#balance-feedback-discussion
1 messages · Page 337 of 1
Stego doesn’t need a nerf? Stego physically can’t hunt anything down. 99% of stego fights are because someone decided they wanted to fight it and they die
Yea, pretty much
Why does it need to be nerfed though lmao
I think the only thing I'd change about Stego is that it shouldn't be allowed to group
Just walk away from it
The only thing stego kills is things that make the mistake of fighting it 🤷♂️
Deino does nowhere near as bad vs Stego as most people say
2 Deinos clap a Stego most of the time without either of them dying
they're pretty much just the sauropods of the current roster
Deino can choose if it wants to engage a stego or not
As I stated before - if you see someone claiming that 5 Deinos died to 1 Stego that's because Deino players don't have hands
just like how deino has such a weak bite, it's bite does 500N just to be more "fitting" with the current roster
No?
HUH?
Its bite is 500 because it's meant to be 500
Oh no, not another deinosaurus rex
I swear this idea of it getting buffed later on that got started by the community got so ingrained that people think that it's something that's been promised by the devs
I don't think so, isn't it supposed to have the second strongest bite in the game?
even wavepoole said that
Not at all, nobody said that
Wavepoole did
Idk where Wavepoole gets that information from but that's just his opinion
He is a QA member but trust me - if this was some insider info - he wouldn't be allowed to share it
Deino is an predator that specializes in ambushing small-mid tier Dino’s. Deino is not a damage power house like shant Rex etc etc
let me just ask him straight away
@dusky surge Just to make sure the idea that Deino is getting a bite force buff later is your belief, right? This isn't some insider info.
I mean I'm pretty sure because the QAs aren't allowed to share the info that the devs haven't given to the community themselves
and no dev has spoken about Deino getting a stronger biteforce later on
^
and no dev spoke about it having the second highest biteforce in the game either
Deino HAD the second highest biteforce of all the animals in the game... in real life
but that's a different thing
Deino is an apex, and stego is a sub apex, It shouldn't be bullying deinos so easily
yeah it should, don't fuck with stegos as a deino it's pretty simple
I find Deino less convincing as an apex than Stego with the current information
And I think it's balanced out by the fact that until a stego is 80% deino players can one button no counterplay kill it which they don't seem to be complaining about
Deino is confirmed to be getting clapped by Spino
meanwhile Stego isn't confirmed to be losing a fight to any apexes
by who?
I mean... it can't
Punch
Honestly deino is also a sub apex. Its weight puts it in apex teir but its kit is probably worse than stegos
When asked about the interaction between these two, he said: "Deino's best option is to swim away"
Spino is supposed to just slap it and clap it
Also - just to be perfectly clear - Deino vs Stego is heavily Stego-favoured but
I did win against Stego as Deino 1v1 while testing yesterday
Our spino is a literal kaiju so it'd definitely clap it. Thing looks as armored as a hypo
it's doable just not reliably
you won't see me attacking Stegos with my Deino any time soon most likely unless I'm feeling particularly adventurous but
Deino can win 1v1 if it can get all headshots, even if the stego spams the quick poke
2v1 Deinos kill a Stego quite reliably
Nah it's not even so much about getting the headshots
the way you do it is by ermmm... kind of bugging yourself out?
or if Stego is bad at protecting its head of course
Deino can almost always effortlessly win a 1v1 with a simple move.
