#balance-feedback-discussion
1 messages Ā· Page 358 of 1
Bruh u have already said this
Yeah, it would still absolutely kill you if you tried to just face tank it with fractures
Counterpoint, the carno pachy matchup. Carno literally, once fractured, starts to SERIOUSLY suffer in the fight and can essentially be bullied. A leg fractured rex won't be able to reach the head, a body fractured rex won't have the stam to continue and a head fractured rex won't be able to deal good damage
Yes exactly how i now feel
the main issues are that:
A: it doesnt cover mechanics like scent and fracture
B: it makes apex dinos much weaker than they should be
C: it doesn't talk about alt attacks for most of them
D: it doesnt talk about bleed
E: it doesnt talk about most the roster's abilities
I can see that playing out, although.. I don't think Anky should suffer too badly from that; also I don't know how to feel about the idea of stun on Anky.
Stun and Knockdowns right now, could use some work, and I'd be reluctant to give Anky them whatsoever(and probably prefer they don't)
I genuinely don't like it, whenever I see a carno repeatedly stun locked over and over again, even when it tries to fight back; but also that's important to Pachy's ability to fight back...so; odd situation.
anky should def stun or send smaller things flying. However, against other apexes is a different story. I'm not sure, we would need more to come out so we can accurately decide whether its a good idea or not.
I would love to see a utah yeeted into the horizon
Agreed; I'd love the image of Anky YEETING smaller animals with a tail club swing.
Yes
The stun immunity kinda screws over pachies in other situations too. It helps when you're a leg broke carno being bludgeoned by a horde of pachies, but it also hurts a solo pachy who only got a rib fracture and now needs to run for 10 seconds as the carno is essentially invulnerable.
Stun and knockdowns in general just feel very very weird.. and are usually a pain in the ass for both sides one way or another and I personally don't know how the hell one would go about fixing it at the moment.
However, I do think we need to see how the new changes affect pachy. Better turning and more stam are great, and less raw damage on ram and alt should mitigate the increased stam and force pachies to hit much more rams to actually kill.
Yeah I can't think of much of a way to fix it without an entire rework to the system.
I feel like all that kind of doesn't work out when Pachy's can mob together and repeatedly beat down victims, and stun them over and over so that they can't really fight back or run(because of leg break).
It's tricky, because most simple changes to try and nerf pack hunting Pachy(something I think it really shouldn't do.. though it should definitely be aggressive), will also make solo pachy a lot weaker which.. is something I don't want either, and wouldn't be good for Pachy as a playable.
Personally, my main take is that pachy is basically the slowest small currently (I can't remember if its slightly slower of faster than teno, but teno v pachy has other issues too), so if you decide to roll up to a pachy herd and get mauled, that's your fault.
Solo pachy should be viable, and if it isnt, then the animal will just end up being only played by premade groups of people who will give the animal a bad rep. There are also other issues with balancing a dino around only being in groups, which I won't go into here.
That's why I also like the new changes, they help, pachy stay in the break-and-run playstyle, buff it's solo viability, and don't make it too much better in groups.
Currently, Pachy is... a smidge faster than Tenoto? If I recall, Tenoto is 40.1 km/h and Pachy 41. something km/h. Also yeah; everyone animal should be viable solo to SOME DEGREE, or else their ability to form groups will likely just suffer unless it's like you said; a premade group.
I still don't like seeing something repeatedly be stunned and denied the ability to fight back or run because of 1 leg break(lack of fracture severity mechanic). Tenoto's tail slams and kicks are also able to be canceled out by ram although that might've changed in the stress test(no clue).
Pachy definitely should be able to fight back, defend itself, and kill animals who push too much or don't back off but, definitely shouldn't be a more effective pack hunter than Utah(then again Utah's primary killing tool; pounce, breaks every update or two.
Yeah pachy's rams shouldn't take prio over teno's attacks. I think a trade might be better personally, like they both get hit instead of just one, but I would need to see that in practice to know if it's actually good or not. If not, make teno take prio.
I do agree that the stun locking in a horde can be bad, but I don't know how that can be solved without a rework for how stuns worked. My best idea currently would be to make the stun immunity ramp up over the amount of hits taken and amount of things hitting it. Such as one hit giving 2 secs of immunity (after first wears off), second gives 5 seconds, third gives 10 secs, and fourth gives 15 secs. This would ramp up to like 30 secs of immunity stacks would last until combat ends (like a minute or 2 of not being hit at all). However, if there are more than one pachy, each new player hit stacks twice instead of just once. Player A hits: 2 secs. Player B hits: 10 secs. Player A/B hits again: 15 secs.
However, this would need to be fine tuned and could cause some issues mechanically, so its not the best idea, but it might work.
Yeah... thinking of ways to make stun and knockdowns less annoying is hard. Also; I just realized that we got way off topic of talking about Anky, and leading into Pachy and the issue that is stuns and knockdowns
I'd make stun mechanics more complicated in a sense.. but have absolutely no clue as to how feasible they'd be with hardware limitations and actually implementing them code and programming wise.
Yeah stuns and stuff are a hard mechanic to balance, especially when we mostly have glass cannons currently. Its fine, we're still talking about balance so it fits here.
@livid spindle I have a few issues with your statement:
1: The new pachy changes in the stress test should help with your issue of it having too high damage. Its getting increased turn radius and more stam, but worse ram damage and I think worse alt attack damage (saw a clip where a utah tanked like 7 alt attacks, but they may have been tail hits)
2: Utah v pachy is relatively even, utah just needs to hit a pounce to deal 1/3 to 1/2 of pachy's bleed, even with buck, and then keep up the pressure and make sure it can't heal (which is easy since pachy has terrible heling and generally sprints to fight).
3: The carno charge and pachy ram interaction is fair imo. It breaks pachy's ribs and carno's skull. this cripples both their attacks and forces pachy to escape before its stam runs out or it dies.
4: what biome do you think pachy lives in? All of its diets are found in the plains except coco, which spawns in open spots in the jungles near the coast.
@hasty coyoteExcept agave, other foods are close to the forest. I think pachy should be active in the forest and more suitable for fighting in the forest. Coconuts are found in the forest above the southwest beach.
I'm kind of curious why they made Pachy prefer the open fields honestly...Imagine it'd be at least a little decent in forested areas(maybe not DENSE forests but foresty.. Which is actually nowhere on the map so, fair.)
i personally heavily disagree with pachy being a forest creature. It's an animal that relies heavily on line of sight and not being interrupted by obstacles. A forest seems like a terrible place for pachy to live in all honesty
agave is in the plains, melons are in the open, and coco are in open areas in the jungles above the coasts (like you said). All of these are in the open. also, give me a sec to check something.
melons are in swamp
sorry, let me rephrase that
When I was growing up in pachy, I only had to take an adventure to eat tequila once at first, and then I almost always walked through the forest.
tequila?
Because pachy's collision doesn't require much distance, it's easier to see those tall predators while hiding yourself in the forest.
machine translation
hiding in the forest while growing =/= should only live in the forest.
Pachy relies on hitting a ram, which is hard whenever you have to sprint and a miss ram will stun you into a tree
There will be more and more powerful carnivores in the future, and small herbivores like this should try to avoid being on the plains.
if we go based off that, then wouldn't every dino be a forest dino?
Juvie stegos are better hiding in the forest rather than the plains
Tenos are better hiding in the forest than the plains and swamps.
small herbivores can easily see and outrun these threats in the plains, whereas larger carnivores would have a MUCH easier time ambushing these smaller animals in the forests
and the more powerful carnivores will be slow, the smaller herbivores can run away from them.
Stego, a baby on the plain, usually comes to no good end.
so all stegos belong in the forest?
we're talking about pachy tho
especially animals with pachy, who has decent speed and endurance, perfect for quickly escaping a large apex carnivore coming over the hill
To some extent, it is, but Niu Long is everywhere, because there are no land predators stronger than cattle and dragons, and there are only a few carnivores that people can play with.
Otherwise, a more powerful carnivore scares the bull dragon, but at the same time, some small herbivores can escape those powerful carnivores by speed.
Niu Long?
Dragons?
Bull Dragon?
what
carno
why would you not just say that
Are you putting things through a translator??
I can't speak English.
Ah, gotcha.
So I think the strongest predator on land is the fastest predator, which will cause a lot of problems.
Pachy and Teno are the same. They can't escape any land predators at present, so they can only make their combat effectiveness strong
ah ha I found it. The diet system says pachy is found in the "arid and ubiquitous" which means plains and just generally everywhere
It does cause some, but carno will always be in the game. so these dinos will need to be balanced to fight it anyway
Maybe if they don't change the balance, it's better to have a new dinosaur
It is said that the herbivore was strengthened again and the carnivore was weakened again
that is not going to help. These fights will always happen, so they need to be balanced accordingly. Adding a larger carnivore that can easily kill the herbivores will just force the herbivores to be able to run away.
I once thought about Allosaurus or Albertosaurus, but later I thought it might cause more imbalances. It's better to be a dinosaur like cerat. People may choose carno or cerat. In that case, I think there will be less carno, and there will be competition between them
this man actually gets how cerato should be wtf
respect, someone who doesn't see cerato as "the carno slayer" but instead an alternative choice for carnivore players and competition for carnos
Carno is always valuable. It is the fastest predator, but it is really not suitable for being a top predator
Carno poses too little threat to larger animals and too much threat to smaller animals. If there are too many carno, the impact on large animals will be negligible and the impact on small animals will be devastating
Plus, the fights are not bad, for the most part. Utah is a buggy mess, but when it works, its pounce does massive bleed. A single pounce can drop a pachy to half bleed, even with bucking, and a double pounce just kills it. Pachy can also cripple the utah with a single hit, but not kill it with 1 combo. Utah v teno is not bad either, bait out the teno's attacks and slowly bleed it out. However, you will generally need multiple utahs to kill a teno.
