#balance-feedback-discussion

1 messages · Page 356 of 1

golden coral
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Ah yes, the afkgrowing is fun. You know, I don't like the afkgrowing either, I do it because you know, juvies don't have anything else to do, not even fighting :p

hasty coyote
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I think you should be able to fight, but that means you have the risk of dying. If you decide to not care about dying, then go ahead. If you do care about surviving and getting perks and such, then dont pick risky fights.

molten turret
dreamy fiber
dusky surge
#

oh my god this is fucking horrid

half girder
#

truly

golden coral
dusky surge
#

this point is so fucking simple

dreamy fiber
#

Ikr

half girder
#

immersion was never an option.

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war.

dusky surge
#

AT NO POINT, IS ANYONE SUGGESTING, THAT PVP OR COMBAT BE REMOVED OR TUNED DOWN, ONLY THAT SURVIVAL BE HEAVILY EMPHASISED

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More survival, not less PvP

half girder
#

carno vs pachy war goes on

molten turret
golden coral
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@molten turretI want a proper survival game. That includes fighting and killing stuff for need. It also includes not doing so unless you have that need and no other choice. I can enjoy "pure fighting" ala sandbox deathmatch, but only temporary.

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... Sandbox has as much skill in fighting as survival

dusky surge
#

This game is literally just sandbox but with long respawn timers

golden coral
#

Like, you having to grow before you fight has nothing to do with how good you are at fighting

molten turret
dreamy fiber
#

The Isle is primarily marketed as a survival game. Its not strange that some of the fan base would prefer if survival was a greater focus given the presentation of the game.

golden coral
#

How do you think people get good at fighting, by training in sandbox..

golden coral
dusky surge
#

What the fuck changes the skill in sandbox vs survival lmao

golden coral
#

You know people train to get good at fighting in sandbox, and I can assure you, if we had sandbox in Evrima, you'd see many more skilled fighters.

dusky surge
#

It's the same dinosaur

hasty coyote
molten turret
half girder
#

the pounce is still broken ☺️

dusky surge
golden coral
dusky surge
#

agony, anguish if you will

molten turret
golden coral
# dusky surge no one is suggesting such a game

Eh, I kind of like the idea, but I do want a more proper/pure survival game. But that's just me. I'm mostly pointing out that survival should be focused around your needs to remain alive.

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Like.. having fun is after all subjective, so.. :p

molten turret
dusky surge
half girder
#

want immersion? get religious

golden coral
# molten turret thats fine my guy im just sorry bc most people wont enjoy those kind of games wh...

I think you might have misunderstood a bit. When I say "do what you need", I mean that in the sense of fulfilling needs to remain alive. Not some sort of "lock" on what you can do in the game, more what you should focus on. I don't want a game where you can't fight for fun, I more so want the game to be hard enough that you might not have much time for "fun fights", because you need to worry about your survival.

dusky surge
#

Which is why I like elders, they're an option after good survival. If you wanna die as an adult and get none of the elder perks, but have a grand old time, go do that. If you're going for elder, you can play like Erik and focus more on your needs for survival

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Everyone gets what they want

half girder
#

elder pachy..

golden coral
hasty coyote
molten turret
golden coral
#

At no point have I argued that you shouldn't be able to fight, or climb a mountain as rex for fun. Just that it should be a bad idea and something you should measure the worth of doing for the risk and all that.

half girder
#

i’m gonna wipe out the carno nation

golden coral
dusky surge
golden coral
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Like, if the only way to get perks is to die by old age, then well, if you keep throwing yourself into fights, you're.. probably not going to get there. Because no matter how good you are, you're going to both make mistakes, and sooner or later run into someone who is better than you.

dreamy fiber
# molten turret ah yes a game like that sounds so fun when you only do stuff you need to do noth...

No he didnt. He said he wanted a survival game where you need to kill to survive.
This is kind of grand coming from someone who's treating combat like a genre.
Newsflash: it's not.
Survival is a genre which works well with combat mechanics.
FPS is a genre which requires combat mechanics.
Roguelike is a genre which works well with combat mechanics.

Combat systems are mechanics to facilitate the game. The game is a survival game. It is not wrong or unusual to expect the Isle to therefore focus more on survival no matter how good or fun the combat is.

dusky surge
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nesting, gore, elders, weather, night vision, none of these are at all vital for combat, but they HEAVILY change how survival is done. The game is going in a more survival-oriented direction

half girder
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i can’t wait to deny nerds of elder

dusky surge
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i mean... they're probably not going to just let you do that? lmao

hollow canyon
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Yea no, they're just trying to discourage people from fighting as much as they can

dusky surge
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what

hollow canyon
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It's just... probably the most baffling thing about this game

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it has literally one, single good thing going for it - combat

dusky surge
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but they're not actually adding a single fucking mechanic that punishes you for doing so what the fuck are you talking about

hollow canyon
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and it tries to discourage you from partaking in it at every step

dusky surge
#

you can STILL FIGHT

hollow canyon
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diets?

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hell even bleed with how it's been designed

dusky surge
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i have seen that stop literally NO ONE

hollow canyon
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and I never said that the devs are trying to STOP people from fighting,t hey are only attempting to discourage them from doing that

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which is exactly what those mechanics are all about

dusky surge
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also, you can't have your cake and eat it too. Combat will ALWAYS be a part of the Isle, but locked health, bleed and diets are all to make the survival experience more about survival

hollow canyon
#

yea they're also all just terribad and make the game more of a chore, I don't think there's a single thing that's been introduced into this game that made it any aspect of it betters aside from combat(which admittedly the devs have in a way nailed - it's much better than in legacy)

dreamy fiber
half girder
#

it is a combat sim

hollow canyon
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It's like

half girder
#

it’s a br lol

golden coral
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It's not a good survival game as it stands. But it could be one.

dreamy fiber
#

Yes the Isle really resembles primal carnage to me

dusky surge
#

as it is, it's absolutely a combat sim. But it's going to become a survival game

dreamy fiber
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An actual combat focused game

golden coral
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And it should be, because "combat sim" is rather mindless :p

molten turret
hollow canyon
golden coral
dreamy fiber
#

It can simulate combat - this does not make it a combat simulator though, not in terms of genre.

Though in literal interpretation you could argue it

hollow canyon
#

the fascinating "survival" based gameplay of "who's better at sitting in a bush and avoiding interacting with anyone else"

dusky surge
half girder
#

open world dino pvp game sim.

hollow canyon
#

damn, I'm so good at counting the leaves on bushes now

molten turret
hollow canyon
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^

dusky surge
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i feel like a lot of people have extremely black and white view of this shit

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what exactly DOES make it a survival game then lmao

molten turret
dreamy fiber
hollow canyon
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that's what WILL make it a survival game

dusky surge
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because as far as I'm aware, survival focus can be ENTIRELY optional and you guys can keep fighting to your hearts desire, I absolutely FAIL to see the issue here

dreamy fiber
#

The mercs won't even be doing that, and we know next to nothing about tribals

golden coral
dusky surge
dreamy fiber
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It almost sounds like the only thing that can be played in a survival game is humans to you guys lmao

golden coral
dreamy fiber
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^

hollow canyon
golden coral
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Also survival does not require combat, just so we're clear on that. Survival itself does not actually require combat to be survival. :p

mental roost
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This argument heavily reminds me of what happens if a game loses track of what the hell its going for and its objective as to what it wants to be...

hollow canyon
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the game is a survival horror because it has humans in a dangerous, unfriendly environment full if deadly dinosaurs

golden coral
molten turret
hollow canyon
golden coral
dreamy fiber
#

???

hollow canyon
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The dinosaur part of the game is as much a survival game as "The Sims"

golden coral
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Well the humans wouldn't be survival then either

dreamy fiber
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So you believe that your playable affects the core gameplay loop in such a way that a human is survi Al but a dinosaur is not

dusky surge
dreamy fiber
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What lol

hollow canyon
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It's the dinosaurs that are NOT the survival nor the horror part

golden coral
molten turret
hollow canyon
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it's just a dino-sim

dreamy fiber
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Dino sim does not make it not survival LOL

golden coral
#

Both playables aun around, avoid trying to get killed while getting what they need or want

dusky surge
molten turret
hollow canyon
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Humans are not in their natural environment - they are dropped onto an island where they have to do their best to stay alive

golden coral
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That.. does not change survival Aken

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If it's a strange environment or your natural one makes no difference

dusky surge
hollow canyon
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Again - calling the dino part of the game a survival is like calling "The Sims" a survival game - it just isn't one, it's just people existing in their environment(although idk maybe you do consider "The Sims" a survival game)

golden coral
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No, but I certainly don't think survival changes if they exist in a strange environment as opposed to their natural one

molten turret
mental roost
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Isn't the Sims a bit more of a builder and managing game?? I've never really touched it, outside of seeing clips of it and the player managing a bunch of pawns.

golden coral
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If you do the same thing, be it in your natural envrionment or not, that does not change the thing you do and if that counts.

dusky surge
#

okay cool just try and insult me because i had fun looking for scary shit lmao, very epic

golden coral
#

Otherwise you could argue that if a dino goes into a biome it does not belong in, it now suddenly becomes survival? :p

dreamy fiber
dusky surge
#

i dont find much scary, the Isle humans was an actually cool experience for me

hollow canyon
molten turret
hollow canyon
dusky surge
golden coral
dusky surge
#

very different

hollow canyon
golden coral
#

No

hollow canyon
#

Is Wolfquest a survival game?

golden coral
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Yes?

