#balance-feedback-discussion

1 messages Ā· Page 358 of 1

mental roost
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Didn't you already post this??

flint quartz
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Bruh u have already said this

hasty coyote
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Yeah, it would still absolutely kill you if you tried to just face tank it with fractures

dusky surge
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Counterpoint, the carno pachy matchup. Carno literally, once fractured, starts to SERIOUSLY suffer in the fight and can essentially be bullied. A leg fractured rex won't be able to reach the head, a body fractured rex won't have the stam to continue and a head fractured rex won't be able to deal good damage

hasty coyote
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the main issues are that:
A: it doesnt cover mechanics like scent and fracture
B: it makes apex dinos much weaker than they should be
C: it doesn't talk about alt attacks for most of them
D: it doesnt talk about bleed
E: it doesnt talk about most the roster's abilities

mental roost
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I genuinely don't like it, whenever I see a carno repeatedly stun locked over and over again, even when it tries to fight back; but also that's important to Pachy's ability to fight back...so; odd situation.

hasty coyote
flint quartz
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I would love to see a utah yeeted into the horizon

mental roost
flint quartz
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Yes

hasty coyote
mental roost
hasty coyote
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However, I do think we need to see how the new changes affect pachy. Better turning and more stam are great, and less raw damage on ram and alt should mitigate the increased stam and force pachies to hit much more rams to actually kill.

hasty coyote
mental roost
# hasty coyote However, I do think we need to see how the new changes affect pachy. Better turn...

I feel like all that kind of doesn't work out when Pachy's can mob together and repeatedly beat down victims, and stun them over and over so that they can't really fight back or run(because of leg break).

It's tricky, because most simple changes to try and nerf pack hunting Pachy(something I think it really shouldn't do.. though it should definitely be aggressive), will also make solo pachy a lot weaker which.. is something I don't want either, and wouldn't be good for Pachy as a playable.

hasty coyote
# mental roost I feel like all that kind of doesn't work out when Pachy's can mob together and ...

Personally, my main take is that pachy is basically the slowest small currently (I can't remember if its slightly slower of faster than teno, but teno v pachy has other issues too), so if you decide to roll up to a pachy herd and get mauled, that's your fault.

Solo pachy should be viable, and if it isnt, then the animal will just end up being only played by premade groups of people who will give the animal a bad rep. There are also other issues with balancing a dino around only being in groups, which I won't go into here.

That's why I also like the new changes, they help, pachy stay in the break-and-run playstyle, buff it's solo viability, and don't make it too much better in groups.

mental roost
# hasty coyote Personally, my main take is that pachy is basically the slowest small currently ...

Currently, Pachy is... a smidge faster than Tenoto? If I recall, Tenoto is 40.1 km/h and Pachy 41. something km/h. Also yeah; everyone animal should be viable solo to SOME DEGREE, or else their ability to form groups will likely just suffer unless it's like you said; a premade group.

I still don't like seeing something repeatedly be stunned and denied the ability to fight back or run because of 1 leg break(lack of fracture severity mechanic). Tenoto's tail slams and kicks are also able to be canceled out by ram although that might've changed in the stress test(no clue).

Pachy definitely should be able to fight back, defend itself, and kill animals who push too much or don't back off but, definitely shouldn't be a more effective pack hunter than Utah(then again Utah's primary killing tool; pounce, breaks every update or two.

hasty coyote
# mental roost Currently, Pachy is... a smidge faster than Tenoto? If I recall, Tenoto is 40.1 ...

Yeah pachy's rams shouldn't take prio over teno's attacks. I think a trade might be better personally, like they both get hit instead of just one, but I would need to see that in practice to know if it's actually good or not. If not, make teno take prio.

I do agree that the stun locking in a horde can be bad, but I don't know how that can be solved without a rework for how stuns worked. My best idea currently would be to make the stun immunity ramp up over the amount of hits taken and amount of things hitting it. Such as one hit giving 2 secs of immunity (after first wears off), second gives 5 seconds, third gives 10 secs, and fourth gives 15 secs. This would ramp up to like 30 secs of immunity stacks would last until combat ends (like a minute or 2 of not being hit at all). However, if there are more than one pachy, each new player hit stacks twice instead of just once. Player A hits: 2 secs. Player B hits: 10 secs. Player A/B hits again: 15 secs.

However, this would need to be fine tuned and could cause some issues mechanically, so its not the best idea, but it might work.

mental roost
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I'd make stun mechanics more complicated in a sense.. but have absolutely no clue as to how feasible they'd be with hardware limitations and actually implementing them code and programming wise.

hasty coyote
hasty coyote
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@livid spindle I have a few issues with your statement:
1: The new pachy changes in the stress test should help with your issue of it having too high damage. Its getting increased turn radius and more stam, but worse ram damage and I think worse alt attack damage (saw a clip where a utah tanked like 7 alt attacks, but they may have been tail hits)
2: Utah v pachy is relatively even, utah just needs to hit a pounce to deal 1/3 to 1/2 of pachy's bleed, even with buck, and then keep up the pressure and make sure it can't heal (which is easy since pachy has terrible heling and generally sprints to fight).
3: The carno charge and pachy ram interaction is fair imo. It breaks pachy's ribs and carno's skull. this cripples both their attacks and forces pachy to escape before its stam runs out or it dies.
4: what biome do you think pachy lives in? All of its diets are found in the plains except coco, which spawns in open spots in the jungles near the coast.

livid spindle
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@hasty coyoteExcept agave, other foods are close to the forest. I think pachy should be active in the forest and more suitable for fighting in the forest. Coconuts are found in the forest above the southwest beach.

mental roost
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I'm kind of curious why they made Pachy prefer the open fields honestly...Imagine it'd be at least a little decent in forested areas(maybe not DENSE forests but foresty.. Which is actually nowhere on the map so, fair.)

dusky surge
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i personally heavily disagree with pachy being a forest creature. It's an animal that relies heavily on line of sight and not being interrupted by obstacles. A forest seems like a terrible place for pachy to live in all honesty

hasty coyote
dusky surge
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melons are in swamp

hasty coyote
livid spindle
dusky surge
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tequila?

livid spindle
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Because pachy's collision doesn't require much distance, it's easier to see those tall predators while hiding yourself in the forest.

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machine translation

hasty coyote
mental roost
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Let dinosaurs be able to get drunk

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That is my only demand for tonight.

livid spindle
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There will be more and more powerful carnivores in the future, and small herbivores like this should try to avoid being on the plains.

hasty coyote
dusky surge
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small herbivores can easily see and outrun these threats in the plains, whereas larger carnivores would have a MUCH easier time ambushing these smaller animals in the forests

hasty coyote
livid spindle
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Stego, a baby on the plain, usually comes to no good end.

hasty coyote
dusky surge
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we're talking about pachy tho

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especially animals with pachy, who has decent speed and endurance, perfect for quickly escaping a large apex carnivore coming over the hill

livid spindle
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To some extent, it is, but Niu Long is everywhere, because there are no land predators stronger than cattle and dragons, and there are only a few carnivores that people can play with.

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Otherwise, a more powerful carnivore scares the bull dragon, but at the same time, some small herbivores can escape those powerful carnivores by speed.

dusky surge
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Niu Long?
Dragons?
Bull Dragon?

what

livid spindle
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carno

dusky surge
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why would you not just say that

livid spindle
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This machine translation is terrible.

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I should just say carno

mental roost
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Are you putting things through a translator??

livid spindle
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I can't speak English.

mental roost
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Ah, gotcha.

livid spindle
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So I think the strongest predator on land is the fastest predator, which will cause a lot of problems.

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Pachy and Teno are the same. They can't escape any land predators at present, so they can only make their combat effectiveness strong

hasty coyote
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ah ha I found it. The diet system says pachy is found in the "arid and ubiquitous" which means plains and just generally everywhere

hasty coyote
livid spindle
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Maybe if they don't change the balance, it's better to have a new dinosaur

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It is said that the herbivore was strengthened again and the carnivore was weakened again

hasty coyote
livid spindle
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I once thought about Allosaurus or Albertosaurus, but later I thought it might cause more imbalances. It's better to be a dinosaur like cerat. People may choose carno or cerat. In that case, I think there will be less carno, and there will be competition between them

dusky surge
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this man actually gets how cerato should be wtf

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respect, someone who doesn't see cerato as "the carno slayer" but instead an alternative choice for carnivore players and competition for carnos

livid spindle
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Carno is always valuable. It is the fastest predator, but it is really not suitable for being a top predator

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Carno poses too little threat to larger animals and too much threat to smaller animals. If there are too many carno, the impact on large animals will be negligible and the impact on small animals will be devastating

hasty coyote
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Plus, the fights are not bad, for the most part. Utah is a buggy mess, but when it works, its pounce does massive bleed. A single pounce can drop a pachy to half bleed, even with bucking, and a double pounce just kills it. Pachy can also cripple the utah with a single hit, but not kill it with 1 combo. Utah v teno is not bad either, bait out the teno's attacks and slowly bleed it out. However, you will generally need multiple utahs to kill a teno.
Carno is in a VERY good spot atm, honestly a bit too good, but I would rather them fix everything else's issues before nerfing carno. Tracking makes a solo pachy unable to escape from a carno, even with breaks. Although, a group of pachies can slowly beat down a carno that got too close, which is a bit too strong currently. Teno v carno is also in a good spot, they are evenly matched, but teno could use with a buff to its stamina.

livid spindle
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I think bug and Ping limit Utah

hasty coyote
livid spindle
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But for most people, carno is bigger and faster than UT, so many people choose carno

hasty coyote
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definitely

livid spindle
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We have a rule server. The same species cannot attack each other (for predators, they need to be very hungry). Therefore, our view is different from that of the official server

hasty coyote
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next update should fix many of the issues we currently have. Pounce might not be entirely fixed though. Pachy is getting some very good buffs that should make it better at the "break and run" strategy, but not too strong in packs.