Swimming the fuck away
Normally how they die
What I did was basically - I got myself stuck beneath the Stego and just chomped it from there
2 Deinos either kill a Stego or it runs away
That's tough to do consistently I figure
Honestly probably the most painful thing with regard to this match up to me was that speed nerf that Deino got
I had a lot of issues staying on top of Stego and maneuvering around it while fighting it
if it runs in land the fight is basically over
Yeah and also deino can't disengage it's basically suicide
Cause the stego will get it twice as it turns usually
but since we were fighting to the death I got back in there in a moment
Plus if it follows maybe it will hitbox it under the water
Especially if the deino doesn't know that the stego can hitbox a meter or 5 under it
it's definitely a Stego favoured match, but nowhere near as bad for Deino as people make it out to be
I can agree with that
Grim truth: the two aren't supposed to fight each other, and when they do fight each other the stego is supposed to win 🤷♂️
you see the issue with Deino is pretty much the same as the issue with Tenonto - people that play it either don't have hands or don't know how to control their animal
that's why I'd killed 5 Deinos last time I was playing Deino
Exactly, but this is the isle so stegos chase deinos into the water and deny them any food at all given chances
most players that play it are just atrociously bad
a little picture here - I'd attacked these two while not even being full hp
Stegos in my opinion should have some sort of insensitive to avoid fighting deinos
just for some clarity - if you maximise it you will see two river worms in the upper right corner crawling away from me
Most players are atrociously bad, and the ones that are good aren't fantastically good - it's a different kind of skill expression compared to FPS' or RTS'. A lot more goes into being 'good' or 'bad' than how competently you can 1v1 X dinosaur as Y dinosaur
Even if they actually win the fight every time I think there needs to be some way to make them think it's not worth it
Like fracture
Just so that the two actually don't fight
they are disincentivised from fighting Deinos by the fact that Deino can kill them
Like, I'd argue the best player at 1v1'ing that doesn't reliably get their dino to full grown or never manages to get good 1v1 engagements is worse than a player that can't 1v1 on almost any dino but knows all the best growing spots and uses sound to find a herd/pack
I mean... they would be if Deino players actually utilised their animal properly
I suppose if stegos knew their life was at risk they would care a little more than to place themselves body deep in waters with 4 adult deinos
The issue is that most of them just press lmb hoping for the best and then end up surprised when a Stego mashes rmb and wins the fight
how do you do that, I don't usually play deino, but isn't deino combat basicall "spam left click"?
But it's funny that their life probably isn't at risk because of the people playing deino
absolutely not
For starters - Deino can stun a Stego with the lunge
Not even a little lol
Yeah, for some reason stegos standing in the water really upsets deino players because they think they should be the undisputed king of all things water and near water
you open up the fight by lunging, preferably their head
It still stuns itself afaik
it makes them unable to fight back for a moment
the stun isn't long enough for you to land a bite
still free damage though, and you get unstunned quicker
Like the stego can't move and the deino can, but neither can attack
you then want to go for the head with alt bites and bites
now, the thing about Deino is that
not enough to just start biting, but you can position closer to the head and further from the tail
And aken do you know if the lunge will allow you to save a bite?
thre's a way for you to increase your dps by interchanging bites and alt bites
I don't think it does enough damage
and a good stego won't use the first ~second of being unstunned to mash RMB, but rather to position so that the next swings are quick jabs
it will
I learned this in the beta test lol, it's better on stam too
just based on how locational works in the game
Yea
Aken where do you test this, taco island, ScopeOG or do you have your own server?
I tested it on Taco Island but I don't have an admin there and it was my first time on that server, I normally have a tonne of issues accessing it
What is taco island
I'm not sure when will be the next time I can get onto it because the server browser likes to troll me
Never heard of it
it's a server where you can get an admin and test stuff for yourself
Nice, I have admin there, we can test this later on if you want
Anyone willing to test some pounce shenanigans there or on Scope's rn?
In general I barely ever get to get onto Taco Island
I would be glad to get on and mess around with it, I'll be available in I believe 2 hours
Might be able to get some more definitive information
good for me
The issue for me is that I typically don't see NA servers in the browser
I sometimes see them but not every time when I look them up
Hide empty doesn't work either?
anyone got an invite to the taco island discord?
yea it doesn't always work
just search it on the search bar
it always works
yea I know I can search for it, but that's the issue - it typicall just doesn't show for me, at least that's how it used to be
Idk it worked yesterday but normally it didn't
that's why I'd spent 3h+ there, cause I normally don't get to get on those servers
it is probably down most of the time you try
also my prior testing was typically done on a server that was owned by a friend of mine
it's not just about Taco Island btw
is an EU server?
