#FLCC Keys not appearing at all

1 messages · Page 1 of 1 (latest)

misty river
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idk what to tag this with, but I downloaded a fresh everest install onto my laptop and I am using it to play celeste for the first time. I tried to play Flusheline Community Collab but the keys acting as hearts at the end of each map just don't show up. The only thing i found in the log was a message saying they failed to load, but not much else

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additionally, I downloaded all dependencies listed and don't have any other mods enabled

timber agate
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can you upload log.txt please?

misty river
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yes, give me just a second

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sorry for some reason discord isn't letting me just drag and drop

timber agate
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huh weird

stuck obsidian
misty river
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thank you

timber agate
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there sure are some things in this log

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@onyx cargo

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(12/16/2022 16:26:10) [Everest] [Warn] [MapData] Failed loading MapData 13 (SID: FLCC/1-Lobby/APPLE_DifficultySpike)
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Detailed exception log:
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at DMD<Celeste.MapData::orig_Load>(MapData this)
   at Trampoline<Celeste.MapData::orig_Load>?54381433(MapData )
   at Celeste.Mod.CollabUtils2.UI.InGameOverworldHelper.ModMapDataLoad(Action`1 orig, MapData self) in /home/runner/work/CelesteCollabUtils2/CelesteCollabUtils2/UI/InGameOverworldHelper.cs:line 976
   at Hook<Celeste.MapData::orig_Load>?33431381(MapData )
   at DMD<Celeste_MapData::Load>?14597292.Load(MapData this)
 - MODDED MTN LOAD: 200ms
 - MODDED MTN DATA LOAD: 107ms
(12/16/2022 16:26:12) [Everest] [Warn] [MapData] Failed loading MapData 13 (SID: FLCC/1-Lobby/APPLE_DifficultySpike)
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Detailed exception log:
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at DMD<Celeste.MapData::orig_Load>(MapData this)
   at Trampoline<Celeste.MapData::orig_Load>?54381433(MapData )
   at Celeste.Mod.CollabUtils2.UI.InGameOverworldHelper.ModMapDataLoad(Action`1 orig, MapData self) in /home/runner/work/CelesteCollabUtils2/CelesteCollabUtils2/UI/InGameOverworldHelper.cs:line 976
   at Hook<Celeste.MapData::orig_Load>?33431381(MapData )
   at DMD<Celeste_MapData::Load>?14597292.Load(MapData this)
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and a bunch of (12/16/2022 16:37:35) [Everest] [Warn] [LoadLevel] Failed loading entity FlushelineCollab/BigKey. Room: endroom Position: {X:160 Y:64}

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can you see if this still happens on the dev version of everest?

misty river
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sure, how exactly do i switch versions? i'm clueless about modding and haven't had to do anything before

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or do you mean toby

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oops

timber agate
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nah I meant you

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go to mod options > change everest version

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and switch to the top one under branch: dev

misty river
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alright

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the keys appear now, thanks lol

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i was on the pinned stable version in olympus before btw

timber agate
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yeah I think there's some map data processor fuckery going on here

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surprised that it happens on stable though

misty river
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something else i noticed is that on the stable version, the "climb" thing that pops up before you enter a level only showed the level name and nothing else. the dev version now shows the difficulty as well

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no idea why

stuck obsidian
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oh wtf it's an everest version thing ??

timber agate
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apparently

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I'm not entirely sure what's causing it

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especially since other people didn't encounter this despite presumably being on stable

stuck obsidian
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i guess i'm on a much later everest version than I thought then 🤔

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yeah

timber agate
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also someone is printing raw bools to the log youknowicattodoittoem

misty river
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lmao i saw that

timber agate
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you said you only have FLCC + dependencies, right?

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I'm wondering if there's another missing dependency

misty river
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right

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i downloaded celeste, then olympus and everest, then flcc and that is all

timber agate
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and presumably all latest versions?

misty river
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afaik yes

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and this wouldn't change anything i'm sure but celeste is the only game downloaded on this laptop lmao

onyx cargo
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I do know there was an issue where the flcc keys would crash on the not-dev version of everest, but I guess I assumed max480 fixed that
also if that were the only reason I can't imagine this would have been the first such crash

misty river
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it did not cause a crash

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the key just didn't load in at all

timber agate
onyx cargo
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I can check but it'd take a sec

timber agate
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I can't reproduce this btw, the keys load for me on stable with only FLCC + deps

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if this is an XNA issue I swear

onyx cargo
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yeah this is weird enough that it could be heading towards version differences

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hmm, one thought - are all your active mods up to date?

timber agate
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he said he just installed all of them

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and so did I

onyx cargo
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hmm

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is it specifically difficulty spike that's not loading?

timber agate
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for me that's just a message in the log, I haven't tried entering the map

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(I don't know where it is lmao)

onyx cargo
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it's on the left side of the rightmost room of the lobby

misty river
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are you asking if only the key in that map didn't load?

onyx cargo
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look for a sky blue painting with spikes and yellow lines

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I'm asking if that's the only map that evidently didn't load

timber agate
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I can enter the map

onyx cargo
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wack

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also I searched the flcc code for console writelines and this is the only one I found
this is likely an older version of the code, but I'm not going to redownload the code or skim every github page to check

timber agate
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nerd helper isn't a dependency, so it's not my fault glumbsup

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(I have released versions with debug prints before I think)

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that might've been vanilla edit helper actually

onyx cargo
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my custom reflection statue prints its own dash codes catstare

timber agate
onyx cargo
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thing is changing the FLCC code itself is not really something I can do for reasons

timber agate
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did you know that logging is one of the most expensive operations in everest maddyhueh

onyx cargo
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oh don't worry it's only on load gladeline

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and it's fixed for the version I'm gonna release publicly

timber agate
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keys are also loading on xna + stable for me thonkeline

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although there are some interesting messages
(12/17/2022 00:48:44) [Everest] [Warn] [Atlas] Requested atlas subtexture that does not exist: CollabUtils2/miniheart// 0

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(these are also showing up on fna)

onyx cargo
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I think it'd be best to @severe kite here

severe kite
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I don't know who is logging False but it doesn't seem to be flcc, though it does log some other things

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(they're all commented out)

severe kite
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this is real helpful, thanks dnspy maddyS

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well, even with the mods disabled it crashes at line 🤷 in MapData.orig_Load

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which is 150 lines long

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"error: something was out of the bounds of something
now go figure"

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there's a strawberry in that map that has checkpointID = 1

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which might be causing the crash thinkeline I'm not sure about the key not appearing though

timber agate
severe kite
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@onyx cargo could you have a look at that? laugheline

onyx cargo
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yes there indeed was a berry like that -- because the room was copy-pasted from vanilla. I've fixed it, should I push an update to the collab?

severe kite
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I should probably take a look at the missing texture log spam first thinkeline

severe kite
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And I don't think it has anything to do with the key not appearing at all ohnoshiro but it's still an issue laugheline

misty river
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i replicated the issue of the keys not appearing on my pc

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i did a fresh install of celeste and did everything the exact same as my laptop with an empty mods folder and it happened again