dreamy fiber
#

Not every survival game does. That's some weeb stuff right there I forgot the word

hollow canyon
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no it isn't

golden coral
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Isn't that one of the few animal survival games done pretty well at that?

golden coral
hollow canyon
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"WolfQuest is a 3D wildlife simulation video game"

golden coral
#

Which is survival

hollow canyon
#

no?

golden coral
#

Literally, simulating survival

dusky surge
#

this argument is so fucking stupid, neither are you are going to agree lmao

hollow canyon
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Survival games are the likes of "The Forest", "Ark", "Don't Starve", "Green Hell"

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The Isle with its dino-sim part is NOT a survival game

molten turret
golden coral
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Yes but not due to the environment

hasty coyote
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didnt this convo start with pachy ram and carno charge interaction?

mental roost
#

Ark

hollow canyon
golden coral
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If thats part of the definition of "survival" then whoever conluded that is just.. delusional

molten turret
somber sphinx
hollow canyon
#

I can't think of a single one

dusky surge
# molten turret not the point of an argument

they have been LITERALLY running in circles on the same fucking topic. But you know, keep trying to insult me because you don't like me lmao, idc. The point of an argument is to come to a conclusion, it is something you are meant to win or lose, that's why debates exist. However, in this specific case, neither side, nor the audience, is willing to shift on their perception, thus it's meaningless

dreamy fiber
dusky surge
#

Its just making people more toxic over menial shit like "dinosaur survival"

molten turret
golden coral
#

Unless you count only "city" as humans natural environment that is? :p

dreamy fiber
#

The Isle is literally seen as the pinnicle dinosaur survival game rn, along with the other significant ones (Bob and pot)

mental roost
#

Trying to argue with your Parent that damage to the environment has effects be like

hollow canyon
golden coral
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Because I'm pretty sure there's still people "living in the wild" as it were

hollow canyon
dusky surge
hollow canyon
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Idk actually - maybe BoB is one, I don't play that one

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but PoT sure as hell isn't a survival game

half girder
#

bob is perfecto

dreamy fiber
dusky surge
#

The Isle is honestly the closest thing I can see to actual survival out of these games

golden coral
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@hollow canyonIf we made a survival game where you had to live in the wild, like some humans still do. Is that survival then, despite that being a natural envrionment and all that? Like.. humans aren't just bound to living in some million population city, right? :p

hollow canyon
golden coral
#

Or maybe we just have very different ideas of what "natural envrionment" means for humans.. xD

hollow canyon
#

I mean alright, in that case I guess World of Warcraft is a survival game too

dusky surge
#

BoB is a fucking aesthetically atrocious nightmare with some of the worst gameplay choices I've ever seen honestly

mental roost
dusky surge
hollow canyon
dreamy fiber
#

The same as the Isle. They both use the same thing to present a threat - and last I check wow didn't have any survival mechanics??

dusky surge
#

It's an MMO

golden coral
dreamy fiber
#

Doesn't make it not a survival. Survival is less of a focus, its not a big one and never will be

hollow canyon
dusky surge
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There's minimal punishment for death, you focus far more on quests than actually trying to survive and the game has more focus on skills and cooldowns than anything else

golden coral
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Yes. The need to do x to fulfill a criteria, of without, you die, no matter what else is done to you, would be the most fundamental concept of survival.

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In an fps, you can sit in a corner. No one ganks you, you never die.

dreamy fiber
dusky surge
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Guys I feel like we are VASTLY stretching the definition of survival here

hollow canyon
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I vehemently disagree with that notion, I don't think that having a thirst and hunger bar are enough to make a game a survival.

golden coral
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I did say it was the most basic. But without it, a game is not survival.

dusky surge
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I would not call, Minecraft, for instance, survival. It has survival mechanics, sure, but it's honestly more of a sandbox. Hardcore mode, maybe I'd count, due to a HEFTY death penalty, but otherwise I'm iffy on it.

golden coral
#

The problem is that the game genre is a bit.. dumb about things

dreamy fiber
golden coral
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Because the base of "survival" in games comes from other bases

hollow canyon
#

Idk but minecraft sure as hell feels more like a survival than TI does

dusky surge
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eehhhhh, but PoT literally isn't survival imho

golden coral
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So it's always another game genre + survival mechanic

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I don't think there's a single game where you can't remove the "need" and still have a perfectly fine game

dreamy fiber
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It's general more than two for any game

golden coral
#

There's no survival game where you can't remove the "survival" and still have a good game

calm ibex
#

damn its about time we get those survival elements in then 🙂

golden coral
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Because every single survival game is built upon something else, instead of doing survival proper :p

hollow canyon
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And again - the point is not that the devs are trying to stop people from PvPing, it's that they're trying to discourage that by utilising multiple different methods

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idk what the survival aspects of this game are even supposed to be

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I don't view nesting as a survival mechanic

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I don't see how elders are a survival mechanic either

dreamy fiber
#

Ofc the devs aren't stopping people
They're not supposed to stop them
Pvp is inherent to the Isle's form of survival

hollow canyon
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I guess weather is a survival mechanic?

dusky surge
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i dont see how elders ARENT a survival mechanic

mental roost
#

Wasn't the original goal of the Isle to have a bit more Arma, and Rust inspiration?? TI_Dilothink Again calling back to earlier; trying to not lose your identity as a game is tricky, and probably one of the things you need to both keep in mind when setting a foundation and adding onto it.

There's a lot of stuff that could be done that just.. hasn't I guess, that could supplement to a more hostile environment and story/world building.

dusky surge
#

sure, they aren't necessary or mandatory, but they're still encouraging you, the player, to survive

dreamy fiber
golden coral
#

Isn't the point of elders/nesting/all that to encourage you to remain alive

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Which would fall into the survival mindset

dusky surge
#

weather is a survival mechanic too, especially if they really are planning to add things like floods, droughts and fires, as that will keep people moving a LOT more

golden coral
#

Where you're encouraged to care for your life due to being able to do stuff that can further your life in turn

hollow canyon
dreamy fiber
#

Guess this all goes to show how bad of a job the devs have done marketing the game

golden coral
hollow canyon
#

I guess when I play league of legends me hitting people with spells is indeed a survival mechanic because it helps me stay alive which allows me to kill more people as a reward

golden coral
golden coral
hollow canyon
#

Ermmm... sort of? The reward is that you get better items so you can stay alive better so... survival mechanic I guess?

dreamy fiber
golden coral
#

Like, in a combat game, you win if the other guy loses. In a survival game, you win if you stay alive due to that giving you "progress", no matter if there's someone else to kill or not, or if they died due to falling off a cliff.

hollow canyon
dreamy fiber
#

Combat in the Isle does not help you grow directly. It facilitates you surviving by allowing you to play longer if you're good at it. By playing longer you passively improve in stats and will eventually gain perks for the express reason that you survived.

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Combat is not mutually exclusive with survival.

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Pretty much every survival game has combat.

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Well
That I can think of

hollow canyon
golden coral
golden coral
hollow canyon
golden coral
#

You don't just win there by being alive, you need the other guy or their base or something dead. :p

hollow canyon
golden coral
#

Basically. Combat focused games rewards you for defeating your opponent. Doing so is the win condition. Survival games should reward you for remaining alive, and the win condition is just that, staying alive, independent on anyone else in the game.

hollow canyon
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So ermmm... wouldn't that make all the MMORPGs survival games?

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I mean I guess that would indeed mean that PoT IS a survival game

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which I don't think it is

golden coral
dreamy fiber
hollow canyon
#

iirc... Everquest or whatever in the world it was

dreamy fiber
#

Basically every survival game will tewat combat the way that best fits the idea of the vame

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Dinosaurs fighting dinosaurs is simply what fits the is because predators need food and prey need to not die.
But because its a means to an end and not a focus in itself it doesn't merit perks on its own

golden coral
# hollow canyon I think some of them do not all of them though

Well, as I said, if there is a bar you need to maintain to not die, then yes, that would class it as survival at it's most basic. Because otherwise there's no mechanic at all that can fits the core of survival. FPS = first person shooter. There's a core of what the game contains to be called that. RPG, same, there's something you can define as the core, of without, the game can not have that classification. And this is the problem with the survival genre, because it's built on the others, instead of being a thing in itself.

hollow canyon
dreamy fiber
hollow canyon
hollow canyon
dreamy fiber
#

What. Because you can die?

golden coral
hollow canyon
#

If I want to survive in TI I actively avoid entering any interaction with players

hollow canyon
dreamy fiber
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Then it only has a discouraging effect if you acknowledge that surviving is more importsnt than combat as presented by the game

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... Which would lend itself to bring a survival game.

hollow canyon
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If The Isle was normal - bleed would work differently, it would be set up to actually have an effect on the fight not start working AFTER the fight, the PvP tax... I mean locked health would not exist. Diets would be designed differently

dreamy fiber
#

Wth does normal mean
They've designed it the way it is because it best suits their vision on their game

hollow canyon
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Diets literally make it so that engaging players is in the vast majority of cases just outright detrimental to you staying alive, you get little to no benefit in most cases while risking staying alive.

mental roost
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Isn't the cost of combat in some survival games being generally the loss of all your items and progress?? Depends on the game, but I swear the Forest has something like that.. and -tries to not puke- Ark, if you don't prepare ahead of time.

golden coral
#

Bleed does have an effect to be fair Aken, if you get under 50% bleed, you will feel it, especially as a stamina dependent critter

hollow canyon
mental roost
#

You can either get a reward out of it, or be punished for it: depends on context of the game and what you're doing.