Tek you think you could dm me the disc inv for taco island?
^
sadly I don't have it
I found the server but can't find a discord attached
I don't want to spam this channel with what my issue with the servers in Evrima is but I generally just don't see some of the servers in the browser and if I don't see one in the browser I can't access it even if I try to connect to it via steam
it basically just throws me to the main menu
so this isn't an issue with just not seeing the server, I have some issues with the connection there it seems
I had the same issue with MrDbear's server when I was trying to connect to it back in the day
and some other test servers
aww, that sucks, i really wanted to test out some stuff with you cus you seem like a good player/challenger unlike most people
It really depends, maybe it will work, I will have to see
ye sure, I hope it works
I sometimes get to connect to them, it's just not always
Even the steam server browser? Make it favorite so it shows when you filter by favorites?
Nvm, see you already mentioned that.
yeah i ammend my earlier statement, carno really can turn too well while sprinting.
is pachy rn just huge walking food that u grow for 2 hours?
It's kind of bad I think, I wouldn't play it after that turn rate nerf but idk. I don't think that growing it should take that long though, that's how long it takes me to grow Tenonto.
Yes. When carno can ass ride it. You know that animal is the definition of unviable
Tbh it’s mainly because Carno turns far too well rn
A standing-trotting turn buff for an animal that carries its momentum when it stops sprinting is literally just a general turn buff
Even then. If pachy can't alt swing its attacker and it gets behind it. It literally cant do anything
I will put an X next to every whiny nerf stego suggestion
I cannot be stopped, I will not be stopped
@obtuse sky there is no way a competent stego will die to any amount of carnos. Hell, stego is actually huntable by utah now. Deino isn't supposed to be attacking stego in the first place anyway
It's like the only animal you have the choice to never engage and it never gets to pick the engagement
Deino players don't like to be told no
sure they can press 1 button and kill any stego smaller than 80%, also the rest of the roster
but you don't see any deino player complaining that the only counterplay to lunge now that shallows are removed is to hope any passing deino doesn't have stamina
Trust me guys deino is still in a bad place. It needs fracture and more damage and to 2 shot stego in the head 
nono, it's a crocodile
if it gets a headshot off it should 1 shot
akshually, modern day crocondiles can have bite force of 16460 N, so a bigger croc should have a bite force of at least 32000 N thank you for coming to my ted talk
crocondiles is staying
@obtuse sky 2 Deinos can kill a Stego, one Deino can sometimes pull it off but it depends on how good/bad Stego is at protecting its head and how it plays the fight exactly(as well as quite a bit of luck on Deinos side).
"Multiple" makes it sounds like you need half a dozen of crocs to take down a Stego which simply isn't true
...I mean it is when Deino players are bad which they in the vast majority are
Deino mains wen they cant facetank

and no, this is mainly because Pachy turns like garbage, which absolutely shouldn't be the case
it's not only that, I have been able to fight carnos, granted they were bad, as a pachy. The issue is also the escape afterwards. Carno rammed me, somehow missed its bites, so i break its head and ribs and run into the jungle. The dam rat tracked me into the jungle, and his head and ribs were still broken, before i even fully recovered my stam. I managed to run because he was blind, but still.
I mean the issue is that tracking is just broken level of good atm
the countermeasures to it are awful
that definitely needs a rework
yeah, i just posted my suggestions on how to fix pachy. Tracking is likely going to get nerfed next patch.
