#balance-feedback-discussion
1 messages · Page 356 of 1
I think you should be able to fight, but that means you have the risk of dying. If you decide to not care about dying, then go ahead. If you do care about surviving and getting perks and such, then dont pick risky fights.
so why tf do you want more survival then pvp if you think pvp is fun?
exactly my point
This is not a question of whether you should or should not be able to fight.
oh my god this is fucking horrid
truly
Because I want a survival game before a pvp game? Just because I think fighting is fun, does not mean I'm here for that. If I just wanted fighting, I'd go to a sandbox. Which we don't have yet, unfortunately.
this point is so fucking simple
Ikr
AT NO POINT, IS ANYONE SUGGESTING, THAT PVP OR COMBAT BE REMOVED OR TUNED DOWN, ONLY THAT SURVIVAL BE HEAVILY EMPHASISED
More survival, not less PvP
carno vs pachy war goes on
sandbox doesnt show any sort of skill what so ever
@molten turretI want a proper survival game. That includes fighting and killing stuff for need. It also includes not doing so unless you have that need and no other choice. I can enjoy "pure fighting" ala sandbox deathmatch, but only temporary.
... Sandbox has as much skill in fighting as survival
This game is literally just sandbox but with long respawn timers
Like, you having to grow before you fight has nothing to do with how good you are at fighting
bro its sandbox
The Isle is primarily marketed as a survival game. Its not strange that some of the fan base would prefer if survival was a greater focus given the presentation of the game.
How do you think people get good at fighting, by training in sandbox..
Yes? What does that have to do with your skill in fighting?
What the fuck changes the skill in sandbox vs survival lmao
You know people train to get good at fighting in sandbox, and I can assure you, if we had sandbox in Evrima, you'd see many more skilled fighters.
It's the same dinosaur
i cant wait for utahs to actually become prevalent. I rarely get to bash them and make them go flying lol.
ah yes a game like that sounds so fun when you only do stuff you need to do nothing you want to do
the pounce is still broken ☺️
no one is suggesting such a game
Yes, to me it does actually. Because I understand and treat survival for what it is. That does not mean I can't enjoy other kinds of games too you know, or like I said, enjoy mindless fighting in a sandbox every now and then.
agony, anguish if you will
he did my guy
Eh, I kind of like the idea, but I do want a more proper/pure survival game. But that's just me. I'm mostly pointing out that survival should be focused around your needs to remain alive.
Like.. having fun is after all subjective, so.. :p
thats fine my guy im just sorry bc most people wont enjoy those kind of games where you can only do what you need to do in the game
and i agree, but getting elder/perks won't change the fact that people CAN and WILL fight because they want to. You can't stop it
want immersion? get religious
I think you might have misunderstood a bit. When I say "do what you need", I mean that in the sense of fulfilling needs to remain alive. Not some sort of "lock" on what you can do in the game, more what you should focus on. I don't want a game where you can't fight for fun, I more so want the game to be hard enough that you might not have much time for "fun fights", because you need to worry about your survival.
Which is why I like elders, they're an option after good survival. If you wanna die as an adult and get none of the elder perks, but have a grand old time, go do that. If you're going for elder, you can play like Erik and focus more on your needs for survival
Everyone gets what they want
elder pachy..
Of course not, nor do I want to "stop" them, I just want that to be detrimental for their survival and "progress"
my man's dome got blunted
ik you want that game but this game the isle isnt that game you want so dont try to say it could be
At no point have I argued that you shouldn't be able to fight, or climb a mountain as rex for fun. Just that it should be a bad idea and something you should measure the worth of doing for the risk and all that.
i’m gonna wipe out the carno nation
That remains to be seen. I think the Isle can become pretty similar, and I think it should be. Just like I'm sure you think it should be a different kind of game, but that's.. kind of why we all give the feedback we do and all that :p
that's literally the direction the game is going my good man, take a look at diets, elders and so on
ok
Just so. If you want to "progress", you focus on survival. If you just want to fight, go ahead. :p
Like, if the only way to get perks is to die by old age, then well, if you keep throwing yourself into fights, you're.. probably not going to get there. Because no matter how good you are, you're going to both make mistakes, and sooner or later run into someone who is better than you.
No he didnt. He said he wanted a survival game where you need to kill to survive.
This is kind of grand coming from someone who's treating combat like a genre.
Newsflash: it's not.
Survival is a genre which works well with combat mechanics.
FPS is a genre which requires combat mechanics.
Roguelike is a genre which works well with combat mechanics.
Combat systems are mechanics to facilitate the game. The game is a survival game. It is not wrong or unusual to expect the Isle to therefore focus more on survival no matter how good or fun the combat is.
nesting, gore, elders, weather, night vision, none of these are at all vital for combat, but they HEAVILY change how survival is done. The game is going in a more survival-oriented direction
i can’t wait to deny nerds of elder
i mean... they're probably not going to just let you do that? lmao
Yea no, they're just trying to discourage people from fighting as much as they can
what
It's just... probably the most baffling thing about this game
it has literally one, single good thing going for it - combat
but they're not actually adding a single fucking mechanic that punishes you for doing so what the fuck are you talking about
and it tries to discourage you from partaking in it at every step
you can STILL FIGHT
locked health?
diets?
hell even bleed with how it's been designed
i have seen that stop literally NO ONE
and I never said that the devs are trying to STOP people from fighting,t hey are only attempting to discourage them from doing that
which is exactly what those mechanics are all about
preach
also, you can't have your cake and eat it too. Combat will ALWAYS be a part of the Isle, but locked health, bleed and diets are all to make the survival experience more about survival
chad
yea they're also all just terribad and make the game more of a chore, I don't think there's a single thing that's been introduced into this game that made it any aspect of it betters aside from combat(which admittedly the devs have in a way nailed - it's much better than in legacy)
Because its a survival game not a combat simulator
it is a combat sim
Is it a survival game? Could've fooled me
It's like
it’s a br lol
It's not a good survival game as it stands. But it could be one.
Yes the Isle really resembles primal carnage to me
as it is, it's absolutely a combat sim. But it's going to become a survival game
An actual combat focused game
And it should be, because "combat sim" is rather mindless :p
i think you forgot the word enjoyable
with the trackrecord so far I dread the moment it becomes a "survival game"
if it does im uninstaling
Mindless things can be enjoyable for people, I'm sure :p As I said earlier, I enjoy sandbox slaugther a good deal too :p
It can simulate combat - this does not make it a combat simulator though, not in terms of genre.
Though in literal interpretation you could argue it
the fascinating "survival" based gameplay of "who's better at sitting in a bush and avoiding interacting with anyone else"
cool i guess elders existing is enough to make you uninstall lmao
open world dino pvp game sim.
damn, I'm so good at counting the leaves on bushes now
bro elders dont make it a survival game
^
i feel like a lot of people have extremely black and white view of this shit
what exactly DOES make it a survival game then lmao
so? accept it nothing you can say will change my mind
No, the fact that you grow, each, drink and are supposed to survive to be rewarded makes it a. Survival game.
the humans trying to survive on an island full of dinosaurs
that's what WILL make it a survival game
because as far as I'm aware, survival focus can be ENTIRELY optional and you guys can keep fighting to your hearts desire, I absolutely FAIL to see the issue here
The mercs won't even be doing that, and we know next to nothing about tribals
Open world dino pvpve survival horror game. I think we covered most of the Isle goals there. Also fps and.. whatever tribals play in.
that shit sounds sick as tho
ok
It almost sounds like the only thing that can be played in a survival game is humans to you guys lmao
Isn't that the horror part more so :p
^
it is the "survival horror" part
Also survival does not require combat, just so we're clear on that. Survival itself does not actually require combat to be survival. :p
This argument heavily reminds me of what happens if a game loses track of what the hell its going for and its objective as to what it wants to be...
the game is a survival horror because it has humans in a dangerous, unfriendly environment full if deadly dinosaurs
And the dinos are just survival then?
ah yes Jurassic park had me shaking
no, they aren't survival at all
Quite. I would agree that might be the base issue :p
???
The dinosaur part of the game is as much a survival game as "The Sims"
Well the humans wouldn't be survival then either
So you believe that your playable affects the core gameplay loop in such a way that a human is survi Al but a dinosaur is not
why are we shitting on JP now lmao, and why are you all of a sudden upset by humans in the Isle
What lol
Why not? They totally are survival
It's the dinosaurs that are NOT the survival nor the horror part
There's no difference between them and the dinos there?
good movie atleast a 8/10 just not scary my guy far from horror
it's just a dino-sim
Dino sim does not make it not survival LOL
Both playables aun around, avoid trying to get killed while getting what they need or want
if you played the human beta, you'd see the potential for horror in the Isle. That shit was incredible
i did play it bro wasnt scary just bad fov
There is a big one - dinosaurs exist in the wild which is their normal environment that they live in
Humans are not in their natural environment - they are dropped onto an island where they have to do their best to stay alive
That.. does not change survival Aken
If it's a strange environment or your natural one makes no difference
they werent scary if you spent your entire time sticking around hotspots and kicking baby stegos to death lmao. I actually went and explored and the horror experience was sick
Again - calling the dino part of the game a survival is like calling "The Sims" a survival game - it just isn't one, it's just people existing in their environment(although idk maybe you do consider "The Sims" a survival game)
No, but I certainly don't think survival changes if they exist in a strange environment as opposed to their natural one
ok scary is an opinion so ig your right tho you could find anything scary
Isn't the Sims a bit more of a builder and managing game?? I've never really touched it, outside of seeing clips of it and the player managing a bunch of pawns.
If you do the same thing, be it in your natural envrionment or not, that does not change the thing you do and if that counts.
okay cool just try and insult me because i had fun looking for scary shit lmao, very epic
Otherwise you could argue that if a dino goes into a biome it does not belong in, it now suddenly becomes survival? :p
Bruh I don't think you understand what the survival genre is.
i dont find much scary, the Isle humans was an actually cool experience for me
That is the definition of a survival game though - every survival game just drops a person in an abnormal environment where they have to try to stay alive.
bro if you think im insulting you now your a snowflake
no worries, feeling's mutual
i never said you were insulting me, i said you were TRYING to insult me
But that's not survival. Definition of survival has nothing to do with "abnormal environment" by any means. That's not how things work.
very different
It is very much how it works
No
Is Wolfquest a survival game?
i wasnt trying to
Yes?
Not every survival game does. That's some weeb stuff right there I forgot the word
no it isn't
Isn't that one of the few animal survival games done pretty well at that?
What the hell are you on about?
"WolfQuest is a 3D wildlife simulation video game"
Which is survival
no?
Literally, simulating survival
this argument is so fucking stupid, neither are you are going to agree lmao
Survival games are the likes of "The Forest", "Ark", "Don't Starve", "Green Hell"
The Isle with its dino-sim part is NOT a survival game
not the point of an argument
Yes but not due to the environment
didnt this convo start with pachy ram and carno charge interaction?