golden coral
#

Sure it's maybe not as lethal as legacy, or even PoT from what I've understood, but it's still there and it does matter

mental roost
hollow canyon
#

in TI even if you win you get the other edge of the sword stuck in your chest

golden coral
mental roost
#

Yeah, rip; I have no problems with combat being a double edged sword, kind of like it that way even(within reason)

dreamy fiber
hollow canyon
#

Idk about that, I mean diets are a trash mechanic indeed but if I want to get a perfect diet as a herbivore it's much easier to do on an empty server as a carnivore... it's not exactly possible because most require you to hunt players for one of the nutrients but you're still better off just getting 2 nutrients off of the AI

golden coral
hollow canyon
#

it's a single edged sword that is directed at you

dreamy fiber
#

Idk Ive enjoyed diets tbh

golden coral
#

Running back and forth over the entire map isn't.. stimulating or fun gameplay really, at least not to me

dreamy fiber
#

I like having the encouragement to explore

golden coral
hollow canyon
golden coral
#

And well, there's no exploring Frost, there are specific spots you go to, in specific routes

hollow canyon
#

It's literally just - "follow one specific route ad nauseam"

dreamy fiber
#

But I know opinions on the current build of diets is controversial to say the least

golden coral
#

With very little variation most of the time at least

dreamy fiber
mental roost
#

Pachy's Diet made me want to rip my hair out, just saying

dreamy fiber
#

You're just not forced to engage with it.

hollow canyon
#

I mean, it's not exactly an encouragement either tbh, it's just a requirement

golden coral
hollow canyon
#

you either get it or just quit the game

frail bobcat
#

I gotta say that im in love with pteras nutrients

mental roost
# golden coral Pachy trot be slow xD

Tiny slow ass baby Pachy having to go from the central fields, to southern fucking swamp, to the coasts.

That also can't knock down coconuts unless it's 45% grown.

hollow canyon
#

And yes you're very much forced to engage with it

golden coral
dreamy fiber
#

It's not a requirement at all. You can opt out and be fine
Just because it doesn't work for you doesn't mean it's not what it's supposed to be

hollow canyon
frail bobcat
#

I have to go to the coast to get turtles, fish in good fishing spots for school fishes (i go nw for that) and fly to oasis for frogs. It really is cool that I have to travel to get the stuff that i need.

hollow canyon
#

Do you realise what having a bad diet does to your dinosaur?

dusky surge
#

i like the idea of diets being rewarding for two things
A: Going out of your way to get it
B: Staying where you know it's easy to get

So a teno can eat aquatic weeds for nutrients, like a beipi, but requires a specific perk set to make them more aquatic oriented, or it could eat, say, radish root. This keeps teno more aquatic, at the risk of a deadly encounter with a submerged predator

Currently, diets are simply a thing you go towards. I'd prefer diets either be a unique challenge or a journey to a specific location

hollow canyon
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I mean in a way I guess you are right you CAN opt out and be fine - by pressing alt+f4

dreamy fiber
#

Every world. You can quit being passive aggressive af
But yes I realise

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It's still optional.

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If you choose to engage with itx that's up to you. If you don't, that's up to you.

hollow canyon
#

as optional as launching the game

dusky surge
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you can literally live fine on one nutrient, i do it a ton whenever i play this game

hollow canyon
#

quite literally exactly as optional - if you're not engaging with the diet - just quit, you will be better off

dusky surge
#

if i dont feel like nutrient 2 or nutrient 3, i simply don't aim for them and continue to subside on jist the one

frail bobcat
#

But nutrients give you a goal that you can go for, so its kinda cool in my opioniom

dreamy fiber
#

Most of the people I okay with never fill their nutrient

dusky surge
#

just eat one nutrient and you're fine

dreamy fiber
#

I'm the only one in my friend group who does

hollow canyon
dusky surge
#

just 300% the S nutrient and go on a little journey and eat whatever the fuck you want

dusky surge
#

aka the fighting stage

hollow canyon
frail bobcat
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Diet just exists its better with it, I think

hollow canyon
#

and when it comes to fighting - diets are extremely important for people that actually know how to play the game

dusky surge
dreamy fiber
#

You can be upset about diets all you like
There's plenty of people who don't like the current system.

But it's still entirely optional lol

mental roost
#

I'm fine with being punished for partaking in combat, possibly too much or taking too many hits in-game.. However, there's several things that just... feel empty, because of lack of pressure from the environment and how dead it feels, and the diet system making it more miserable.

Kinda relates to me somewhat being annoyed by say: 1 Utah seeing its entire pack getting killed by a Stego they tried to hunt and failing, and it then tries to fight the Stego anyway. I'd like it if fights had a cost for both parties(death, weakened, or prolonging your survival and animal's life).

hollow canyon
#

if you don't have a perfect diet and are up against someone that does and is on the same dinosaur - you're dead unless that person decides they don't want you to die

mental roost
#

I did find it fucking annoying though, back in... Update 2? I think? Trying to get back 10-25% of my health taking almost an hour as a Carnotaurus...

hollow canyon
dreamy fiber
#

Then avoid combat :)

dusky surge
dreamy fiber
#

If you wanna be on par then you best go find your diet

dusky surge
#

its one thing i hope elders address

dreamy fiber
#

That's still a decision you make as the player

dusky surge
#

I'd much rather the utah realises where its beat and wants to continue working to adulthood

hollow canyon
mental roost
hollow canyon
#

not a hard decision to make btw

dreamy fiber
#

"I have a better chance if I do this" is not the same as being required to do something

dusky surge
#

I have seen so many animals have a chance to flee and survive and they just turn around and kill themselves

#

Honestly, this update has been AWFUL in terms of surviving in any way but fighting because of our good friend "insane tracking"

dusky surge
#

you can run, but you LITERALLY cannot hide

#

U5's tracking nerf is such a relief to me

hollow canyon
dusky surge
#

I want to actually RUN from threats again rather than having to fight because the carno will find me through 50 miles of dense forest

hollow canyon
#

Idk what's so hard to grasp about that concept

golden coral
# mental roost I'm fine with being punished for partaking in combat, possibly too much or takin...

I would like everything, including combat to always be a measure of risk vs reward. It should always be a matter of "Do I need to do this, is there a safer/better way". Finding a fresh corpse would be a "great!" moment vs having to get that thing dead on your own. Finding a plant near cover should be "amazing" as opposed to going out on the plains in full visibility and thus placing yourself at risk. I want the game to reward thinking things through and judging pros and cons, as well as making decisions on when or if to continue on something or back off/down.

dusky surge
#

aand hes muted

slim dragon
#

Suppression Field smited him

dusky surge
#

what did he even say

dreamy fiber
mental roost
slim dragon
#

Could be anything
I've been muted twice by suppression field for pretty much no reason

dusky surge
golden coral
dusky surge
#

one of my most hyped things is simply becoming a human and watching the animals do their animal thing

slim dragon
#

The main problem I see with the concept of Death in The Isle is that even if you die, you can still come back as a baby utah or carno and continue the fight

mental roost
dusky surge
slim dragon
golden coral
#

In general, I just want more .. choice, more deliberation, more reason to constantly reconsider what you're doing and which path forward is the best for your continued survival. Since well, I want people to want to remain alive, that's the main point of a survival game to me so. But that one people seem to disagree on :p

dreamy fiber
mental roost
#

I feel... kind of annoyed, whenever I see a 1-5% Utah child rush in and pounce on a Stego.. and SOMEHOW keep its bleed going.

mental roost
slim dragon
mental roost
#

Imagine dying in Minecraft, losing all of your items, and being slapped with a 15-30 second respawn timer.

#

Even in L4D2, getting slapped with a 25-30 second respawn timer is agony

slim dragon
#

Haha have you ever played Dota 2 ?
120 seconds respawn time

mental roost
#

I refuse to play DOTA and LOL

#

for my own sanity; I will watch Arcane though.

dusky surge
slim dragon
#

Ah Arcane
100% off-topic but I'll need to watch it too someday
I'm in an art school and a lot of my teachers use it as a reference, so it'd be better to know what they're talking about

slim dragon
mental roost
#

At least I guess in L4D2, when you die as a survivor, I can listen to music while waiting for the round to end(for versus mode)

dusky surge
mental roost
#

Dead by Daylight is on sale by the way. TI_Troll

#

Seriously, why the fuck do generators have a quick time event though.

#

I don't know why

dusky surge
#

the ONLY good thing about DbD is the DREDGE and nothing else

slim dragon
# mental roost **I don't know why**

Forcing players to fcosu on what they're doing instead of just being able to look around and spotting any detail, but at the same time reward good players with faster progress

mental roost
dreamy fiber
mental roost
slim dragon
dreamy fiber
#

Well nvm some people do but I don't think it'd be of any benefit and would be a total headache for the enforcers

slim dragon
#

I'm pretty sure there is a solution
But it needs to be thought about

calm ibex
#

locational spawn system! 🙂

dreamy fiber
#

Doesn't do a whole loylt gaindt those who know the map and local respawn slaready exists

slim dragon
#

Maybe if the map was much larger, with spawn points further away, it would kinda alleviate the issue
Since people would need much more time to travel back to the place they died

dusky surge
#

hot take:

i hate the locational spawn system and preferred legacy's lottery basket

dreamy fiber
#

It'd not the kind of thing you an really control cause people find ways around it. It's the sort of behaviour people like kov engage in.

