#Updating Assets Used in a Mod?

1 messages · Page 1 of 1 (latest)

flint spade
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Hi all,

After a few months of focusing on school, I have made enough free time for myself to re-visit a custom map I've been working on. Upon opening it up, I discovered that an existing mod that I borrowed some assets from has been updated, and as a result, I can no longer open up my custom map because the previous version of that existing mod is no longer available in Everest. What can I do to solve this issue? I did most of the work on this map over the summer and haven't touched it since July, so I don't even remember what all I used from that particular mod save for one thing. I thought maybe that one thing was the only asset I used so I tried removing it and then saving and seeing if that did anything, but as far as I can tell, it did not. I also attempted to manually download the earlier version of the mod and place it in my mods folder, but that doesn't seem to have done anything either.

I'm thinking that my ways forward here are to somehow update the assets I used and, if so, I have to find a way to identify all of them after having forgotten what and where they are in my map OR to figure out how to get the older version of that mod to play nice with Everest. But I have no practical idea how to do either of those things or even if either of these are the right way to go. What do y'all think?

Thanks in advance!

hybrid helm
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not a solution, just future advice
Don't use other maps as dependencies - ask the creator's for permission to use assets and then port them into your own mod
trying to use other maps as dependencies often causes update issues and/or memory issues, as parts of your map and their mod must both be loaded

*this is not to say that you cannot use helpers, those are designed to be used as dependencies and you should do so

daring yacht
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Maybe the mod structure verifier can help, if you already have your mod structure set up thinkeline

flint spade
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The more I look the more I'm pretty sure it is one singular background decal that I used from another mod, if I just take that decal out and save the file, should that circumvent the issue?

flint spade
daring yacht
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Is your map just a bin in your Mods folder, or does it have its own subfolder?

flint spade
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Ooh—it has it's own subfolder! And your asking me this lead me to a solution! At least, a temporary one. By updating my everest.yaml file to require the most recent version of the aforementioned existing mod, I solved the issue and made my mod playable again in Everest.

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Maybe I'm not too much of a newbie. Now that I'm getting back into things, I'm starting to remember what mod structure is.

daring yacht
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This might help with telling what comes from the other map, if you intentionally remove that map from your yaml thinkeline

flint spade
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According to the verifier, no issue was found with my zip!

daring yacht
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And if you delete the map(s) you're using as dependencies, it should tell you the path of the decals / stylegrounds that come from it, that might help finding them