Carno is in a VERY good spot atm, honestly a bit too good, but I would rather them fix everything else's issues before nerfing carno. Tracking makes a solo pachy unable to escape from a carno, even with breaks. Although, a group of pachies can slowly beat down a carno that got too close, which is a bit too strong currently. Teno v carno is also in a good spot, they are evenly matched, but teno could use with a buff to its stamina.
I think bug and Ping limit Utah
I do agree, that is why cerato is being worked on currently, and should be coming relatively soon.
Gets knocked down by pachy 
But for most people, carno is bigger and faster than UT, so many people choose carno
definitely
We have a rule server. The same species cannot attack each other (for predators, they need to be very hungry). Therefore, our view is different from that of the official server
next update should fix many of the issues we currently have. Pounce might not be entirely fixed though. Pachy is getting some very good buffs that should make it better at the "break and run" strategy, but not too strong in packs.
I think the official server mixed packaging and cheaters will make many people have different views
Am I the only one that worries cera will actually struggle against carno? It's smaller, much slower, doesn't have the agility to constantly dodge, and probably won't have much more than like 200 biteforce max. Unless it's special ability is really good, I can't see it faring well against carno 1v1
I tend to make the skills of dinosaurs more average. For example, I think carno's collision should be easier to use and consume less physical energy, but the effect is also reduced
We should not let the success of some dinosaur skills cause very serious consequences. Failure will cause very serious consequences for ourselves
yeah, official servers have mixpacking (which is another issue that needs to be addressed separate from balance) and cannibals. Currently, pachies are so bored that they will kill other pachies for fun, and it makes it difficult to form a group unless you already have one.
im not worried about that, im pretty sure it will. Cera has its own niche and purpose, and I think people have a false notion that it's going to be some carno killer. One good charge is enough, imho, to take down a cera if comboed correctly
cera really SHOULDN'T consistently be beating carno in a 1v1 for the reasons you listed
cera should be advantaged in certain environments (forests, jungles, swamps, rivers) but massively falter in carno's terrain (plains and arid environments)
In our rule server, only herbivores can help other kinds of herbivores. For other animals, different kinds of animals are forbidden to help each other. You can always trust your own kind
Cera is generally something that you just do not want to mess with. Like a badger, you can kill them somewhat easily, but is it really worth it to try and fight it?
However, as long as a competitor exists, it will cause pressure. For example, even if there is no deino in the river, you will be careful when drinking water
I'm thinking this will be accurate if its special ability is some sort of septic bite like people are theorizing. Just getting bitten would be a lengthy debuff, so you wouldn't want to fight it even if you win
What I worry about is that the players of this game will kill all the animals they can kill. After all, as long as they sit down, they can recover all the injuries
cera, imho, should carry the air of "absolutely not worth the trouble". If I were balancing cera, most of its abilities and stats would make you outright not see the value in trying to kill it. Stamina draining grapples, decent bite force, bleed resist, great turn rate, decent trot, etc, fighting a cera should be annoying and just not worth the effort you put in, especially if you're trying to contest for a smelly rotting corpse
not a fan of septic bite personally
Also should not be on anything's diet except crocs and maybe other ceras.
honestly idk what the hell would WANT to eat smelly meat goblin cera
Hopefully, future mechanics should make people less likely to fight. Nesting and perks in particular should help give other things to do and reasons to live.
If carno can't fight, he can escape. If Cerato can't fight, he has to die
I agree but I think that may be what we're getting. The trail cam video seems like it's regurgitating into its mouth (rotten meat?) and then threatening to bite
Yes, I always hope to find some babies
just kinda looks like it's going for a big bite
What's like the "charge-up" part supposed to be then?
It could be that, never thought of it that way. Or it could be some type of grapple, parry, or defensive stance. Another idea I have heard of is it being an extended 3 call.
Before it opens its mouth it like squirms and makes gagging noises
like pachy charging a ram, to balance it out for being powerful hit that you can only use occasionally.
When my stego kept making friendly calls in the face of a broken leg carno, I didn't want to continue chasing, but I didn't want it to kill any Pachy, but at the beginning, the battle started with Pachy.
could just be it making a noise to threaten you. It honestly looks like a threaten display or something, idk, having a septic bite seems super lame to me, just discount venom
This is pretty much what I thought at first, and could definitely be the case (hopefully it is). I do think it would be a weird animation/sound choice though if it wasn't doing some kind of bodily function
Some herbivores need the first strike, pachy especially. However, a solo pachy does not have enough stam to fully kill a carno, so a smart carno can punish a pachy for chasing it still.
It seems that the weight at the growth stage has changed back to that at the time of update 3. I don't want this. The weight and visual effects should be synchronized.
i dont know what you mean
It may also be a bug caused by formula change, like the weight of deino in the previous time
For example, Utah with 80% growth is only over 100 kg
That is just the menu being weird I believe. Percentages were changed to fit in hatchling growth. So 0% is no longer when you spawn in, but now ~20% I think. 0% is gonna be for hatchlings.
So it may not be exactly like this but it's essentially something like 70% on live being 60% in U5.....kinda. š
I think that its only part of the issue, yes there like an extra 15-20%, but that doesnt mean you should gain half your weight in the last 10% in like 15 mins
If you make the extra hatchling stage 15% of growth time, then you would start doubling your weight at about 78% currently, which is still quite late in your growth
@wicked sage counterpoint, a bunch of utahs are attacking your stego nest. You kill one successfully, but now your nest has a body on it, and you, your mate, your herd (if present) and your babies are now all debuffed and you can't defend or care for your babies nearly as well.
In the future, maybe most creatures will have bad effects near rotten corpses?
hopefully not lmao, idk why that'd be a thing
Valid, id say the solution on that would come down to sportsmanship (something a fair chunk of Isle players lack imo so no cigar there)
Personally, I believe that herbs should also have body drag, so you could move it, but I don't honestly know if that's in game bc I've never tried it.
I think the problem is that predators eat too slowly, and dragging away bodies is both slow and physical (leopards can carry antelopes to trees, while 1.8T carno can only slowly drag away 300kg boar bodies)
this is the isle, if herbivores don't have the sportsmanship to move off bodies, carnis won't have the sportsmanship to not drag bodies near nesting sites to piss off herbis
Yeah, I took that into account with my last message
If there are strong enough carnivores, herbivores are afraid to stay on the corpses. It is usually an open position that is not conducive to combat
honestly, yea, the greatest "anti-body camp" system i can think of is a bigger carnivore that's attracted to the smell
anything else is abusable or frustrating
But what you can smell in the game is no farther than what you can see on the plain
I think you can't smell it because something farther away isn't refreshed in your game
Personally if it came down to carnis griefing nests, I'd log or leave with the kids. Not always easy (or even an option for the latter) but idk what else to do there š
i'd rather just not have the system if it meant carnis can just grief herbis
also the concept of body anxiety is weird. Lots of herbivores irl don't give a shit
and adding a perk so you don't get debilitating debuffs for walking near a corpse seems super off
It just needs someone with more experience than me with game balancing to tweak it into a balanced function. As it is now, there's a lot of toxicity with carnivores wiping out entire herds because they can, and herbivores body denying because they can. Both problems need some sort of solution imo
issue is no one has anything to live for once adult. There's no nesting or elders, so you might as well spend your time beating the shit out of as much as you can
That's something I'm hoping the next update will at least partially fix
Generally speaking, carnivores do not need to destroy all herbivores, but herbivores are more likely to die if they run away from their own kind, and herbivores always prevent carnivores from eating. Will carnivores leave after eating?
no endgoal or reason to survive so why bother trying to
I would, but then again I'm a more casual gamer with less of a focus on pvp
So take my suggestions with a grain of salt
I think the nest system will make up for it, because now if you don't go to densely populated areas to find people to fight, walking alone in other places will be very boring
In this way, players who like to live with babies will go to other places, and some carnivores will also go to other places to find them. On the plains, herbivores are ready to fight with carnivores, but in other places, herbivores may not be ready to face carnivores.
@fleet vapor it cant do a 180 while charging
This is called a tap ram and this is necessary so that a pachy can defend itself in close quarters
It needs to do that or a carno can just run up and murder it
Its called balance
It needs this to be viable
nerf the food, so you cant have huge herds or packs. And people spread out, its gonna be sad if you need like 3 rexes to even go close to herds.
Bro said pachy should not be viable solo
He blocked me because I disagreed with him
incredible
The Isle: survive it
You will not
He dmed me and insulted me and kept explaining to me how pachy should lose to carnos 90% of the time and that I was a biased herbie player without skill
Isle players
At their finest
Ah yes the classic carno main 
Without skill because he keeps losing to pachys
mhm
He was like: I died, cleary its to strong and shouldnt be viable solo cries
I think I wanna go pachy and bonk every carno in hopes that its him

wow, mister cry baby blocked me too when I tried to make an equilibrium
sounds like somebody can't cope when not using skill to hunt
looks like somebody can't deal with the fact that people don't agree with people who talk stupid shit and complain about losing progress because they were playing dumb I'm perfectly aware this is highly inappropriate and I will most likely get banned/ muted I hope you're happy @fleet vapor
i also got blocked.
i dont even know why i didnt argue with him at all

i just said "incredible"

This might be going a little too far...
if you could read my DM's you would understand but fair enough I'll leave it at that
The bad thing is, I'm genuinely interested in what's going on there, but it's also none of my business.
The duality of man.
thank you for understanding, I also understand your curiosity but it's best left untouched
No problem
if someone blocked me does that mean I can't ping them either?
Correct; I think, I just did a quick google search.
shit
now I have a blinding urge to KoS absolutely every carno I ever see from this day forth
Me too

I think he is a troll
I wish but it really doesn't seem like it
Bro got muted
lets gooo!
At least he has the muted role

what are the chances that the salty bugger gonna complain about the mods next 
"this guy muted me because I was stupid, please nerf!"
Mods are to op
wait why would someone suggest removing pachy ability to break bones...???
isnt that like the whole animal theme?