I don't care if people to it on official tbh

calm ibex
#

i too hate locational spawns, it gives players wayyy too much control over their spawn

mental roost
#

Baby Utah running across the entire map, with 3 other baby utahs to rejoin the fight against one fucking Elder Stego in a field of dead Utahs that kept running into it and not planning anything.

slim dragon
golden coral
dreamy fiber
#

Maybe straight up rando spawns is better but te impact it could have on friends. Spawning in ehh idk I wouldn't enjoy that

#

It's hard enough to find them already sometimes

dusky surge
#

i would prefer these two things

A: Party spawns (the game spawns you with your mates and automatically packs you with them, meaning the whole "spawn at SE" thing is irrelevant)
B: Nesting (you already have a mate in? Get him to make a nest so you can spawn on him. Done)

One of these is being done, I'm aware, I just kinda prefer these ideas in tandem rather than locational spawns

slim dragon
#

If we had party spawns I wouldn't mind spawns being random tbh

golden coral
#

How would you solve diets then?

slim dragon
#

Although idk why I even care I don't have friends to play The Isle with

slim dragon
calm ibex
#

species specific "random" spawns, that would put correct dino in their biomes close by

mental roost
dusky surge
slim dragon
#

Different playables already have species-specific spawn areas

golden coral
#

Which means that depending on where you were fighting, you could still return to fight like that, unless you had more than one biome for them

slim dragon
#

And if you just died, it automatically picks a spawn far enough from where you just died :)
Also works for when you really hate the place where you spawned and want to play on the other side of the map

calm ibex
#

^that would be nice

golden coral
dusky surge
#

or at all

frail bobcat
slim dragon
dreamy fiber
formal dirge
#

Just watched a stego kill 3 deinos, after 4 of them and a carno showed up and finally took it down- im sorry but it should take 5 apex predators for one herbi.

golden coral
formal dirge
golden coral
#

Two deinos at the water can take a solo stego if they coordinate so, not quite sure how that fight went down

formal dirge
formal dirge
golden coral
hasty coyote
# formal dirge yep

that is literally the worst possible spot for the stego. all the crocs had to do was just send like 1 from each side to both go for the head. If they got low they leave, then the next 2 go for the head.

golden coral
#

I'm sorry but even if the stego stood on that little mound, and I know where you mean, it should be doable.

formal dirge
#

No clue then, all I know is that 3 deinos were real mad that day lol.

golden coral
#

Most deinos are not good at coordinating, and not good at commiting/using all their tricks.

#

Well, I'm not surprised Candle, most deinos are.. not the best at fighting honestly

#

Not always their fault, lunge is a rather op mechanic in it's own way

formal dirge
#

Agreed, they all would rather fight each other than team up. from my experience at least

golden coral
#

But it does mean they can be less useful when they have to "brawl" something, because they're not used to it, and don't really know how to go about it. That plus often times retreating instead of committing, perhaps too early at that due to screen looking worse than the damage is.

formal dirge
#

The screen display of damage can be really confusing, thought I was near death once when really had half health.

golden coral
#

Yeah, it's strange :p

hasty coyote
wooden bramble
golden coral
azure crescent
eager ledge
formal dirge
#

@azure crescent only a few deinos know of such power

azure crescent
#

i am aware lol, most deino players are stupud

obtuse ocean
#

Maybe they learn it when spino comes

slim dragon
#

No they will cry that they die to one spino although irl deino had 9000x the biteforce of spino

dusky surge
#

still think it'd be dumb if spino could outbite deino

slim dragon
#

Not outbite it
But spino has massive claws

dusky surge
#

true. I honestly spino having really good bleed, health and damage, but pretty dogshit mobility

slim dragon
#

Seems legit

obtuse ocean
#

i mean the spino would kill a croc easy

#

even in water its gonna be favored

dusky surge
#

why would that be the case

#

doesnt really make much sense to me

slim dragon
#

Well deino is designed to drown things
You can't drown another semiaquatic

#

And I son't see why spino wouldn't be able to use its claws underwater

dreamy fiber
#

Mm if I were to bet on a real deino or spino, I'd say deino. Spino is a bigger animal but it's not well designed for fighting, and honestly if they head on each other the first thing a deino is gonna bite is the snout which it would reach before any claw got anywhere near it and then
You know
Spino v deino is a strange matchup

slim dragon
#

Yeah but we're talking aout The Isle

#

Irl spino might lose to an allo if they coexisted

hasty coyote
#

If deino is somehow faster than spino, then I’m fine with it losing. However, if it’s slower, then the fight needs to be more 50/50.

slim dragon
#

Spino being faster than deino inside of the water would be terrifying

hasty coyote
#

Balance trumps realism 10/10 times

dreamy fiber
#

On land it'd probably look a whole lot different since the head would be out of reach

And I knowz that's why I specified. I still find it weird. To think hat the Isle. May pursue spino as thew after Apex over spino when spino is considerably better adapted for land than deino

#

Bruh there's no way spino would be faster in the water, right? It's got a whole lot of drag and a weaker tail in comparison to its size

dusky surge
#

spino should always win on land, but deino is the closest we will get to a PURE aquatic

dreamy fiber
#

Deino is just better adapted for spending almost all of its time I. The water

somber sphinx
#

I feel like deino should flee from a spino nonetheless, idk How i feel about it 1v1 apexes

dusky surge
#

i just think there should be three apex aquatics, spino, deino and cherius

frail bobcat
slim dragon
dusky surge
#

yes, deino is also one (according to devs

slim dragon
#

Will cheirus even be aquatic ?

hasty coyote
obtuse ocean
#

On land you prob gonna run or die

dusky surge
#

i mean, obviously

#

but in water, i don't think deino should be at a disadvantage

dreamy fiber
# slim dragon But it's just not as strong nor as big It's better adapted for staying in the wa...

I know about the concept art. I don't think spino translates well to being an animals that "kills everything it sees" though. That's some JP3 nonsense.
The deino as an animal is actually much better suited to dealing fatal damage quickly to creatures larger than itself. It's an ambush predator, unlike spino which.. Well, it eats fish. I like the spinosaurus, its one of my favourite families of dinosaurs overall but they're just not built for taking down terrestrial animals. That's not to say it couldnt, but it wouldn't be as good as it would be at gripping fish.

#

As a result, which I think spino does need to be justifiably about to attack and deal damage given its apex status in the game I really don't think it should be out competing deino while in the water.

I do acknowledge it will have to be different from the real animal. Considerably different. I'm pretty sure most kids wouldn't like playing it if it was a giant fishing rod lol

eager ledge
slim dragon
#

What would deathrolling even do to a spino, especially in water ?

eager ledge
slim dragon
#

Seems extremely specific for something that isn't in the game yet
You probably didn't take into account the fact that spino can attack with both arms at once, dealing 2500 damage and stunning opponents

eager ledge
slim dragon
eager ledge
eager ledge
slim dragon
#

You're exactly the type of person I mentioned earlier
People saying deino should win against spino in the game because irl it had 1000000N of biteforce

dusky surge
#

i personally reckon it should be as simple as
deino > spino in water
spino > deino on land

eager ledge
slim dragon
dusky surge
#

i mean, it's kinda supposed to be THE aquatic

#

nothing gets more aquatic in the Isle than a deino

#

also the moment it leaves the water, spino, giga, trike, rex, shant, anky, cherry would all collectively be able to kick its fucking ass

slim dragon
#

Spino doesn't need to be more aquatic than deino
It just needs to be stronger and just aquatic enough to tell it to fuck off

dusky surge
#

deino is a very niche apex. It should be an apex of its very specific and niche little environment, and the moment it strays, it gets fucking farmed

slim dragon
#

It all boils down to the rule of fight or flight

#

Spino will probably not be faster than deino in the water, because it would look absolutely stupid

#

But it's still a semi-aquatic, meaning it will need to spend some part of its life in the water

#

But if it cannot get away from Deino AND cannot defeat it in a fight, how will a spino ever be able to reach adulthood ?

dreamy fiber
#

The Frank video game approach is thst because deino is so niche it should be the best at that niche, without any real questions.

And
Well
Spino should just leave the water

slim dragon
#

Or simply continue on living once adult, after that exhilarating 8-hour growth during which you MUST NOT come close to your envirnomnent of predilection, in case there is a deino there ?

dusky surge
#

i mean, i doubt deino is outrunning/enduring spino on land lmao

dreamy fiber
#

It's not like the rivers in evrima are massive

slim dragon
slim dragon
dusky surge
#

does it??

dreamy fiber
dusky surge
#

i honestly dont know how to feel about "ambush spino"

#

nothing about that animal EVER struck me as an ambush predator

dreamy fiber
#

It's definitely not an ambush predator lol

dusky surge
#

its always to me been a big and proud giant that kicks the shit out of anything that enters its space

slim dragon
# dusky surge does it??