livid spindle
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I think the official server mixed packaging and cheaters will make many people have different views

silk harness
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Am I the only one that worries cera will actually struggle against carno? It's smaller, much slower, doesn't have the agility to constantly dodge, and probably won't have much more than like 200 biteforce max. Unless it's special ability is really good, I can't see it faring well against carno 1v1

livid spindle
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I tend to make the skills of dinosaurs more average. For example, I think carno's collision should be easier to use and consume less physical energy, but the effect is also reduced

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We should not let the success of some dinosaur skills cause very serious consequences. Failure will cause very serious consequences for ourselves

hasty coyote
dusky surge
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cera really SHOULDN'T consistently be beating carno in a 1v1 for the reasons you listed

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cera should be advantaged in certain environments (forests, jungles, swamps, rivers) but massively falter in carno's terrain (plains and arid environments)

livid spindle
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In our rule server, only herbivores can help other kinds of herbivores. For other animals, different kinds of animals are forbidden to help each other. You can always trust your own kind

hasty coyote
livid spindle
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However, as long as a competitor exists, it will cause pressure. For example, even if there is no deino in the river, you will be careful when drinking water

silk harness
livid spindle
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What I worry about is that the players of this game will kill all the animals they can kill. After all, as long as they sit down, they can recover all the injuries

dusky surge
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cera, imho, should carry the air of "absolutely not worth the trouble". If I were balancing cera, most of its abilities and stats would make you outright not see the value in trying to kill it. Stamina draining grapples, decent bite force, bleed resist, great turn rate, decent trot, etc, fighting a cera should be annoying and just not worth the effort you put in, especially if you're trying to contest for a smelly rotting corpse

dusky surge
hasty coyote
dusky surge
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honestly idk what the hell would WANT to eat smelly meat goblin cera

hasty coyote
livid spindle
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If carno can't fight, he can escape. If Cerato can't fight, he has to die

silk harness
livid spindle
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Yes, I always hope to find some babies

dusky surge
silk harness
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What's like the "charge-up" part supposed to be then?

hasty coyote
silk harness
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Before it opens its mouth it like squirms and makes gagging noises

hasty coyote
livid spindle
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When my stego kept making friendly calls in the face of a broken leg carno, I didn't want to continue chasing, but I didn't want it to kill any Pachy, but at the beginning, the battle started with Pachy.

dusky surge
silk harness
hasty coyote
livid spindle
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It seems that the weight at the growth stage has changed back to that at the time of update 3. I don't want this. The weight and visual effects should be synchronized.

dusky surge
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i dont know what you mean

livid spindle
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It may also be a bug caused by formula change, like the weight of deino in the previous time

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For example, Utah with 80% growth is only over 100 kg

tall bronze
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That is just the menu being weird I believe. Percentages were changed to fit in hatchling growth. So 0% is no longer when you spawn in, but now ~20% I think. 0% is gonna be for hatchlings.

So it may not be exactly like this but it's essentially something like 70% on live being 60% in U5.....kinda. šŸ˜›

hasty coyote
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If you make the extra hatchling stage 15% of growth time, then you would start doubling your weight at about 78% currently, which is still quite late in your growth

dusky surge
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@wicked sage counterpoint, a bunch of utahs are attacking your stego nest. You kill one successfully, but now your nest has a body on it, and you, your mate, your herd (if present) and your babies are now all debuffed and you can't defend or care for your babies nearly as well.

livid spindle
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In the future, maybe most creatures will have bad effects near rotten corpses?

dusky surge
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hopefully not lmao, idk why that'd be a thing

wicked sage
livid spindle
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I think the problem is that predators eat too slowly, and dragging away bodies is both slow and physical (leopards can carry antelopes to trees, while 1.8T carno can only slowly drag away 300kg boar bodies)

dusky surge
wicked sage
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Yeah, I took that into account with my last message

livid spindle
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If there are strong enough carnivores, herbivores are afraid to stay on the corpses. It is usually an open position that is not conducive to combat

dusky surge
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honestly, yea, the greatest "anti-body camp" system i can think of is a bigger carnivore that's attracted to the smell

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anything else is abusable or frustrating

livid spindle
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But what you can smell in the game is no farther than what you can see on the plain

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I think you can't smell it because something farther away isn't refreshed in your game

wicked sage
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Personally if it came down to carnis griefing nests, I'd log or leave with the kids. Not always easy (or even an option for the latter) but idk what else to do there šŸ˜‚

dusky surge
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i'd rather just not have the system if it meant carnis can just grief herbis

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also the concept of body anxiety is weird. Lots of herbivores irl don't give a shit

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and adding a perk so you don't get debilitating debuffs for walking near a corpse seems super off

wicked sage
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It just needs someone with more experience than me with game balancing to tweak it into a balanced function. As it is now, there's a lot of toxicity with carnivores wiping out entire herds because they can, and herbivores body denying because they can. Both problems need some sort of solution imo

dusky surge
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issue is no one has anything to live for once adult. There's no nesting or elders, so you might as well spend your time beating the shit out of as much as you can

wicked sage
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That's something I'm hoping the next update will at least partially fix

livid spindle
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Generally speaking, carnivores do not need to destroy all herbivores, but herbivores are more likely to die if they run away from their own kind, and herbivores always prevent carnivores from eating. Will carnivores leave after eating?

dusky surge
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no endgoal or reason to survive so why bother trying to

wicked sage
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So take my suggestions with a grain of salt

livid spindle
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I think the nest system will make up for it, because now if you don't go to densely populated areas to find people to fight, walking alone in other places will be very boring

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In this way, players who like to live with babies will go to other places, and some carnivores will also go to other places to find them. On the plains, herbivores are ready to fight with carnivores, but in other places, herbivores may not be ready to face carnivores.

frail bobcat
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@fleet vapor it cant do a 180 while charging

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This is called a tap ram and this is necessary so that a pachy can defend itself in close quarters

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It needs to do that or a carno can just run up and murder it

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Its called balance

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It needs this to be viable

obtuse ocean
frail bobcat
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Bro said pachy should not be viable solo

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He blocked me because I disagreed with him

dusky surge
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incredible

mental roost
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The Isle: survive it

slim dragon
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You will not

frail bobcat
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He dmed me and insulted me and kept explaining to me how pachy should lose to carnos 90% of the time and that I was a biased herbie player without skill

tranquil pawn
frail bobcat
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At their finest

tranquil pawn
frail bobcat
tranquil pawn
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mhm

frail bobcat
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He was like: I died, cleary its to strong and shouldnt be viable solo cries

tranquil pawn
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God sometimes isle players make me want to punch some sense into their faces

frail bobcat
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I think I wanna go pachy and bonk every carno in hopes that its him

tranquil pawn
tranquil pawn
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wow, mister cry baby blocked me too when I tried to make an equilibrium

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sounds like somebody can't cope when not using skill to hunt

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looks like somebody can't deal with the fact that people don't agree with people who talk stupid shit and complain about losing progress because they were playing dumb I'm perfectly aware this is highly inappropriate and I will most likely get banned/ muted I hope you're happy @fleet vapor

dusky surge
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i also got blocked.

i dont even know why i didnt argue with him at all

tranquil pawn
dusky surge
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i just said "incredible"

tranquil pawn
mental roost
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This might be going a little too far...

tranquil pawn
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if you could read my DM's you would understand but fair enough I'll leave it at that

mental roost
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The duality of man.

tranquil pawn
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thank you for understanding, I also understand your curiosity but it's best left untouched

tranquil pawn
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if someone blocked me does that mean I can't ping them either?

mental roost
tranquil pawn
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shit

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now I have a blinding urge to KoS absolutely every carno I ever see from this day forth

tranquil pawn
frail bobcat
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I think he is a troll

tranquil pawn
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I wish but it really doesn't seem like it

frail bobcat
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Bro got muted

tranquil pawn
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lets gooo!

frail bobcat
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At least he has the muted role

tranquil pawn
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what are the chances that the salty bugger gonna complain about the mods next TI_Wheeze

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"this guy muted me because I was stupid, please nerf!"

frail bobcat
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Mods are to op

fresh laurel
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wait why would someone suggest removing pachy ability to break bones...???

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isnt that like the whole animal theme?

mental roost
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Should invest in more calcium stats.

fresh laurel
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would be like remove utah ability to pounce

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wait bugs have that covered...

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would be like removing teno ability to stun

tranquil pawn
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mhm

frail bobcat
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No he said that like tap rams shouldnt be a thing

fresh laurel
tranquil pawn
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dude complained about dying

fresh laurel
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doesnt tap ram only fracture pachy sized things?

tranquil pawn
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mhm

calm ibex
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tbh i thought tap ram fracture was a bug

frail bobcat
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He had a skill issue

fresh laurel
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so thats only a utah issue...?

tranquil pawn
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they were a carno

fresh laurel
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wait-

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What.

tranquil pawn
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mhm

fresh laurel
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how does huh???

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so like they broke their leg to tap ram?

tranquil pawn
fresh laurel
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how many times would it take to break carno leg with tap ram only?...

frail bobcat
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Dunno

fresh laurel
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Either the Pachy was godly or the Carno really had skill issue

frail bobcat
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But mans just bad with carno

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Imagine him just watching the chat

fresh laurel
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pain

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Dont worry man, you'll learn the way of Carno.

tranquil pawn
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have more than 5 iq and you're golden

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ok we're being really toxic now I'll leave it there

fresh laurel
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I think playing Carno in general removes 5 braincells-

tranquil pawn
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and this conversation is just making me sad for humanity

fresh laurel
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anyways what yall think about update 5 balance?

tranquil pawn
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seems... ok apart from the weight bug

fresh laurel
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I hope thats a bug

frail bobcat
fresh laurel
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speed change?