Should invest in more calcium stats.
would be like remove utah ability to pounce
wait bugs have that covered...
would be like removing teno ability to stun
mhm
No he said that like tap rams shouldnt be a thing
I mean I guess I can see why someone would want that removed but.... huh?
dude complained about dying
doesnt tap ram only fracture pachy sized things?
mhm
tbh i thought tap ram fracture was a bug
He had a skill issue
so thats only a utah issue...?
they were a carno
mhm

how many times would it take to break carno leg with tap ram only?...
Dunno
Either the Pachy was godly or the Carno really had skill issue
have more than 5 iq and you're golden
ok we're being really toxic now I'll leave it there
I think playing Carno in general removes 5 braincells-
and this conversation is just making me sad for humanity
anyways what yall think about update 5 balance?
seems... ok apart from the weight bug
I hope thats a bug
The speed change is shit, and the weight thingy is weird
Yes
90% utahs are slower than tenos XD
If thats not a bug...
I know, its bullshit
Ima quit Utah
Didnt they buff pachy younger stages to out run Utah at some point or...?
it had fucking better be, it's like the game said, "ok I hear your suffering but fuck you"
If its not a bug, buff Utah hp to 500 
I think the feedback from the stresstesters will stop them
I dont think they would really release update 5 with that weight system
like you would never see a none full grown Utah again lmao
I assume it's a bug due to the new stage of growth
hopefully
hatchlings prolly fucked with growth
It better have
but man, what I would do for pounce to be fixed
It looks fine on the newer videos but...

what happened to pounce after update 3 lol
If the changes dont make it into the final version and the pounce is fixed, imma go as a priest on halloween

what
Im serious
honestly that is such a good idea, bet
balance feedback is extra stupid with their suggestions today i see
more āpachy is opā stuff
Yes I know lol
Dont try to argue with Run, he will block you and call you an unskilled herbie player
bruhh i main utah and deino
He does kinda not understand the point of a discoussion
haha some people man
at least twice, you need a full ram to break carnos leg with one hit
not to mention tap ram only stuns yourself, so the carno can easily kill you on the second ram.
Pachy isn't op.
He's dealing with carnivores that get countered by him. Wait until we have different carnivores in Evrima.
As of now pachy must fight, Utah and Carno. Am I forgetting another carnivore?
Ffs he's gonna appear OP, but he's not.
Plus in update 5 I heard they nerfed itās dmg so now itās going to be pethetic trying to defend your self even though real pachy generats enough force to worp and even shatter steal plate
Well only response to that is...
Move in herds.
Jesse, what the fuck are you talking about.
not even, U5 pachy is still more than capable solo, it just doesn't do as much damage
it can still fracture and promptly leave
Herbivores shouldn't do alot of damage, they should be skilled at defense and fleeing lol
Unless you're a couple of certain Herbivores lol
Herbivores should definitely do a lot of damage depending on their playstyle. Pachy in particular is one that should deal low damage to larger things like carno, but still hit decently hard for things its size. Pachy is supposed to be a break and run for things larger than itself, and more of a brawler for smaller things. Other herbivores like teno, stego, and trike should deal a good chunk of damage because their main defense is to just kill the attacker.
So you can't say "herbivores shouldn't do a lot of damage" when different herbivores have VASTLY different playstyles from each other.
I think it's all opinion based.
Herbivores aren't supposed to out right kill their attackers, but ward them off.
But hey I've seen more aggressive Pachys that Utahs lol
It's a game after all and everyone here is human.
Btw that's why I said "certain herbivores".
Also, no, pachy is not pathetic in U5, its ram turning radius got buffed, and I think its stam got buffed but I may be wrong on that one. Pachy still has enough damage to kill utahs, but now has a bit harder time running down broken carnos and tenos, which was the point in nerfing its damage. Pachy should generally break and run from those.
i understand being "non-lethal" for certain ones, such as pachy or anky to an extent, but many are FORCED to kill their attacker. If they can only wound the predator, then why would the predator stop attacking? If a carno decided to fight a teno and does not decide to leave after it starts losing, it should die. However, if a teno literally does not have the damage to kill a carno, then nothing stops a carno from just running down any teno it sees. In many cases, the carnivore has a chance to get away once it starts losing the fight, but the herbivore does not. Herbivores can't be non-lethal without a mechanic that allows them to escape the carnivore, whether that is speed, bone breaks, or swimming.
If a predator doesn't run off; they get killed. Damage helps facilitate that, however.. fracture kind of stops them from being able to run away(the predator in this case), but also helps the Pachy's run away.
It's a tough thing to balance.
it is up to the predator to choose if they want that damage to be non-lethal, especially in fights like carno v teno
Which is why many of the fracture dinos should have less raw damage, they generally do not need it. However, if that carnivore still lacks a brain and keeps chasing, beat them to death with a lead pipe.
if the carno is badly damaged, it can choose to continue and risk lethality, or flee and increase its survival chances
"Please stop beating me with a lead pipe because I said Morbius was a bad movie."
well, that carnivore has a brain, so he gets to live.
I want to draw a Michael Morbius Pachy now; I hate myself.
i do agree that if a herbi has bleed or especially fracture, it doesn't need to be AS lethal, but all combat-focused herbis should have at least some potential to kill shit
"It's bonking time."
exactly. if they decide to not leave, then they deserve to find out.
fuck around and additionally find out

The director directed, and the dinosaurs acted, truly a film.
Well i never said herbivores should kill anything, just they shouldn't "outright" kill them.
Unless the carnivores are stupid and they are lol
pretty sure the only carnivores dying to herbivores are the stupid ones
i've made utahraptor essentially fucking immortal by not taking dumb fights and avoiding carnos
If the carni keeps attacking after they started losing the fight, then they should die. If they leave, then they live.
at least you have the chance to avoid them
my pachy can't escape the hordes
But up5 should help
honestly, the turn buffs and tracking were all I needed. What did they change on carno tho, I haven't heard.
i have no clue but apparently its not as strong
I hope they nerfed the bleed, it was a bit high.
The only confirmed thing I've seen is that the bite hitbox isn't gigantic anymore. Its turn radius looks nerfed too but I might just be seeing things on that.
thats always good. I'll have to test out the changes once the update is live
bite hitbox sounds great because holy shit lmao
For real. I swear rn LMB just creates a giant sphere of damage around carno's entire body minus the tail. I'll nip the back of its ankles as utah and still get hit. Bites out its ass.
its honestly ark giga levels of hitbox
Immortal? he he he
Sounds like you're a coward, hehe he.
if i take a fight, i'm sure to die, because of my 200 ping from having dead AU servers
i'd LOVE to be able to do cool fights but most of my fights end with a carno two-tapping me across a river
Aww I'm sorry, I'll have the team work on the netcode.
what?
its nothing to do with netcode, it's everything to do with having no active local servers lmao
What about eu?
I'm sorry to hear, how much time do you have left?
Sorry to hear.
as long as i damn please
Don't you come the raw prawn with me mate.
i have no fucking clue what that means
It's an old war expression
Anyway they should base alot of The Isle on Australia tbh
Full of stuff that can kill you and it's just not a fun place to be lol
The 3-ton medium stego will be dizzy and fractured by Pachy's attack. I'm afraid that animals like Allosaurus or Albertosaurus will also be fractured by Pachy's attack in the future
In addition, a 240kg deino of mine will have a concussion due to the attack of a newly born Pachy. The upper limit of Pachy attack seems too high
I hope those large carnivores that are not easy to catch up with Pachy will not be broken by Pachy's attack
They won't. Most will one shot pachy.
Creatures that will be stun by Pachy are easy to be killed by Pachy. Carno is at least fast and can chase Pachy. We have set up the baby war before, and baby stego has almost no resistance in front of baby Pachy.
I hope that different creatures have different resistances to different fractures. For example, some creatures have strong heads and should not be easily concussed, while others have strong legs, so it is not easy to break them.
already a thing, pachys cant be head fractured, for example
But my underage deino can be attacked and concussed by a pachy about the size of my head.
After the release of Update 5, let's look at it again. Many feelings about balance may just be due to the chaos on the grassland. If you meet predators while taking your children through the forest, it will be very terrible.
I hope they release more than 3 dinos this year.
If they complete update 5 before July, I believe there may be Cerato this year
They said that update 6 will be completed this year. After the update, the release of new dinosaurs should be faster. It is not difficult to make new dinosaurs, but if you release new dinosaurs first, it will make the mechanism more difficult to do.
If a hard object the size of my head hit my head decently hard I'd feel pretty concussed too. Lol.
Like even though the animal is small it's not that unreasonable if it's hitting you in the head. If it's breaking your leg, though, that should be revisited tbh. It's gonna be a careful balancing act
The scene at that time was similar to that of a mouse hitting your nose, and then you had a concussion and couldn't see anything clearly
There's a pret big difference between "a pachy about the size of my head" and a mouse in comparison to a human nose. I'd say the truth if probably the former, not the latter lol
Its also more like a little rock hitting your nose if anything and wanna go with that. Won't kill you but it'd hurt damn bad LOL
I am deino of 250kg, and he is Pachy who was just born. After I killed it, I put it in my mouth
Moreover, the newly born Pachy had a flat head. It didn't dazzle me, but it made me concussion. Similar things happened. About 50% of Pachy attacked adult carno. Carno was not dazed, but when he walked, he found that his leg was broken.
Even if it is a fat man of 500kg, it should be so weak under the impact of 1800kg and over 50km/h, but it can stop carno through the impact. In principle, the force that can stop the carno in the collision state is enough to make Pachy fly by itself.
The random breaks you are talking about are because of the āfracture healthā of body parts. Even if pachy stuns itself when hitting, it still deals the fracture damage and can break bones. Generally, this will still take a lot of hits if youāre much bigger, but it can be done.
The issue with pachyās stun and knock down ranges will likely be fixed in the future. I doubt pachy could knock down Magy, bary, and cera and stun things like allo. So this will likely be changed when playables are being affected by this.