Everytime you go into water, you encounter the risk of encountering a creature that you cannot fight, njor run from

dreamy fiber
#

But it kind of rounds back on the thing I said before that kids don't want to play a big fishing rod

slim dragon
#

Spino is a fisher
In order to fish, it goes into water
If anything stands between spino and its prey, said thing gets spino'ed

#

That's how I see it

dusky surge
dreamy fiber
# slim dragon Ambushing fishes yes

Debatable. Ambushing fish seems well within its ability but there have been suggestions thst it was capable of being a pursuit predator
Granted I don't think it'd be a fast one

dusky surge
#

it eats fish, fucks around, vibes, and if anyone enters its space, it fucking destroys them

slim dragon
dreamy fiber
dusky surge
#

deino?

dreamy fiber
#

Sorry I mean spink

#

I'm not very procifient on my phone

slim dragon
#

The image looks like a spino was trying to sleep and beipis decided to fuck around
Only to find out

dreamy fiber
#

.. Spino needs to breathe
It can't sleep in the water lol

slim dragon
#

Doesn't look that deep
Either way, whatever the concept art says or shows, spino is never gonna ambush efficiently unless they literally give it ambush speed or remodel it
Cuz you know, long legs and huge sail on the back...

dreamy fiber
#

Lao litwely none of the concept art deal with sleep so far. The concept art is supposed to be a going the way they imagine the animal working in game
Literally everything cn sleep

#

So in essence it then shows nothing..

slim dragon
#

Yes, concept art is concept art
Not gameplay showcase

dreamy fiber
#

I think they've also talked about it ambushing but someone would need to back me up with evidence. On that one

slim dragon
#

People always over-interpret them

dreamy fiber
#

I think they're pretty blatant imo
Still it's gonna be strong although I wish it wasn't really
Not compared to other apexes
Idk that's just my preference and I'd play it a lot that way
But a lot of folks would e pretty upset to spend ages on sonething that's best at catching ai fish keke

slim dragon
#

Especially considering there's already a lot of fish-catchers that would take considerably less time to grow

dreamy fiber
#

Eh its not really that don't think. Being the largest and apex piscivore is its own niche in its own right
But communities just generally aren't okay with the idea of what spinos actually are. They're cool. And unique so people wanna see them, but because they're so big people feel they should match things it shouldnt in fighting.
Though personally I think it should be tanky, but only in the sense that its given leeway to escape if it can't scare someone off

#

The most fun I had with one thing like it was in eot
Because the spino did function that way, but. There were. Noai fish so LOL
but essentially out competent juvenile terrestrials for the foi that was available, but didn't. Really wanna fight as it grew
Kind thing. It felt unique, nothing was Really like it and I haven't played much like it Since

And then people cried about it Being weak so now it's just a broken with with another Op spino.

slim dragon
#

I wouldn't mind irl spino
But devs decided to turn it into a kaiju, then let it act like a kaiju

dreamy fiber
#

Yeah tru that

azure crescent
#

wtf lol why people reacted with clown emoji to my suggestion

tranquil pawn
silk harness
tranquil pawn
#

@dense hamlet what do you mean? anything with a leg fracture is easily outrun and pretty hopeless honestly.

hasty coyote
# tranquil pawn <@644296652554895390> what do you mean? anything with a leg fracture is easily o...

the one exception to this is carno v pachy, thats the only one I currently have an issue with and is likely what they are talking about. Broke legs? well it is about the same speed, can track, has about as much stam as you, and regen stam quicker. Broke ribs? well it can still run you down and regen its stam quickly. Broke its skull? well that doesnt matter, it just takes more bites for you to die.

tranquil pawn
#

ok carno v pachy match up fair enough, carno with leg fracture got speed lol

hasty coyote
#

but man, i only saw a little bit of the new pachy buff, they look amazing and should help a LOT. better stam and turning should make fighting and running much easier, but worse headbutt damage to compensate for the more rams you get.

tranquil pawn
eager ledge
thin mantle
dusky surge
#

kinda sad about the turn buff, i'd rather see other things buffed, the turn nerf for standing up was kinda cool

thin mantle
#

What other things buffed?

#

What would alternatively be buffed on Pachy to make it function better

half girder
#

pachy functions perfectly now

#

well, in the ST

thin mantle
#

Functions as intended as according to its purpose in the game and ecosystem, and completely lacks interactions where it isn’t viable

#

And is difficult to exploit via arbitrary limitations as well

half girder
#

thats no time soon dude

#

enjoy bonker while its super fun, which it will be in up5

thin mantle
#

Very excited indeedTI_ParaBaby

half girder
#

idc what happens in the future, ill still play bonker

#

#pachymain

#

though im overly excited for allo

dusky surge
#

i still want troo above all atm

half girder
#

ah yes that dino..

#

mostly want cera cuz we dont need smalls atm but

dusky surge
#

cera is still kinda small tbh

#

probably going to be smaller than carno

#

i like cera, but im still more interested in troo

somber sphinx
#

Im really exited for both magy and herreraTI_magybuff

frail bobcat
dusky surge
#

herrera seems cool

somber sphinx
#

Lepard nicheTI_herra cant wait to snatch babies and Climb up a treeTI_Excite

azure crescent
half girder
#

herrera will be so buggy i cant wait to stress test it

somber sphinx
#

Herrera wil clearly work and not breakTI_Smug

dusky surge
#

@wispy kite utah has buck

frail bobcat
slim dragon
#

Utahs bucks when it's being pinned

cloud urchin
#

@cosmic fox Rex and Spino will be fine against Stego. The former can 3 three tap Stego on head shots and blind it with skull fractures. The latter can wrestle it into the ground.

dusky surge
#

@cloud urchin bleed stats are directly tied to damage, unless in the case of raptor's pounce

wispy kite
dusky surge
#

@true sandal legacy isle moment

slim dragon
#

@celest copper An infection mechanic that would only take place some time after being hurt would add nothing to gameplay. It would just punish people for winning a fight.
Also, the way you described it, it sounds like it would heavily favor carnivores.

celest copper
#

Unless your thinking of the old arcade games

slim dragon
celest copper
dusky surge
#

like, we already have it in the game, at the moment

celest copper
slim dragon
#

Also it means that a stego, which can't run away and is forced to fight every time a carni tries to eat it, it will eventually die from infection, even if it never went under 90% health

#

Locked health is good enough as an infection mechanic already
Some people already find it too punishing

celest copper
#

The stego is already a luxury to play with no worries

slim dragon
golden coral
#

Would this mechanic be RNG, or guaranteed infection? Is there any way to heal it aside from time? Are the effects always serious, or is there some sort of "progression" of it?

dusky surge
#

also infection should be as impactful with herbivores as carnivores, carnivores should have no special treatment. Thagomizers and claws can easily infect just as easily as jaws

#

Carnivores should be AS worried about infection as a herbivore

slim dragon
#

And I think a stego bite could be quite infectious too btw...

golden coral
#

Even bites are liable to draw some kind of blood, or a pachy ram, I think at least? And then we have internal damage at that if that's ever a thing..

celest copper
golden coral
#

In any case, is it supposed to be RNG for every bite, or a guarantee from a bite, or a certain amount of bites, like fracture?

celest copper
#

I also mentioned that herbivores that cause bleed have a chance at causing an infection

slim dragon
dusky surge
#

if carnivores cause infection, so should herbivores at an equal rate

#

it makes zero realistic sense for this not to be the case

celest copper
#

The infection mechanic cannot be abused, for the reason that you would have to damage that dinosaur until it has lost a certain amount of health or given a certain amount of bleed

slim dragon
slim dragon
#

But you want add even more effects on top of it

hasty coyote
celest copper
golden coral
#

You both A, said it only works on bleed, and B; that herbis would be weaker due to "less usage" of their weapon? Sounds like it's meant to only favour carnis there

#

So, how badly do you have to wound the target to give them infection then?

celest copper
golden coral
#

Where would you put the limit?

celest copper
dusky surge
golden coral
#

Also having infection affect everything is.. just way too harsh anyway, that'd just make it the go to method of killing in every encounter I'm pretty sure

celest copper
slim dragon
unborn iris
#

...

celest copper
golden coral
dusky surge
#

that's AFTER the animal is dead. Tenos are slashing with claws and stegos are impaling things on their tails, those are GOING to cause infection

#

i'd say a stego tail is WAY more likely to cause infection than a carno bite

hasty coyote
# celest copper Read my comment above yours

I literally explained why it wouldn’t work. Depending on how much damage you make it, it either punished people for defend themselves, or allows carnis to just bite a little and wait for the infection to continue.

golden coral
celest copper
golden coral
dusky surge
#

did you know about a secret counterplay tech I've discovered against salty KOS stego players? It's called running away because their stam and speed are awful

celest copper
golden coral
#

You're telling me a teno, or pachy, or a carno, somehow gets "hunted" by a stego... that's like being hunted by a deino on land, which just.. does not happen unless you run up to them and let them get within range.

hasty coyote
celest copper
celest copper
golden coral
#

And body guarding only counts for carnis, so somehow tenos and pachies still die to stegos?..

hasty coyote
#

But carnivores are fine to just run off whenever they want with no problem

celest copper
golden coral
celest copper
#

A stego player can kill a carno in 2 hits

golden coral
#

And a deino can oneshot a carno.. and actually "sneak" up on it better at that :p

#

Not that any of this has any relevance to how a deino or stego "hunts" something on land, or if your idea for infection is good anyway. You just want to prevent any defensive playable from well, being able to defend themselves it seems. As well as what, not let herds/packs utilize their numbers for defense, or whatever that earlier comment was about..

hasty coyote
celest copper
golden coral
celest copper
golden coral
#

Meanwhile, a stego can literally not get out of a fight, except against another stego or deino. And deino at that has way better ability to avoid a fight than stego. So you know.. deino is by far the superior survival wise compared to stego if you want to compare who is at risk of death or not.

golden coral
celest copper
#

That's the stegos fault for not being cautious, like the other dinos

hasty coyote
golden coral
#

Ah yes, deino and stego should be cautious vs a roster that should not mess with either of them.. :p

celest copper
golden coral
#

Though I guess it would be interesting to see deinos come on land, get bled by some utahs and then die of infection

celest copper
golden coral
#

And I guess it would stop them from messing with stegos since stego does decent bleed I think

golden coral
hasty coyote
celest copper
# hasty coyote Balance>realism every time

And what is balance to you. To live as a herbivore with no stress and to oppress the carnivore species, with little to no consequence? Not to mention the mixing of species; which of course a pack of Utahs and Carnos teaming up with each other is already not realistic, or balanced is it?

celest copper
#

The only reason a deino will ever go on land is to rest (safelog), die, mixpack. Or because no one is around to hurt them; but they usually stay on land to die, so cannibals do not eat their corpse

golden coral
hasty coyote
# celest copper And what is balance to you. To live as a herbivore with no stress and to oppress...