Ark
don't call people things like that, it's against the rules
If thats part of the definition of "survival" then whoever conluded that is just.. delusional
i deeply apologise if i hurt anyones feeling
My brain cells rn
Any examples of survival games where the player is just placed in a city doing everyday human things? Or idk any other thing being placed in its normal environment?
I can't think of a single one
they have been LITERALLY running in circles on the same fucking topic. But you know, keep trying to insult me because you don't like me lmao, idc. The point of an argument is to come to a conclusion, it is something you are meant to win or lose, that's why debates exist. However, in this specific case, neither side, nor the audience, is willing to shift on their perception, thus it's meaningless
Those are survival games but the core essence of a survival game is that you are presented with a hostile threat that you're against. This is usually the environment, but it doesn't have to be an abnormal one. It just has to be hostile.
The Isle has a hostile environment through the use of other players presenting the threat. (and in the future probably ai)
Its just making people more toxic over menial shit like "dinosaur survival"
nah i dont talk or 'argue' to win or lose just to see what the other person thinks
I don't think I can classify "living in a city" as survival, normal environment or not due to well, no really any need for actual survival as it stands. But if I just put you out in the forest and have you survive there, like you know, .. going out camping but more hardcore, is that not survival due to it being your normal natural environment then?
Unless you count only "city" as humans natural environment that is? :p
The Isle is literally seen as the pinnicle dinosaur survival game rn, along with the other significant ones (Bob and pot)
Trying to argue with your Parent that damage to the environment has effects be like
No, the environment in The Isle isn't hostile, it's just... normal environment for these animals. That's like putting a human in the middle of a thriving city and forcing them to go do a normal job and calling it a survival game. It just isn't one and for a good reason.
Because I'm pretty sure there's still people "living in the wild" as it were
Neither of those is a survival game
PoT isn't survival, but sure. And I'd honestly say BoB is more focused on the combat than the survival
Idk actually - maybe BoB is one, I don't play that one
but PoT sure as hell isn't a survival game
bob is perfecto
POT is survival, but it's not the main genrebyany stretch of the imagination.
The Isle is honestly the closest thing I can see to actual survival out of these games
@hollow canyonIf we made a survival game where you had to live in the wild, like some humans still do. Is that survival then, despite that being a natural envrionment and all that? Like.. humans aren't just bound to living in some million population city, right? :p
in what goddamn world is a dino MMORPG a survival game?
Or maybe we just have very different ideas of what "natural envrionment" means for humans.. xD
I mean alright, in that case I guess World of Warcraft is a survival game too
BoB is a fucking aesthetically atrocious nightmare with some of the worst gameplay choices I've ever seen honestly
I mean.. I wouldn't want to be in Detroit and Chicago late at night.
I refuse to agree that PoT is survival
Fair, I guess you could call that ermm... "a survival"
The same as the Isle. They both use the same thing to present a threat - and last I check wow didn't have any survival mechanics??
It's an MMO
No, for one simple reason. No need to eat, drink or anything else to remain alive. At it's very basic, you as the player has one or more bars to keep filled, or you die. That is survival at it's absolutely most basic.
Doesn't make it not a survival. Survival is less of a focus, its not a big one and never will be
Like... what? Hunger and thirst? Are those the things that make a game a survival?
There's minimal punishment for death, you focus far more on quests than actually trying to survive and the game has more focus on skills and cooldowns than anything else
Yes. The need to do x to fulfill a criteria, of without, you die, no matter what else is done to you, would be the most fundamental concept of survival.
In an fps, you can sit in a corner. No one ganks you, you never die.
Those are part of typical survival mechanics. Not always present, but are typically a good indication of what you're dealing with
Not on its own ofc
Guys I feel like we are VASTLY stretching the definition of survival here
I vehemently disagree with that notion, I don't think that having a thirst and hunger bar are enough to make a game a survival.
I did say it was the most basic. But without it, a game is not survival.
I would not call, Minecraft, for instance, survival. It has survival mechanics, sure, but it's honestly more of a sandbox. Hardcore mode, maybe I'd count, due to a HEFTY death penalty, but otherwise I'm iffy on it.
The problem is that the game genre is a bit.. dumb about things
Pot has set its environment up simiroy to the Isle you do not have to have a harcore or permadeath survival game to be a survival game. Labels like survival are supposed to be umbrella terms
Because the base of "survival" in games comes from other bases
Idk but minecraft sure as hell feels more like a survival than TI does
eehhhhh, but PoT literally isn't survival imho
So it's always another game genre + survival mechanic
I don't think there's a single game where you can't remove the "need" and still have a perfectly fine game
It's general more than two for any game
There's no survival game where you can't remove the "survival" and still have a good game
damn its about time we get those survival elements in then 🙂
Because every single survival game is built upon something else, instead of doing survival proper :p
And again - the point is not that the devs are trying to stop people from PvPing, it's that they're trying to discourage that by utilising multiple different methods
idk what the survival aspects of this game are even supposed to be
I don't view nesting as a survival mechanic
I don't see how elders are a survival mechanic either
Ofc the devs aren't stopping people
They're not supposed to stop them
Pvp is inherent to the Isle's form of survival
I guess weather is a survival mechanic?
reward for surviving.
i dont see how elders ARENT a survival mechanic
Wasn't the original goal of the Isle to have a bit more Arma, and Rust inspiration??
Again calling back to earlier; trying to not lose your identity as a game is tricky, and probably one of the things you need to both keep in mind when setting a foundation and adding onto it.
There's a lot of stuff that could be done that just.. hasn't I guess, that could supplement to a more hostile environment and story/world building.
sure, they aren't necessary or mandatory, but they're still encouraging you, the player, to survive
With the humans that they've never succeeded with
Isn't the point of elders/nesting/all that to encourage you to remain alive
Which would fall into the survival mindset
weather is a survival mechanic too, especially if they really are planning to add things like floods, droughts and fires, as that will keep people moving a LOT more
Where you're encouraged to care for your life due to being able to do stuff that can further your life in turn
I mean going by that logic combat is a survival mechanic because you can't do it if you're not alive, you can technically turn every aspect of every game into a "survival" mechanic
Guess this all goes to show how bad of a job the devs have done marketing the game
Originally, only humans in an open world, I guess.. freeform Jurassic Park in a sense? Primal carnage but open world. Then we had the three main carnis + tribals and that. And well, now here we are.. xD
I guess when I play league of legends me hitting people with spells is indeed a survival mechanic because it helps me stay alive which allows me to kill more people as a reward
Not quite so. More so that doing these things will give you benefits. Thus encouraging you to remain alive so you can do them. Killing everything else does not yield benefits. You gain no perks for doing so.
I mean, in that game, you gain a reward when everyone else is dead? :p
Ermmm... sort of? The reward is that you get better items so you can stay alive better so... survival mechanic I guess?
No. That kind of combat isn't built for or designed to lends towards a survival genre. It's focused on cooperative Pvp and more fantastical genres like fantasy
Isn't the goal, or win condition, there to defeat everyone else? Is what I mean.. unless I've missed what the game is. In a survival game, you don't win just because no one else is alive. You win if you're alive, irrespective of if anyone else is alive or dead.
Like, in a combat game, you win if the other guy loses. In a survival game, you win if you stay alive due to that giving you "progress", no matter if there's someone else to kill or not, or if they died due to falling off a cliff.
oh for goodness sake, I'm not trying to imply that League of Legends is a survival game, it's more so to show that saying that "a mechanic that is helping you stay alive is a survival mechanic" is just silly because that can be applied to literally any game - even something like League of Legends which OBVIOUSLY isn't a survival game
Combat in the Isle does not help you grow directly. It facilitates you surviving by allowing you to play longer if you're good at it. By playing longer you passively improve in stats and will eventually gain perks for the express reason that you survived.
Combat is not mutually exclusive with survival.
Pretty much every survival game has combat.
Well
That I can think of
oh no, you don't win in league of legends by being the last person standing, you have to destroy some building in the base of your opponent but that's beside the point
I did say those mechanics earlier was meant to give you stuff, if you did them. Which you have to be alive to do. You don't gain anything from fighting, you don't gain, far as we know, a perk for killing x dino.
Details really, you fully understood the point :p
Yes but there's only one that tries to discourage combat as far as I know
You don't just win there by being alive, you need the other guy or their base or something dead. :p
well yea but to be perfectly fair idk if you can "win" The Isle at all
Basically. Combat focused games rewards you for defeating your opponent. Doing so is the win condition. Survival games should reward you for remaining alive, and the win condition is just that, staying alive, independent on anyone else in the game.
So ermmm... wouldn't that make all the MMORPGs survival games?
I mean I guess that would indeed mean that PoT IS a survival game
which I don't think it is
Do they actually, you know, have any demands on you to stay alive? I don't recall Warhammer Online having me eat and drink to remain alive.. :p
Discouraging or encouraging combat is relative to the idea the game is trying to achieve
Take, say, this war of mine
Your goal is to survive until the fighting stops or you escape. Combat is neither encouraged nor discouraged as a whole. Instead, it is discourages against innocent persons and encouraged against combatants (so long as you don't die)
I think some of them do not all of them though
iirc... Everquest or whatever in the world it was
Basically every survival game will tewat combat the way that best fits the idea of the vame
Dinosaurs fighting dinosaurs is simply what fits the is because predators need food and prey need to not die.
But because its a means to an end and not a focus in itself it doesn't merit perks on its own
Well, as I said, if there is a bar you need to maintain to not die, then yes, that would class it as survival at it's most basic. Because otherwise there's no mechanic at all that can fits the core of survival. FPS = first person shooter. There's a core of what the game contains to be called that. RPG, same, there's something you can define as the core, of without, the game can not have that classification. And this is the problem with the survival genre, because it's built on the others, instead of being a thing in itself.
Well yes but as I said - the only "survival" game that actively discourages combat is "The Isle"
No...the Isle neither encourages nor discourages it
iirc you had to eat to maintain your hp or something like that but I haven't actually played that game
it definitely discourages it lol
What. Because you can die?
Nor have I. Hence why I asked :p
If I want to survive in TI I actively avoid entering any interaction with players
Because it has a negative impact on your survival in multiple ways while providing little to no benefit.
Then it only has a discouraging effect if you acknowledge that surviving is more importsnt than combat as presented by the game
... Which would lend itself to bring a survival game.
If The Isle was normal - bleed would work differently, it would be set up to actually have an effect on the fight not start working AFTER the fight, the PvP tax... I mean locked health would not exist. Diets would be designed differently
Wth does normal mean
They've designed it the way it is because it best suits their vision on their game
Diets literally make it so that engaging players is in the vast majority of cases just outright detrimental to you staying alive, you get little to no benefit in most cases while risking staying alive.
Isn't the cost of combat in some survival games being generally the loss of all your items and progress?? Depends on the game, but I swear the Forest has something like that.. and -tries to not puke- Ark, if you don't prepare ahead of time.
Bleed does have an effect to be fair Aken, if you get under 50% bleed, you will feel it, especially as a stamina dependent critter
idk about The Forest, Ark actually does reward you for fighting as you get to loot your opponent's base or w/e
You can either get a reward out of it, or be punished for it: depends on context of the game and what you're doing.
