16 faintshiro

sonic dirge
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and it seems like it's mostly just there to intercept the Y offset and change it if said ghost is inverted

dusty orchid
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yeah tnyThink

sonic dirge
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... until the update that moved it to the parameter list, at which point it did get changed to just "load -16"

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OH wait no i'm stupid

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it changed from "subtract positive 16" to "pass -16 to a method"

dusty orchid
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hm okay entering right-side down cavern certainly reproduces the crash immediately

sonic dirge
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i imagine this hook immediately below it would also explode if it had a chance to actually reach it

dusty orchid
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well the -= is still there

sonic dirge
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ah yeah that's a different method

dusty orchid
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different class too

sonic dirge
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... i wonder if it'd be easiest for celestenet itself to add support for rendering the nametag inverted, like ik it's not necessarily celestenet's responsibility but i feel like it'd be nicer than gravityhelper doing some potentially unstable IL stuff

dusty orchid
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Yeah either that or some nicer interop for setting these things

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idk when Samah will be around so I could do this in the mean time and it would work again, just tested it

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Or I suppose we wait for Samah and people need to downgrade, but downgrading from CelesteNet v2.2.0 to v2.1.2 sucks because some of your config file will get messed up since it changed format thumbeline

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There should be a CelesteNet.Client v2.2.1 now