My definition of balance is for most situations (unless you are vastly outnumbered) you have the ability to either run or fight any playable. Stego has nothing it can run from, so it must fight. Carno and utah can always run, so they have the disadvantage in a fight. Pachy is an interesting middle ground of this: it can’t run from carno, but it can Fight until it gets a break, then it’s able to Run.

Mixpacking is another separate issue that needs to be addressed.

Our issue is that none of the playables we have can effectively kill stegos and crocs, they basically only have each other. So when you have nothing to do, you start trying to pick fights. Nesting should help this a bit too, it gives stegs something else to do other than killing

celest copper
celest copper
#

Mixpacking is another issue. There is already a mechanic in order, to fix that

golden coral
celest copper
hasty coyote
celest copper
#

Because they are armored

hasty coyote
golden coral
#

I don't think deino would go for an anky, rex, sure. But yeah, so the anky is screwed then. Even if it breaks the leg of a rex, it just.. gets infected and then what?

hasty coyote
golden coral
celest copper
celest copper
hasty coyote
#

The system just punishes people who are just playing the game. There are different ways to stop stegos. Loot at tenos, they don’t normally body camp unless they are in a herd. And that’s because they can be threatened by predators. Stego’s issue is that we have no predators currently.

unborn iris
#

So basically you are just looking for a way to kill stegos?

celest copper
celest copper
celest copper
unborn iris
celest copper
golden coral
# celest copper A pounce is a risky move, if you ever played utah

I have, I don't consider it that risky to be honest, but that's just me. In any case, my point was more so, if you get one off, and then die, the pachy is now infected and kind of.. well, in a bad spot, despite winning the fight and even killing the opponent. Because.. you just want herbis to suffer?..

celest copper
celest copper
golden coral
hasty coyote
# celest copper You do know how mindless that sounds? Your currently whining because your stego,...

No. I am literally arguing balance of this game and giving reasons. You’re the one resulting to insults to win. But I do agree, stego needs a predator and something to threaten it. But our current roster is not well suited to deal with them. It’s like telling bary and beipi to cull deino populations, they just can’t. Lastly, fishing for deinos is bad, but that is again a result of stegos having no predators, we have people controlling these dinos, and combat is the only thing to do. Literally every creature that can fight often pick fights. People want to do something fun, and fighting is all we have, so people start fights.

celest copper
unborn iris
hasty coyote
golden coral
# celest copper Then you haven't played it recently

I have. But anyway, your mechanic is bad because it can be abused by just stacking enough to cause infection, and then that critter can no longer defend itself, be it carni or herbi. It's also "favoured" to carni for no good game reason, and on top of that, the infection as you describe it has no counter except time, and basically shits on every single stat, making you unable to do anything.

#

You can have a utah stack bleed on a teno, then let it's two packmates wait until infection and now the teno is absolutely dead in the water. Or they can do the same to a carno. And so on.

celest copper
golden coral
#

The point here is, not only does your suggestion completely shit on the playable, affecting everything (which is a terrible idea in the first place for any mechanic I'd say), but it also lacks any proper counter, because you can just.. stack enough bleed and you will get it, even if the defender get kills.

hasty coyote
golden coral
#

Also pachy has bug issues, not as bad as utah pounce, but they're there :p

#

The issues are specific more so to the defender, be it a carni or herbi, and the easy of which the attacker can stack enough bleed and then let the infection "kill" by basically removing any ability to fight back from the defender?

celest copper
celest copper
hasty coyote
calm ibex
#

time to post the countless gifs about herbi agression and get muted for animal in duress

hasty coyote
# celest copper But carnivores have much less stamina

They don’t though, utah has much more stam than pachy, and is slightly faster. And none of them will survive the onslaught that the carnis will do as they catch up while you just run. You will die before the carni runs out of stam.

golden coral
#

Anyway. Focus on the mechanic then, and I've given you reasons why it's not a good idea. It's way OP in what it effects, unless all of those effects are tiny which would make it more of a bother than anything else. And it needs to A; be counterable, by wallow or you know, something, salt rocks maybe. (which in turn would congreate players near them so.. there's an issue there), and B; need to not be random, and should be applied to all playables, so no one goes looking for a fight, but rather a quick, efficient kill if anything.

celest copper
celest copper
hasty coyote
golden coral
celest copper
#

I don't like any of the carnivores. But at the moment it is extremely boring to play as a herbivore, just running around soloing a pack of utahs an a couple of carnos. I haven't even play stego because I already know about them

golden coral
#

You could always play dryo, lots of running, less soloing stuff on that one :p

hasty coyote
celest copper
celest copper
golden coral
hasty coyote
celest copper
hasty coyote
hasty coyote
celest copper
golden coral
# celest copper A good amount is a good amount. depending on the dino they would need to get the...

So just some number that fits then. I guess that could work, but the effects are still way overdone, you need to choose something you think fits, not everything. Otherwise it clashes with other mechanics, and then you need to sort that out. Though I'd say it should only come into effects if the target is at 10% or less, as a "punishment" for not trying to avoid getting that low in the first place. But it should apply to both carnis and herbis, and should really be applied to all attacks, low health means you are wounded, "bleeding" or not.

golden coral
celest copper
golden coral
#

So at best you'd just empower the bigger stuff and making the smaller ones likely to avoid them even more.

celest copper
golden coral
#

If you added this, carnos would shit even more on utahs due to their bleed, and possibly infect the entire pack before one of them goes down. Meanwhile none of them would go near deino or stego due to guaranteed death or infection if they survive the hit. And tenos would probably be the go to hunters due to their claws and kicks doing very good bleed, while having the slam and swim for evasive purposes.

#

You'd have people deliberately charge things, only to inflict enough bleed to infect them, not even bothering to finish them off, for the sake of trolling and leaving them vunerable forever after, so even a dryo can clean it up :p

#

Deinos could just grab you, put you in the river, then bite you and let you escape, just to see you suffer :p

hasty coyote
celest copper
golden coral
#

Except now it doesn't need to kill them, it can just infect more of them and then leave them incapable of doing anything and if something else shows up, they all die :p

celest copper
#

I'm not looking to make the game easier for carnivores, I'm looking to make it more immersive. The list of de-buffs are a list to pick from for certian infections

golden coral
#

You mentioned everything, not as a selection, so.. then suggest a specific infection and what it'd do then I guess.

hasty coyote
celest copper
golden coral
#

And there's nothing to fix there?

#

It works as intended from what I know

hasty coyote
#

Pounce does SO much bleed.

celest copper
golden coral
hasty coyote
golden coral
#

@celest copperBleed is tied to damage inflicted, this is why carnos do a lot of bleed and even deinos do a surprising amount. Utah pounce is the exception, and works differently, since it does very little damage but massive bleed.

#

So when you say "utahs bleed is dealt the same way carno bleed is", then that is true for both their bites. But not for utah pounce.

hasty coyote
#

Utah pounce can 2-shot carnos without buck and a single pounce can drain pachy to half bleed WITH buck.

celest copper
golden coral
#

Pounce does massive bleed if you can get a full one off, and in some cases, like pachy, it does severe bleed even with buck.

celest copper
#

brb I have to do something rq

hasty coyote
dreamy fiber
#

The general idea of infection and illness occurring is something I'd like to be expanded upon, since the food illness is honestly just not really very cool though it does serve its purpose, but not in the way proposed.

hasty coyote
#

yeah sickness can be a thing, but it shouldnt be used as a way to punish people for fighting/mixpacking/megapacking. It should be more of an environmental hazard, not another mechanic people can abuse.

dreamy fiber
#

I don't mind it being tied to fights. I don't even mind it being tied to body guarding. But infections from fights or guarding should take a long time to set in so that it isn't an abusable fight mechanic. There's no really good reason herbivores dealing bleed should have less of a chance than carnivores to cause an infection. It's an infection. Any open wound can get infection and no part of any of the animals would be totally clean.

I would actually prefer them being tied to fighting over just random wild rng or just something that is a "gotcha" to new players like funny wild plant you can eat but o no it makes you sick haha. Typing it to fights would discourage fights somewhat and people should be more careful about how they approach combat. And tying to to body guarding would discourage body guarding, just like eating sickness discourages over-eating so other can't get at the carcass.

#

None of them should be like, game-ending though and more wider spread illnesses also mean you'd need more provision in-game for dealing with illnesses for the players.

hasty coyote
#

anti-body-guarding is a no, just no. What happens if you make a nest, and some little rat baby utah raptor runs up and you kill it. Now you have to deal with debuffs since you cant move away from the body. Or imagine hiding on a rock from some utahs as a pachy. one jumps up and you kill it, but now you get debuffs as the rest wait. Or again you're hiding on a rock from some carno. then they just kill something and drag bodies over to you. Theres a lot of ways it can be abused

And by environmental, i had different ideas in mind. Maybe theres certain pools of stagnant water that can give you a little bit of safe water, but make you sick. Or with gore, certain body parts are toxic, like wherever hypsi stores its bile. Or sitting out in the rain and not getting shelter can give you a very mild and temporary debuff (prob like worse smelling or slightly slower stam regen, nothing major).

dreamy fiber
# hasty coyote anti-body-guarding is a no, just no. What happens if you make a nest, and some l...