Ima just rex and kill the deinos that try to face tank me >:D
I mean lets be real, Rex ingame will prob bite harder than deino cus balance
heres the issue, those deinos who face tank are also rexes now
then ima go giga and just bite a rex a few times and run into the dense foliage and let rex bleed out
then they just face tank the bleed, checkmate
Prolly shoulda reworded that to: Carno turns far better than Pachy
If rex has fracture (it will) this will basically be impossible to do
giga and rex really shouldnt be fighting, it worked decently in legacy where a giga could easily avoid conflict with a rex if it saw it coming. even though legacy balance was still shit
because it the obvious thing to do that improves it drastically
True
But someone has finally said it
I disagree tbh, I think it was missing only a couple of fixes. Pachy, Trike, Cerato, Para needed some help and Sucho needed a better trot, that's about it in terms of legacy balance issues.
As for Giga and Rex I don't see a reason why they shouldn't fight, I think it's better if they are encouraged to fight each other.
giga was utterly busted in legacy as well, it was a problem
rex was its only real population check since its endurance build allowed it to fodderize almost all mid tiers and also trikes
I disagree with Giga being utterly busted, it was a bit too good vs a couple of animals but I've never had one trot me down
trike had problems as well. maia had problems because it had offensive capabilities to go with its speed. galli had problems because of its machien gun kick, rex's rng bone break was kid of an issue
the only mid tiers that really suffered at the hands of Giga were Sucho and I think Cerato
I don't view Maia as an issue, it was a bit weird but I didn't mind it while playing a Dilo
para was demolished by giga, mediocre speed, awful stam regen, giga could walk after it across the map if it wanted to
Para was... a special case, you could survive with it with relative ease but it was a lame way of surviving
i also had very little trouble tracking allo groups too
you just kind of... ran forward and then logged out
Throughout all of my time in legacy I've never been tracked down by a Giga while playing an Allo
diablo was a good example of a well balanced slower herbi because its stam regen allowed it to stay away from gigas well enough, but poor para...
I did die to Gigas but mainly their ambush or when I was messing with them
Yea, Diablo was a really well balanced animal
Para was just a one big issue it got overnerfed without any compensation
there werent a lot of animals i had consistent trouble tracking forever as a giga, they had to pray for rain
para and trike both got hit with a nerf bat with no compensation
it was a problematic animal prior to its nerf but when you nerf something this hard you need to give it something in return so that it doesn't become fodder
I've never had issues against Gigas as a Trike
1v1 it was slightly Giga favoured but very much possible for Trike to win
i 1v1ed every trike pretty effortlessly as giga, some tried to play on the offensive and got me to last screen before they died but others were a cakewalk
I've 1v2ed Trikes as a Giga but they were hot garbage
most Trike players were awful in legacy
I've won most of my fights vs Giga as a Trike in legacy
it's just entirely reliant on Trike not trotting but walking and landing more hits than Giga lands on it
most gigas are about as smart as a baked potato whic ive seen, they have 0 patience
the main issue was tbh the damage disparity between the gore and the giga bite
the kind of gigas who run in for a camara and just try facetanking too many hits
nah, I mean when they were trying to bleed me out
but any patient giga just kinda roflstomps trikes
Trike just doesn't get bled out that easily if it walks
its trotting bleed resist is awful though
trike bleeds out easier than giga in the tradeoff
and most trikes trot in a fight like that which causes them to die
trikes who dont try to move after me and stand their ground while i walked circles around them bled out all the same
Oh no, Trike has to be moving, it's just that it has to be walking
they simply cant touch the giga after it applies its hits, the giga is in full control of the melee
it can't run unless it's tailriding the Giga
if it gets to tailride a GIga(which requires Giga to be dumb enough to go into the engagement without charging ambush) it can run for a bit as the damage disparity brings Giga down
i did kill my friend's giga as a trike while playing aggressively but he was a horrible player
but in general Idk I've won the vast majority of my fights vs Giga
I've won far more fights vs Gigas than vs Rexes
vs Rexes I won a couple of times but the Rex players were just awful
i usually won maybe half the time when playing trike if a giga 1V1ed, but the gigas usually played very poorly
they were the kind of players who failed to trade hits because they were being spastic or ran in at bad angles and took too much damage
i didnt play trike very often though, because imo it wasnt worth the time to grow
Idk I don't have legacy anymore and I haven't played it in ages but I'm quite confident I could take on a Giga as a Trike even now
Oh yea, Trike definitely wasn't worth it
just a bad animal with a bad growth on top of that
What it needed the most imo was a buff to the damage output
just a simple buff to the gore damage
giga was worth it because of the end product, rex was worth it because it was one of the best juvi stages and a good sub stage, but trike was shitty juvi, shitty sub, and not a good end product
yea, pretty much
Rex's adult wasn't bad either
it's just a very... niche animal?