Lastly, pachy should not be sent flying for hitting a carno, that would make carno win every fight. Also, if you are talking about the pachy ram and carno charge interaction, I believe that one is fairly balanced. Carno gets a skull fracture, which lowers its vision and damage. Pachy gets a rib fracture, which lowers its stam and makes it unable to charge a ram. This essentially means the pachy needs to get away from the carno before it runs out of stam. And the carno needs to either catch the pachy, or run away from any other pachies there.
I just think it seems very strange that 1800kg creatures and 500kg creatures collide with each other, but they will stop and be broken together
I can't imagine four times the weight difference. The heavier one can't hit the lighter one head-on
For the sake of balance, it is possible to maintain this for the time being, but in the future
Teno is better than carno, but carno always tries to attack Teno, because if it can't, it can leave at any time. But when carno faces Pachy, if it breaks, it is difficult to escape, especially when Pachy takes the lead in attacking and bumps into carno So, has Pachy's attack power become lower in the next version? I hope that when it attacks heavier creatures than itself, it will reduce its attack power, so that the cost of killing them will become greater
It may not be a good idea for them to release Utah at the beginning, and then release carno which is bigger and faster than Utah.
Itās a thing that happens in nature too, if a cow tries to ram a goat head-on, the goat will be fine but the cow will have a broken neck. Plus to be honest, neither of these Dinos would be ramming head on like this. Itās just an ability for a game. Balance over realism every time.
Also yes, next update should make balance much better. Pachy has better turning and tracking is nerfed. So that is pachyās main issues gone. However, it is also getting a damage nerf, so it is harder to beat down carnos.
I think collision may be a kind of conventional ability of animals to fight against animals smaller than themselves.
If so, let's wait for the next update
The main reason they added utah was to make sure they could have a functional pounce. Good thing they decided to do it earlier too, gave them much more data and issues to fix.
I think part of the problem of balance is that there are too few dinosaurs, so they had better not spend a lot of energy on balance at present, but add more mechanisms and dinosaurs as soon as possible.
Oh, after update 5, Pachy and Teno can't avoid carno on the dam
This will be cool if carnos can just sweep the dam of the growing herbies, it just was a free grow once you got there
Carno learned to lift his legs
That is part of the issue, but if they do not balance now with the few dinos we have, it will become much more difficult to juggle many dinos at once.
But after all, this is not a competitive game. Many battles are unfair and different on different servers.
This makes everyone look at balance differently from their own point of view.
My main thing is that I donāt want to just instantly die because someone saw me. Itās just not fun when everyone goes the same overpowered carnivore and just forms megapacks.
So, at present, you will see brutal herbivores chasing predators everywhere, but many people still think that carno is too strong, which is not a simple balance problem.
And mixed packaging or cheating will always upset all the balance.
There are many situations where one side beats the other. However, most of the times herbivores win is when they have more people, mixpack, and/or the carnivores are bad. Each side has issues that need to be addressed.
Because too many people gather in one area to fight, and few people in other areas, you can either fight with them or enjoy loneliness. Everyone needs a goal, and I think the nest will be improved.
I believe the next patch should really help equal the balance much more. There is less food for herbies, so potentially less mixpacking. Herbies are also getting buffs to help their major flaws.
If update 5 is released now, I will stop all nonsense immediately.
We have been in this version for too long, and the producers of the isle don't like to release some minor updates.
However, since their update 6 is already half done, I just need to wait until December, when I will get update 5 and update 6.
Carnos turning is fine, when its full speed it basically doesn't turn and when it's a bit slower it still has a bad turn... why are people still mad at it T_T
thats being pretty generous , its standing/walking turn is much better then it probably should be , especially with fast that alt bite is
its very forgiving
on paper it doesnt seem like its a big deal but its improved turn kinda robbed utah and pachy some of opportunities to counterattack them , for pachy it doesnt really matter since you can stun them but for utah its very risky to go anywhere near a carno
bro you again -_- first you want carnos not to bite and now you want them to turn like a freight train, you just don't like carnos
I think it is meant to be very risky for Utah to go anywhere near a Carno. If that's how it works then that means the game works as intended.
Islecorders reaction when a small game hunter ends up being good at killing small game:
If you want Carno to stop being so overplayed then ask the devs to introduce some animals that can actually actively hunt it and kill it or more animals that at least wouldn't be on the menu for it.
that's why I'm waitin for cera
Cera is a midget
still gonna kill carno easy
small carnivore on the old roadmap, irl it's like half the size of Carno
well maybe not really easy tho
a cera is half the size of a carno???
size comparison of all the animals from Evrima roster
1.1t vs 2t(or 1.8t in the game)
Cerato is just a very small animal in general
manz is hella beefy tho
for a theropod that is
nah, Cerato is anything but beefy, Carno is the more beefy animal out of the two
I meant in isle lol
it's longer than Cerato cause it's just larger but even at length parity it would just be heavier
nah in The Isle it's not particularly beefy either
In legacy it's just oversized all around
as in - the model is just much larger than the real animal
it's getting shrunk in evrima or is carno v cera still a fair fight?
it wasn't a fair fight in legacy at all, Carno stomped Cerato with ease
nah, good ceras could clap carnos
old roadmap implied Cerato's getting smaller, last we've seen it it seemed to be at its old size
so who knows
What did nova do to magy
good Carno clapped any Cerato with ease
Cerato could at best not die if it hid in some dense forest
The devs have said that carno and cera wil be eaven if they bott play right
Carno had what Cerato feared the most - bleed and speed
no, that's about how this match up worked in legacy
but cera did like 350 damage and carno did 200 so it still felt fair
Legacy Carno abused Cerato in ways that it wasn't even funny
Oh
irrelevant since Carno had enough bleed to send Cerato to the character select while barely actually fighting it
Cerato had the worst bleed resistance in the game
I guess it may have been rivaled by Pachy but still
it literally bled out from a paper cut
and Carno had both speed and bleed, if someone was good at Carno they could just abuse Ceratos all they wanted with them being unable to do anything about it
you just run in before your heal tick occurs - double bite the Cerato, run off and heal its bleed a few seconds later and wait until it dies
nothing it can do about it aside from pressing alt+f4 really
but yea bad Carnos could lose that fight very easily
Cerato was very good vs noobs in legacy
amazing turn rate, great damage output
wait.... ceras turn radius is good enough to where it could just dodge a bite most the time
for anyone that would try to get into a dogfight with one or try to facetank one it would send them six feet under easily, it didn't work vs people that actually knew how to play
you're not dodging a good Carno player as Cerato, Cerato turns well but not that well and it's very sizable, it's not a Utah or Dilo to dodge Carno that easily
admittedly again - Carno had a really weird buggy bite
bad ones missed it a lot
and to be perfectly honest - I've never been good at Carno myself, I disliked that animal in legacy a tonne cause it was a balancing joke
probably the easiest animal in the game to survive as with a high potential for abuse against a few animals and absolutely useless against the rest of the roster(lest you had a big pack on your side)
just a badly designed playable, Evrima Carno is thankfully anything but that
well aside from that dumb charge maybe
dumb charge? whats wrong with this one T_T
It's just a weird and ill-fitting move
You have the fastest carnivore in the game that turns poorly so you give it a special ability that makes it... run even faster and turn even worse?
wdym it doesn't fit it's got fat horns on its head?
I mean it doesn't fit what this animal has going for itself
it doesn't need to be even faster and turn even worse
it already turns like a truck and runs extremely fast
I mean.... its supposed to ambush things... so giving it more speed helps give less reaction time to what your ambushing
either way what attack would make sense?
What would help better if it was supposed to ambush stuff is an ability that it could use at point blank instead of having to create space between itself and its target, normal ambush abilities want you to get as close to your target as possible, Carno wants to be far from its target to be able to gain enough speed to even be able to use the charge.
Idk, some head ram attack that it could use at point blank but I really don't think that fits Carno
sooo hear me out
how about we keep the ram bc it does make sense, and swap its alt bit for some head smack you want
I mean - the ram is staying because the devs aren't going to go back and change how this ability works
and head smack isn't coming because that's more work on an already finished animal
I meant in our conversation lol
I'm just saying in general - charge is not something that Carno needs in general, it's a niche ability that has its uses at times but it's not what Carno wants to be doing considering the rest of its stats
it's just not designed as an ambush hunter
I guess it was improved with regard to that on 4.5 though
as it was allowed to pick up speed faster
before you needed to have half a football field between you and your target to even be able to use the charge, ngl quite a lot of people were still getting hit by it but quite a lot of people playing this game are just kind of not paying attention to their surroundings at all
the attack still feels right to me but I'm not tryin to spend 5 hours arguing so I'ma go play ark
I mean that's fair, iirc Ark has Carno just gore stuff with its horns, pretty neat idea tbh
that's what its alt attack should be lol... the horn smack in ark
I mean I don't disagree I'm just saying that it's unlikely to happen because they devs have a tonne of work animation-wise with other playables so they most likely just aren't touching Carno.
@halcyon orbit Damn, when i read your description of the current game I actually thought that it sounds really good and that I wish I could play it.
It's been on my mind a lot as of late, because I'm a Herbivore player and I often have issues with my own species more than other dino's. It's why I tend to default to pteranadon. Simply put: that way if I'm screwed over I can get right back into the game without any real loss because a ptera can fly right away.
I mean I'm saying that I wish the game worked the way you describe it but it unfortunately doesn't.
There's little to no competition for food. People merely kill for fun
I think almost all of the killing I did since update 4 was released was pretty much purely for sport.
I mean that's why I put it in balance feedback ^_^
Who knows if they will make any changes but now there's a chance it might help the game improve ^_^
I don't think I've ever had a situation that you describe there e.g. "oh no, there's two of us and enough food for just a single dino, what do we do?". I may have specifically killed people for nutrients at times but tbh... I probably would've killed them anyways even if they didn't give me any nutrients just because it's fun.