To the first bit, not really. There are ways around that, like making a buffer around nests, and just generally having a massive timer before it sets in. There's no reason someone should linger around a body for 15-20 minutes other than nesting or, perhaps, it can also have a timer that does count if you're considered to be in active combat.

And no. Environmental hazards like stagnant water are just a trick to new players and punish them for exploring. It doesn't really serve a good function towards fixing a problem in the game. On top of that, it's a bit of a waste of time since once everyone know about it, no one will fall for it. It's a haha funni prank that no one will like.

gore being toxic is very similar to the above so also a big no for me tbh

but rain would be cool. It'd mean there's more reason to take cover in the forests and know where the caves are.

thin mantle
# dreamy fiber To the first bit, not really. There are ways around that, like making a buffer a...

A problem with this is that I don’t think I’ve ever seen someone hairs a body for 15-20 minutes, if the intent is to reduce the frequency of bodygaurding I sincerely doubt this will have an effect, and even then the dino can leave and come back to the body to reset their timer. Seems like a better option as a Carni to plan your hunts around the local threats, don’t attack targets that are near forces you can’t fight off. And even then going away and waiting for 5 minutes is also an option unless the herbi is camping the location

dreamy fiber
# thin mantle A problem with this is that I don’t think I’ve ever seen someone hairs a body fo...

A big problem with corpse guarding is not that people don't plan their threats (though some people definitely don't) but that things like stego will move to guard the body of the thing that wasn't connected to them. On top of that, it is a problem if carnis can't effectively attack herds since the herds will just grow and thats the kind of thing that encouraged mixpacking, because it's so effective.

but this is a solution to the worst of the problem, not the people that just run to the body, take a swing and walk away. There's nothing that you can do tehre and honestly they're not a problem. If you get caught, its your own fault.

on top of that, you can't assume that they can just walk away and come back because that entirely depends on the way it's implemented.

#

e.g. you can have a pause in the timer where they need to be away froa certain amount of time before it's wiped. Even if they decide to go back, it would give people a chance to eat.

#

On top of that I don't imagine it is a permenant all-given solution to the problem, simply a discouragement. Foodsickness, for example, does not stop you over eating

#

you can still choose to do so

#

and I think anything implemented should follow that example

thin mantle
#

Well I’d assume that someone following a herbivore while carrying a body wouldn’t incur debuffs, that’d be how to exploit that during a hunt. And at a certain size it’d become ineffective, like if a Utah followed a stego carrying a chicken corpse, or a Carno following a stego carrying a Dryo corpse, it’d have no effect as to prevent it being a mechanic used for hunting.
That’s be absolutely necessary.

dreamy fiber
#

that would be fair that carrying doesn't rresult in it. but yes, thats also to do with the way it's implemented.

#

Any exploits like that would have to be carefully considered and accounted for

thin mantle
#

Then I’m fine with it

dreamy fiber
#

But honestly if anyone wants a perfect solution it doesn't exist 🤷

thin mantle
#

Relatively, would still need to think on it more

dreamy fiber
#

yes, i'd agree. It'd need a lot of thought and discussion

hasty coyote
# dreamy fiber To the first bit, not really. There are ways around that, like making a buffer a...

Yeah the ways around it basically just negate the mechanic and dont make it prevent body guarding, but still impactful in niche situations that were unintended.

The environmental hazards like stagnant water could have both a benefit and a drawback. You know theres no crocs, so the water is safe, but you risk being weaker in a fight. Or like a suggestion fluff made, specific plants give you a LOT of diet, but also poison you. Then you have to go find the way to cure it, which can be salt rocks or another type of plant.

I can understand toxic gore not being prevalent, but it leaves certain scraps that the iron belly scavengers can eat, like cera.

thin mantle
dreamy fiber
# hasty coyote Yeah the ways around it basically just negate the mechanic and dont make it prev...

As long as it's not just a way to catch people out, mainly because I think any form sickness should be discouraging a behaviour not intended by the devs. It's a negative thing to happen to you, so it's more natural for people to assume they've done something wrong if they get a debuff.

But if it acts as a two-way street it could be interesting. It might be difficult for the benefit to be communicated in some situations, or become confusing (things like stagnant water would need to be easy to read that something was wrong with it, but crocs not being there isn't an obvious benefit so it'd just look like a punishment unless you already knew they couldn't be there, for example.)

I think toxic plants would be more readable overall since you can see that you get more. Though, you should probably also get a readable warning on scent or something.

hasty coyote
hasty coyote
# dreamy fiber As long as it's not just a way to catch people out, mainly because I think any f...

Yeah i dont want sickness to just be "haha gotcha, look at who didnt know about it" and more of a mechanic that allows for other certain things. Like scavengers being able to find scraps, risk vs reward, and even just defense. like a type of poisonous bush that certain tiny dinos can run into for safety, but bigger smalls and medium sized would be poisoned and large and apexes are not affected.

thin mantle
# hasty coyote its a pretty interesting suggestion, probably would not fit for *every* herbivor...

Oh obviously, the only criteria for herbis I’d want to have similar mechanics are herbis I don’t think should be leaving their biome much if at all, most of the apex herbi’s fall into this category, but animals like teno or Magy would as well.
It’s not even so much as to limit apex pops, it would do that but that’s not my initial intent, it’s just to add a dynamic between when/bow herbis get their dietary food, that carnivores hunting them can observe and exploit, making eating one of your 3 diets a much more tense transaction that you know implicates a ticking clock you must fulfill. Plus it services the oh so rare intra species competition that would, again, add a lot to herbivore gameplay.

hasty coyote
#

also, i just dislike sickness just being a result from any combat because that just punishes people who are forced to fight. Maybe specific dinos can give sickness, but not all of them.

thin mantle
# dreamy fiber As long as it's not just a way to catch people out, mainly because I think any f...

Just for clarification. I would never suggest poisonous bushes should surprise you to be inconsistent in any way, I’d want it to literally say in your character menu
“Protein: (Insert X plant), Toxic. Find charcoal to neutralize the toxins quickly or you’ll lose a significant chunk of your hp”
Like I’d never want something that debuffs you that significantly to not be explained or at least blatantly intuitive (or really just any debuff)

hasty coyote
dreamy fiber
thin mantle
hasty coyote
#

theres a lot they can do with these types of mechanics, just gotta hope they dont make them abuseable.

thin mantle
# dreamy fiber Mmm, that kinda directly contradicts what the devs aim for though. They've aimed...

Then I’d probably say the devs are colossally shortsighted, but I seriously doubt that is actually the long term plan.
Forcing everything that eats plants to behave migratory is hilariously silly, and it closes off loads of interesting design opportunities with biomes and how specialized some herbis are over others. Plus for apexes, it makes their growth much Lee boring but also easier, apex herbis having smaller ranges makes them more predictable, and thus easier to regulate in their populations through the frequency of hunting… so many opportunities that would simply go to waste.

dreamy fiber
# hasty coyote theres a lot they can do with these types of mechanics, just gotta hope they don...

Pretty much. I think when people see these kinds of suggestions they tend to get a lot of negative reactions but the suggestion only really reflect a small part of the discussion, balancing and QA that would need to take place before a workable system was implemented into the public build. I think some people also just kind don't klike it cause it just seems like it negatively affects them, rather than considering what might actually be better for the game.

thin mantle
dreamy fiber
#

that said, teno probably doesn't fit a sedentary life given it's supposed ties to water

#

even if that's only really represented in the potato roots rn lol

thin mantle
hasty coyote
thin mantle
# dreamy fiber that said, teno probably doesn't fit a sedentary life given it's supposed ties t...

Well I’d never suggest it be sedentary, just that it’s travel range wouldn’t be spanning over several biomes, like teno being a primarily swamp dwelling herbi that occasionally has to venture into the forests- plains momentarily for a plant it needs, but not having to go so far as to travel half the map. Teno has the best swim speed of any terrestrial dino so it’s aquatic inclination is definitely on display apart from potatos.

#

Right now it’s not got any predominant location, teno has to go from swamp all the way to north west, the opposite ends of the map…. This is especially silly to me given how optimized teno is for the swamps, or areas with a lot of shallow water

dreamy fiber
#

at the moment they just treat every herbivore like they should migrate
that said, I think the teno should migrate tbh. But thats a small detail. I think I like theidea that it follows the waterways, and those span the whole map.

thin mantle
#

Ehh, the existence of deino makes rivers a very poor choice to leverage against, I don’t think I could get behind that.

#

If deino wasn’t a factor then sure, but it is

dreamy fiber
#

It's not like its gonna be in the river LOL
it's mostly just something to swim across. But it also has a decent land speed and okay stam

#

It's just kinda good all round imo
I like travelling with the teno a lot

thin mantle
#

Right I know, but deinos don’t make that a good strategy unless you’re in a semi abandoned part of the map

thin mantle
dreamy fiber
#

idk, I think if it's fun to use to travel, it should be used to travel even if it is a really good swimmer. Hadrosaurs are generally great for travelling too in a lot of games, but we don't really have any right now. And it beats travelling as something slow and more lumbering like stego. I guess the tl;dr is I'd rather have the playstyle that's most fun picked for each thing rather than one that makes the absolute most logical sense.

thin mantle
#

Well teno isn’t a hadrosaur, nor do I find it relevant how common the trope of hadrosaurs migrating in games relevant to how they should play in this game specifically.
Fun can’t be measured as well, I’d personally prefer teno to not be a animal constantly traveling because that’s tantamount to finding my preferred route and holding W until I reach my destination, I’ll get more consistent and favorable interactions when I’m spending more time in one place in an environment that favors me, going into the plains as a teno is braindead stupid, it affords you absolutely no benefits aside from gaining your radishes, and rivers are not nearly a good enough excuse to make tenos go THAT far from their core biome.