yeah it was good, but it was pretty boring due to its slow travel speed
It was extremely good at specific things but tbh it wasn't very fun to play
rex was basically a pure ambush hunter on anything but trike, while giga could both ambush and endurance hunt pretty well and was good at travel
imo giga should be allowed to fight rex
Yea, Rex wasn't a very good hunter in general
it was more of a bully and a brawler
giga should be allowed to fight rex but the two shouldnt really want to fight
though giga should win a prolonged fight while rex would win a close combat only fight
a giga fight as rex could leave you on the verge of bleeding to death
if not just bleed you out
a rex could cripple your giga and basically spell doom or leave you crippled after, a giga would slice your rex up like a razor, wouldnt be a confrontation either would want to lose 8 hours for
plus flesh grazing could be a ability for giga soo....
with evrima balancing it would be harder to just tail ride a broken leg giga and even then you can sprint with leg break...
dont think giga will be easy food anymore when broken legged
and evrima new weight system might mean giga gets a hp advantage too so neat ngl
true but at that point the rex still gains more control of the confrontation
so you as the giga also become less likely to be able to kill the rex since it can now just disengage, leave you wounded and waste your time
I'm saaying depending on how the fight goes one would kill the other but in a very close way...
giga took longer to grow than rex in legacy and rarely could win in a 1v1 against a rex
like giga gonna not wanna tank the rex....
I mean giga had stronger young stages that were kinda bad due to being slow as hell
yeah so that risk should be weighed with the reward, would it be worth starting the fight to begin with? for a lot of people im sure it still would, but then they come crying to balance to cry for nerfs on to their opponent lol
Watch the rex mains cry that they bled out after fighting a giga

a lot of people dont stop to think "maybe i shouldnt have started a random fight with another apex"
giga's juvi stage was stronger than juvi rex, same for sub giga, but sub giga was easily tail ridden by sub rex and sub rex was just better better in every way cause it had more thought put into it, same goes for juvi rex
sub Giga was only bad because it was bugged
actually thats not true... giga sub had the better sprinting turn
elaborate
yeah, but the walking and trotting turn radius have the same radius as the run
Anyone: facetanks and dies
Also them: WHY DO I DIE !!!!!! NO FAIR
OMFG i kileled a gigs as my rex and even thouoh i kileld it i still bleed out ????? DONDI fix your stupid game!!!!!!!!! Rex should stop beleding when it is sittign down!!!!
its model was getting stuck at a certain size, which was causing it to be slower than intended
you know how the charcter screen states sub Giga's speed to be 30.6km/h?
That's not what it really was
if it was the case sub Giga would be running as fast as adult
meanwhile Adult could run it down in a straight line
sub Giga was actually marginally faster than an adult Trike
yeah a lot of juvis have that same problem, mainly herbivores
ugh juvi galli and maia lol
but anyways enough legacy talk, evrima balancing
lmao im glad that rex might bleed out after a giga fight thanks to new bleed it would help reduce the fights and make them only if one party is desperate....