Sure it's maybe not as lethal as legacy, or even PoT from what I've understood, but it's still there and it does matter
And if you fail, you lose your stuff and progress; it's a double edged sword.
and that's perfectly fine
in TI even if you win you get the other edge of the sword stuck in your chest
Diets are just bad no matter if you're on an empty server or not. It has very little to do with other players I'd say :p
Yeah, rip; I have no problems with combat being a double edged sword, kind of like it that way even(within reason)
Well it's moreikectgst diet can give you an edge against others but it is primarily jus vfocused on yourself
Idk about that, I mean diets are a trash mechanic indeed but if I want to get a perfect diet as a herbivore it's much easier to do on an empty server as a carnivore... it's not exactly possible because most require you to hunt players for one of the nutrients but you're still better off just getting 2 nutrients off of the AI
Yes but how diets are done right now is a chore, that much I think me and Aken very much see eye to eye on :p
I very much like it being a double edged sword, the issue is that it's not a double edged sword in Evrima
it's a single edged sword that is directed at you
Idk Ive enjoyed diets tbh
Running back and forth over the entire map isn't.. stimulating or fun gameplay really, at least not to me
I like having the encouragement to explore
I like parts of it, the idea/concept and so on. But I believe diets should be about biome locking critters, and not as an anti-afk measure.
there's no encouragement to explore
And well, there's no exploring Frost, there are specific spots you go to, in specific routes
It's literally just - "follow one specific route ad nauseam"
But I know opinions on the current build of diets is controversial to say the least
With very little variation most of the time at least
The alternative is don't get the diet and sit on a bush. It's optional. That doesn't make it not encouragement.
Pachy's Diet made me want to rip my hair out, just saying
You're just not forced to engage with it.
it's not encouragement to explore at all, it's the "EXPLORE" part that I'm denying, not the encouragement part
I mean, it's not exactly an encouragement either tbh, it's just a requirement
Pachy trot be slow xD
you either get it or just quit the game
I gotta say that im in love with pteras nutrients
Tiny slow ass baby Pachy having to go from the central fields, to southern fucking swamp, to the coasts.
That also can't knock down coconuts unless it's 45% grown.
And yes you're very much forced to engage with it
Last I tried, adult is not more fun. But then I am paranoid about keeping my stam so I don't run here and there. And trot was.. meh to say the least :p
It's not a requirement at all. You can opt out and be fine
Just because it doesn't work for you doesn't mean it's not what it's supposed to be
you what "be fine"? In what world are you fine without a diet in this game?
I have to go to the coast to get turtles, fish in good fishing spots for school fishes (i go nw for that) and fly to oasis for frogs. It really is cool that I have to travel to get the stuff that i need.
Do you realise what having a bad diet does to your dinosaur?
i like the idea of diets being rewarding for two things
A: Going out of your way to get it
B: Staying where you know it's easy to get
So a teno can eat aquatic weeds for nutrients, like a beipi, but requires a specific perk set to make them more aquatic oriented, or it could eat, say, radish root. This keeps teno more aquatic, at the risk of a deadly encounter with a submerged predator
Currently, diets are simply a thing you go towards. I'd prefer diets either be a unique challenge or a journey to a specific location
I mean in a way I guess you are right you CAN opt out and be fine - by pressing alt+f4
Every world. You can quit being passive aggressive af
But yes I realise
It's still optional.
If you choose to engage with itx that's up to you. If you don't, that's up to you.
as optional as launching the game
you can literally live fine on one nutrient, i do it a ton whenever i play this game
quite literally exactly as optional - if you're not engaging with the diet - just quit, you will be better off
if i dont feel like nutrient 2 or nutrient 3, i simply don't aim for them and continue to subside on jist the one
But nutrients give you a goal that you can go for, so its kinda cool in my opioniom
Most of the people I okay with never fill their nutrient
i... don't feel the same way at all
just eat one nutrient and you're fine
I'm the only one in my friend group who does
I mean you might be fine with spending 20 or however many hours to grow a dinosaur but not everyone is a masochist that has loads of time at their hands
just 300% the S nutrient and go on a little journey and eat whatever the fuck you want
i mean post growth
aka the fighting stage
diets work prior to when you're fully grown too
Diet just exists its better with it, I think
and when it comes to fighting - diets are extremely important for people that actually know how to play the game
unless you're a carnivore in which case 50% of your life is blissful ignorance
You can be upset about diets all you like
There's plenty of people who don't like the current system.
But it's still entirely optional lol
I'm fine with being punished for partaking in combat, possibly too much or taking too many hits in-game.. However, there's several things that just... feel empty, because of lack of pressure from the environment and how dead it feels, and the diet system making it more miserable.
Kinda relates to me somewhat being annoyed by say: 1 Utah seeing its entire pack getting killed by a Stego they tried to hunt and failing, and it then tries to fight the Stego anyway. I'd like it if fights had a cost for both parties(death, weakened, or prolonging your survival and animal's life).
if you don't have a perfect diet and are up against someone that does and is on the same dinosaur - you're dead unless that person decides they don't want you to die
I did find it fucking annoying though, back in... Update 2? I think? Trying to get back 10-25% of my health taking almost an hour as a Carnotaurus...
yes, as I said - optional like launching the game
Then avoid combat :)
yea, that shit is so dumb, its literally baffling that utahs will continue to fight after 75% of their pack barely dented their prey item
If you wanna be on par then you best go find your diet
its one thing i hope elders address
courtesy of locked health
That's still a decision you make as the player
I'd much rather the utah realises where its beat and wants to continue working to adulthood
yes, indeed launching another game instead of dealing with this chore of a mechanic
"UWU!! I'm going to avenge my pack and bring down this 6 ton behemoth to avenge my fallen shinobu clan!!! FOR THE SICKLE LEAF VILLAGE-"fucking dies
not a hard decision to make btw
"I have a better chance if I do this" is not the same as being required to do something
its incredible how the pack animal continues to fight when the pack part is removed from the equation
I have seen so many animals have a chance to flee and survive and they just turn around and kill themselves
Honestly, this update has been AWFUL in terms of surviving in any way but fighting because of our good friend "insane tracking"
me irl
you can run, but you LITERALLY cannot hide
U5's tracking nerf is such a relief to me
I know it might be a hard concept to grasp for people who have so much time at their hands that they don't care whether they spend 5 hours, 10 hours or 20 hours while growing their dinosaur but to everyone else - no, the diets are most certainly NOT optional.
I want to actually RUN from threats again rather than having to fight because the carno will find me through 50 miles of dense forest
Idk what's so hard to grasp about that concept
I would like everything, including combat to always be a measure of risk vs reward. It should always be a matter of "Do I need to do this, is there a safer/better way". Finding a fresh corpse would be a "great!" moment vs having to get that thing dead on your own. Finding a plant near cover should be "amazing" as opposed to going out on the plains in full visibility and thus placing yourself at risk. I want the game to reward thinking things through and judging pros and cons, as well as making decisions on when or if to continue on something or back off/down.
engage in diets for growth, then immediately drop them for adulthood
aand hes muted
Suppression Field smited him
what did he even say
Actually aside from your petty insult I get little time to play the Isle. I don't like the growth times either.
diets are still optional.
Yeah, that would be quite nice... If they balanced it right, and not be insufferable. It's possible but... difficult.
Could be anything
I've been muted twice by suppression field for pretty much no reason
yea, i personally really like the idea of fights MEANING something, although others don't. Gives me that documentary vibes, one of my fave things to do in the Isle is simply watch the animals do their thing, and having them be more natural and not having 2 utahs rush down a stego and die would be nice
Ditto
That as well as more reasons to fail a hunt, to back down/off, and to reconsider during hunts/fights or even other things. Hell, migration could have it's own dangers, where you might have to make a choice on if you go or not, and how far you go, and so on.
one of my most hyped things is simply becoming a human and watching the animals do their animal thing
The main problem I see with the concept of Death in The Isle is that even if you die, you can still come back as a baby utah or carno and continue the fight
I am going to turn you into a pink slime monster to jumpstart the war economy.
this is true (and especially prevalent in utahs)
It ruins the very concept of survival
In general, I just want more .. choice, more deliberation, more reason to constantly reconsider what you're doing and which path forward is the best for your continued survival. Since well, I want people to want to remain alive, that's the main point of a survival game to me so. But that one people seem to disagree on :p
Baby utah revenge spam xD
Pink slime ftw
I'll be a bioweapon
I feel... kind of annoyed, whenever I see a 1-5% Utah child rush in and pounce on a Stego.. and SOMEHOW keep its bleed going.
Nothing personal course; Africa's just getting a bit too peaceful.
Adding respawn timers would be a solution to prevent this... but not a very good one.
Oh god, yeah.. I'd avoid a respawn timer personally, as much as possible.
Imagine dying in Minecraft, losing all of your items, and being slapped with a 15-30 second respawn timer.
Even in L4D2, getting slapped with a 25-30 second respawn timer is agony
Haha have you ever played Dota 2 ?
120 seconds respawn time
my LEAST favourite survival games
Ah Arcane
100% off-topic but I'll need to watch it too someday
I'm in an art school and a lot of my teachers use it as a reference, so it'd be better to know what they're talking about
No
Your least favorite survival game is Dead by Daylight
At least I guess in L4D2, when you die as a survivor, I can listen to music while waiting for the round to end(for versus mode)
my god you know me well
Dead by Daylight is on sale by the way. 
Seriously, why the fuck do generators have a quick time event though.
I don't know why
the ONLY good thing about DbD is the DREDGE and nothing else
Nice!
Forcing players to fcosu on what they're doing instead of just being able to look around and spotting any detail, but at the same time reward good players with faster progress
I guess it creates some form of paranoia.
Armour/hide values that weights below a certain threshold simply can't penetrate would probably obably be better. There's no world in which a juvie utah should be harming a stego
I feel like Saurian has a similar mechanic, where animal skin thickness plays a role... but I haven't played the game in years now; still waiting on them to add a playable Rex.
It wouldn't really solve the issue
What about utahs coming back into a fight against a teno or a pachy ?
It's probably not big enough to negate all damage from a juvie utah
Juvie utah shouldn't really be hurting a teno either. Pachy? Eh. Maybe it can contribute.
Realistically you can't stop the respawn spam imo
Not unless you literally add rules and I don't think anyone wants rules in the official servers
Well nvm some people do but I don't think it'd be of any benefit and would be a total headache for the enforcers
I'm pretty sure there is a solution
But it needs to be thought about
locational spawn system! 🙂
Doesn't do a whole loylt gaindt those who know the map and local respawn slaready exists
Maybe if the map was much larger, with spawn points further away, it would kinda alleviate the issue
Since people would need much more time to travel back to the place they died
hot take:
i hate the locational spawn system and preferred legacy's lottery basket
It'd not the kind of thing you an really control cause people find ways around it. It's the sort of behaviour people like kov engage in.