Sometimes I'd do some surplus killing just to leave more food for others
I think the amount of food available is good myself, but different opinions and all that. My main concern was more that no matter what: one player always loses. The example wasn't something that would likely happen currently, but it was very common in pre evirma and at the start of evirma, before AI was added. And even after, it could be hard to find it.
I just feel that there should be situations where both players can win. ^_^
If that's not something they want to add that's fine, it's not my game. I'm not the one making it. Hopefully that makes sense ā¤ļø
I actually kind of wish the game was more like pre-update 1 or perhaps early update 2 Evrima
where food for carnivores was very limited and you actually needed to scavenge bodies and play smart to get to adult
instead of... whatever it is now
I mean, if you killed less dinos for sport you'd have less food to eat š
oh yea, definitely
Alright, imma head back to the aether, toodles. o/
I think if cera has a higher attack power, at 1v1, it only needs to point its own direction at carno, and bite each other when carno comes running, but pay attention to the distance to avoid being collided.
In an ecological observation video of the developer, carno didn't dare to confront cera head-on, but carno didn't go far either, because cera couldn't catch up with them. It seems that cera is stronger in battle, but cera must also be vigilant.
I've always felt this way too. I think AI has been bad for the game. Growing an update 1 utah was somewhat luck-based, but at least it was challenging and engaging.
I'd be interested to see how the current roster would be without AI. Also would probably need higher hunger upon spawning and slower hunger drain
As for this - yea maybe, idk Cerato in general however... messing with Carno at that size disadvantage is not really a good idea. I think that in group Ceratos should actively go after Carnos but 1v1 they should be doing their best to avoid Carnos since Carno is just way bigger than Cerato.
i'd say cera bullies carnos that stray away from their plaines
cera should only have more of a fighting chance in areas like jungles, forests, swamps or rivers, plains and arid should basically just lead to a carno wiping the floor with the cera
thats what i meant, any carno that goes away from flatlands is asking to be bullied by a cera
so for ex utah or teno could very well go in a forest since they ca run from cera but a carno cant follow since it may find a cera there
Wasn't day 1 utah like 110 km/h ?
idk, i just know it was fast AF
I'm honestly kind of worried that Cerato may end up feeling.. really weak and useless; it's a scavenger, and majority of the map is plains right now. If it can't do its job without being bullied, then...what's the point? I honestly think Carno shouldn't be able to wipe the floor with Cerato, but it's generally just a fight that Carno is better off ignoring, or moving away from; not like the thing can chase it with its stubby legs anyway.
-Also yeah, both Tenoto and Utah in update 1 and 2 were fast as hell.
so its a map issue not a cera/carno issue
Eh?? Sort of? That and most fights in general tend to happen in the open fields(general comfort, largest part of the map, and well; you can see what you're fighting), where corpse visibility is also the highest(Quetz would be fantastic for this, due to its ability to fly out of harms way and see everything from up above, letting it spot and get to corpses easily).
I can see Cerato hunting the best in forests and jungles though, especially if it's not particularly fast; the thing still needs to hunt afterall and not be Jack Horner's Rex but smol.
i do agree with cera being something not worth the trouble of fighting. I generally see cera as a massive pest to carno that is too much work for very little reward. Giving cera a stamina-draining grapple could be interesting, basically means fighting a cera may just end up with cera just draining and leaving with carno standing there looking like a doofus.
so fights take place in fields bc of visiblity, so again a map issue bc jungles arent well designed for general gameplay
Like, if you see a cera, and you're full enough already, just give it your food rather than dealing with its bullshit kind of deal
cera i see as not that lethal but just has BS mechanics
Stun resistance, bs mechanics, and a stubborn little shit; that you can run away from with ease. Just give it your gorbage unless you're that desperate for food.
Just wonder what the hell it'd actually be hunting though(current roster doesn't seem to have too many good options for Cerato to actively predate on)
i honestly don't think it SHOULD be generally actively predating. It'd be more doing things like killing utahs over food, stealing food from others, so on. Hyper scavenger. I'd even increase its scent range to better assist it in its tomfoolery
also cera is MEANT to have a magy matchup
i mean teno is plausible too
when both are meant more jungles and marshes, both are are brawlers and have similar weights
I wouldn't make Cerato exclusively a scavenger(gives me bad Jack Horner vibes); but would still like it to be really good at it and stealing kills.
unlike Rex Cera at least has plausability for scav lol
or at least not a far fetched fantasy
idk how much i'd like a super hunter cerato either. I see cera as almost the ying to carno's yang. Carno is fast for size, cera is slower. Carno has poor turn, cera has great turning. Carno is an extremely active hunter that hunts small game, cera is a slower animal that focuses more on bullying opponents away from their kills. IDK, a defensive carnivore has always been way more interesting to me
Tenoto feels very dangerous for a Cerato; which is fine, though I don't feel that it'd be something Cerato would like to readily hunt. It could opportunistically kill utahs, Dilos and what not in the jungle maybe, but they can all escape it pretty easily too, unless it has enough damage to take them out fast enough(which I doubt).
teno in no way would be smth cera would hunt actively, just a 50/50 match, but matches that are 50/50 should only happen from desperation
cera seems like something that most frequently ends up killing smaller carnivores over food disputes, rather than an active herbivore hunter
i honestly think it's not 50/50 and instead way more in teno's favour
i'd say depends on how good of a brawler cera will be
it probably won't have NEARLY the same level of stun or knockdown as a teno
nor the speed to really help it against teno's attacks the same way utah or carno's speed helps them
but it might have increased resistance to that in comparison
i really only see cera having bleed resist, not stun resist or anything like that
there was in that cera trailer an ability of sorts, i can see while in that it has increased stun resistance
I'd honestly give Cerato a bunch of resistances, just to help make it that much more irritating to fight.. Still; if it can't fight things off of their kills, and do so frequently enough it's kind of ..going to suffer no matter how defensive you make it. When I imagine defensive carnivores, I mostly imagine large Spinosaurids like Suchomimus or Spinosaurus who suck at chasing prey on land, but still have an active source of food(in the water), and do better holding their ground.
I'm interested in seeing what the devs do with it though, and genuinely hope it's not a pushover that gets wiped around and denied being an interesting playable because of poor performance against other carnivores.
again, i dont see cera as smth that will fight much, just be soo annoying to deal with that its not even worth it
You'd need some combat ability to do that though, which would imply having fighting skills and unique mechanics otherwise, well..not a very lively Cerato(because dead like Evolve). It's not some flyer who can evade your attacks and scream in your ears over and over that needs to have duct tape over its mouth.
just having an infectious bite, a plethora of resistances, good agility and likely a grapple would make it annoying as hell
likely not lethal to anything larger than it but with strong aftermath
i mean this would prob just make you vomit and affect your food take in, while venom has more substantual effects
troo venom looks like this just turned to 11
Vomit sounds like a WAY more substantial effect lmao
Although vomit would 100% keep anything away from it
well one has instant effects at night and is used to help in hunting, and the other will prob take time to have its effects visible
https://youtube.com/clip/UgkxIAIqt8DCSZfCS_pyNoza09hmBCmK-9N1 this looks like one of its abilities and i'd guess this was the infectious bite
13 seconds Ā· Clipped by Khaens Ā· Original video "Trail Camera Observation: Ceratosaurus" by The Isle
so its smth it would need a corpse near and is used more in threat
I'm kind of iffy on Cerato having an infectious bite myself,.. A grapple might work, but I'd be interested in seeing how that could work out, and still prove useful to what the idea/goal is for Cerato as a playable and be satisfying to pull off. Could do both, though not sure if that'd overkill or not(I feel like making enemies throw up would make them want to fight for the corpse more though?? But that might just be me)
I mean I do think that Cerato should have a much better shot at 1v1ing Carno in the woods but in general.... Cerato defeating a Carno in combat is like an average Islecorder having a go at Hafþór JĆŗlĆus Bjƶrnsson(the actor who's played "The Mountain" in Game of Thrones). Is it possible? Yes... I guess? Is it likely? Not really?
One of those animals is just significantly larger than the other.
Carno is just more robust, taller, longer... just larger in pretty much every dimension you can think of.
2 Ceratos should cause Carno to run for the hills and pray though.
i mean when one of Carnos biggest strenghts is its speed, that get limited heavily in a forest
Yea it's also not very agile, Cerato could run around and take bites at Carno in such conditions using its vastly superior agility
I can absolutely see a good Cerato taking down a Carno like that
but in general I don't think it would be a good match up for Cerato necessarily
cera would be the carni version of teno, high skill ceilling, more reliant on biome than teno tho
idk about it being the carnivore version of Tenonto, it doesn't seem to work anything like Tenonto does and I seriously doubt it will be anywhere near as difficult to play
Tenonto also doesn't just have a high skill ceiling, it has the highest skill floor in the game on top of that
it's definitely the hardest animal to just pick up and play
I agree, the only thing they'll have in common is that they're at the same weight class.
Teno and cera matchup would also be terrible, heavily on the teno's side imo
I absolutely agree
One of the things that I can think of that would make Cerato really good at bullying stuff off corpses(even potentially something larger like Carno) is
you know how Cerato stands on top of that body in its teaser?
And opens its jaws sort of growling at Carno?
I think that this could be a sort of buff that it throes at itself to just increase its attack rate for a short duration sort of giving it a berserker-like buff
true, which is why I'm proud to be a teno main hehe
and making it attack just much faster
this would be something that you really wouldn't be want to dealing with
hmm, that would be cool
of course it would still have to remain wary of Carno's charge cause if you start standing on top of a body and growling at it like an idiot just facetanking a charge - well yea, you'd deserve to die
but if you were to just start mauling it
with that buff(which could also potentially decrease the damage you receive for the duration)
I think it could just facetank a Carno for a short time while this ability is active
it would play into this animal being a sort of honey badger/not taking anything from anyone, little bully
but that's just my suggestion
or one of them anyways
I also like the theory of it filling its mouth with all of the dirty toxic decaying stuff that it eats, giving it a "venomous" bite that makes you sick
yea the "septic bite" idea
or maybe it could just have a very bad breath that makes the carno sick when it smells it XD
Cerato gobbled up 20 packs of onions and garlic
if cera is anything less than a scavanger honey badger i'd be mad dissapointed
good idea but not logical
But I think carno's performance in 1v1 is not good, and it is easier for carno to give full play to its speed advantage when fighting in teams.