I really don't like the new giga design, especially compared to the old one
Evrima balancing is basically - buff Pachy, nerf Carno's bleed on bite, fix Carno's bite socket, decrease Tenonto's tailslam cost and... that's it pretty much
yeah the fact that you can still die while sitting makes some people think twice before playing like a deathmatch
some people like... people with 1% impulse control
the rest of them end up on balance feedback complaining about the consequences of fights that they had control of
a good giga in legacy could bleed out a rex without dying if it was smart, but for whatever reason most giga players run into the rex face first instead of fighting cautiously
I remember I once managed to win against a rex by tricking him into wagging his tail at me 
gigas in legacy so used to roflstomping every other animal including sandbox animals that they go pikachu face when a rex kills them in a brawl
"I can basically 2 shot the entire roster, what different will this guy, who is my size, be?"
"it'll be just like fighting a trike"
"i have basically a 100% win chance against camara, a big advantage over trike, a 50/50 against shant and spino, but this ONE animal has an advantage over me???? ABSURD!!!! DONDI!!!!!!1!!!
the issue is thats the opposite of what they did last time, and that didnt work out so well. prob buff herbies, then see if carno needs nerfs
stego mains when they can't face tank a deino by biting it
same ngl
this is one thing that needs to get fixed, it shouldn't be a difficult fix and I expect it will get sorted out in the next update, then I'd also decrease Carno's bleed ratio on the bite down from 1.0 to 0.7(I'd maybe even go down to 0.5 but I don't want to do that big of a change in one go)
giga stomps spino wdym
oh yeah ive noticed that
it's irrelevant what they do, Tenonto doesn't need buffs in itself, Pachy does
amazing how they made tenonto's kick hitbox seemingly smaller than its animation, but carno can bite a whole yard in front of it
basically the way it works is - Carno can extend the hitbox based on how you angle the camera
explains me taking body hits instead of tail from carno
Pov rex momento
it's borderline completely random what gets hit
a bit like the rex doublebite exploit in legacy with a different affect
In general Tenonto is alright the way it is right now
he did 3 bites without changing the angle of his head, meaning the hitbox isn't even consistent
I think the animal is in the best spot balance wise it has ever been, the only issue I have with it
giga would probably be played less than rex even though giga is a more viable hunter... ooof
he was moving forward
tent just needs its kick hitbox fixed, and its tail slam stam cost lowered
yeah just saw that
I've been playing Tenonto a tonne and I haven't seen a single issue with the kick hitbox
what's utah's hitbox though?
the only thing that Tenonto should get a change in is the stamina cost on the tailslam
i tested out utah tail hitbox and its bigger than the model soo...
honestly havent played it much (at all) but i just hear thats a common issue
I meant how far utahs bite can reach, but that's also good to know
there's some 3-5 scenarios where you'd want to use the tailslam but
ive been shin deep in a carnos chest without a hit registering
but pachy definitely needs buffs
I can't even play evrima since GeForce isn't supporting betas
the stam cost kind of makes it not worth using at times?
LIke I will use it against Carno that's disengaging from me
or to keep it in place
but only if I'm above half stam
if you're below half stam just forget that this attack exists
and just to be clear
it's not that Tenonto needs this to be viable
it is very much viable atm
it's just that this attack is the worst one atm
all i know is that pachy, hypsi, and dryo need some love
having its stam cost decreased would let Tenonto use all of its attacks in a fight
Dryo and Hypsi are irrelevant
exactly
Pachy needs help
I'd increase the blunt damage on its ram attack
and revert that godawful turn rate nerf
at least partially
you can see what i want from it in the balance feedback
Yea, I've seen it, Idk if I agree with everything you've written there but the part about it needing 2 rams to fracture a Carno is
it's basicallly caused by the fact that
if you ram the body with a fully charged ram
you won't fracture Carno
if you hit the leg or the head - you will fracture it
the first 3 are the main ones I want, the rest are if pachy does still need some help
but since it's much easier to land a body hit than a leg or head hit
Pachy typically doesn't fracture Carno with that fully charged hit
I'd probably try to increase the blunt damage of Pachy
blunt damage is basically what causes fractures
dude, i have rammed people head on, breaks ribs, hit them in the leg, breaks ribs, and bash them in the ribs, breaks legs
just to clarify
The Isle
thats basically what i meant by giving it "guaranteed fractures"
and if you ram them at point blank you won't do anything at all
Wave will now tell me why increasing the blunt damage is a bad idea probably
allow us to cripple stegos 
Nah, I think that there are some legitimate concerns as to what increasing that stat could do
e.g. I suspect that it would cause even light taps to do more fracture
so you could break Utahs with a light tap without charging the attack most likely
that's what I suspect, stuff like this basically
they can just make it charge to a greater limit but start the same
plus you can already do that sometimes
i have seen pachies tap each other and break ribs
In general I'd argue that just in terms of stats the game is pretty well balanced atm but pachy...