I don't care if people to it on official tbh
i too hate locational spawns, it gives players wayyy too much control over their spawn
Baby Utah running across the entire map, with 3 other baby utahs to rejoin the fight against one fucking Elder Stego in a field of dead Utahs that kept running into it and not planning anything.
Actually
It would be better for that specific issue, but it's good to allow players to spawn together
Although you could simply "form a squad" in the main menu and spawn together once you join a server
Now with nesting, we could go back there I guess.. but then diets for juvies spawning in.. oh boy :p
Maybe straight up rando spawns is better but te impact it could have on friends. Spawning in ehh idk I wouldn't enjoy that
It's hard enough to find them already sometimes
i would prefer these two things
A: Party spawns (the game spawns you with your mates and automatically packs you with them, meaning the whole "spawn at SE" thing is irrelevant)
B: Nesting (you already have a mate in? Get him to make a nest so you can spawn on him. Done)
One of these is being done, I'm aware, I just kinda prefer these ideas in tandem rather than locational spawns
If we had party spawns I wouldn't mind spawns being random tbh
How would you solve diets then?
Although idk why I even care I don't have friends to play The Isle with
Make it so you always spawn in a biome where you can find your diets ? It's not that hard
species specific "random" spawns, that would put correct dino in their biomes close by
Best part? No auto balance feature 
carno spawns in arid
deino spawns in water
teno spawns in swamps
so on, so forth, just have the animal's "main" biomes be where it can spawn
Different playables already have species-specific spawn areas
Which means that depending on where you were fighting, you could still return to fight like that, unless you had more than one biome for them
more than one
And if you just died, it automatically picks a spawn far enough from where you just died :)
Also works for when you really hate the place where you spawned and want to play on the other side of the map
^that would be nice
Fair. Hopefully we get that sooner rather than later!
or at all
Yeah, that might help too.
This is a cool Idea, you should suggest it
I'm pretty sure it's been suggested a few times before
Yeah honestly having bother would work better than what we have rn.
Just watched a stego kill 3 deinos, after 4 of them and a carno showed up and finally took it down- im sorry but it should take 5 apex predators for one herbi.
It doesn't, if those deinos had known what they were doing. Also carno is not an apex.
my bad about the carni, still think its a little ridiculous how the stego can just go around killing everything unprovoked.
Normally they can't. I don't know what those deinos were doing, but unless they were fighting on land, and coming one at a time at that, they should have won.
Two deinos at the water can take a solo stego if they coordinate so, not quite sure how that fight went down
the stego was camping on a little mound in the middle of the river, that probably played a big part in it.
by center i presume?
yep
Even so. One of them lunges, stuns the stego, while the other is ready to swim up and start biting/altbiting at the face. If the stego stays to swing at one of them, the other can move in to keep biting. If there's a third, just trade with that one as soon as one of the deinos are close to death, either lunge in for another stun to help the second deino, or just swim in to bite.
that is literally the worst possible spot for the stego. all the crocs had to do was just send like 1 from each side to both go for the head. If they got low they leave, then the next 2 go for the head.
I'm sorry but even if the stego stood on that little mound, and I know where you mean, it should be doable.
No clue then, all I know is that 3 deinos were real mad that day lol.
Most deinos are not good at coordinating, and not good at commiting/using all their tricks.
Well, I'm not surprised Candle, most deinos are.. not the best at fighting honestly
Not always their fault, lunge is a rather op mechanic in it's own way
Agreed, they all would rather fight each other than team up. from my experience at least
But it does mean they can be less useful when they have to "brawl" something, because they're not used to it, and don't really know how to go about it. That plus often times retreating instead of committing, perhaps too early at that due to screen looking worse than the damage is.
The screen display of damage can be really confusing, thought I was near death once when really had half health.
Yeah, it's strange :p
once you fight for a while, it starts to become instinctual to know about how much hp you have left. But crocs generally dont fight much because stegos are scary and it takes 5 hours to grow.
Yep, stegos are terrifying.
if only it landed half the time
Well yes.. but that is an entirely different issue :p
true
those deinos have never heard the deep secret that they can just avoid death by swimming away
They really got to fix it at some point to make it less confusing
@azure crescent only a few deinos know of such power
i am aware lol, most deino players are stupud
Maybe they learn it when spino comes
No they will cry that they die to one spino although irl deino had 9000x the biteforce of spino
still think it'd be dumb if spino could outbite deino
Not outbite it
But spino has massive claws
true. I honestly spino having really good bleed, health and damage, but pretty dogshit mobility
Seems legit
Well deino is designed to drown things
You can't drown another semiaquatic
And I son't see why spino wouldn't be able to use its claws underwater
Mm if I were to bet on a real deino or spino, I'd say deino. Spino is a bigger animal but it's not well designed for fighting, and honestly if they head on each other the first thing a deino is gonna bite is the snout which it would reach before any claw got anywhere near it and then
You know
Spino v deino is a strange matchup
Yeah but we're talking aout The Isle
Irl spino might lose to an allo if they coexisted
If deino is somehow faster than spino, then I’m fine with it losing. However, if it’s slower, then the fight needs to be more 50/50.
Spino being faster than deino inside of the water would be terrifying
Balance trumps realism 10/10 times
On land it'd probably look a whole lot different since the head would be out of reach
And I knowz that's why I specified. I still find it weird. To think hat the Isle. May pursue spino as thew after Apex over spino when spino is considerably better adapted for land than deino
Bruh there's no way spino would be faster in the water, right? It's got a whole lot of drag and a weaker tail in comparison to its size
spino should always win on land, but deino is the closest we will get to a PURE aquatic
Which is why I'd think it's be weird to make spino the apex aquatic personally
Deino is just better adapted for spending almost all of its time I. The water
I feel like deino should flee from a spino nonetheless, idk How i feel about it 1v1 apexes
i just think there should be three apex aquatics, spino, deino and cherius
isnt the cheirus already one
But it's just not as strong nor as big
It's better adapted for staying in the water, not for killing everything it sees
Which, according to it's concept art, spino is precisely designed for
yes, deino is also one (according to devs
Will cheirus even be aquatic ?
Might be more of a wader, but it will be around water.
For me it does, and the devs said it.
On land you prob gonna run or die
I know about the concept art. I don't think spino translates well to being an animals that "kills everything it sees" though. That's some JP3 nonsense.
The deino as an animal is actually much better suited to dealing fatal damage quickly to creatures larger than itself. It's an ambush predator, unlike spino which.. Well, it eats fish. I like the spinosaurus, its one of my favourite families of dinosaurs overall but they're just not built for taking down terrestrial animals. That's not to say it couldnt, but it wouldn't be as good as it would be at gripping fish.
As a result, which I think spino does need to be justifiably about to attack and deal damage given its apex status in the game I really don't think it should be out competing deino while in the water.
I do acknowledge it will have to be different from the real animal. Considerably different. I'm pretty sure most kids wouldn't like playing it if it was a giant fishing rod lol
If death roll was a thing the spino would have no chance
doubt
What would deathrolling even do to a spino, especially in water ?
Do twice it’s normal dmg and use stam
Seems extremely specific for something that isn't in the game yet
You probably didn't take into account the fact that spino can attack with both arms at once, dealing 2500 damage and stunning opponents
That’s how gaters and crocs take down there prey
I wasn't aware gators and crocs hunted spinos
No I’m talking about death rolling in general dude
Also if dieno were death roll spino that would be the end of the spino there fossil evidence to show they the capability to death roll there heads are designed for it
videogame moment
You're exactly the type of person I mentioned earlier
People saying deino should win against spino in the game because irl it had 1000000N of biteforce
i personally reckon it should be as simple as
deino > spino in water
spino > deino on land
I’m not even talking about it’s biteforce dude I’m talking about the move death roll in it’s self is a tactical move that is specifically designed to take down prey 3 x the size of the user
I don't think something as oppressive as deino should be uncontested in water
The only way to die as a deino would then be to willingly go on land and get yourself killed
Same survivability level as ptera
i mean, it's kinda supposed to be THE aquatic
nothing gets more aquatic in the Isle than a deino
also the moment it leaves the water, spino, giga, trike, rex, shant, anky, cherry would all collectively be able to kick its fucking ass
Spino doesn't need to be more aquatic than deino
It just needs to be stronger and just aquatic enough to tell it to fuck off
deino is a very niche apex. It should be an apex of its very specific and niche little environment, and the moment it strays, it gets fucking farmed
It all boils down to the rule of fight or flight
Spino will probably not be faster than deino in the water, because it would look absolutely stupid
But it's still a semi-aquatic, meaning it will need to spend some part of its life in the water
But if it cannot get away from Deino AND cannot defeat it in a fight, how will a spino ever be able to reach adulthood ?
The Frank video game approach is thst because deino is so niche it should be the best at that niche, without any real questions.
And
Well
Spino should just leave the water
Or simply continue on living once adult, after that exhilarating 8-hour growth during which you MUST NOT come close to your envirnomnent of predilection, in case there is a deino there ?
i mean, i doubt deino is outrunning/enduring spino on land lmao
It's not like the rivers in evrima are massive
Deino's niche is oppressing the terrestrials by ambushing them in the water
It's not a water brawler
Doesn't change the fact that it forbids spino from going into water
does it??
No it's niche is being the most aquatic animal. Spino will also be ambushing.
i honestly dont know how to feel about "ambush spino"
nothing about that animal EVER struck me as an ambush predator
It's definitely not an ambush predator lol
its always to me been a big and proud giant that kicks the shit out of anything that enters its space
Everytime you go into water, you encounter the risk of encountering a creature that you cannot fight, njor run from
Ambushing fishes yes
But it kind of rounds back on the thing I said before that kids don't want to play a big fishing rod
Spino is a fisher
In order to fish, it goes into water
If anything stands between spino and its prey, said thing gets spino'ed
That's how I see it
you could make it a big fishing rod and still make it interesting
Debatable. Ambushing fish seems well within its ability but there have been suggestions thst it was capable of being a pursuit predator
Granted I don't think it'd be a fast one
it eats fish, fucks around, vibes, and if anyone enters its space, it fucking destroys them
That's not what I mean
If spino is ever gonna ambush anything, it's gonna ambush fishes and nothing else
I would love to play deino like a fishing rod. I like it being essentially not a significant contest for terrestrials, but something to still be wary of due to size.
deino?
The concept art suggests otherwise
Though it is ambushing beipi lol
So it might be capable of ambushing small animals.
Sorry I mean spink
I'm not very procifient on my phone
The image looks like a spino was trying to sleep and beipis decided to fuck around
Only to find out
.. Spino needs to breathe
It can't sleep in the water lol
Doesn't look that deep
Either way, whatever the concept art says or shows, spino is never gonna ambush efficiently unless they literally give it ambush speed or remodel it
Cuz you know, long legs and huge sail on the back...
Lao litwely none of the concept art deal with sleep so far. The concept art is supposed to be a going the way they imagine the animal working in game
Literally everything cn sleep
So in essence it then shows nothing..
