#Smth that can move, is invisible and kills you?
36 messages · Page 1 of 1 (latest)
no, it would be awful design to make such a thing 
imagine having good game design 
Umm..I wanted to make moving lights that can kill you...Like in an escape prison style.....
How is that bad game design
?
that isn't but the non-contextual concept was
Yeah, I guess. But I still think we should have something like this. For ppl like me who have imagination.. :D
You could use killboxes combined with some kind of entity mover
I tried that, but unfortunately it doesn't move. :(
What settings did you set?
Sorry for responding so late..I didn't change any setting.
The settings in the entity mover. Pretty sure you need to configure them
Well, what am I suppose to change?
Types probably
And what should I write there?
Check what the tooltip says
Where can I see what the tooltip says?
You hover over the word "Types"
Well it says it can be left empty, maybe there's a different issue
Can you show how it's set up in the level
Sure, give me a minute.
Like this. It's a kill zone, from Sorbet Helper
So the smaller red box is the kill zone? And the dark box is the mover?
yes
Maybe make the entity mover a bit bigger? Just to be sure it covers the whole thing?
Still nothing. It just stends there..
I'm not really sure then, I haven't worked with these before
It should be Types and smth with the blacklist, but I am not sure what..
Do you know somebody else that can help?
could always try using the eeveehelper container
With the Flag mover?
It still doesn't work. I need to figure that "Types" out I guess..
Use the console and hover over the killbox to know exactly what to write on the Types field