#everest just wont launch :/
20 messages · Page 1 of 1 (latest)
can you upload your log.txt from C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods - it's a different file from error_log.txt
uhh there doesnt seem to be a txt file named anything like error_log in there
theres blacklist.txt, modoptionsorder.txt, and updaterblacklist.txt but thats it for txt files
oh I accidentally added a file should just be C:\Program Files (x86)\Steam\steamapps\common\Celeste 
🤨
I mean, this wasn't crashing it, but I also don't know how it ends up in there given the game is claiming it's running xna 🤷♀️
well frost helper is crashing because it tries to reference Ext Variants, which everest claims are loaded, even though they're not actually loaded due to the relinking error
@dapper iron would you know something about this relinker issue 
i assume that's .net framework everest, right? 
I'd hope so 
wdym "hope" .net core everest has much better relinking and mod assembly loading code
anyway
yep, the thing where a dependency mod fails to relink but everest still reports it as loaded (even though no assembly is) is a known thing
fact is that relinker errors simply aren't picked up as load errors
kalobi opened a issue about changing that though