Yes, concept art is concept art
Not gameplay showcase
I think they've also talked about it ambushing but someone would need to back me up with evidence. On that one
People always over-interpret them
I think they're pretty blatant imo
Still it's gonna be strong although I wish it wasn't really
Not compared to other apexes
Idk that's just my preference and I'd play it a lot that way
But a lot of folks would e pretty upset to spend ages on sonething that's best at catching ai fish keke
Especially considering there's already a lot of fish-catchers that would take considerably less time to grow
Eh its not really that don't think. Being the largest and apex piscivore is its own niche in its own right
But communities just generally aren't okay with the idea of what spinos actually are. They're cool. And unique so people wanna see them, but because they're so big people feel they should match things it shouldnt in fighting.
Though personally I think it should be tanky, but only in the sense that its given leeway to escape if it can't scare someone off
The most fun I had with one thing like it was in eot
Because the spino did function that way, but. There were. Noai fish so LOL
but essentially out competent juvenile terrestrials for the foi that was available, but didn't. Really wanna fight as it grew
Kind thing. It felt unique, nothing was Really like it and I haven't played much like it Since
And then people cried about it Being weak so now it's just a broken with with another Op spino.
I wouldn't mind irl spino
But devs decided to turn it into a kaiju, then let it act like a kaiju
Yeah tru that
wtf lol why people reacted with clown emoji to my suggestion

I can't speak for the clowners but your concept basically just sounds like a slow Utah
@dense hamlet what do you mean? anything with a leg fracture is easily outrun and pretty hopeless honestly.
the one exception to this is carno v pachy, thats the only one I currently have an issue with and is likely what they are talking about. Broke legs? well it is about the same speed, can track, has about as much stam as you, and regen stam quicker. Broke ribs? well it can still run you down and regen its stam quickly. Broke its skull? well that doesnt matter, it just takes more bites for you to die.
ok carno v pachy match up fair enough, carno with leg fracture got speed lol
but man, i only saw a little bit of the new pachy buff, they look amazing and should help a LOT. better stam and turning should make fighting and running much easier, but worse headbutt damage to compensate for the more rams you get.

I find that strange also I don’t know why I have no idea if trolling you or joking
Wait seriously?! That’s fantastic! We finally won
kinda sad about the turn buff, i'd rather see other things buffed, the turn nerf for standing up was kinda cool
What other things buffed?
What would alternatively be buffed on Pachy to make it function better
Functions as intended as according to its purpose in the game and ecosystem, and completely lacks interactions where it isn’t viable
And is difficult to exploit via arbitrary limitations as well
Very excited indeed
idc what happens in the future, ill still play bonker
#pachymain
though im overly excited for allo
i still want troo above all atm
cera is still kinda small tbh
probably going to be smaller than carno
i like cera, but im still more interested in troo
Im really exited for both magy and herrera
Im excited for herrera, it will be an interesting playstyle
herrera seems cool
Lepard niche
cant wait to snatch babies and Climb up a tree
it's more focused on raw damage
herrera will be so buggy i cant wait to stress test it
Herrera wil clearly work and not break
@wispy kite utah has buck
I think he means when a utah pinned another one
Utahs bucks when it's being pinned
@cosmic fox Rex and Spino will be fine against Stego. The former can 3 three tap Stego on head shots and blind it with skull fractures. The latter can wrestle it into the ground.
@cloud urchin bleed stats are directly tied to damage, unless in the case of raptor's pounce
Exactly. You are dead if another Utah pounces you.
@true sandal legacy isle moment
@celest copper An infection mechanic that would only take place some time after being hurt would add nothing to gameplay. It would just punish people for winning a fight.
Also, the way you described it, it sounds like it would heavily favor carnivores.
The fight is never over. You can win the fight and then be engaging another dinosaur after it.
Unless your thinking of the old arcade games
No because we already have locked health
Of course were going to have locked health. Is that to hard already?
no, we already HAVE locked health
like, we already have it in the game, at the moment
I never mentioned locking health
Also it means that a stego, which can't run away and is forced to fight every time a carni tries to eat it, it will eventually die from infection, even if it never went under 90% health
Locked health is good enough as an infection mechanic already
Some people already find it too punishing
Are you only worried about the stego? it's a survival game try to survive like the other dinos
The stego is already a luxury to play with no worries
What's your point there ? I'm worried about every defensive playable in the game
Would this mechanic be RNG, or guaranteed infection? Is there any way to heal it aside from time? Are the effects always serious, or is there some sort of "progression" of it?
also infection should be as impactful with herbivores as carnivores, carnivores should have no special treatment. Thagomizers and claws can easily infect just as easily as jaws
Carnivores should be AS worried about infection as a herbivore
And I think a stego bite could be quite infectious too btw...
Even bites are liable to draw some kind of blood, or a pachy ram, I think at least? And then we have internal damage at that if that's ever a thing..
That is my point "defensive playable" at this moment, the "defensive playable" is more like the hunter and killer for sports
In any case, is it supposed to be RNG for every bite, or a guarantee from a bite, or a certain amount of bites, like fracture?
I also mentioned that herbivores that cause bleed have a chance at causing an infection
So you suggest an infection mechanic in order to prevent stego players from enjoying the game ?
which should be as likely as a carnivore causing infection
if carnivores cause infection, so should herbivores at an equal rate
it makes zero realistic sense for this not to be the case
The infection mechanic cannot be abused, for the reason that you would have to damage that dinosaur until it has lost a certain amount of health or given a certain amount of bleed
Finally, salvation 
No eat grass and die
You're describing locked health
But you want add even more effects on top of it
So, bite, run away, then just come back when it’s weak.
It's not enjoying the game when everyone else is suffering, (stego players kill each other and other herbies). I could tell you were a stego main when you reacted to my idea
You both A, said it only works on bleed, and B; that herbis would be weaker due to "less usage" of their weapon? Sounds like it's meant to only favour carnis there
So, how badly do you have to wound the target to give them infection then?
Herbivores don't sink the weapons they use in blood as often as carnivores
Where would you put the limit?
It's no locking anything it is a temporary de-buff
yes they do. Their goal is to make the carnivore leave through any means possible, they're outright violent. Just LOOK at a stego's tail and tell me that isn't going to draw blood
Also having infection affect everything is.. just way too harsh anyway, that'd just make it the go to method of killing in every encounter I'm pretty sure
Read my comment above yours
Ofc
And I can tell you're a 43 years-old basement-dweller who bathes once in a year and has a rotten teeth on the back of your mouth from the way you write
...
No they don't they don't sink their beaks into the bodies of who ever they kill; I also said they have a chance to cause an infection, Carnivores consume the bacteria infested meat, and their bodies know how to counter the sickness that dino may hold
You do realize stegos can't "hunt" anything anyway, unless said something lets them. So they're not the problem here, but carnos, and utahs with their pounce. Imagine that, just pounce enough to stack infection, and there you go, wait and now it just dies to due all the debuffs. Same for anything else that does bleed, or enough damage if that counts too.
that's AFTER the animal is dead. Tenos are slashing with claws and stegos are impaling things on their tails, those are GOING to cause infection
i'd say a stego tail is WAY more likely to cause infection than a carno bite
I literally explained why it wouldn’t work. Depending on how much damage you make it, it either punished people for defend themselves, or allows carnis to just bite a little and wait for the infection to continue.
Considering the carno washes his mouth every time he drinks, while a stego does not wash the thagomizer unless it goes swimming.. :p
According to teno players, carno players, pachy players, etc. That's false
Then quite frankly, all of those players are terrible and should never play a game like this. Stego can not run any of them down, nor "ambush" them. Just.. look at stats..
did you know about a secret counterplay tech I've discovered against salty KOS stego players? It's called running away because their stam and speed are awful
Yes it does, it punishes the player for engaging the enemy, this will solve a pack defense
You're telling me a teno, or pachy, or a carno, somehow gets "hunted" by a stego... that's like being hunted by a deino on land, which just.. does not happen unless you run up to them and let them get within range.
You do realize stego is just, slower. The main issue with stegos body camping is that our current roster can’t deal with them.
That may be true, but you don't need skill to play a stego.
If that is true then they wouldn't be on any of their diets
You do, at least as much as carno and deino and some of the others. Honestly, only teno is really demanding, but that has no relation to if a stego can hunt something.
And body guarding only counts for carnis, so somehow tenos and pachies still die to stegos?..
So, if I play a herbivore, which are slower than carnivores, and get attacked by said carnivores, I should be punished for defending myself?
But carnivores are fine to just run off whenever they want with no problem
A stego player weighs 2tons less than a deino and doubles it's attack
Which has absolutely no relevance to any of my points.
A stego player can kill a carno in 2 hits
And a deino can oneshot a carno.. and actually "sneak" up on it better at that :p
Not that any of this has any relevance to how a deino or stego "hunts" something on land, or if your idea for infection is good anyway. You just want to prevent any defensive playable from well, being able to defend themselves it seems. As well as what, not let herds/packs utilize their numbers for defense, or whatever that earlier comment was about..
Have you heard of babies and a limited roster? Stego is the 2nd worst thing utahs can hunt, and deinos are not good at fighting other apexes.
You don't understand, as a carno you can be killed by anything on land or in the water. As a stego, you rarely have to worry about a "good Utah" pack and nothing else
As a carno, you only die if you put yourself in harms way, and you have the best ability out of all playables to just get out if you need to, since you are the fastest thing around. Even utahs need to take some environment into account if they want to use rocks to hide on.
They do a lot of damage, and have very intimidating weapons. Realistically
That's their job, to eat 
Meanwhile, a stego can literally not get out of a fight, except against another stego or deino. And deino at that has way better ability to avoid a fight than stego. So you know.. deino is by far the superior survival wise compared to stego if you want to compare who is at risk of death or not.
Yes, and you can of course choose your targets... carnos don't even eat stegos anyway so no reason to ever interact with them :p
That's the stegos fault for not being cautious, like the other dinos
Stego can’t just run you down and can’t run from anything. The general balance of this game is “Can’t fight? Run. Can’t run? Fight” stego doesn’t have the option to run from anything so it must be able to fight them, but carno always has the option of running since it’s the fastest Dino in the game.
Ah yes, deino and stego should be cautious vs a roster that should not mess with either of them.. :p
I'm not opposing stegos. I'm trying to make the game more immersive
But you immediately when to the stegos defense, while they wouldn't need defense if something wasn't already wrong with them.
Though I guess it would be interesting to see deinos come on land, get bled by some utahs and then die of infection
Balance>realism every time
The deino is known to be in one place, the water.
And I guess it would stop them from messing with stegos since stego does decent bleed I think
You've clearly never seen deinos come on land and mess about, but believe me, they do if there's no stego around.
Yeah I play on an unofficial server where mixpacking is common, when the crocs don’t fear stegs, nothing stops them.
And what is balance to you. To live as a herbivore with no stress and to oppress the carnivore species, with little to no consequence? Not to mention the mixing of species; which of course a pack of Utahs and Carnos teaming up with each other is already not realistic, or balanced is it?