I don't see why its performance would be not good in a 1v1
especially considering it's a small game hunter... fighting well... small game in this case
I really don't think that people quite realise how much bigger Carno is than Cerato, it just towers over it
In reality, Cerato is smaller and carno is bigger, and there is a big gap between them. But in the game, I think Cerato will be close to 1600KG, and its attack power may be higher, so it is better than carno, but carno also has the opportunity to use collision. In 1V1, collision hardly hits unless you see it before it sees you.
why do you think it will be close to 1600kg?
In 1v1, carno has almost no chance to beat teno who has been staring at himself, but in 3V3, carno will be in all directions, which makes teno have to look around at any time, and it is possible for carno to form a part to fight more and less. teno uses rear attack, which is more inconvenient when actively supporting teammates, but Cerato will certainly perform better in this situation.
Idk why you're even comparing Cerato to Teno
Cerato will likely get clapped by Teno hard
If it is less than 1600KG, it will be knocked down by teno's tail attack and kicked off by teno. If it is heavier than carno, it will go against reality and make carno hardly win.
yea, it will most likely get knocked down by Teno's tail attack and kicked to death
that's just how large Cerato is based on the bits and pieces of information we have on it
Cerato in general has little to no business going against an adult Tenonto
iirc it was Dondi who said that Carno will be the smallest predator that Tenonto won't be able to send running for its life just by looking its way
which heavily implies that Cerato shouldn't be messing with a Tenonto
The only information we know is that carno doesn't dare to fight Cerato at all, and we can believe that Cerato may have strong fighting power.
Kissen was asked about Cerato's size and she said that the one on Doctor Nova's size chart is about right in terms of what they're going for
This one basically
and that's much smaller than Carno
If Cerato is smaller, its position is more like that between carno and utah, rather than being able to drive carno away and rob them of their food. In addition, in the official video, Cerato looks like Carno in size.
The teaser you're talking about was made at the time when Cerato's size wasn't determined(it still isn't) That Cerato is basically legacy Cerato.
It hasn't had any changes to the size of the model yet
at that point(well matter of fact I'm pretty sure it still hasn't had them since well... it's not in the testing phase yet)
Just a reminder that Carnotaurus when it was first shown was an Allosaurus-sized monster but that didn't last
Yea that's a legacy Cerato basically
I think Cerato will be smaller than carno, but the difference is not big, otherwise Cerato won't drive carno away so easily.
So I think it will be 1600kg, otherwise it will be knocked down by teno, which will make it difficult to fight teno.
Cerato's speed is similar to teno's. I hope this doesn't mean that it will always be chased by teno and pachy.
It isn't meant to be fighting Tenonto
And idk how you could possibly know Cerato's speed
even the devs don't know it yet, it is yet to be established, same as its size
I don't think it's too different from legacy.
And why do you think that?
But at least we know its status. It can drive out carno and rob food. I don't think the official will violate this.
There's absolutely no reason to believe it will be anything like legacy Ceratosaurus, if it was it would be trash(again)
yea but even if it can do that it doesn't mean that it will be legacy sized or that it will be as slow as in legacy
As you can see from the video, it is not fast.
it doesn't matter how fast it's on the video because they haven't set its speed up yet
If this is not the case in the end, there will be a big hole in their conceptual art and video.
Which might be the case, wouldn't be the first time
Again - Carnotaurus when it was first shown off was a 10m long behemoth
it got changed later on
After pter has been weakened, I don't think it can subdue Troodon as in conceptual art.
Deino was smaller than it is now, Tenonto was much larger on the initial teasers too
Troodon is a very small animal, idk about Pteranodon subduing it but it could probably kill it(although my money would be on Troodon tbh)
In that case, there is no point in discussing this. We can only wait for the official news.
Because each of us may be right.
I mean - yea, the devs can change their mind even after those animals are released
update 2 Tenonto and Carno were larger than they are now, they eventually simply got downsized(rightly so)
Also note - Ceratosaurus doesn't even run on that teaser they have released, it only trots around
I think when the mechanism of nutrition determining the upper limit of body size is developed, their body size will be changed again.
so yea, it can't even be used to gauge its base running speed
big doubt on that
No one has ever said that changing model sizes based on nutrition will be a thing in the game
They said that in the future, your nutrition during growing up will determine your final weight, which is part of the diet mechanism.
No, they said that your nutrition will determine what your animal is good at, depending on your diet you might be better at some things, they never mentioned size as being one of those things being affected by the diet.
Can you provide a link then?
But before it really comes, it may change.
I don't remember where it is, but just last time, someone mentioned the further update of the diet mechanism, and the developer said it might be in up6.
No, I'm asking specifically for some proof of the statement regarding diet determining eventual size of the playable.
That's just a really wild suggestion and I've never seen devs imply anything like that.
This is meaningless. If they decide to do it, they will do it eventually. Our discussion will not change anything.
There is no need to discuss this matter with others if you only insist on your own opinions and don't accept any opinions from others.
This isn't a matter of opinion though - you're making a claim that the devs have made a specific statement - I'm asking you to provide evidence supporting that. I'd very much like to see where they said that nutrition will affect the size of the model.
I'm not saying it's impossible for them to have made such a statement but I remember what they were saying about the effects of diets that they intend to introduce in the future and that was not one of them.
I went back and looked at it again. What they mean is that the creature that always keeps the best nutrition will be stronger than its kind in adulthood. Maybe it's not necessarily the weight. Maybe I misunderstood it.
Yea, that's pretty much how I remembered it
It's not even the weight I had in mind, I was specifically talking about the model size
Carno and Tenonto weren't actually that much heavier back then, they just... were bigger
In reality, carno is heavier and teno is lighter, but as a game, you can't let a species simply become other people's food. Animals like teno also give it fighting power that it shouldn't have.
Carno is kind of/sort of where it should be atm
Tenonto is just... a completely different animal than it is in the real world
same goes for Spinosaurus - both are "technically" oversized but at the same time... not really since their anatomy is just completely different
It is easy to have this kind of problem when animals from different times and regions are put together. Some animals are of this size because there are no more powerful predators in their environment.
I mean... Cerato specifically coexisted with at least 2 if not more predators that were(much) larger than it and likely faster on top of that too
It makes sense, no way cera is heavier than carno, it should be as heavy as teno if not smaller
Carno is 1800kg atm
so it would still be smaller at that weight
nevertheless - much larger than any Cerato irl
If it wasnāt very different from lecacy the cerato would actually weigh slightly more than carno
Bro aken been arguing with people about carno v Cera for a whole dayš
Agreed the makes no sense since carno is biult for speed not robustness
Oh I just take a look in here every now and then while doing other stuff. I've been arguing about Cera vs Carno for a long, long time now(not that I particularly like either of those two theropods, I think I prefer Cerato out of the two tbh)
There is more evidence showing that they were more for display and possibly monitor lizard type shove fights
Ok ok, it might not make sense but it's fun to smack people going full speed from a bush
The interesting thing about that is the irl itās spine and neck would snap because it doesnāt have a spine lock mechanism
So technically my carno has died multiple times bc it's neck should be snapped
Yes
The main reason a pachy could ram is because they have a extremely thick skull and they have the special spine lock mechanism in there spine
Unfortunately the carno doesnāt have the spine lock mechanism
Yea no, Carno wouldn't be charging, Pachy would be using its head as a weapon... just not by ramming iirc the current assumption is that it did what its alt attack causes it to do
just sort of smash things with its head
but yea it wasn't charging stuff either
Carno irl didn't have to be charging, it had a very powerful jaws, highly stress resistant, the biteforce it sported is estimated as being higher than that of an Allosaurus of similar size.
@sweet hollow Health=weight. 500kg is 500hp
Yo I'm glad this generated an intelligent argument.
Carno should definitely die if it does what BRENDAN says it does lol
@glass hornet What do you mean by that? Are you saying its attacks hit too quickly or it can attack many times too quickly?
Also, pachies kinda have to be aggro towards most dinos, if they get hit first by basically anything, they die. Also, these are people playing the dinos, so people are just going to be over aggro all the time.
She's saying that Pachy cancels the attacks of other animals
yeah
It's absolutely cancerous to deal with especially if you're slower than it e.g. a Tenonto
If a Pachy goes after Teno - Teno is pretty much dead unless it can outplay it
@celest copperStego used to turn much worse, and then it couldn't defend itself. It also had only ten swings at one time, and it was the same, it could not defend itself. Both of those ideas are terrible and would make stego pretty much incapable of actually fighting, especially together.
ah, ok that I can agree with to an extent. Teno's attacks should not be completely canceled. but carno's should.
I don't think either should be canceled
Pachy is a midget
it shouldn't be canceling attacks of animals much larger than itself
I mean like the ram/charge interaction and potentially bites
ram/charge interact exactly as they should - Carno gets head fractured, Pachy gets body fractured, both get punished, Carno is useless for the time being and borderline blind and Pachy has to get out during that time since it can't continue fighting at that stamina level
bites shouldn't be canceled unless you land a hit on Carno's head
my only issue with that would be phasing though its head and hitting the ribs, then still taking 1/4 of your hp or more
my main thing is that pachy can only tank 3-4 hits. If I get punished for hitting my ram, it would make pachy much worse.
