#Celeste crashed when i turned on bingo client

16 messages · Page 1 of 1 (latest)

leaden mist
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Heres the error log

Ver 1.4.0.0-fna [Everest: 3761-azure-491f9]
03/27/2023 11:10:31
System.NullReferenceException: Object reference not set to an instance of an object.
at MonoMod.Cil.RuntimeILReferenceBag.FastDelegateInvokers.Invoke[T1,TResult](T1 arg1, Func`2 del)
at DMDMonocle.Engine::Update(Engine this, GameTime gameTime)
at TrampolineMonocle.Engine::Update?5298109(Engine , GameTime )
at Celeste.Mod.Procedurline.GlobalManager.EngineUpdateHook(orig_Update orig, Engine engine, GameTime time)
at HookMonocle.Engine::Update?42868206(Engine , GameTime )
at TrampolineMonocle.Engine::Update?4180119(Engine , GameTime )
at Celeste.Mod.BounceHelper.BounceHelperModule.modEngineUpdate(orig_Update orig, Engine engine, GameTime gameTime) in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\BounceHelper\BounceHelperModule.cs:line 898
at HookMonocle.Engine::Update?55600198(Engine , GameTime )
at TrampolineMonocle.Engine::Update?24148719(Engine , GameTime )
at ExtendedVariants.Variants.NoFreezeFrames.onEngineUpdate(orig_Update orig, Engine self, GameTime gameTime) in /home/runner/work/ExtendedVariantMode/ExtendedVariantMode/Variants/NoFreezeFrames.cs:line 50
at HookMonocle.Engine::Update?62931891(Engine , GameTime )
at Celeste.Celeste.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 34

reef orbit
leaden mist
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ohhhh

reef orbit
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did you restart celeste after it crashing?

leaden mist
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yes

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and then i have autoupdate on

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but then it like failed to update

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i think i also got a different issue somehow

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wait let me recreate the crash then send you that log

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ok there

reef orbit
leaden mist
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turned on celestenet first

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but bingo client caused the crash

reef orbit
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@umbral turtle gladeline