Yeah, I have, I've seen them come one land to mixpack with herbivores. Never carnivores though, I also witnessed an adult deino escape cannibals of it's species by running across land
The only reason a deino will ever go on land is to rest (safelog), die, mixpack. Or because no one is around to hurt them; but they usually stay on land to die, so cannibals do not eat their corpse
I've seen all of those. And just more than two adult deinos going on land to mess with everyone else, that happens too.
My definition of balance is for most situations (unless you are vastly outnumbered) you have the ability to either run or fight any playable. Stego has nothing it can run from, so it must fight. Carno and utah can always run, so they have the disadvantage in a fight. Pachy is an interesting middle ground of this: it can’t run from carno, but it can Fight until it gets a break, then it’s able to Run.
Mixpacking is another separate issue that needs to be addressed.
Our issue is that none of the playables we have can effectively kill stegos and crocs, they basically only have each other. So when you have nothing to do, you start trying to pick fights. Nesting should help this a bit too, it gives stegs something else to do other than killing
That must be what they do so that they can die. Like I said
Hense the reason why I said "if the herbivore an cause bleed" it has a chance at causing infection
Mixpacking is another issue. There is already a mechanic in order, to fix that
But there was nothing there to kill them, two adults, + some subs, vs a bunch of carnos, utahs, and a teno or two. They were at no risk of dying at all, they just took corpses, and chased the others around as much as deinos can chase (and because the utahs and carnos kept trying to harass them).
Not correct about the stego to be the last to worry about
So pachies are screwed? Anky is screwed? Anything that relies on bone break and can’t run is just punished by the system for being forced to fight things.
Anky, will probably be immune to infection, to certain carnivores. Only a large carnivore like the Deino or T-rex can cause infection
Because they are armored
You mean fishing for crocs? You do realize crocs can just… swim away. And 2 coordinated crocs can kill a stego.
I don't think deino would go for an anky, rex, sure. But yeah, so the anky is screwed then. Even if it breaks the leg of a rex, it just.. gets infected and then what?
What about pachy? It gets punished for being attacked by a carno and surviving?
Or a utah, considering the utah bleed on a successful pounce :p
You do know how mindless that sounds? Your currently whining because your stego, will have to worry about engaging a carnivore. That it will have to actually worry about other carnivores the enemy. That it won't be able to "fish for deinos" anymore. The fact that the action has a reference to an activity like a sport is bad in itself.
It's called survival. It's not an arcade game, try playing as at least a utah.
The system just punishes people who are just playing the game. There are different ways to stop stegos. Loot at tenos, they don’t normally body camp unless they are in a herd. And that’s because they can be threatened by predators. Stego’s issue is that we have no predators currently.
So basically you are just looking for a way to kill stegos?
A pounce is a risky move, if you ever played utah
If your considering, playing as a herbivore and hunting carnivores and engaging them for fun playing the game then why don't you play as something that is meant to do that like a carnivore. Because it's "to hard"
You just got here, Let me explain again. I am not attempting to oppress stegos, I am trying to make the game more immersive, and the fact that you immediately go to the stegos defense. Shows me how much the stego needs a nerf; but I'm not asking for a nerf. I'm asking for a mechanic
I only said anything about stegos because you've mentioned them specifically pretty much every comment.
As a response to a comment to me, again I am not trying to oppress the stegosaurus
I have, I don't consider it that risky to be honest, but that's just me. In any case, my point was more so, if you get one off, and then die, the pachy is now infected and kind of.. well, in a bad spot, despite winning the fight and even killing the opponent. Because.. you just want herbis to suffer?..
You do understand that every time I have mentioned stego. That it was becasue I was responding to people defending the dino?
Then you haven't played it recently
You do realize there will be other things than just stegos as well? Both for carnis and herbis. We're concerned with the entire mechanic, no matter stegos or not.
No. I am literally arguing balance of this game and giving reasons. You’re the one resulting to insults to win. But I do agree, stego needs a predator and something to threaten it. But our current roster is not well suited to deal with them. It’s like telling bary and beipi to cull deino populations, they just can’t. Lastly, fishing for deinos is bad, but that is again a result of stegos having no predators, we have people controlling these dinos, and combat is the only thing to do. Literally every creature that can fight often pick fights. People want to do something fun, and fighting is all we have, so people start fights.
I do realise that; can we stop talking about stegos and more about the mechanic, because you guys are obsessing over the stego. Why?
I think that's the whole point. The mechanic seems pretty targetted towards stegos. Everything else is dealt with pretty easily and this just makes it worse for everything else while giving some kind of counter to stegos.
How?
I play pachy, so I understand what problems utahs face. Utahs are mainly suffering from a bugged pounce, which needs to be fixed as a top priority.
I have. But anyway, your mechanic is bad because it can be abused by just stacking enough to cause infection, and then that critter can no longer defend itself, be it carni or herbi. It's also "favoured" to carni for no good game reason, and on top of that, the infection as you describe it has no counter except time, and basically shits on every single stat, making you unable to do anything.
You can have a utah stack bleed on a teno, then let it's two packmates wait until infection and now the teno is absolutely dead in the water. Or they can do the same to a carno. And so on.
Dude the utah and pachy may seem similar but a one on one between both, the pachy will win unless you have a cracked Utah player and I mean there is no latency, not hiccups, and the utahs pounce is fixed
But you are right the bug is terrible
The point here is, not only does your suggestion completely shit on the playable, affecting everything (which is a terrible idea in the first place for any mechanic I'd say), but it also lacks any proper counter, because you can just.. stack enough bleed and you will get it, even if the defender get kills.
A: herbivores are aggressive too
B: carnivores are faster than herbivores, so it’s not like they have a choice to fight since they can’t run.
Also pachy has bug issues, not as bad as utah pounce, but they're there :p
The issues are specific more so to the defender, be it a carni or herbi, and the easy of which the attacker can stack enough bleed and then let the infection "kill" by basically removing any ability to fight back from the defender?
They are not agressive. They might be agressive for food, teritory (which doesn't exist yet) and defending their young. Never should they be looking for a fight
But carnivores have much less stamina
In a 1v1 fight? Yeah, but both their abilities bug out. Desync makes pachy rams hit on your side and drain the extra stam, but not for the server so you don’t deal the damage. Also, a single pounce can deal like half of pachy’s bleed even if it bucks.
time to post the countless gifs about herbi agression and get muted for animal in duress
They don’t though, utah has much more stam than pachy, and is slightly faster. And none of them will survive the onslaught that the carnis will do as they catch up while you just run. You will die before the carni runs out of stam.
Anyway. Focus on the mechanic then, and I've given you reasons why it's not a good idea. It's way OP in what it effects, unless all of those effects are tiny which would make it more of a bother than anything else. And it needs to A; be counterable, by wallow or you know, something, salt rocks maybe. (which in turn would congreate players near them so.. there's an issue there), and B; need to not be random, and should be applied to all playables, so no one goes looking for a fight, but rather a quick, efficient kill if anything.
I thought the stamina drain was intentional. I would only think that it made sense. Also the utah hasn't landed a successful pounce on me yet, one time they did and they were killed in a couple of hits after getting off. Because their dismantle is stupid slow lol
I mean, it is called survival though
These are also people controlling the dinos, they won’t act like a cow and do nothing when you just walk up to a herd.
Now imagine if you had your infection mechanic. You'd now be infected and most likely die to all those effects, despite the fact that you got hunted and survived the hunt.
I don't like any of the carnivores. But at the moment it is extremely boring to play as a herbivore, just running around soloing a pack of utahs an a couple of carnos. I haven't even play stego because I already know about them
You could always play dryo, lots of running, less soloing stuff on that one :p
It’s called balance too. If you make the carnis stronger than the herbivores in every way, then you will only see carnivores. Then we get an ecosystem like ark💀
The infection mechanic will be abuse proof. You cannot abuse the mechanic because depending on the dino, you need to cause a certain amount of bleed and damage, and a certain amount of damage for other dinos
This won't make them stronger. It will make the game more fun, just like the animal documentaries, where you see the hundreds of deer running from a pack of 6 wolves
Okay, and how do you decide what's a good amount then? Why does a dino get a certain value, is it based on health, or something else? And no, it won't be abuse proof, trust you me, someone will find some way to abuse it. The sheer fact that you can just inflict that amount you designed, and then let the infection kill for you in the fight is already questionable..
It is intentional. When you hit a ram, your stam goes down more than a miss. However, desync makes you lose the stam for “hitting” the ram, but not deal the damage. And again, I know utah pounce is broken. But that doesn’t mean we should buff them.
A good amount is a good amount. depending on the dino they would need to get their prey down to 2/4 and 3/4 depending on the prey. An amount that will force you to dedicate your hunt to who ever you are engaging
Except people don’t act like deer. People would turn around and fight those wolves rather than running.
It still punishes herbivores for just trying to defend themselves. 1-2 carno bites would infect a pachy, which is the amount you normally take in a fight. Or just a single utah pounce, which should normally happen if it wasn’t broken currently.
Yeah, that is what this mechanic is for. At the moment it is have your fun without any consequences. The infection mechanic will do something to prevent that type of situation. If you successfully win the fight. You get the chance of being infected depending if you were hurt bad, or if you have much bleed. After recovery, you might be able to get a perk or something like that
So just some number that fits then. I guess that could work, but the effects are still way overdone, you need to choose something you think fits, not everything. Otherwise it clashes with other mechanics, and then you need to sort that out. Though I'd say it should only come into effects if the target is at 10% or less, as a "punishment" for not trying to avoid getting that low in the first place. But it should apply to both carnis and herbis, and should really be applied to all attacks, low health means you are wounded, "bleeding" or not.
Won't it just lead to carnos and utahs and stuff, and pachies and tenos and so on running from everything bigger since they'll get inficted far more likely than the bigger things due to damage/bleed?
Yeah; but, I've said this many time before, that it is a survival game. Right now herbivores are hunting carnivores "fishing" for deinos, smacking utahs and other carnivores around like a herbivore simulator (goat simulator) reference
So at best you'd just empower the bigger stuff and making the smaller ones likely to avoid them even more.
Sure levels on infection, but they will all need to be consequential. Something to prevent people for hunting carnivores and themselves for fun.
If you added this, carnos would shit even more on utahs due to their bleed, and possibly infect the entire pack before one of them goes down. Meanwhile none of them would go near deino or stego due to guaranteed death or infection if they survive the hit. And tenos would probably be the go to hunters due to their claws and kicks doing very good bleed, while having the slam and swim for evasive purposes.
You'd have people deliberately charge things, only to inflict enough bleed to infect them, not even bothering to finish them off, for the sake of trolling and leaving them vunerable forever after, so even a dryo can clean it up :p
Deinos could just grab you, put you in the river, then bite you and let you escape, just to see you suffer :p
I still disagree because all it does is penalize people for defending themselves. Locked health is enough, it stops you from wanting to fight for a while and makes you weaker to a surprise attack. And if you want to do this to stop stegos from trying to attack everything, it wont. Stego just has nothing to challenge it.
Yeah, until they fix the utahs bleed
There is nothing wrong with utahs bleed, and that wouldn't change the outcome anyway. Carno can live long enough to hit the utahs with enough bleed before it goes down.