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you mean speed over time with growth or..?

frail bobcat
tranquil pawn
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90% utahs are slower than tenos XD

fresh laurel
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If thats not a bug...

frail bobcat
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I know, its bullshit

fresh laurel
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Ima quit Utah

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Didnt they buff pachy younger stages to out run Utah at some point or...?

tranquil pawn
fresh laurel
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If its not a bug, buff Utah hp to 500 TI_Troll

frail bobcat
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I think the feedback from the stresstesters will stop them

fresh laurel
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I dont think they would really release update 5 with that weight system

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like you would never see a none full grown Utah again lmao

tranquil pawn
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I assume it's a bug due to the new stage of growth

fresh laurel
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hopefully

tranquil pawn
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hatchlings prolly fucked with growth

fresh laurel
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It better have

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but man, what I would do for pounce to be fixed

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It looks fine on the newer videos but...

tranquil pawn
fresh laurel
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what happened to pounce after update 3 lol

frail bobcat
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If the changes dont make it into the final version and the pounce is fixed, imma go as a priest on halloween

tranquil pawn
frail bobcat
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Im serious

tranquil pawn
fresh laurel
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Pause

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🤨

azure crescent
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balance feedback is extra stupid with their suggestions today i see

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more ā€œpachy is opā€ stuff

frail bobcat
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Yes I know lol

azure crescent
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and the poster is muted

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i’m scared to know why

frail bobcat
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Dont try to argue with Run, he will block you and call you an unskilled herbie player

azure crescent
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bruhh i main utah and deino

frail bobcat
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He does kinda not understand the point of a discoussion

azure crescent
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haha some people man

lament cloak
hasty coyote
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not to mention tap ram only stuns yourself, so the carno can easily kill you on the second ram.

alpine plover
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Pachy isn't op.

He's dealing with carnivores that get countered by him. Wait until we have different carnivores in Evrima.

As of now pachy must fight, Utah and Carno. Am I forgetting another carnivore?

Ffs he's gonna appear OP, but he's not.

eager ledge
dusky surge
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what?

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the fuck are you talking about

alpine plover
mental roost
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Jesse, what the fuck are you talking about.

dusky surge
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it can still fracture and promptly leave

alpine plover
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Unless you're a couple of certain Herbivores lol

hasty coyote
# alpine plover Herbivores shouldn't do alot of damage, they should be skilled at defense and fl...

Herbivores should definitely do a lot of damage depending on their playstyle. Pachy in particular is one that should deal low damage to larger things like carno, but still hit decently hard for things its size. Pachy is supposed to be a break and run for things larger than itself, and more of a brawler for smaller things. Other herbivores like teno, stego, and trike should deal a good chunk of damage because their main defense is to just kill the attacker.
So you can't say "herbivores shouldn't do a lot of damage" when different herbivores have VASTLY different playstyles from each other.

alpine plover
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Btw that's why I said "certain herbivores".

hasty coyote
hasty coyote
# alpine plover I think it's all opinion based. Herbivores aren't supposed to out right kill th...

i understand being "non-lethal" for certain ones, such as pachy or anky to an extent, but many are FORCED to kill their attacker. If they can only wound the predator, then why would the predator stop attacking? If a carno decided to fight a teno and does not decide to leave after it starts losing, it should die. However, if a teno literally does not have the damage to kill a carno, then nothing stops a carno from just running down any teno it sees. In many cases, the carnivore has a chance to get away once it starts losing the fight, but the herbivore does not. Herbivores can't be non-lethal without a mechanic that allows them to escape the carnivore, whether that is speed, bone breaks, or swimming.

mental roost
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If a predator doesn't run off; they get killed. Damage helps facilitate that, however.. fracture kind of stops them from being able to run away(the predator in this case), but also helps the Pachy's run away.

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It's a tough thing to balance.

dusky surge
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it is up to the predator to choose if they want that damage to be non-lethal, especially in fights like carno v teno

hasty coyote
dusky surge
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if the carno is badly damaged, it can choose to continue and risk lethality, or flee and increase its survival chances

mental roost
hasty coyote
mental roost
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I want to draw a Michael Morbius Pachy now; I hate myself.

dusky surge
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i do agree that if a herbi has bleed or especially fracture, it doesn't need to be AS lethal, but all combat-focused herbis should have at least some potential to kill shit

mental roost
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"It's bonking time."

hasty coyote
dusky surge
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fuck around and additionally find out

hasty coyote
mental roost
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The director directed, and the dinosaurs acted, truly a film.

alpine plover
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Well i never said herbivores should kill anything, just they shouldn't "outright" kill them.

Unless the carnivores are stupid and they are lol

dusky surge
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pretty sure the only carnivores dying to herbivores are the stupid ones

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i've made utahraptor essentially fucking immortal by not taking dumb fights and avoiding carnos

hasty coyote
#

If the carni keeps attacking after they started losing the fight, then they should die. If they leave, then they live.

hasty coyote
dusky surge
#

apparently carno isnt as insane in U5, along with a tracking nerf

#

so that's nice

hasty coyote
dusky surge
#

i have no clue but apparently its not as strong

hasty coyote
#

I hope they nerfed the bleed, it was a bit high.

silk harness
#

The only confirmed thing I've seen is that the bite hitbox isn't gigantic anymore. Its turn radius looks nerfed too but I might just be seeing things on that.

hasty coyote
#

thats always good. I'll have to test out the changes once the update is live

dusky surge
#

bite hitbox sounds great because holy shit lmao

silk harness
hasty coyote
#

its honestly ark giga levels of hitbox

alpine plover
dusky surge
#

if i take a fight, i'm sure to die, because of my 200 ping from having dead AU servers

#

i'd LOVE to be able to do cool fights but most of my fights end with a carno two-tapping me across a river

alpine plover
dusky surge
#

what?

#

its nothing to do with netcode, it's everything to do with having no active local servers lmao

dusky surge
#

I'm Australian

#

that's even further away

alpine plover
alpine plover
dusky surge
alpine plover
dusky surge
#

i have no fucking clue what that means

alpine plover
#

Anyway they should base alot of The Isle on Australia tbh

#

Full of stuff that can kill you and it's just not a fun place to be lol

livid spindle
#

The 3-ton medium stego will be dizzy and fractured by Pachy's attack. I'm afraid that animals like Allosaurus or Albertosaurus will also be fractured by Pachy's attack in the future

#

In addition, a 240kg deino of mine will have a concussion due to the attack of a newly born Pachy. The upper limit of Pachy attack seems too high

#

I hope those large carnivores that are not easy to catch up with Pachy will not be broken by Pachy's attack

alpine plover
livid spindle
#

Creatures that will be stun by Pachy are easy to be killed by Pachy. Carno is at least fast and can chase Pachy. We have set up the baby war before, and baby stego has almost no resistance in front of baby Pachy.

livid spindle
#

I hope that different creatures have different resistances to different fractures. For example, some creatures have strong heads and should not be easily concussed, while others have strong legs, so it is not easy to break them.

dusky surge
livid spindle
#

But my underage deino can be attacked and concussed by a pachy about the size of my head.

#

After the release of Update 5, let's look at it again. Many feelings about balance may just be due to the chaos on the grassland. If you meet predators while taking your children through the forest, it will be very terrible.

alpine plover
#

I hope they release more than 3 dinos this year.

livid spindle
#

If they complete update 5 before July, I believe there may be Cerato this year

#

They said that update 6 will be completed this year. After the update, the release of new dinosaurs should be faster. It is not difficult to make new dinosaurs, but if you release new dinosaurs first, it will make the mechanism more difficult to do.

dreamy fiber
#

Like even though the animal is small it's not that unreasonable if it's hitting you in the head. If it's breaking your leg, though, that should be revisited tbh. It's gonna be a careful balancing act

livid spindle
dreamy fiber
#

There's a pret big difference between "a pachy about the size of my head" and a mouse in comparison to a human nose. I'd say the truth if probably the former, not the latter lol

Its also more like a little rock hitting your nose if anything and wanna go with that. Won't kill you but it'd hurt damn bad LOL

livid spindle
livid spindle
livid spindle
hasty coyote
# livid spindle Even if it is a fat man of 500kg, it should be so weak under the impact of 1800k...

The random breaks you are talking about are because of the ā€œfracture healthā€ of body parts. Even if pachy stuns itself when hitting, it still deals the fracture damage and can break bones. Generally, this will still take a lot of hits if you’re much bigger, but it can be done.

The issue with pachy’s stun and knock down ranges will likely be fixed in the future. I doubt pachy could knock down Magy, bary, and cera and stun things like allo. So this will likely be changed when playables are being affected by this.

Lastly, pachy should not be sent flying for hitting a carno, that would make carno win every fight. Also, if you are talking about the pachy ram and carno charge interaction, I believe that one is fairly balanced. Carno gets a skull fracture, which lowers its vision and damage. Pachy gets a rib fracture, which lowers its stam and makes it unable to charge a ram. This essentially means the pachy needs to get away from the carno before it runs out of stam. And the carno needs to either catch the pachy, or run away from any other pachies there.

livid spindle
livid spindle
livid spindle
livid spindle
# hasty coyote The random breaks you are talking about are because of the ā€œfracture healthā€ of ...

Teno is better than carno, but carno always tries to attack Teno, because if it can't, it can leave at any time. But when carno faces Pachy, if it breaks, it is difficult to escape, especially when Pachy takes the lead in attacking and bumps into carno So, has Pachy's attack power become lower in the next version? I hope that when it attacks heavier creatures than itself, it will reduce its attack power, so that the cost of killing them will become greater

#

It may not be a good idea for them to release Utah at the beginning, and then release carno which is bigger and faster than Utah.

hasty coyote
hasty coyote
livid spindle
#

I think collision may be a kind of conventional ability of animals to fight against animals smaller than themselves.