And on top of all of this, as a teno with 80% of your dietary plants in swamp, you can still go wherever you want if you’ve planned accordingly, on average with full diets you have an hour or more before you need to fill one up again, this doesn’t ban any form of player behavior you wish to partake in, it just makes teno populations more centralized for the sake of niche partitioning with the rest of the roster.

dreamy fiber
#

i know it's not a hadrosaur. I'm basically saying "if teno didn't do it, hadrosaurs could, but we don't have any rn so teno is the only bet".

Also, no. 2/3 is in the swamp, and 2/3 is NW.

But yes, fun is subjective. But we don't have a goodsubstitute for travelling gameplay rn.

hasty coyote
#

how about we do both? have 2 swamps with 2 diets each, but you need to travel between the 2 swamps to get all your diet?

dreamy fiber
#

That would be interesting.

hasty coyote
#

that way, you can live comfortably in a swamp, but its more of a journey to get the third

thin mantle
dreamy fiber
#

^ retty much

but idk, I don't like sitting in one spot for an hour and a half. I justendup sitting somewhere and tuning out tbh

#

It's less that travelling is gameplay in itself, but that it gives a direction and something to do.

thin mantle
#

Again, think long term

dreamy fiber
#

toxic plants aren't confirmed long-term and so they can't really be thoguht too hard about.

thin mantle
#

Right, but literally all of this is hypothetical and an idea to make herbi gameplay more interesting and to be less of a walking sim, so I’m including it

#

Plus I definitely think it’s a reasonable idea, especially since Kissen and punch have mentioned poisonous plants before

#

Awhile ago, but they’ve been mentioned

dreamy fiber
#

I don't think that's a good idea. If you mix two ideas which aren't yet confirmed, then the idea you end up with means they end up being intertwined with eachother. That means that each idea is less functional on its own feet and it can also cause people to tunnel-vision on how they should work and don't consider the other options as much.

thin mantle
dreamy fiber
#

yeah that's fair enough

thin mantle
#

Plus I simply don’t tunnel vision, I don’t have the necessary arrogance for that, and I don’t cater to idiots who do, so I think it’s fine

frail bobcat
#

@obtuse bison The rex should be able to kill a trike, but the trike should have the upperhand

hasty coyote
#

rex and trike also aren't in the game yet

obtuse bison
#

If u just turned into an adult rex ur dead if an adult trike fights i

obtuse bison
thin mantle
hasty coyote
frail bobcat
#

and if you lose to a trike as a rex, you are a bad rex

thin mantle
#

In legacy, that matchup is absurdly easy, double bites never fail

hasty coyote
# obtuse bison oh

Yeah, so that matchup isnt being changed, nothing is. I would reccomend swapping to evrima for better balanced fights, but it does have much less dinos

golden coral
#

@alpine plover Isn't that just .. pounce itself? :p

alpine plover
#

is it really the same?

golden coral
#

But if you're using it while you're pouncing.. what's the point?

alpine plover
#

it does damage and more bleed

#

and at the same time you get off the prey further away

golden coral
#

So you'd add an extra attack at extra cost while you could just keep pouncing? Or is it just supposed to be a dismount kick off, because that would be something different?

alpine plover
#

but you do damage while doing that

#

it would cost 50% of your stamina

#

or less

golden coral
#

I would imagine that'd lead to either only use that, or pounce normally, considering buck as well. But I'm not sure on it, cause in that case you could just trade out pounce for this attach/kick/detatch routine?

#

So you wouldn't both pounce normally and then use this, that'd be more stamina than you'd have. So in that case it'd be much less damage/bleed for a safer dismount possibly, vs stayin on and inflicting more but risking the more dangerous dismount maybe.

alpine plover
#

pounce till half stam, then pierce

golden coral
# alpine plover pierce and detach are mixed together

Yeah. But if you make that one useful, and costly, then you wouldn't be able to stay on for a normal pounce and then use it. Either you'd stay on and then dismount normally for more damage/bleed, or have a quicker attack/dismount with less bleed/damage but given more range.

#

That might only work if the target does not buck at all then

alpine plover
alpine plover
golden coral
#

But if the target bucks, you'd not be able to pounce + kick, since you'd be too low to kick unless you do it immediately. So.. then you'd still have a choice and not be able to do both of them?

alpine plover
#

thats the point, that way it wont be overused

golden coral
#

Either let it be weaker but safer, or more dangerous but riskier. That seems better, giving it an actual choice vs another option.

golden coral
alpine plover
golden coral
#

Which would happen almost immediately if the target bucks.. which again, would mean you need to make sure either option has it's uses. Risk staying on for longer, or just get off. That's why I don't think it should both add power and safety.

#

You could make the kickoff deal much less bleed/damage, but letting you get off safer. This way you need to do that many more times but you get some safety. Vs staying on for actual damage but risk your life getting off every time instead.

alpine plover
#

you just dismount, you dont fly off

golden coral
alpine plover
#

the same distance as when you pounce

#

or get rid of the dismount, like if it was an additional attack when pouncing, like you said.

golden coral
#

I guess, I'm just not sure on the need for it, or the point really. Normal pounce does massive effect, so then you'd have to change around the values too. And still not sure on where the tradeoff would be best put in.

golden coral
#

I think it'd be more interesting if this added dismount benefits but lacked power, so it'd be a trade between staying on properly, at the risk of kill on dismount, vs having to get more pounces in, but having a safer dismount.

alpine plover
alpine plover
golden coral
#

I'm not against the idea of some sort of kick, I just don't think it should be for both damage and dismount, and I think it'd be more beneficial for dismount than added power, since part of the point of pounce should be to remain on the target to deal all that bleed.

#

I mean.. game balance. Plenty of things in the game that doesn't make much sense.. :p

alpine plover
golden coral
alpine plover
#

not raw damage**

golden coral
#

Sorry, should have been clearer, but "damage" here would mean bleed damage. Since that's what pounce does in the first place.

#

Pounce barely does raw damage, it just does massive bleed

alpine plover
#

mmaybe make pounce do less bleed damage? and more hp damage?

tranquil pawn
#

This doesn't seem like it has a good reason to be added, why not just pounce normally

alpine plover
#

eh, i think its cool

tranquil pawn
#

Cool though it is, it doesn't need to be added

alpine plover
#

maybe for austro?

tranquil pawn
#

Yeah Austro has a kick in its concept, could work

#

I'm on my phone but I'll hop on my computer and grab it in a sec

alpine plover
#

thats my favorite thing about raptors, i'd love to see it in game

tranquil pawn
#

Galli has kick which is pog

golden coral
# alpine plover mmaybe make pounce do less bleed damage? and more hp damage?

Considering pounce is meant to do bleed, I don't know. Honestly sounds like the kick would do more damage honstly. And yes, austro could possibly have something like this. More of a .. cassowary kind of kick deal style? Like, jump on/kick off immediately, inflict a chunk of damage or bleed, get out and then keep running.

golden coral
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alpine plover
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i just hope the isle will last

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wouldn't be cool if herrera feeds off insects?

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nvm

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alpine plover
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yes

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No, hypsi

alpine plover
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hypsi is an herb

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Hypsi climbs, herra climbs, herra eat hypsi

alpine plover
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does it still count as herb?

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Hypsi is a herb, I'm saying herra should eat hypsi

alpine plover
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thats why i deleted the message

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Ok

alpine plover
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and hypsi would eat insects, like grazing

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but insects

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Cool

alpine plover
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i want

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I think mammals and synapsids and therapsids would ruin immersion

alpine plover
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maybe

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godamnit clyde I want you to burn in the cruel pits of hell for all eternity then have god drag you out then slap you while shouting "SYKE" then throwing you back in

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my guy it was a concept art

alpine plover
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eh

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TI_TenontoCry the bugger did it again

alpine plover
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im confused

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"mostly accurate"

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it's a stupid bot that stops you from posting NSFW stuff but it's so dumb that it can't do its job right and people can still post inappropriate crap but it stops you from posting normal things

alpine plover
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what were you trying to post

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alpine plover
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oooooooooh

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i've seen it, dont worry lol

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BLOODY HELL CLYDE
you fucking did it again TI_Succ

alpine plover
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i'll try

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lemme post the shit! TI_RIP

alpine plover
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haven't seen this....

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really?

alpine plover
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i dont like the concept arts, they're too cartoony

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the S shaped neck

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what is this TI_What

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TI_Rage ||jk|| I think they're literally just the name, concepts of what the creature will do and act like, but they aren't exactly accurate to ingame, such as the neck which won't be a thing dw

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alpine plover
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this is a concept of how the animal will look tho

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very bad design

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the head is too big and the neck is too thin

alpine plover
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it looks like ti has fur in its body but you can see the skin details in the legs and neck

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the head is bigger than its body

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pretty sure the feathers are meant to be really tightly packed as it's aquatic but still yeah too tightly packed

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I mean this concept at least looks feathered

alpine plover
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haven't seen this

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yeah the head and neck would look bad for a model, literally shrink the head and give the neck a bit more thicc and it's pretty good as the model will def have more defined feathers

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alpine plover
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the head is so much bigger than the body

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what is this!?

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I get the heron asthetic but it's pretty cartoonised , make it shorter and pog

alpine plover
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theri is cool tho

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yeah that's the old model with the new skin reference, the one with the new model and the skin looks much better

alpine plover
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this vid says it all

somber sphinx
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omg so much better

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YES, CLYDE THANK YOU JESUS!

alpine plover
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its too thin