Except now it doesn't need to kill them, it can just infect more of them and then leave them incapable of doing anything and if something else shows up, they all die :p
I'm not looking to make the game easier for carnivores, I'm looking to make it more immersive. The list of de-buffs are a list to pick from for certian infections
You mentioned everything, not as a selection, so.. then suggest a specific infection and what it'd do then I guess.
Survival doesn’t mean “carnivores always win” and the herbivores are not bullying the carnivores. It is literally just stego. Teno is fairly balanced, and pachy is being harmed a lot by the tracking system. Utah is just suffering from pounce being Russian roulette. Then carno has no problems and everything else’s problems are helping it.
At the moment the utahs bleed is dealt the same way the carnos bleed imput works
The bite, yes. The pounce, no.
And there's nothing to fix there?
It works as intended from what I know
Right now it's vice versa.
Pounce does SO much bleed.
When was the last time you played utah, to make this miscalculated estimation?
I know how the mechanic works? It's been explained that the pounce has it's own bleed mechanic it does way more bleed compared to damage. There's a different operation there as opposed to every other normal attack.
It’s not and I literally explained why. Give me other reasons why herbies are bullying, other than stego. Stego is it’s own issue
@celest copperBleed is tied to damage inflicted, this is why carnos do a lot of bleed and even deinos do a surprising amount. Utah pounce is the exception, and works differently, since it does very little damage but massive bleed.
So when you say "utahs bleed is dealt the same way carno bleed is", then that is true for both their bites. But not for utah pounce.
Utah pounce can 2-shot carnos without buck and a single pounce can drain pachy to half bleed WITH buck.
Maybe on paper, but in game it doesn't match up
It does.
Pounce does massive bleed if you can get a full one off, and in some cases, like pachy, it does severe bleed even with buck.
brb I have to do something rq
I still want this answered too.
The general idea of infection and illness occurring is something I'd like to be expanded upon, since the food illness is honestly just not really very cool though it does serve its purpose, but not in the way proposed.
yeah sickness can be a thing, but it shouldnt be used as a way to punish people for fighting/mixpacking/megapacking. It should be more of an environmental hazard, not another mechanic people can abuse.
I don't mind it being tied to fights. I don't even mind it being tied to body guarding. But infections from fights or guarding should take a long time to set in so that it isn't an abusable fight mechanic. There's no really good reason herbivores dealing bleed should have less of a chance than carnivores to cause an infection. It's an infection. Any open wound can get infection and no part of any of the animals would be totally clean.
I would actually prefer them being tied to fighting over just random wild rng or just something that is a "gotcha" to new players like funny wild plant you can eat but o no it makes you sick haha. Typing it to fights would discourage fights somewhat and people should be more careful about how they approach combat. And tying to to body guarding would discourage body guarding, just like eating sickness discourages over-eating so other can't get at the carcass.
None of them should be like, game-ending though and more wider spread illnesses also mean you'd need more provision in-game for dealing with illnesses for the players.
anti-body-guarding is a no, just no. What happens if you make a nest, and some little rat baby utah raptor runs up and you kill it. Now you have to deal with debuffs since you cant move away from the body. Or imagine hiding on a rock from some utahs as a pachy. one jumps up and you kill it, but now you get debuffs as the rest wait. Or again you're hiding on a rock from some carno. then they just kill something and drag bodies over to you. Theres a lot of ways it can be abused
And by environmental, i had different ideas in mind. Maybe theres certain pools of stagnant water that can give you a little bit of safe water, but make you sick. Or with gore, certain body parts are toxic, like wherever hypsi stores its bile. Or sitting out in the rain and not getting shelter can give you a very mild and temporary debuff (prob like worse smelling or slightly slower stam regen, nothing major).
To the first bit, not really. There are ways around that, like making a buffer around nests, and just generally having a massive timer before it sets in. There's no reason someone should linger around a body for 15-20 minutes other than nesting or, perhaps, it can also have a timer that does count if you're considered to be in active combat.
And no. Environmental hazards like stagnant water are just a trick to new players and punish them for exploring. It doesn't really serve a good function towards fixing a problem in the game. On top of that, it's a bit of a waste of time since once everyone know about it, no one will fall for it. It's a haha funni prank that no one will like.
gore being toxic is very similar to the above so also a big no for me tbh
but rain would be cool. It'd mean there's more reason to take cover in the forests and know where the caves are.
A problem with this is that I don’t think I’ve ever seen someone hairs a body for 15-20 minutes, if the intent is to reduce the frequency of bodygaurding I sincerely doubt this will have an effect, and even then the dino can leave and come back to the body to reset their timer. Seems like a better option as a Carni to plan your hunts around the local threats, don’t attack targets that are near forces you can’t fight off. And even then going away and waiting for 5 minutes is also an option unless the herbi is camping the location
A big problem with corpse guarding is not that people don't plan their threats (though some people definitely don't) but that things like stego will move to guard the body of the thing that wasn't connected to them. On top of that, it is a problem if carnis can't effectively attack herds since the herds will just grow and thats the kind of thing that encouraged mixpacking, because it's so effective.
but this is a solution to the worst of the problem, not the people that just run to the body, take a swing and walk away. There's nothing that you can do tehre and honestly they're not a problem. If you get caught, its your own fault.
on top of that, you can't assume that they can just walk away and come back because that entirely depends on the way it's implemented.
e.g. you can have a pause in the timer where they need to be away froa certain amount of time before it's wiped. Even if they decide to go back, it would give people a chance to eat.
On top of that I don't imagine it is a permenant all-given solution to the problem, simply a discouragement. Foodsickness, for example, does not stop you over eating
you can still choose to do so
and I think anything implemented should follow that example
Well I’d assume that someone following a herbivore while carrying a body wouldn’t incur debuffs, that’d be how to exploit that during a hunt. And at a certain size it’d become ineffective, like if a Utah followed a stego carrying a chicken corpse, or a Carno following a stego carrying a Dryo corpse, it’d have no effect as to prevent it being a mechanic used for hunting.
That’s be absolutely necessary.
that would be fair that carrying doesn't rresult in it. but yes, thats also to do with the way it's implemented.
Any exploits like that would have to be carefully considered and accounted for
Then I’m fine with it
But honestly if anyone wants a perfect solution it doesn't exist 🤷
Relatively, would still need to think on it more
yes, i'd agree. It'd need a lot of thought and discussion
Yeah the ways around it basically just negate the mechanic and dont make it prevent body guarding, but still impactful in niche situations that were unintended.
The environmental hazards like stagnant water could have both a benefit and a drawback. You know theres no crocs, so the water is safe, but you risk being weaker in a fight. Or like a suggestion fluff made, specific plants give you a LOT of diet, but also poison you. Then you have to go find the way to cure it, which can be salt rocks or another type of plant.
I can understand toxic gore not being prevalent, but it leaves certain scraps that the iron belly scavengers can eat, like cera.
I need my curable poisonous dietary plants damnit!!
As long as it's not just a way to catch people out, mainly because I think any form sickness should be discouraging a behaviour not intended by the devs. It's a negative thing to happen to you, so it's more natural for people to assume they've done something wrong if they get a debuff.
But if it acts as a two-way street it could be interesting. It might be difficult for the benefit to be communicated in some situations, or become confusing (things like stagnant water would need to be easy to read that something was wrong with it, but crocs not being there isn't an obvious benefit so it'd just look like a punishment unless you already knew they couldn't be there, for example.)
I think toxic plants would be more readable overall since you can see that you get more. Though, you should probably also get a readable warning on scent or something.
its a pretty interesting suggestion, probably would not fit for every herbivore, but should help limit stuff like apexes
Yeah i dont want sickness to just be "haha gotcha, look at who didnt know about it" and more of a mechanic that allows for other certain things. Like scavengers being able to find scraps, risk vs reward, and even just defense. like a type of poisonous bush that certain tiny dinos can run into for safety, but bigger smalls and medium sized would be poisoned and large and apexes are not affected.
Oh obviously, the only criteria for herbis I’d want to have similar mechanics are herbis I don’t think should be leaving their biome much if at all, most of the apex herbi’s fall into this category, but animals like teno or Magy would as well.
It’s not even so much as to limit apex pops, it would do that but that’s not my initial intent, it’s just to add a dynamic between when/bow herbis get their dietary food, that carnivores hunting them can observe and exploit, making eating one of your 3 diets a much more tense transaction that you know implicates a ticking clock you must fulfill. Plus it services the oh so rare intra species competition that would, again, add a lot to herbivore gameplay.
also, i just dislike sickness just being a result from any combat because that just punishes people who are forced to fight. Maybe specific dinos can give sickness, but not all of them.
Just for clarification. I would never suggest poisonous bushes should surprise you to be inconsistent in any way, I’d want it to literally say in your character menu
“Protein: (Insert X plant), Toxic. Find charcoal to neutralize the toxins quickly or you’ll lose a significant chunk of your hp”
Like I’d never want something that debuffs you that significantly to not be explained or at least blatantly intuitive (or really just any debuff)
that too can be interesting. I mainly just want food to be MUCH more limited, but still easy to find. Like yeah, you can find your diet spots easily, but will there be enough to feed the herd?
Mmm, that kinda directly contradicts what the devs aim for though. They've aimed for herbivores to be traversing the map, so to get them tostay in one place isn't really workable with the current direction of the game. I would think that smaller dinosaurs less able to traverse should have their diets closer together, whilelarger herbivores should be travelling and migrating more.
Mhm, that and grazing being biome specific, like different biomes having different grasses that only native species can access
theres a lot they can do with these types of mechanics, just gotta hope they dont make them abuseable.
Then I’d probably say the devs are colossally shortsighted, but I seriously doubt that is actually the long term plan.
Forcing everything that eats plants to behave migratory is hilariously silly, and it closes off loads of interesting design opportunities with biomes and how specialized some herbis are over others. Plus for apexes, it makes their growth much Lee boring but also easier, apex herbis having smaller ranges makes them more predictable, and thus easier to regulate in their populations through the frequency of hunting… so many opportunities that would simply go to waste.
Pretty much. I think when people see these kinds of suggestions they tend to get a lot of negative reactions but the suggestion only really reflect a small part of the discussion, balancing and QA that would need to take place before a workable system was implemented into the public build. I think some people also just kind don't klike it cause it just seems like it negatively affects them, rather than considering what might actually be better for the game.
Well tbf, one of the points of said toxicity for some dietary plants would be for predators to “exploit” them, but I get what you mean
I think the intention is that people know the migration pattern, idk. I'm generally just more in favour of diversity overall though. I don't think large herbivores should all be in one place, nor all smalls. I'd just like to have lots of different playstyles.
that said, teno probably doesn't fit a sedentary life given it's supposed ties to water
even if that's only really represented in the potato roots rn lol
Well same, the idea that all animals of a certain size category should have an identical loop of gameplay aside front heir special abilities is silly to me
I didnt mean you're mechanic specifically. Just sickness and anti-X behavior mechanics.