I mean when it comes to Carno vs Pachy match up I suggested what should be done about it some time ago now
I'd just remove the stun and make it so that Pachy causes a disarm on Carno if it hits it
then again - if the attack is already being dished out
you should get hit by that
if you hit Carno before it bites you then you're good
but there's no way you're stopping something 4 times your size from biting you if you bump it with your head mid-bite
Although I'd hold on with any discussion regarding these two, there were some changes to how they interact in the stress test from what I've heard
according to what I was told Pachy is in a much better spot vs Carno atm
not necessarily to the point where it can kill one 1v1 but it's... technically possible from what I was told
then again - second hand information, I will check it for myself when the update comes out
From what I know, pachy got turn buff while holding a charge, but a raw damage reduction. I think it may have also gotten a stam buff, but I could be wrong on that. Carno also got some nerfs from what I heard, but I'm not sure what.
yea it got a stam buff
as in - it can dish out more rams now from what I vaguely remember
it can also fracture a Carno with tapram iirc
Personally, I am happy with the stress test changes since it fixed all of my issues.
Carno had its xenomorph jaws fixed
Yea I think ST changes were good in general
they did the right thing in terms of putting Carno more in its place, Tenonto got the exact buffs that I suggested for it
idk about Pachy, I've only heard things about it, I will have to test it when the update comes out
wait wha? I'm a bit iffy on that one. I know currently you only need to barely charge a ram to break, but a tap ram is a bit too much imo
idk, that's what I've heard, we will see when it comes out
yep, I'll need to test it too. Also need to check if it can still knock down 1.5 tons and stun 3 tons lmao
No, you need to charge it slightly, otherwise you stun yourself
Like, you don't need to wait the full time to rear up, just hold for like 1/2 of a second and it breaks
Ah, well in that case, I'd also love to see the matchup. Currently, that hasn't happened
Only ones I've felt are the stamina changes, not the actual combat stuff since carnos are rare
Iām familiar with irl thing but wat does irc mean
iirc? If I remember correctly
I have a feeling this would be the interaction between carno and pachy if it were Slightly more accurate and the carno for some odd reason decided to ram a pachy the goat would be the pachy the cow is the carno the carno would be paralyzed
wouldn't work like that since Carno can't use its charge lest it's moving at full speed
and Carno moving at full speed would send a Pachy flying due to having what.. 1.3t size over it?
That cow hasn't even reached its own full speed, if it did that goat would've had a bad time
and Carno moves much faster than that
it would be cracking its own skull if it tried that though
again - if we're trying to be realistic half of the stuff these dinosaurs do would not be happening
Balance<realism
Tenonto would be utter fodder, Deinosuchus would have to spend a large portion of its gameplay sitting in the sun to even be able to move, Utah wouldn't be pouncing stuff in the matter in which it does, Carno wouldn't be charging anything, Pachy would be clubbing stuff with its head not ramming it the way it does
and it would also be dying to Utah 1v1
Which is funny because I distinctly remember nova saying it would be impossible if not take until U9 to fix not 2 weeks back, glad it didnāt lol
Yea I think I remember Hypernova saying that fixing that will take some time
although tbh I was really surprised by that, it really shouldn't be hard to fix attack sockets
Mhm, just gives me good ole nostalgia of a convo whoās topic has already been resolved
@celest copper Weāve experienced what a stego with a significantly lower turn rate and swing count behaved like previously, prior versions had stego turning much slower and attacking much less, this was changed to what stego has now because stego was incredibly easy to take down with just a few utahs outside the context of boulders to mesh into. Stego is not a utahs ideal target, in fact few targets could be worse. Anky and the larger sauropods are the only I can think of, mainly due to stegos superb flank and rear defenses, itās AOE is impressive, and it makes it especially effective against pack hunters or faster moving critters. Optimizing stego down to a level where one of its least hopeful predators on a mechanical level can take it down consistently would render stego FAR too weak against any target better designed to deal with them, we shouldnāt be balancing to the lowest common denominator.
The better solution would be to remove stego until those predators exist in the game, especially since stegos attacks could use a serious rework (wink wink actual swing wink wink). Itās very odd to experience stego being the communities punching bag for balance discussions when itās literally doing what it was designed to do well.
A few Utahs? You could solo a Stego 1v1 with a Carno at the time
Idk if I took any pictures while doing that tbh
I still remember that sad video of Bilbo and his (Utah)pack taking down a Stego in like 40 seconds
Yeah Iām being too generous, my list of stego solos as both a Utah and Carno is extensive as well
I haven't done that many times tbh
I think I only tried that once but I succeeded that one time
I have at least 10, I kept a tally and stopped at 5
Neat
One of those times was in 4.0 but that stego was just awful
Oh damn soloing one on 4.0 is actually really impressive
I've only ever tried soloing a Stego on 3.5 I think
I typically just ignore Stegos, they don't exist as far as I'm concerned
I never play it, never interact with it
unless I'm Deino
I do like to live on the edge and go after Stegos at times as a Deino
I only care about stegos when I play as a stego, I try to keep the pops low so they donāt eat all the sumac
It was at oasis, had an audience and everything. The deinoās in the water and the nearby carnos just sat collectively and watched this poor chonker get dismantled by 1 Utah over the course of about 30 minutes
Good times
damn, impressive ngl
||in all fairness, the stego was absolute dogshit, but you kinda have to be to die to utahs anyway so yknow||
Thats pretty cool
Hmmm I think a good Utah pack can take down a Stego rather handily although almost certainly while incurring some losses
Oh for sure, but in the context of one, and with rocks and water near ye, yeah you just suck
1v1 though? Yea nah, that shouldn't be happening
Lest the Stego is of special needs or something
No doubt
I had the first half on recording but the rec cut around the halfway point because I ran out of space
oof
@alpine plover not exactly true ā¦
@analog mirage Yea Carno is tall, easily spotted, very loud, moves very slowly while crouched and takes a hefty amount of time and space to actually use charge... almost as if ambushing wasn't supposed to be its main method of hunting.
If it wasnāt supposed to be itās main method of hunting why would it have the ability
Cause it has horns
horns good for attacking stuff = makes sense
it's literally just because it has horns, I can assure you that if Carno didn't have those it wouldn't have been given that ability
Carno is supposed to ambush with ramming. If it canāt do that all itāll be able to do is blindly brawl
Which it shouldnāt
Yea it's not supposed to ambush, I mean it can and good for it if it can pull that off
but that's not how it's meant to hunt stuff
it's just really bad at that against anyone that actually pays attention to the game
Ok, howās it supposed to hunt?
See stuff out in the open -> run it down -> maul it
That doesnāt work
before that thing gets to the woods/dense foliage where Carno just doesn't fare well
It does work, it's the main way by which Carno kills
If you run all guns blazing at a pachy you will be punished. Same goes for Teno or other Carno
Charging is the one that doesn't work unless you're playing against someone that watches netflix while in the game
At what point does jungle/forest stop carno in the slighest
Other Carno - you can absolutely kill it that way, just charge it while running at it
Yes
carno would just brawl the shit out of anything anywhere
this is what happens when Carno tries to go after Tenonto in the woods
bad carno, not abusing hitbox
It's much harder to abuse it when you're in the woods
Thatās because charge isnāt a good ability atm and was designed poorly
in the open it was winning against me
Itās not that charge isnāt meant to be good. Itās just not built well
then it followed me into the woods where it got clapped cause it didn't have the space to maneuver around me and land bites with xenomorph jaws
And bad balancing
Balancing is alright
the stress test pretty much fixes most problems for most animals
with maybe exception of Pachy, idk about that one since I've heard some worrying things about it
The speed
not the speed but tapram apparently fracturing now or something
I don't want to get into this discussion because it's just complete hearsay
until I get my hands on this update and test it myself I can only speak about the changes that I know have been made for sure
which is the changes to Teno,(great stuff), Carno(great stuff again) and Utah(potentially good stuff maybe? Idk if its pounce is actually fixed but it is supposed to be)
Iām not talking about U5 (cause we donāt have the hands on it and canāt make valid arguments)
In general balance feedback is quite pointless until the update goes live and we can gauge for ourselves how it actually works now, U4 build is just effectively irrelevant since the stress test makes some serious changes
Yea well Update 4 is completely irrelevant
You don't know how those animals are going to play with the changes included there
wait until it's out and judge it yourself
I think it should be just about alright for the most part based on what the devs and stress testers have said
carnivores are harder to grow, herbivores should be easier to grow, bite sockets are fixed, Tenonto has lower stamina costs, Pachy has a better turn rate while ramming
Iām just saying in general itās hard for Carno to even land a charge
I mean yea but that's not a bad thing in my opinion
it's a very powerful ability when it actually lands
If a animal canāt use a ability cause it only works against stupid players thatās bad balancing
Idk if I'd want it to be easily landed, Carno should bite stuff and use charge when an opportunity arises, to a large extent it's a psychological tool
you don't have to actually use the charge for it to have an effect on your opponent
just watch some good Tenonto fight a Carno
Iām not saying easily land the ram. Just make it better than what it is now. Obviously you should have to wait and time it right
you will notice that charge has an effect on the fight even if it isn't actually used
You mean it makes it easier for Carno to win
When not used
So why would the devs take time to try and center its gameplay around ambushing when it can just run up and brawl
They nerfed the stam so it focused on ambushing instead of pursuit.
Which is fine if done well. But it isnāt
The charge is just kinda . . . Meh
Itās meh because itās super easy to counter
Yes
they don't do that?
Take a look at any of carnos changes
Oh no, they nerfed its stamina because they were nerfing stamina of every animal
Nerf stam, nerf turn radius
and Carno is the fastest animal in the game
Ummm no
cause it was way too good
Because it encouraged brawling
A carno is just not very good with its charge because it does not need it
^
umm yea, every animal had its stamina decreased
It can brawl and its better off
old runtimes were absolutely absurd compared to the current ones
A utah without a pounce or a pachy without a bonk is no real threat
You could run for minutes on end without breaking a sweat back in update 2
But I dont know how to make its charge useful without it being overpowered
atm the longest runtime is... Dryo at 120 seconds I think?
