#missing tiles and backgrounds?

22 messages · Page 1 of 1 (latest)

dusky olive
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whenever I load my .bin file for my map in Ahorn everything looks correct, but when I load it up in celeste the tiles dont have any looks and dont have collision. the entities and cutscenes still work, there are no backgrounds or background effects (like rain), and there are two random rooms just not there.(they don't show up in debug and you cant enter them).

any time or go into the majority of the last 3/4th of the level or teleport in with debug celeste crashes with the main error as "Ver 1.4.0.0-xna [Everest: 3971-azure-4c22a]
05/05/2023 12:22:47
System.IndexOutOfRangeException: Index was outside the bounds of the array."

there are also a bunch of "at" then some text errors below that.

working things
-entities
strawberries
birds
fluterbirds
moving blocks
spinners
boosters
ext...
-triggers
dialog cutscenes that refer to an English.txt file
jungle helper UI text display triggers

none working things
-style grounds
parallaxes
effects
-tile sets?
no collision or image

limber plume
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stab in the dark, can you check if you have anything weird in the Wind Pattern field in any of the room settings?

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also please upload the file called log.txt from your celeste folder

dusky olive
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it only started after i set a room with the "space wind pattern" i think.

limber plume
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does ahorn let you type in the wind pattern field? if so, you might've accidentally typed something in there. maybe it says Space instead of Space

dusky olive
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i selected the " " blank option and restarted celeste after saving the mapand it was still weird.

limber plume
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why is there a blank option pandahmm

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can you select the None option instead?

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or is that just ahorn's version of that

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I'm only really familiar with lönn, which I generally recommend using

dusky olive
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visible facepalm so im just blind apearently i looks for the none option for at least a minute. i just found it. let me see if this works.

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i hate that that worked

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why did that one room bug the whole map?!?

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thank you

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i was working on this map for at least 2 months now

limber plume
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I should really look into handling that more cleanly in everest

dusky olive
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visible facepalm

limber plume
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so you get a kinda "partially loaded" map

dusky olive
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weird.

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thank you

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bye