#

If so, let's wait for the next update

hasty coyote
livid spindle
#

I think part of the problem of balance is that there are too few dinosaurs, so they had better not spend a lot of energy on balance at present, but add more mechanisms and dinosaurs as soon as possible.

#

Oh, after update 5, Pachy and Teno can't avoid carno on the dam

frail bobcat
livid spindle
#

Carno learned to lift his legs

hasty coyote
livid spindle
#

This makes everyone look at balance differently from their own point of view.

hasty coyote
livid spindle
livid spindle
hasty coyote
livid spindle
hasty coyote
#

I believe the next patch should really help equal the balance much more. There is less food for herbies, so potentially less mixpacking. Herbies are also getting buffs to help their major flaws.

livid spindle
#

If update 5 is released now, I will stop all nonsense immediately.

#

We have been in this version for too long, and the producers of the isle don't like to release some minor updates.

#

However, since their update 6 is already half done, I just need to wait until December, when I will get update 5 and update 6.

drowsy furnace
#

Carnos turning is fine, when its full speed it basically doesn't turn and when it's a bit slower it still has a bad turn... why are people still mad at it T_T

old hull
#

thats being pretty generous , its standing/walking turn is much better then it probably should be , especially with fast that alt bite is

#

its very forgiving

#

on paper it doesnt seem like its a big deal but its improved turn kinda robbed utah and pachy some of opportunities to counterattack them , for pachy it doesnt really matter since you can stun them but for utah its very risky to go anywhere near a carno

drowsy furnace
#

bro you again -_- first you want carnos not to bite and now you want them to turn like a freight train, you just don't like carnos

hollow canyon
#

I think it is meant to be very risky for Utah to go anywhere near a Carno. If that's how it works then that means the game works as intended.

hollow canyon
#

If you want Carno to stop being so overplayed then ask the devs to introduce some animals that can actually actively hunt it and kill it or more animals that at least wouldn't be on the menu for it.

drowsy furnace
#

that's why I'm waitin for cera

hollow canyon
#

Cera is a midget

drowsy furnace
#

still gonna kill carno easy

hollow canyon
#

small carnivore on the old roadmap, irl it's like half the size of Carno

drowsy furnace
#

well maybe not really easy tho

drowsy furnace
hollow canyon
#

size comparison of all the animals from Evrima roster

hollow canyon
#

Cerato is just a very small animal in general

drowsy furnace
#

manz is hella beefy tho

hollow canyon
#

for a theropod that is

#

nah, Cerato is anything but beefy, Carno is the more beefy animal out of the two

drowsy furnace
#

I meant in isle lol

hollow canyon
#

it's longer than Cerato cause it's just larger but even at length parity it would just be heavier

#

nah in The Isle it's not particularly beefy either

#

In legacy it's just oversized all around

#

as in - the model is just much larger than the real animal

drowsy furnace
#

it's getting shrunk in evrima or is carno v cera still a fair fight?

hollow canyon
drowsy furnace
#

nah, good ceras could clap carnos

hollow canyon
#

old roadmap implied Cerato's getting smaller, last we've seen it it seemed to be at its old size

#

so who knows

somber sphinx
hollow canyon
#

good Carno clapped any Cerato with ease

#

Cerato could at best not die if it hid in some dense forest

somber sphinx
hollow canyon
#

Carno had what Cerato feared the most - bleed and speed

hollow canyon
drowsy furnace
#

but cera did like 350 damage and carno did 200 so it still felt fair

hollow canyon
#

Legacy Carno abused Cerato in ways that it wasn't even funny

hollow canyon
#

Cerato had the worst bleed resistance in the game

#

I guess it may have been rivaled by Pachy but still

#

it literally bled out from a paper cut

#

and Carno had both speed and bleed, if someone was good at Carno they could just abuse Ceratos all they wanted with them being unable to do anything about it

#

you just run in before your heal tick occurs - double bite the Cerato, run off and heal its bleed a few seconds later and wait until it dies

#

nothing it can do about it aside from pressing alt+f4 really

#

but yea bad Carnos could lose that fight very easily

#

Cerato was very good vs noobs in legacy

#

amazing turn rate, great damage output

drowsy furnace
#

wait.... ceras turn radius is good enough to where it could just dodge a bite most the time

hollow canyon
#

for anyone that would try to get into a dogfight with one or try to facetank one it would send them six feet under easily, it didn't work vs people that actually knew how to play

hollow canyon
#

admittedly again - Carno had a really weird buggy bite

#

bad ones missed it a lot

#

and to be perfectly honest - I've never been good at Carno myself, I disliked that animal in legacy a tonne cause it was a balancing joke

#

probably the easiest animal in the game to survive as with a high potential for abuse against a few animals and absolutely useless against the rest of the roster(lest you had a big pack on your side)

#

just a badly designed playable, Evrima Carno is thankfully anything but that

#

well aside from that dumb charge maybe

drowsy furnace
#

dumb charge? whats wrong with this one T_T

hollow canyon
#

It's just a weird and ill-fitting move

#

You have the fastest carnivore in the game that turns poorly so you give it a special ability that makes it... run even faster and turn even worse?

drowsy furnace
#

wdym it doesn't fit it's got fat horns on its head?

hollow canyon
#

I mean it doesn't fit what this animal has going for itself

#

it doesn't need to be even faster and turn even worse

#

it already turns like a truck and runs extremely fast

drowsy furnace
#

I mean.... its supposed to ambush things... so giving it more speed helps give less reaction time to what your ambushing

#

either way what attack would make sense?

hollow canyon
#

What would help better if it was supposed to ambush stuff is an ability that it could use at point blank instead of having to create space between itself and its target, normal ambush abilities want you to get as close to your target as possible, Carno wants to be far from its target to be able to gain enough speed to even be able to use the charge.

#

Idk, some head ram attack that it could use at point blank but I really don't think that fits Carno

drowsy furnace
#

sooo hear me out

#

how about we keep the ram bc it does make sense, and swap its alt bit for some head smack you want

hollow canyon
#

I mean - the ram is staying because the devs aren't going to go back and change how this ability works

#

and head smack isn't coming because that's more work on an already finished animal

drowsy furnace
#

I meant in our conversation lol

hollow canyon
#

I'm just saying in general - charge is not something that Carno needs in general, it's a niche ability that has its uses at times but it's not what Carno wants to be doing considering the rest of its stats

#

it's just not designed as an ambush hunter

#

I guess it was improved with regard to that on 4.5 though

#

as it was allowed to pick up speed faster

#

before you needed to have half a football field between you and your target to even be able to use the charge, ngl quite a lot of people were still getting hit by it but quite a lot of people playing this game are just kind of not paying attention to their surroundings at all

drowsy furnace
#

the attack still feels right to me but I'm not tryin to spend 5 hours arguing so I'ma go play ark

hollow canyon
#

I mean that's fair, iirc Ark has Carno just gore stuff with its horns, pretty neat idea tbh

drowsy furnace
#

that's what its alt attack should be lol... the horn smack in ark

hollow canyon
#

I mean I don't disagree I'm just saying that it's unlikely to happen because they devs have a tonne of work animation-wise with other playables so they most likely just aren't touching Carno.

hollow canyon
#

@halcyon orbit Damn, when i read your description of the current game I actually thought that it sounds really good and that I wish I could play it.

halcyon orbit
#

It's been on my mind a lot as of late, because I'm a Herbivore player and I often have issues with my own species more than other dino's. It's why I tend to default to pteranadon. Simply put: that way if I'm screwed over I can get right back into the game without any real loss because a ptera can fly right away.

hollow canyon
#

I mean I'm saying that I wish the game worked the way you describe it but it unfortunately doesn't.

#

There's little to no competition for food. People merely kill for fun

#

I think almost all of the killing I did since update 4 was released was pretty much purely for sport.

halcyon orbit
#

I mean that's why I put it in balance feedback ^_^

#

Who knows if they will make any changes but now there's a chance it might help the game improve ^_^

hollow canyon
#

I don't think I've ever had a situation that you describe there e.g. "oh no, there's two of us and enough food for just a single dino, what do we do?". I may have specifically killed people for nutrients at times but tbh... I probably would've killed them anyways even if they didn't give me any nutrients just because it's fun.

#

Sometimes I'd do some surplus killing just to leave more food for others

halcyon orbit
#

I think the amount of food available is good myself, but different opinions and all that. My main concern was more that no matter what: one player always loses. The example wasn't something that would likely happen currently, but it was very common in pre evirma and at the start of evirma, before AI was added. And even after, it could be hard to find it.

#

I just feel that there should be situations where both players can win. ^_^

#

If that's not something they want to add that's fine, it's not my game. I'm not the one making it. Hopefully that makes sense ā¤ļø

hollow canyon
#

I actually kind of wish the game was more like pre-update 1 or perhaps early update 2 Evrima

#

where food for carnivores was very limited and you actually needed to scavenge bodies and play smart to get to adult

#

instead of... whatever it is now

halcyon orbit
#

I mean, if you killed less dinos for sport you'd have less food to eat šŸ˜‰

hollow canyon
#

oh yea, definitely

halcyon orbit
#

Alright, imma head back to the aether, toodles. o/

livid spindle
#

I think if cera has a higher attack power, at 1v1, it only needs to point its own direction at carno, and bite each other when carno comes running, but pay attention to the distance to avoid being collided.