what is an issue is how those stats are... spread across the board so to say
Nerf Utah
e.g. 1 Teno vs 1 Carno right now works as it should - Tenonto has the advantage in that fight(if controlled by a human being with an intact frontal cortex) but the problem is that Carnos get to just pile up into a mob of 5-10 and roll around the map in an enormous pack like that
Utah vs Pachy felt good from my Utah-based perspective too
They should really nerf utah
also, carnivores that get an ambush first attack almost always win
Utahs can take down a Carno in a pack of 3-4 if the pounce doesn't screw them over
nerf utah breeeeeeeh
i managed to 1v3 as a pachy, granted they missed 4 pounces, only hit 1, and i used terrain. i still almost died if the last one decided to come back and fight before i healed
Utah vs Pachy - sure, Deino vs Stego - not at all, Teno vs Carno... Idk I honestly haven't been ambushed by a Carno yet but I'm quite confident I could still beat it
if carno lands ram on teno then fight is decided lol
#doubt
that just stego tho, deino has such a massive advantage over anything smaller than it, so it should lose harder to win against stego
anyone got a test isle server? I wanna test some matchups rq
Tenonto can even take a charge on intentionally and win the fight
carno ram+ bites=1-shot pachy, so id assume about half a teno's hp
it's just about how you take it
Pachy has less than 1/3rd of Tenonto's hp just fyi
Unfortunately not one where I'd be an admin
rip
In general it depends on how the Carno lands that charge
i play on a server that gives grows every 2 hours, but they just did one
if it hits my head... yea I could probably lose that
if it hit my body Idk, I think I could still win that although depends on how good Carno is
if it hit my tail - it's either irrelevant or Carno just put itself at a big disadvantage
teno v carno is skill based, which is good
i personally like pachy v carno, its just that they are too far apart atm
last update was fun, but pachy could duel a carno to death if they broke a leg
I wouldn’t risk fighting a Carno this patch since if you don’t get the head fracture. You ain’t winning. Even then, you’re still at risk if they got hits off earlier. You’d better just run if you can get the fractures off
can you sniff with a head fracture?
Definitely the most reliable way to deal with carno
Granted it's also the most difficult to land cause that's were the bites come from
honestly, i find all fractures are good
slower carno = good
carno which drains through its entire pathetic stampool in literally zero time = good
carno which has trouble following and damaging you = good
the breaks are good, its just that escaping afterwards is still hard. you're generally low on stam by the time you do get a break, so you have to find cover fast. then the tracking makes it catch up to you very quickly
agreed, it's just how much effort Pachy has to first put into breaking the bones of Carno that might be the issue I think
how do you grow that quick?