Ahh gotcha
Well I’d never suggest it be sedentary, just that it’s travel range wouldn’t be spanning over several biomes, like teno being a primarily swamp dwelling herbi that occasionally has to venture into the forests- plains momentarily for a plant it needs, but not having to go so far as to travel half the map. Teno has the best swim speed of any terrestrial dino so it’s aquatic inclination is definitely on display apart from potatos.
Right now it’s not got any predominant location, teno has to go from swamp all the way to north west, the opposite ends of the map…. This is especially silly to me given how optimized teno is for the swamps, or areas with a lot of shallow water
at the moment they just treat every herbivore like they should migrate
that said, I think the teno should migrate tbh. But thats a small detail. I think I like theidea that it follows the waterways, and those span the whole map.
Ehh, the existence of deino makes rivers a very poor choice to leverage against, I don’t think I could get behind that.
If deino wasn’t a factor then sure, but it is
It's not like its gonna be in the river LOL
it's mostly just something to swim across. But it also has a decent land speed and okay stam
It's just kinda good all round imo
I like travelling with the teno a lot
Right I know, but deinos don’t make that a good strategy unless you’re in a semi abandoned part of the map
So do I, I just don’t think based on that it should migrate significantly. I think it would function better as a more consistently swamp centered animal that has to do brief and short migrations into adjacent plains for a specific plant
idk, I think if it's fun to use to travel, it should be used to travel even if it is a really good swimmer. Hadrosaurs are generally great for travelling too in a lot of games, but we don't really have any right now. And it beats travelling as something slow and more lumbering like stego. I guess the tl;dr is I'd rather have the playstyle that's most fun picked for each thing rather than one that makes the absolute most logical sense.
Well teno isn’t a hadrosaur, nor do I find it relevant how common the trope of hadrosaurs migrating in games relevant to how they should play in this game specifically.
Fun can’t be measured as well, I’d personally prefer teno to not be a animal constantly traveling because that’s tantamount to finding my preferred route and holding W until I reach my destination, I’ll get more consistent and favorable interactions when I’m spending more time in one place in an environment that favors me, going into the plains as a teno is braindead stupid, it affords you absolutely no benefits aside from gaining your radishes, and rivers are not nearly a good enough excuse to make tenos go THAT far from their core biome.
And on top of all of this, as a teno with 80% of your dietary plants in swamp, you can still go wherever you want if you’ve planned accordingly, on average with full diets you have an hour or more before you need to fill one up again, this doesn’t ban any form of player behavior you wish to partake in, it just makes teno populations more centralized for the sake of niche partitioning with the rest of the roster.
i know it's not a hadrosaur. I'm basically saying "if teno didn't do it, hadrosaurs could, but we don't have any rn so teno is the only bet".
Also, no. 2/3 is in the swamp, and 2/3 is NW.
But yes, fun is subjective. But we don't have a goodsubstitute for travelling gameplay rn.
how about we do both? have 2 swamps with 2 diets each, but you need to travel between the 2 swamps to get all your diet?
That would be interesting.
that way, you can live comfortably in a swamp, but its more of a journey to get the third
Well, travel is barely gameplay so I have no qualms with sacrificing it. I’m thinking longer term, and since nesting is literally about to drop, we will have gameplay alternatives to traveling soon
This is better
^ retty much
but idk, I don't like sitting in one spot for an hour and a half. I justendup sitting somewhere and tuning out tbh
It's less that travelling is gameplay in itself, but that it gives a direction and something to do.
Well, toxic plants and having a more predictable location for predators would ensure that wouldn’t happen unless the server is empty, so I’d bench that concern for the sake of the hypothetical
Again, think long term
toxic plants aren't confirmed long-term and so they can't really be thoguht too hard about.
Right, but literally all of this is hypothetical and an idea to make herbi gameplay more interesting and to be less of a walking sim, so I’m including it
Plus I definitely think it’s a reasonable idea, especially since Kissen and punch have mentioned poisonous plants before
Awhile ago, but they’ve been mentioned
I don't think that's a good idea. If you mix two ideas which aren't yet confirmed, then the idea you end up with means they end up being intertwined with eachother. That means that each idea is less functional on its own feet and it can also cause people to tunnel-vision on how they should work and don't consider the other options as much.
Well, I consider it one idea, so I guess we’re good then
👍
yeah that's fair enough
Plus I simply don’t tunnel vision, I don’t have the necessary arrogance for that, and I don’t cater to idiots who do, so I think it’s fine
@obtuse bison The rex should be able to kill a trike, but the trike should have the upperhand
rex and trike also aren't in the game yet
If u just turned into an adult rex ur dead if an adult trike fights i
they are lol
you mean legacy
They’re not
oh, you're on legacy. thats not being updated anymore
and if you lose to a trike as a rex, you are a bad rex
oh
In legacy, that matchup is absurdly easy, double bites never fail
Yeah, so that matchup isnt being changed, nothing is. I would reccomend swapping to evrima for better balanced fights, but it does have much less dinos
@alpine plover Isn't that just .. pounce itself? :p
is it really the same?
But if you're using it while you're pouncing.. what's the point?
it does damage and more bleed
and at the same time you get off the prey further away
So you'd add an extra attack at extra cost while you could just keep pouncing? Or is it just supposed to be a dismount kick off, because that would be something different?
something like a dismount
but you do damage while doing that
it would cost 50% of your stamina
or less
I would imagine that'd lead to either only use that, or pounce normally, considering buck as well. But I'm not sure on it, cause in that case you could just trade out pounce for this attach/kick/detatch routine?
So you wouldn't both pounce normally and then use this, that'd be more stamina than you'd have. So in that case it'd be much less damage/bleed for a safer dismount possibly, vs stayin on and inflicting more but risking the more dangerous dismount maybe.
pierce and detach are mixed together
pounce till half stam, then pierce
Yeah. But if you make that one useful, and costly, then you wouldn't be able to stay on for a normal pounce and then use it. Either you'd stay on and then dismount normally for more damage/bleed, or have a quicker attack/dismount with less bleed/damage but given more range.
That might only work if the target does not buck at all then
piercing would deal more damage and bleed than a pounce, since you're piercing through the skin
thats why it wont be overused
But if the target bucks, you'd not be able to pounce + kick, since you'd be too low to kick unless you do it immediately. So.. then you'd still have a choice and not be able to do both of them?
thats the point, that way it wont be overused
You don't get to both do more damage/bleed and get a better dismount, that's not reasonable I don't think.
Either let it be weaker but safer, or more dangerous but riskier. That seems better, giving it an actual choice vs another option.
It's more so that it won't be used at all. Or pounce won't be. You need to make sure neither option is the better in all cases.
thats why if you use it at less than 50% stam you wouldn't be able to escape
Which would happen almost immediately if the target bucks.. which again, would mean you need to make sure either option has it's uses. Risk staying on for longer, or just get off. That's why I don't think it should both add power and safety.
You could make the kickoff deal much less bleed/damage, but letting you get off safer. This way you need to do that many more times but you get some safety. Vs staying on for actual damage but risk your life getting off every time instead.
who said it would give more safety
you just dismount, you dont fly off
You did mention getting off further away, which would give more safety?
the same distance as when you pounce
or get rid of the dismount, like if it was an additional attack when pouncing, like you said.
I guess, I'm just not sure on the need for it, or the point really. Normal pounce does massive effect, so then you'd have to change around the values too. And still not sure on where the tradeoff would be best put in.
if it worked atleast
Yes well, but that's an entirely different issue. This would not help making pounce itself work anyway so :p
I think it'd be more interesting if this added dismount benefits but lacked power, so it'd be a trade between staying on properly, at the risk of kill on dismount, vs having to get more pounces in, but having a safer dismount.
i dont know at this point, i just thought it would be cool
yea but it wouldn't make sense, since it litteraly pierces throught the skin
I'm not against the idea of some sort of kick, I just don't think it should be for both damage and dismount, and I think it'd be more beneficial for dismount than added power, since part of the point of pounce should be to remain on the target to deal all that bleed.
I mean.. game balance. Plenty of things in the game that doesn't make much sense.. :p
the main source of damage would be bleed, not damage
It already is for pounce, so that'd make no difference.
not raw damage**
Sorry, should have been clearer, but "damage" here would mean bleed damage. Since that's what pounce does in the first place.
Pounce barely does raw damage, it just does massive bleed
mmaybe make pounce do less bleed damage? and more hp damage?
This doesn't seem like it has a good reason to be added, why not just pounce normally
eh, i think its cool
Cool though it is, it doesn't need to be added
maybe for austro?
Yeah Austro has a kick in its concept, could work
I'm on my phone but I'll hop on my computer and grab it in a sec
thats my favorite thing about raptors, i'd love to see it in game
Galli has kick which is pog
Considering pounce is meant to do bleed, I don't know. Honestly sounds like the kick would do more damage honstly. And yes, austro could possibly have something like this. More of a .. cassowary kind of kick deal style? Like, jump on/kick off immediately, inflict a chunk of damage or bleed, get out and then keep running.
Legacy galli machine gun kick! Good times ^^

it would work imo, its up to the devs
i just hope the isle will last
wouldn't be cool if herrera feeds off insects?
nvm
Hypsi
yes
No, hypsi
hypsi is an herb
Hypsi climbs, herra climbs, herra eat hypsi
does it still count as herb?
Also Beipe eats water reeds and frogs and fish
Hypsi is a herb, I'm saying herra should eat hypsi
thats why i deleted the message
Ok
Cool
i want
I think mammals and synapsids and therapsids would ruin immersion
maybe
godamnit clyde I want you to burn in the cruel pits of hell for all eternity then have god drag you out then slap you while shouting "SYKE" then throwing you back in
my guy it was a concept art
eh
the bugger did it again
it's a stupid bot that stops you from posting NSFW stuff but it's so dumb that it can't do its job right and people can still post inappropriate crap but it stops you from posting normal things
what were you trying to post
my guy that bot has got to be the stupidest code ever written
austro concept of it kicking
BLOODY HELL CLYDE
you fucking did it again 
i'll try
lemme post the shit! 
haven't seen this....
really?
i dont like the concept arts, they're too cartoony
the S shaped neck
what is this 
||jk|| I think they're literally just the name, concepts of what the creature will do and act like, but they aren't exactly accurate to ingame, such as the neck which won't be a thing dw
I mean it's not unnrealistic
the head is too big and the neck is too thin
it looks like ti has fur in its body but you can see the skin details in the legs and neck
the head is bigger than its body
pretty sure the feathers are meant to be really tightly packed as it's aquatic but still yeah too tightly packed
I mean this concept at least looks feathered
haven't seen this
yeah the head and neck would look bad for a model, literally shrink the head and give the neck a bit more thicc and it's pretty good as the model will def have more defined feathers
now you have
theri is cool tho
yeah that's the old model with the new skin reference, the one with the new model and the skin looks much better
this vid says it all
They did fix it in its consept art tho
wdym? oh I thought you meant theri, nah I gotcha
mhm
omg so much better
YES, CLYDE THANK YOU JESUS!
its too thin