#

In an ecological observation video of the developer, carno didn't dare to confront cera head-on, but carno didn't go far either, because cera couldn't catch up with them. It seems that cera is stronger in battle, but cera must also be vigilant.

silk harness
#

I'd be interested to see how the current roster would be without AI. Also would probably need higher hunger upon spawning and slower hunger drain

hollow canyon
#

Pretty much ^

#

All good things as far as I'm concerned

hollow canyon
placid reef
fresh laurel
#

UTAH PURR GONE????

dusky surge
placid reef
#

thats what i meant, any carno that goes away from flatlands is asking to be bullied by a cera

#

so for ex utah or teno could very well go in a forest since they ca run from cera but a carno cant follow since it may find a cera there

slim dragon
#

Wasn't day 1 utah like 110 km/h ?

placid reef
#

idk, i just know it was fast AF

mental roost
#

I'm honestly kind of worried that Cerato may end up feeling.. really weak and useless; it's a scavenger, and majority of the map is plains right now. If it can't do its job without being bullied, then...what's the point? I honestly think Carno shouldn't be able to wipe the floor with Cerato, but it's generally just a fight that Carno is better off ignoring, or moving away from; not like the thing can chase it with its stubby legs anyway.

-Also yeah, both Tenoto and Utah in update 1 and 2 were fast as hell.

placid reef
#

so its a map issue not a cera/carno issue

mental roost
#

Eh?? Sort of? That and most fights in general tend to happen in the open fields(general comfort, largest part of the map, and well; you can see what you're fighting), where corpse visibility is also the highest(Quetz would be fantastic for this, due to its ability to fly out of harms way and see everything from up above, letting it spot and get to corpses easily).

I can see Cerato hunting the best in forests and jungles though, especially if it's not particularly fast; the thing still needs to hunt afterall and not be Jack Horner's Rex but smol.

dusky surge
placid reef
#

so fights take place in fields bc of visiblity, so again a map issue bc jungles arent well designed for general gameplay

dusky surge
#

Like, if you see a cera, and you're full enough already, just give it your food rather than dealing with its bullshit kind of deal

placid reef
#

cera i see as not that lethal but just has BS mechanics

mental roost
#

Stun resistance, bs mechanics, and a stubborn little shit; that you can run away from with ease. Just give it your gorbage unless you're that desperate for food.

#

Just wonder what the hell it'd actually be hunting though(current roster doesn't seem to have too many good options for Cerato to actively predate on)

placid reef
#

teno i see very well

#

both share biomes, very similar weights and play styles

dusky surge
#

i honestly don't think it SHOULD be generally actively predating. It'd be more doing things like killing utahs over food, stealing food from others, so on. Hyper scavenger. I'd even increase its scent range to better assist it in its tomfoolery

#

also cera is MEANT to have a magy matchup

placid reef
#

i mean teno is plausible too

#

when both are meant more jungles and marshes, both are are brawlers and have similar weights

mental roost
#

I wouldn't make Cerato exclusively a scavenger(gives me bad Jack Horner vibes); but would still like it to be really good at it and stealing kills.

placid reef
#

unlike Rex Cera at least has plausability for scav lol

#

or at least not a far fetched fantasy

dusky surge
#

idk how much i'd like a super hunter cerato either. I see cera as almost the ying to carno's yang. Carno is fast for size, cera is slower. Carno has poor turn, cera has great turning. Carno is an extremely active hunter that hunts small game, cera is a slower animal that focuses more on bullying opponents away from their kills. IDK, a defensive carnivore has always been way more interesting to me

mental roost
#

Tenoto feels very dangerous for a Cerato; which is fine, though I don't feel that it'd be something Cerato would like to readily hunt. It could opportunistically kill utahs, Dilos and what not in the jungle maybe, but they can all escape it pretty easily too, unless it has enough damage to take them out fast enough(which I doubt).

placid reef
#

teno in no way would be smth cera would hunt actively, just a 50/50 match, but matches that are 50/50 should only happen from desperation

dusky surge
#

cera seems like something that most frequently ends up killing smaller carnivores over food disputes, rather than an active herbivore hunter

#

i honestly think it's not 50/50 and instead way more in teno's favour

mental roost
#

Tenoto vs Cerato feels more like 60-70 vs Cerato..

#

poor Cerato

placid reef
#

i'd say depends on how good of a brawler cera will be

dusky surge
#

it probably won't have NEARLY the same level of stun or knockdown as a teno

#

nor the speed to really help it against teno's attacks the same way utah or carno's speed helps them

placid reef
#

but it might have increased resistance to that in comparison

dusky surge
#

i really only see cera having bleed resist, not stun resist or anything like that

placid reef
#

there was in that cera trailer an ability of sorts, i can see while in that it has increased stun resistance

mental roost
#

I'd honestly give Cerato a bunch of resistances, just to help make it that much more irritating to fight.. Still; if it can't fight things off of their kills, and do so frequently enough it's kind of ..going to suffer no matter how defensive you make it. When I imagine defensive carnivores, I mostly imagine large Spinosaurids like Suchomimus or Spinosaurus who suck at chasing prey on land, but still have an active source of food(in the water), and do better holding their ground.

I'm interested in seeing what the devs do with it though, and genuinely hope it's not a pushover that gets wiped around and denied being an interesting playable because of poor performance against other carnivores.

placid reef
#

again, i dont see cera as smth that will fight much, just be soo annoying to deal with that its not even worth it

mental roost
placid reef
#

just having an infectious bite, a plethora of resistances, good agility and likely a grapple would make it annoying as hell

#

likely not lethal to anything larger than it but with strong aftermath

dusky surge
#

Still dislike the idea of infectious bite

#

Sounds like venom rip-off

placid reef
#

i mean this would prob just make you vomit and affect your food take in, while venom has more substantual effects

#

troo venom looks like this just turned to 11

dusky surge
#

Vomit sounds like a WAY more substantial effect lmao

#

Although vomit would 100% keep anything away from it

placid reef
#

well one has instant effects at night and is used to help in hunting, and the other will prob take time to have its effects visible

#

so its smth it would need a corpse near and is used more in threat

mental roost
#

I'm kind of iffy on Cerato having an infectious bite myself,.. A grapple might work, but I'd be interested in seeing how that could work out, and still prove useful to what the idea/goal is for Cerato as a playable and be satisfying to pull off. Could do both, though not sure if that'd overkill or not(I feel like making enemies throw up would make them want to fight for the corpse more though?? But that might just be me)

hollow canyon
# placid reef i'd say cera bullies carnos that stray away from their plaines

I mean I do think that Cerato should have a much better shot at 1v1ing Carno in the woods but in general.... Cerato defeating a Carno in combat is like an average Islecorder having a go at Hafþór Júlíus Björnsson(the actor who's played "The Mountain" in Game of Thrones). Is it possible? Yes... I guess? Is it likely? Not really?

#

One of those animals is just significantly larger than the other.

#

Carno is just more robust, taller, longer... just larger in pretty much every dimension you can think of.

#

2 Ceratos should cause Carno to run for the hills and pray though.

placid reef
#

i mean when one of Carnos biggest strenghts is its speed, that get limited heavily in a forest

hollow canyon
#

Yea it's also not very agile, Cerato could run around and take bites at Carno in such conditions using its vastly superior agility

#

I can absolutely see a good Cerato taking down a Carno like that

#

but in general I don't think it would be a good match up for Cerato necessarily

placid reef
#

cera would be the carni version of teno, high skill ceilling, more reliant on biome than teno tho

hollow canyon
#

idk about it being the carnivore version of Tenonto, it doesn't seem to work anything like Tenonto does and I seriously doubt it will be anywhere near as difficult to play

#

Tenonto also doesn't just have a high skill ceiling, it has the highest skill floor in the game on top of that

#

it's definitely the hardest animal to just pick up and play

carmine patrol
hollow canyon
#

I absolutely agree

#

One of the things that I can think of that would make Cerato really good at bullying stuff off corpses(even potentially something larger like Carno) is

#

you know how Cerato stands on top of that body in its teaser?

#

And opens its jaws sort of growling at Carno?

#

I think that this could be a sort of buff that it throes at itself to just increase its attack rate for a short duration sort of giving it a berserker-like buff

carmine patrol
hollow canyon
#

and making it attack just much faster

#

this would be something that you really wouldn't be want to dealing with

hollow canyon
#

of course it would still have to remain wary of Carno's charge cause if you start standing on top of a body and growling at it like an idiot just facetanking a charge - well yea, you'd deserve to die

#

but if you were to just start mauling it

#

with that buff(which could also potentially decrease the damage you receive for the duration)

#

I think it could just facetank a Carno for a short time while this ability is active

#

it would play into this animal being a sort of honey badger/not taking anything from anyone, little bully

#

but that's just my suggestion

#

or one of them anyways

carmine patrol
#

I also like the theory of it filling its mouth with all of the dirty toxic decaying stuff that it eats, giving it a "venomous" bite that makes you sick

hollow canyon
#

yea the "septic bite" idea

carmine patrol
#

or maybe it could just have a very bad breath that makes the carno sick when it smells it XD

mental roost
#

Cerato gobbled up 20 packs of onions and garlic

placid reef
livid spindle
hollow canyon
#

I don't see why its performance would be not good in a 1v1

#

especially considering it's a small game hunter... fighting well... small game in this case

#

I really don't think that people quite realise how much bigger Carno is than Cerato, it just towers over it

livid spindle
# hollow canyon I don't see why its performance would be not good in a 1v1

In reality, Cerato is smaller and carno is bigger, and there is a big gap between them. But in the game, I think Cerato will be close to 1600KG, and its attack power may be higher, so it is better than carno, but carno also has the opportunity to use collision. In 1V1, collision hardly hits unless you see it before it sees you.

hollow canyon
livid spindle
#

In 1v1, carno has almost no chance to beat teno who has been staring at himself, but in 3V3, carno will be in all directions, which makes teno have to look around at any time, and it is possible for carno to form a part to fight more and less. teno uses rear attack, which is more inconvenient when actively supporting teammates, but Cerato will certainly perform better in this situation.

hollow canyon
#

Idk why you're even comparing Cerato to Teno

#

Cerato will likely get clapped by Teno hard

livid spindle
hollow canyon
#

yea, it will most likely get knocked down by Teno's tail attack and kicked to death

#

that's just how large Cerato is based on the bits and pieces of information we have on it

#

Cerato in general has little to no business going against an adult Tenonto

#

iirc it was Dondi who said that Carno will be the smallest predator that Tenonto won't be able to send running for its life just by looking its way

#

which heavily implies that Cerato shouldn't be messing with a Tenonto

livid spindle
#

The only information we know is that carno doesn't dare to fight Cerato at all, and we can believe that Cerato may have strong fighting power.

hollow canyon
#

Kissen was asked about Cerato's size and she said that the one on Doctor Nova's size chart is about right in terms of what they're going for

#

This one basically

#

and that's much smaller than Carno

livid spindle
#

If Cerato is smaller, its position is more like that between carno and utah, rather than being able to drive carno away and rob them of their food. In addition, in the official video, Cerato looks like Carno in size.

hollow canyon
#

It hasn't had any changes to the size of the model yet

#

at that point(well matter of fact I'm pretty sure it still hasn't had them since well... it's not in the testing phase yet)

livid spindle
hollow canyon
#

Just a reminder that Carnotaurus when it was first shown was an Allosaurus-sized monster but that didn't last

#

Yea that's a legacy Cerato basically

livid spindle
#

I think Cerato will be smaller than carno, but the difference is not big, otherwise Cerato won't drive carno away so easily.