Charge as a matter of fact got nerfed HARD
Only?
in update 3
yea, only 120 seconds
that's I think the longest runtime in the game
I thought utahs could run for two minutes
Tenonto is currently at around 90 or 95
105 seconds
Carno 60 seconds from what I remember
And stegos can run for two minutes too
Idk about Stego, haven't tested it
I heard
You are going against the point how Carno is meant to rely on its charge to efficiently take down prey. If itās charge sucks it just brawls WHICH IS A HORRIBLE IDEA FOR THE FASTEST CREATURE IN THE GAME
Utah and Pachy both have a runtime of 105 seconds though
But utah has pretty fast stamina regen which is cool
Yea, I'm going against that point because it's bad
I think its actually the best in the game
Carno isn't meant to rely on its charge, it aint no Deinosuchus
If the fastest creature was a brawler that causes issues
Calling something a brawler means absolutely nothing to me
Sounds like a you problem
Idk what you even mean by that, if you mean that it's too good in close quarters then you're just wrong
A animal that is good in close combat
Tenonto claps it with ease in meele combat
That goes for close combat
Good thing that Carno isn't good at that then
Itās easy to counter that by simply baiting attacks and biting
Same for pachy
I mean that's a skill match up
if you get baited and killed - git good I guess?
that def sounds like a skill-issue on the teno's part. Teno can still clap, I've seen VERY good tenos take on two carnos at once
But a pursuit hunter shouldnt be good in close combat
Besides if you are baiting attacks then that doesn't sound like you're fighting in close quarters
These are good tenos
it sounds like you're avoiding opponent's attacks and keeping space between the two of you
cause in close quarters Tenonto just stomps Carno
lest it's like really really bad
Teno is the hardest dino in the game (for now), but that skill leads to a VERY powerful animal
Teno is VERY clearly the superior brawler
^
Carno can brawl like Utahs and other small stuff
nothing wrong with that since its 4 times their size
If carno was capable of brawling to the level you guys say it can, carno could facetank teno and get away with it (which it can't)
u can land hits on tenos tail out side of tailslam range
Isnt utah a really difficult animal too? Or is teno even harder?
I'd put utah and teno in similar levels, although their difficulty is VERY different and doesn't translate well to each other
if it keeps up the pressure eventually teno just flops over and dies
Iām not saying itās 100% a brawler. But it relys on that more due to the fact that itās charge isnāt very good
Iād say utah is slightly more difficult in terms of overall survival
You can land hits from outside of range of Teno's attacks on multiple body parts cause Carno's xenomorph jaws - it's already fixed on the Stress test
also pounce doesnāt work now, so thereās that
IDK about the charge not being good, a well-aimed headshot charge can utterly OBLITERATE some animals (I think it can actually one-tap utah)
The point is that carno does not need its charge because its good without it because the charge can be countered easily
Charge is situational, you can't rely on it for every fight you're in, but if you get it, it's a MAJOR headstart in the fight
that heavily depends and is entirely circumstantial - good Teno will clap you if you don't use the charge
No, cant a utah has to much health for that
^
It CAN. But that can is very hard because things like pachy and Teno can turn around in a instant to counter that even if you play well and get in the absolute closest bush possible
I mean yea, nothing wrong with that
I believe carno charge does 300-350 damage. x1.5 = >450
No it does less
Have you tested it because tbh I have a feeling it does less than that?
I will test it at some point but
But does matter because the utah is dead anyway
Just cause a charge can do great damage doesnāt mean itās good at dealing that great damage
can't be bothered to play the game atm, haven't touched it in weeks
either way, i don't think we should be dismissing carno charge. If used well, it can be a guaranteed kill on smaller animals, and for animals like teno, it's a MAJOR headstart in the fight
rightly so - it's a decent if somewhat niche ability. It doesn't really fit Carno imo but it does have its uses
Sure, nothing wrong with a carnivore getting itās ass whooped cause it played smart and waited till the right opportunity to ram only to get countered in two seconds cause itās countered by pachy who just has to look behind it and win
Not every special ability needs to be the main thing that the animal is about
You are right. But they are a main part of its playstyle
Rex`s special abiliy wont be so impactful
Imagine stego without swing, Deino without lunge, Utah without pounce
I think the main part of Carno's playstyle is - fast, low stamina, good in the open, low damage, good at killing small stuff
Why is Carno charge any differsnt
Not with carno
I mean I don't consider Stego's swing a special ability
it kind of boggles my mind that it's not its main attack
Well it is
just lol at Stego biting stuff
Base attacks involve bites. Everything has one. Everything just has a special ability it will probably try to use more than that actual bite
Well in your mind, I really don't think that it's a special ability, neither is Tenonto's tailslam/kick/clawswipe
Sounds like a personal opinion
That's a bizarre way of looking at things, it pretty much makes it so that "base attacks" are a thing for only carnivores
I bet that the rex wont relie on his speciaa ability that much if it wants to make kills
Yea I was about to say that what you said there sounds like a personal opinion
Some rely on them more than others but everything uses the special ability to its fullest involving its gameplay
The idea of Carno small game hunter is ridiculous
Pesky has entered the chat

I say it because restricting a creature to only small prey isnāt fun when itās big enough to hunt things
Pachy cancelling a charging carno isn't really losing for the carno. You get head fracture for 2 minutes and they get body fractured for 5 minutes. Body fractured pachy is pretty screwed if it can't get away.
You can't charge a ram, tap rams don't work well against carno. You can only run half the distance or use half the attacks.
The problem comes down to people only playing their one dino, I think. And are unable to actually see the situation from both sides. So you really don't even know how to counter them.
i would like dmg for utah to be increased
The bite should do more bleed if anything but the main use of bleed is pounce which would do much more
What's that? Its not showing up.
cow and goat butt heads, cow does not get back up...
What was he saying? I know the clip but how wouldn't that work?
"pachy should have its neck broken going against larger animals of far greater weight"-you
pachy in this situation would be the goat, and it took down a far larger creature. Essentially, there is no reason pachy should die/get hurt from ramming something just because its larger.
Yeah but then Brendan told me carno should break its neck.
So true, and counter offer.
Answering directly in the feedback channel is never a smart thing to do, especially if your answer is trolling
Irl, pachy would break its neck too, its not a goat. Personally, I just like how the carno charge v pachy ram interaction works currently.
Carno loses damage and sight, so it has trouble finding the pachy and has to leave if there are other threats nearby.
Pachy loses stam and can't charge a ram, so it has to escape quickly or die.
Ask @eager ledge
I just sparked the argument. I don't really care. Just wanted to see more dinos die lol
No, but Rap told me it was the goat and cow
Check it now
Yes I've seen that before
Well it shows that the sheep, although smaller has a different body, same as pachy
And I do believe carno is head kicking more like a cow rather than ramming like pachy
@eager ledge And I came to the conclusion that since goats have a locking mechanism in their spine they don't break their necks. And we assume pachy had this as well.
Now Brendan stated carno didn't have this and that Carno should be the one to break its neck or die.
Carno is wrong at the moment
Ok glad to see we've reached an impass.
Have a good one.
Exactly, it works pretty well.
@unborn iris carno is still not realistic, should not ram, rather kick from close distance. And yes pachy is sort of the Cretaceous āa sheep
Nobody is arguing realism. It's a game. Well, I wasn't arguing realism.
It tends to be realistic, and anatomically correct isnāt it?
No
almost none of the abilities in this game are realistic. So realism should not be used. Balance>realism every time
pounce, charge, ram, tail slam, skimming, hypsi in general, etc.
Tenonto would not be able to kick or tail slam, and should be bipedal. Utah is completely fictional. Hypsi was not a bird of paradise and wouldn't spit
or jump 10 feet in the air, and likely not climb either
and we can't forget about dilo and troodon having venom, troodon mimicry too.
@stark knoll Unless youāve seen them alive u canāt really say what and how they were
They kinda contradict the laws of physics tho
But thereās a general tendency to respect the reality, the proportionsā¦
And I don't think dinos irl did that
Isle dinos are meant to feel like they could be real, they are NOT meant to be accurate to the real animal
we kinda can though, we have fossils that can show a great deal of their anatomy, and occams razor.
Realism and accuracy are different concepts
@hasty coyote exactly, thereās some anatomy involvedā¦so there is a degree of a realism thatās respected in the gameā¦or it would be ridiculous ā¦
So, Carno should kick rather than ramā¦itās that simple š
Carno ramming is fine for the game
I don't think it would look less dumb kicking than it does now when ramming
its not though, that would require a completely new ability be created and a rebalance of the dino
plus, why would the fastest dino stop moving to kick? that literally negates its main advantage.
It would be nice to use those horns for fighting each other rather than stun other animals, those horns donāt even look they are made for creating much damage, not like bisons have ā¦
But carnos can use their horns to fight each other
On another note, what would be the point of an attack that you can only use against your own kind ?
@hasty coyote Stop and kickā¦no, with such horns u dont run towards something its for close combat
non-lethal competition. A good thing if the devs want to do stuff like limit food or good spots for nests.
Carno doesn't really look like it would use non-lethal attacks against each other tho...
And what I mean is, if carno gets a "horn-swing attack to fight against its own kind" it's fine, as long as it can also use it against other creatures
carno specifically, probably not. But it would help for other animals, similarly to pachies ramming each other
@stark knoll accuracy is based on realityā¦so they might be 2 different concepts but they go together..
Accuracy necessarily means realistic
Realistic doesn't necessarily means accurate
If u want to convince me that the devs intention was not to imitate reality 100%, I understand that
Like all turtles are reptiles, but not all reptiles are turtles
@slim dragon are u sure what youāve said is correct?ā¦go check the logic again
I'm sure what I said is correct
You can make realistic dragons if you try to think about how they could fly and how they could breathe fire
But you can never make accurate dragons
Grammatically yesā¦:)
Dragons are fictionalā¦how do you define realism?
Reality is not fictional
Believable
Something that works in our world, with our laws of physics
Reality isn't
Something being realistic IS by definition, fictional
Because if it's realistic it's not reality itself
I don't think full realism would be a good game.
@unborn iris totally agreed
I think you don't quite understand the meaning of those two words

