#Vanilla Textures
42 messages · Page 1 of 1 (latest)
it's pinned in #asset_making
Oh, thanks lol
Can I replace the graphics folder for Celeste with the graphics dump folder I downloaded? @brazen valve
wut do i do
you can just put it elsewhere in your celeste folder (not in your mods folder tho, that causes other issues)
no
ok
the graphics dump itself is basically just for reference - it gives you the sprites and shows you the file structure, but the files in it won't directly be used for anything by the game
the actual sprite replacements will be done by creating new sprites (or copying sprites from the graphics dump and modifying them) and then mimicking the file structure for those sprites in your own mod
everest will handle loading those over the vanilla textures
that's described in the tutorials on github
make sure you don't skip this part btw
oh
so is there not a way to change madelin's sprites for example or j like change the color pallete without replacing all like 800 png files 😭
@sour thistle
not really
for just changing color palette you might be able to do something with procedurline but that'd require code
ok ok
you can probably get away with not changing every sprite if you're ok with it falling back to the default sometimes
you'd still have to change a lot tho
if you're just doing a change to the colour pallete couldn't you just apply a colourgrade?
is that a thing you can do
idk 😭 im like rly new to this stuff ¯_(ツ)_/¯
pretty sure that's how @wide niche does neonline stuff 🤷♀️
ye
skinmodhelper even has a thing where it auto applies a colorgrade for you based on your current amount of dashes

neonline is a bit weirder than that but ye
(neonline actually generates colorgrades on the fly using hair colors)
(cause we're stupid idk)
ok thx guys for all ur help it means a lot 👉👈
https://github.com/bigkahuna443/SkinModHelper/blob/dev/docs/guide/README.md - documentation for skin mod helper