#

So I think it will be 1600kg, otherwise it will be knocked down by teno, which will make it difficult to fight teno.

#

Cerato's speed is similar to teno's. I hope this doesn't mean that it will always be chased by teno and pachy.

hollow canyon
#

It isn't meant to be fighting Tenonto

#

And idk how you could possibly know Cerato's speed

#

even the devs don't know it yet, it is yet to be established, same as its size

livid spindle
#

I don't think it's too different from legacy.

hollow canyon
#

And why do you think that?

livid spindle
#

But at least we know its status. It can drive out carno and rob food. I don't think the official will violate this.

hollow canyon
#

There's absolutely no reason to believe it will be anything like legacy Ceratosaurus, if it was it would be trash(again)

hollow canyon
livid spindle
#

As you can see from the video, it is not fast.

hollow canyon
#

it doesn't matter how fast it's on the video because they haven't set its speed up yet

livid spindle
#

If this is not the case in the end, there will be a big hole in their conceptual art and video.

hollow canyon
#

Which might be the case, wouldn't be the first time

#

Again - Carnotaurus when it was first shown off was a 10m long behemoth

#

it got changed later on

livid spindle
#

After pter has been weakened, I don't think it can subdue Troodon as in conceptual art.

hollow canyon
#

Deino was smaller than it is now, Tenonto was much larger on the initial teasers too

#

Troodon is a very small animal, idk about Pteranodon subduing it but it could probably kill it(although my money would be on Troodon tbh)

livid spindle
#

In that case, there is no point in discussing this. We can only wait for the official news.

#

Because each of us may be right.

hollow canyon
#

I mean - yea, the devs can change their mind even after those animals are released

#

update 2 Tenonto and Carno were larger than they are now, they eventually simply got downsized(rightly so)

#

Also note - Ceratosaurus doesn't even run on that teaser they have released, it only trots around

livid spindle
#

I think when the mechanism of nutrition determining the upper limit of body size is developed, their body size will be changed again.

hollow canyon
#

so yea, it can't even be used to gauge its base running speed

hollow canyon
#

No one has ever said that changing model sizes based on nutrition will be a thing in the game

livid spindle
hollow canyon
#

No, they said that your nutrition will determine what your animal is good at, depending on your diet you might be better at some things, they never mentioned size as being one of those things being affected by the diet.

livid spindle
#

I remember having it.

#

And you're talking about what they said longer ago.

hollow canyon
#

Can you provide a link then?

livid spindle
#

But before it really comes, it may change.

#

I don't remember where it is, but just last time, someone mentioned the further update of the diet mechanism, and the developer said it might be in up6.

hollow canyon
#

No, I'm asking specifically for some proof of the statement regarding diet determining eventual size of the playable.

#

That's just a really wild suggestion and I've never seen devs imply anything like that.

livid spindle
#

This is meaningless. If they decide to do it, they will do it eventually. Our discussion will not change anything.

#

There is no need to discuss this matter with others if you only insist on your own opinions and don't accept any opinions from others.

hollow canyon
#

This isn't a matter of opinion though - you're making a claim that the devs have made a specific statement - I'm asking you to provide evidence supporting that. I'd very much like to see where they said that nutrition will affect the size of the model.

#

I'm not saying it's impossible for them to have made such a statement but I remember what they were saying about the effects of diets that they intend to introduce in the future and that was not one of them.

livid spindle
#

I went back and looked at it again. What they mean is that the creature that always keeps the best nutrition will be stronger than its kind in adulthood. Maybe it's not necessarily the weight. Maybe I misunderstood it.

hollow canyon
#

Yea, that's pretty much how I remembered it

#

It's not even the weight I had in mind, I was specifically talking about the model size

#

Carno and Tenonto weren't actually that much heavier back then, they just... were bigger

livid spindle
#

In reality, carno is heavier and teno is lighter, but as a game, you can't let a species simply become other people's food. Animals like teno also give it fighting power that it shouldn't have.

hollow canyon
#

Tenonto is just... a completely different animal than it is in the real world

#

same goes for Spinosaurus - both are "technically" oversized but at the same time... not really since their anatomy is just completely different

livid spindle
#

It is easy to have this kind of problem when animals from different times and regions are put together. Some animals are of this size because there are no more powerful predators in their environment.

hollow canyon
#

I mean... Cerato specifically coexisted with at least 2 if not more predators that were(much) larger than it and likely faster on top of that too

carmine patrol
hollow canyon
#

Carno is 1800kg atm

#

so it would still be smaller at that weight

#

nevertheless - much larger than any Cerato irl

eager ledge
drowsy furnace
#

Bro aken been arguing with people about carno v Cera for a whole dayšŸ’€

eager ledge
hollow canyon
eager ledge
drowsy furnace
#

Ok ok, it might not make sense but it's fun to smack people going full speed from a bush

eager ledge
drowsy furnace
#

So technically my carno has died multiple times bc it's neck should be snapped

eager ledge
eager ledge
hollow canyon
#

Yea no, Carno wouldn't be charging, Pachy would be using its head as a weapon... just not by ramming iirc the current assumption is that it did what its alt attack causes it to do

#

just sort of smash things with its head

#

but yea it wasn't charging stuff either

#

Carno irl didn't have to be charging, it had a very powerful jaws, highly stress resistant, the biteforce it sported is estimated as being higher than that of an Allosaurus of similar size.

stark knoll
#

@sweet hollow Health=weight. 500kg is 500hp

alpine plover
#

Yo I'm glad this generated an intelligent argument.

Carno should definitely die if it does what BRENDAN says it does lol

hasty coyote
#

@glass hornet What do you mean by that? Are you saying its attacks hit too quickly or it can attack many times too quickly?
Also, pachies kinda have to be aggro towards most dinos, if they get hit first by basically anything, they die. Also, these are people playing the dinos, so people are just going to be over aggro all the time.

hollow canyon
glass hornet
#

yeah

hollow canyon
#

It's absolutely cancerous to deal with especially if you're slower than it e.g. a Tenonto

#

If a Pachy goes after Teno - Teno is pretty much dead unless it can outplay it

golden coral
#

@celest copperStego used to turn much worse, and then it couldn't defend itself. It also had only ten swings at one time, and it was the same, it could not defend itself. Both of those ideas are terrible and would make stego pretty much incapable of actually fighting, especially together.

hasty coyote
#

ah, ok that I can agree with to an extent. Teno's attacks should not be completely canceled. but carno's should.

hollow canyon
#

I don't think either should be canceled

#

Pachy is a midget

#

it shouldn't be canceling attacks of animals much larger than itself

hasty coyote
#

I mean like the ram/charge interaction and potentially bites

hollow canyon
#

ram/charge interact exactly as they should - Carno gets head fractured, Pachy gets body fractured, both get punished, Carno is useless for the time being and borderline blind and Pachy has to get out during that time since it can't continue fighting at that stamina level

#

bites shouldn't be canceled unless you land a hit on Carno's head

hasty coyote
#

my main thing is that pachy can only tank 3-4 hits. If I get punished for hitting my ram, it would make pachy much worse.

hollow canyon
#

I mean when it comes to Carno vs Pachy match up I suggested what should be done about it some time ago now

#

I'd just remove the stun and make it so that Pachy causes a disarm on Carno if it hits it

#

then again - if the attack is already being dished out

#

you should get hit by that

#

if you hit Carno before it bites you then you're good

#

but there's no way you're stopping something 4 times your size from biting you if you bump it with your head mid-bite

#

Although I'd hold on with any discussion regarding these two, there were some changes to how they interact in the stress test from what I've heard

#

according to what I was told Pachy is in a much better spot vs Carno atm

#

not necessarily to the point where it can kill one 1v1 but it's... technically possible from what I was told

#

then again - second hand information, I will check it for myself when the update comes out

hasty coyote
hollow canyon
#

yea it got a stam buff

#

as in - it can dish out more rams now from what I vaguely remember

#

it can also fracture a Carno with tapram iirc

hasty coyote
#

Personally, I am happy with the stress test changes since it fixed all of my issues.

hollow canyon
#

Carno had its xenomorph jaws fixed

#

Yea I think ST changes were good in general

#

they did the right thing in terms of putting Carno more in its place, Tenonto got the exact buffs that I suggested for it

#

idk about Pachy, I've only heard things about it, I will have to test it when the update comes out

hasty coyote
hollow canyon
hasty coyote
#

yep, I'll need to test it too. Also need to check if it can still knock down 1.5 tons and stun 3 tons lmao

keen plover
#

It can currently fracture a carno with tap charge iirc?

#

In the public build?

hasty coyote
#

Like, you don't need to wait the full time to rear up, just hold for like 1/2 of a second and it breaks

keen plover
#

Ah, well in that case, I'd also love to see the matchup. Currently, that hasn't happened

#

Only ones I've felt are the stamina changes, not the actual combat stuff since carnos are rare

eager ledge
keen plover
#

iirc? If I remember correctly

eager ledge
#

I have a feeling this would be the interaction between carno and pachy if it were Slightly more accurate and the carno for some odd reason decided to ram a pachy the goat would be the pachy the cow is the carno the carno would be paralyzed

hollow canyon
#

wouldn't work like that since Carno can't use its charge lest it's moving at full speed

#

and Carno moving at full speed would send a Pachy flying due to having what.. 1.3t size over it?

#

That cow hasn't even reached its own full speed, if it did that goat would've had a bad time

#

and Carno moves much faster than that

#

it would be cracking its own skull if it tried that though

#

again - if we're trying to be realistic half of the stuff these dinosaurs do would not be happening

hollow canyon
#

Tenonto would be utter fodder, Deinosuchus would have to spend a large portion of its gameplay sitting in the sun to even be able to move, Utah wouldn't be pouncing stuff in the matter in which it does, Carno wouldn't be charging anything, Pachy would be clubbing stuff with its head not ramming it the way it does

#

and it would also be dying to Utah 1v1

thin mantle
hollow canyon
#

Yea I think I remember Hypernova saying that fixing that will take some time

#

although tbh I was really surprised by that, it really shouldn't be hard to fix attack sockets

thin mantle
#

Mhm, just gives me good ole nostalgia of a convo who’s topic has already been resolvedTI_ParaBaby

#

@celest copper We’ve experienced what a stego with a significantly lower turn rate and swing count behaved like previously, prior versions had stego turning much slower and attacking much less, this was changed to what stego has now because stego was incredibly easy to take down with just a few utahs outside the context of boulders to mesh into. Stego is not a utahs ideal target, in fact few targets could be worse. Anky and the larger sauropods are the only I can think of, mainly due to stegos superb flank and rear defenses, it’s AOE is impressive, and it makes it especially effective against pack hunters or faster moving critters. Optimizing stego down to a level where one of its least hopeful predators on a mechanical level can take it down consistently would render stego FAR too weak against any target better designed to deal with them, we shouldn’t be balancing to the lowest common denominator.
The better solution would be to remove stego until those predators exist in the game, especially since stegos attacks could use a serious rework (wink wink actual swing wink wink). It’s very odd to experience stego being the communities punching bag for balance discussions when it’s literally doing what it was designed to do well.

hollow canyon
#

A few Utahs? You could solo a Stego 1v1 with a Carno at the time

#

Idk if I took any pictures while doing that tbh

#

I still remember that sad video of Bilbo and his (Utah)pack taking down a Stego in like 40 seconds

thin mantle
hollow canyon
#

I haven't done that many times tbh

#

I think I only tried that once but I succeeded that one time

thin mantle
#

I have at least 10, I kept a tally and stopped at 5

hollow canyon
#

Neat

thin mantle
#

One of those times was in 4.0 but that stego was just awful

hollow canyon
#

Oh damn soloing one on 4.0 is actually really impressive

#

I've only ever tried soloing a Stego on 3.5 I think

#

I typically just ignore Stegos, they don't exist as far as I'm concerned

#

I never play it, never interact with it

#

unless I'm Deino

#

I do like to live on the edge and go after Stegos at times as a Deino

thin mantle
#

I only care about stegos when I play as a stego, I try to keep the pops low so they don’t eat all the sumacTI_LUL

thin mantle
#

Good times

hollow canyon
#

damn, impressive ngl

thin mantle
#

TI_SmugTroodon ||in all fairness, the stego was absolute dogshit, but you kinda have to be to die to utahs anyway so yknow||

frail bobcat
#

Thats pretty cool

hollow canyon
#

Hmmm I think a good Utah pack can take down a Stego rather handily although almost certainly while incurring some losses

thin mantle
#

Oh for sure, but in the context of one, and with rocks and water near ye, yeah you just suck

hollow canyon
#

1v1 though? Yea nah, that shouldn't be happening

#

Lest the Stego is of special needs or something

thin mantle
#

No doubt

#

I had the first half on recording but the rec cut around the halfway point because I ran out of space

hollow canyon
#

oof

azure crescent
#

@sweet hollow the hp is already listed as weight

#

unless you mean the hp bar

primal cloak
#

@alpine plover not exactly true …

hollow canyon
#

@analog mirage Yea Carno is tall, easily spotted, very loud, moves very slowly while crouched and takes a hefty amount of time and space to actually use charge... almost as if ambushing wasn't supposed to be its main method of hunting.

analog mirage
hollow canyon
#

Cause it has horns

#

horns good for attacking stuff = makes sense

#

it's literally just because it has horns, I can assure you that if Carno didn't have those it wouldn't have been given that ability

analog mirage
#

Carno is supposed to ambush with ramming. If it can’t do that all it’ll be able to do is blindly brawl

#

Which it shouldn’t

hollow canyon
#

Yea it's not supposed to ambush, I mean it can and good for it if it can pull that off

#

but that's not how it's meant to hunt stuff

#

it's just really bad at that against anyone that actually pays attention to the game

analog mirage
#

Ok, how’s it supposed to hunt?

hollow canyon
#

See stuff out in the open -> run it down -> maul it

analog mirage
#

That doesn’t work

hollow canyon
#

before that thing gets to the woods/dense foliage where Carno just doesn't fare well

#

It does work, it's the main way by which Carno kills

analog mirage
#

If you run all guns blazing at a pachy you will be punished. Same goes for Teno or other Carno

hollow canyon
#

Charging is the one that doesn't work unless you're playing against someone that watches netflix while in the game

calm ibex
#

At what point does jungle/forest stop carno in the slighest

hollow canyon
#

Other Carno - you can absolutely kill it that way, just charge it while running at it

calm ibex
#

carno would just brawl the shit out of anything anywhere

hollow canyon
#

this is what happens when Carno tries to go after Tenonto in the woods

calm ibex
#

bad carno, not abusing hitbox

hollow canyon
#

It's much harder to abuse it when you're in the woods

analog mirage
hollow canyon
#

in the open it was winning against me

analog mirage
#

It’s not that charge isn’t meant to be good. It’s just not built well

hollow canyon
#

then it followed me into the woods where it got clapped cause it didn't have the space to maneuver around me and land bites with xenomorph jaws

analog mirage
#

And bad balancing

hollow canyon
#

Balancing is alright

#

the stress test pretty much fixes most problems for most animals

#

with maybe exception of Pachy, idk about that one since I've heard some worrying things about it

hollow canyon
#

not the speed but tapram apparently fracturing now or something

#

I don't want to get into this discussion because it's just complete hearsay

#

until I get my hands on this update and test it myself I can only speak about the changes that I know have been made for sure

#

which is the changes to Teno,(great stuff), Carno(great stuff again) and Utah(potentially good stuff maybe? Idk if its pounce is actually fixed but it is supposed to be)

analog mirage
#

I’m not talking about U5 (cause we don’t have the hands on it and can’t make valid arguments)

hollow canyon
#

In general balance feedback is quite pointless until the update goes live and we can gauge for ourselves how it actually works now, U4 build is just effectively irrelevant since the stress test makes some serious changes

hollow canyon
#

You don't know how those animals are going to play with the changes included there

#

wait until it's out and judge it yourself

#

I think it should be just about alright for the most part based on what the devs and stress testers have said

#

carnivores are harder to grow, herbivores should be easier to grow, bite sockets are fixed, Tenonto has lower stamina costs, Pachy has a better turn rate while ramming

analog mirage
#

I’m just saying in general it’s hard for Carno to even land a charge

hollow canyon
#

I mean yea but that's not a bad thing in my opinion

#

it's a very powerful ability when it actually lands

analog mirage
#

If a animal can’t use a ability cause it only works against stupid players that’s bad balancing

hollow canyon
#

Idk if I'd want it to be easily landed, Carno should bite stuff and use charge when an opportunity arises, to a large extent it's a psychological tool

#

you don't have to actually use the charge for it to have an effect on your opponent

#

just watch some good Tenonto fight a Carno

analog mirage
#

I’m not saying easily land the ram. Just make it better than what it is now. Obviously you should have to wait and time it right

hollow canyon
#

you will notice that charge has an effect on the fight even if it isn't actually used

analog mirage
#

You mean it makes it easier for Carno to win

#

When not used

#

So why would the devs take time to try and center its gameplay around ambushing when it can just run up and brawl

#

They nerfed the stam so it focused on ambushing instead of pursuit.

#

Which is fine if done well. But it isn’t

frail bobcat
#

The charge is just kinda . . . Meh

analog mirage
#

It’s meh because it’s super easy to counter

analog mirage
#

Take a look at any of carnos changes

hollow canyon
#

Oh no, they nerfed its stamina because they were nerfing stamina of every animal

analog mirage
#

Nerf stam, nerf turn radius

hollow canyon
#

and Carno is the fastest animal in the game

hollow canyon
analog mirage
#

Because it encouraged brawling

frail bobcat
#

A carno is just not very good with its charge because it does not need it

hollow canyon
frail bobcat
#

It can brawl and its better off

hollow canyon
#

old runtimes were absolutely absurd compared to the current ones

frail bobcat
#

A utah without a pounce or a pachy without a bonk is no real threat

hollow canyon
#

You could run for minutes on end without breaking a sweat back in update 2

frail bobcat
#

But I dont know how to make its charge useful without it being overpowered

hollow canyon
#

atm the longest runtime is... Dryo at 120 seconds I think?

#

Charge as a matter of fact got nerfed HARD

hollow canyon
#

in update 3

hollow canyon
#

that's I think the longest runtime in the game

frail bobcat
#

I thought utahs could run for two minutes

hollow canyon
#

Tenonto is currently at around 90 or 95

hollow canyon
#

Carno 60 seconds from what I remember

frail bobcat
#

And stegos can run for two minutes too

hollow canyon
#

Idk about Stego, haven't tested it

frail bobcat
#

I heard

analog mirage
#

You are going against the point how Carno is meant to rely on its charge to efficiently take down prey. If it’s charge sucks it just brawls WHICH IS A HORRIBLE IDEA FOR THE FASTEST CREATURE IN THE GAME

hollow canyon
#

Utah and Pachy both have a runtime of 105 seconds though

frail bobcat
#

But utah has pretty fast stamina regen which is cool

hollow canyon
frail bobcat
#

I think its actually the best in the game

hollow canyon
#

Carno isn't meant to rely on its charge, it aint no Deinosuchus

analog mirage
#

If the fastest creature was a brawler that causes issues

hollow canyon
#

Calling something a brawler means absolutely nothing to me

analog mirage
#

Sounds like a you problem

hollow canyon
#

Idk what you even mean by that, if you mean that it's too good in close quarters then you're just wrong

frail bobcat
hollow canyon
#

Tenonto claps it with ease in meele combat

frail bobcat
#

That goes for close combat

hollow canyon
analog mirage
#

Same for pachy

hollow canyon
#

if you get baited and killed - git good I guess?

dusky surge
frail bobcat
hollow canyon
#

Besides if you are baiting attacks then that doesn't sound like you're fighting in close quarters

hollow canyon
#

it sounds like you're avoiding opponent's attacks and keeping space between the two of you

#

cause in close quarters Tenonto just stomps Carno

#

lest it's like really really bad

dusky surge
#

Teno is the hardest dino in the game (for now), but that skill leads to a VERY powerful animal

#

Teno is VERY clearly the superior brawler

hollow canyon
#

^

#

Carno can brawl like Utahs and other small stuff

#

nothing wrong with that since its 4 times their size

dusky surge
#

If carno was capable of brawling to the level you guys say it can, carno could facetank teno and get away with it (which it can't)

calm ibex
frail bobcat
dusky surge
#

I'd put utah and teno in similar levels, although their difficulty is VERY different and doesn't translate well to each other

calm ibex
#

if it keeps up the pressure eventually teno just flops over and dies

analog mirage
alpine plover
#

I’d say utah is slightly more difficult in terms of overall survival

hollow canyon
alpine plover
#

also pounce doesn’t work now, so there’s that

dusky surge
frail bobcat
dusky surge
#

Charge is situational, you can't rely on it for every fight you're in, but if you get it, it's a MAJOR headstart in the fight

hollow canyon
#

that heavily depends and is entirely circumstantial - good Teno will clap you if you don't use the charge

frail bobcat
analog mirage
hollow canyon
dusky surge
frail bobcat
#

No it does less

hollow canyon
#

I will test it at some point but

frail bobcat
#

But does matter because the utah is dead anyway

analog mirage
#

Just cause a charge can do great damage doesn’t mean it’s good at dealing that great damage

hollow canyon
#

can't be bothered to play the game atm, haven't touched it in weeks

dusky surge
#

either way, i don't think we should be dismissing carno charge. If used well, it can be a guaranteed kill on smaller animals, and for animals like teno, it's a MAJOR headstart in the fight

hollow canyon
#

rightly so - it's a decent if somewhat niche ability. It doesn't really fit Carno imo but it does have its uses

analog mirage
# hollow canyon I mean yea, nothing wrong with that

Sure, nothing wrong with a carnivore getting it’s ass whooped cause it played smart and waited till the right opportunity to ram only to get countered in two seconds cause it’s countered by pachy who just has to look behind it and win

hollow canyon
#

Not every special ability needs to be the main thing that the animal is about

analog mirage
#

You are right. But they are a main part of its playstyle

frail bobcat
analog mirage
#

Imagine stego without swing, Deino without lunge, Utah without pounce

hollow canyon
#

I think the main part of Carno's playstyle is - fast, low stamina, good in the open, low damage, good at killing small stuff

analog mirage
#

Why is Carno charge any differsnt

hollow canyon
#

it kind of boggles my mind that it's not its main attack

analog mirage
hollow canyon
#

just lol at Stego biting stuff

analog mirage
#

Base attacks involve bites. Everything has one. Everything just has a special ability it will probably try to use more than that actual bite

hollow canyon
# analog mirage Well it is

Well in your mind, I really don't think that it's a special ability, neither is Tenonto's tailslam/kick/clawswipe

analog mirage
#

Sounds like a personal opinion

hollow canyon
frail bobcat
#

I bet that the rex wont relie on his speciaa ability that much if it wants to make kills

hollow canyon
#

Yea I was about to say that what you said there sounds like a personal opinion

analog mirage
#

The idea of Carno small game hunter is ridiculous

frail bobcat
analog mirage
#

I say it because restricting a creature to only small prey isn’t fun when it’s big enough to hunt things

unborn iris
#

Pachy cancelling a charging carno isn't really losing for the carno. You get head fracture for 2 minutes and they get body fractured for 5 minutes. Body fractured pachy is pretty screwed if it can't get away.

#

You can't charge a ram, tap rams don't work well against carno. You can only run half the distance or use half the attacks.

#

The problem comes down to people only playing their one dino, I think. And are unable to actually see the situation from both sides. So you really don't even know how to counter them.

lofty trellis
#

i would like dmg for utah to be increased

analog mirage
#

The bite should do more bleed if anything but the main use of bleed is pounce which would do much more

alpine plover
hasty coyote
alpine plover
hasty coyote
alpine plover
slim dragon
#

Answering directly in the feedback channel is never a smart thing to do, especially if your answer is trolling

hasty coyote
alpine plover
#

I just sparked the argument. I don't really care. Just wanted to see more dinos die lol

primal cloak
alpine plover
primal cloak
#

Check it now

alpine plover
#

Yes I've seen that before

primal cloak
#

Well it shows that the sheep, although smaller has a different body, same as pachy

#

And I do believe carno is head kicking more like a cow rather than ramming like pachy

alpine plover
#

@eager ledge And I came to the conclusion that since goats have a locking mechanism in their spine they don't break their necks. And we assume pachy had this as well.

Now Brendan stated carno didn't have this and that Carno should be the one to break its neck or die.

primal cloak
#

Carno is wrong at the moment

alpine plover
#

Ok glad to see we've reached an impass.

Have a good one.

unborn iris
primal cloak
#

@unborn iris carno is still not realistic, should not ram, rather kick from close distance. And yes pachy is sort of the Cretaceous ā€˜a sheep

unborn iris
primal cloak
#

It tends to be realistic, and anatomically correct isn’t it?

stark knoll
#

No

hasty coyote
#

almost none of the abilities in this game are realistic. So realism should not be used. Balance>realism every time

#

pounce, charge, ram, tail slam, skimming, hypsi in general, etc.

stark knoll
#

Tenonto would not be able to kick or tail slam, and should be bipedal. Utah is completely fictional. Hypsi was not a bird of paradise and wouldn't spit

hasty coyote
#

and we can't forget about dilo and troodon having venom, troodon mimicry too.

primal cloak
#

@stark knoll Unless you’ve seen them alive u can’t really say what and how they were

slim dragon
#

They kinda contradict the laws of physics tho

primal cloak
#

But there’s a general tendency to respect the reality, the proportions…

slim dragon
#

And I don't think dinos irl did that

stark knoll
#

Isle dinos are meant to feel like they could be real, they are NOT meant to be accurate to the real animal

hasty coyote
stark knoll
#

Realism and accuracy are different concepts

primal cloak
#

@hasty coyote exactly, there’s some anatomy involved…so there is a degree of a realism that’s respected in the game…or it would be ridiculous …

#

So, Carno should kick rather than ram…it’s that simple šŸ™‚

slim dragon
#

Carno ramming is fine for the game

#

I don't think it would look less dumb kicking than it does now when ramming

hasty coyote
#

its not though, that would require a completely new ability be created and a rebalance of the dino

#

plus, why would the fastest dino stop moving to kick? that literally negates its main advantage.

primal cloak
#

It would be nice to use those horns for fighting each other rather than stun other animals, those horns don’t even look they are made for creating much damage, not like bisons have …

slim dragon
#

But carnos can use their horns to fight each other

#

On another note, what would be the point of an attack that you can only use against your own kind ?

primal cloak
#

@hasty coyote Stop and kick…no, with such horns u dont run towards something its for close combat

hasty coyote
slim dragon
#

And what I mean is, if carno gets a "horn-swing attack to fight against its own kind" it's fine, as long as it can also use it against other creatures

hasty coyote
primal cloak
#

@stark knoll accuracy is based on reality…so they might be 2 different concepts but they go together..

slim dragon
#

Accuracy necessarily means realistic
Realistic doesn't necessarily means accurate

primal cloak
#

If u want to convince me that the devs intention was not to imitate reality 100%, I understand that

slim dragon
#

Like all turtles are reptiles, but not all reptiles are turtles

primal cloak
#

@slim dragon are u sure what you’ve said is correct?…go check the logic again

slim dragon
#

I'm sure what I said is correct

#

You can make realistic dragons if you try to think about how they could fly and how they could breathe fire
But you can never make accurate dragons

primal cloak
#

Grammatically yes…:)

#

Dragons are fictional…how do you define realism?

#

Reality is not fictional

slim dragon
#

Believable
Something that works in our world, with our laws of physics
Reality isn't
Something being realistic IS by definition, fictional
Because if it's realistic it's not reality itself

primal cloak
#

Wrong

#

šŸ™‚

#

You are messing the concepts..

unborn iris
#

I don't think full realism would be a good game.

primal cloak
#

@unborn iris totally agreed

slim dragon