It takes 30mins just to get from SE to NW so it takes 2h15 mins MINIMUM and that's if you get the diets right away, also pachy does take 2h because teno has great diet once it spawns unlike pachy which has to travel a lot to get great diet
it takes me less than 30 minutes
I think the least I ever took was slightly below 20 minutes
but typically it takes around 20
I don't play Pachy so can't comment on it
Teno is the only herbivore I play on the current patch
in general I'm growing a Teno right now and I would've timed it in normal circumstances but I'm doing some experiments so this will probably be the slowest growth I've had so far
almost certainly the slowest growth yet based on what I can see
so I didn't time it per se but my nutrients went down by ~26% by the time I got to the swamp from the north-west grasslands
and this was with me being afk a tonne during the trip
same lol
The first thing I grew on this patch was pachy and it took me 1hr 53mins to grow
yes
the trip took me ~20 minutes I think?
and this is with me server hopping all the time
which just extends the whole process by a lot
you took the short dangerous way?
through center?
kind of yea
I normally dont do that but
I wanted to test something and wanted to just make it across the map fast
I see
I usually take the long but safe way
I typically take a longer way than this one but
the fact that I'm server hopping probably adds more time than the fact that I took the shortcut
so 15 mins without hopping?
that's not so bad tbh
I have no idea how much server hopping added tbh
I will time it at some point when I'm playing normally
because this attempt now
while switching between two servers to grow 2 animals at once is just kind of
it distorts the results by a lot
you should do it without hopping
I mean yea but
I didn't mean to test it now
I just kind of spitballed those numbers because you asked about it exactly as I was growing a Tenonto
it was a coincidence
and what I actually wanted to test is how viable growing 2 animals on 2 different servers is at once
so you like teno on this patch huh?
yea
what do you play most on the carni side?
Carno I think
although i play a bit of Deino lately too
alright, I'm sorted now got both Deino and Tenonto set up
now all that's left is to jump between them every 5 minutes to have them both growing simultaneously
I think that even tho carnis get perfect diet way easier herbis can keep a perfect diet easily once you have it
yea, that's true
one time I had a teno that survived for so long it had:
300% radish
278% potato
and 283% mt ash
in general maintaining herbivores is easier it's just that they are painful to grow because of how diets work
yep
the hard thing about maintaining a perfect diet is not getting killed by carnis in the process
If they gived herbis the 'no diet as juvenile' it would fix the problem but that's lazy and makes growth free
it's bad enough on carnis
btw Wave, you said that deino will have the second strongest bite in the game right?
never said it as fact
so it was just your opinion/belief?
yes, i always phrased it as such
hmm Interesting, so deino's bite is not getting a buff in the future?
not that we know of
deino is kinda underpowered ngl
not in the current ecosystem
ye, but if it stays this way it will be one of the weakest if not the weakest apex carni in the game
it's probably safe to assume it won't stay this way if it means it'll be super weak lmao
how do you think deino vs spino will go?
if deino is the better swimmer then I think it shouldn't beat spino on land
deino is probably the better swimmer and the worst terrestrial
so deino loses to all apexes/sub-apexes on land?
when did i ever say that
you never did, but that just came up to me once you said it's the worst terrestrial
it's a giant gator, it's not going to be better on land than most apex animals lmao
it doesn't mean it loses
it also gets bodied by stego which is a sub-apex
no, it's an apex
isn't apex range 7tons+?
apex range doesn't just mean weight
what are the factors then?
I'm pretty sure weight is the biggest factor
weight, combat capability, environment, etc
environment?
Deino is the apex in the rivers?
yes
what about spino?
Spino is more land, or at least far more land capable
Spino is more land-capable than deino
swamp apex?
Have you seen our spino, it's a JP3 one, it's not really "water"designed
So it's more like a, defensive land critter that can and do use water, but most likely is not as capable in the water as the deino
I mean, spino has been said to fight off rex, not neccesarily kill it, but be capable of just keeping it at bay. I doubt deino on land can do the same vs a rex.
Well yes. You're a deino, you're not designed to "fight" stuff in the first place really, much less some of the largest and most dangerous land critters on land.
iirc Dondi said that deino's best choice when it sees a spino would be to swim away
And if it would have to swim from a spino, I can't see it do better on land vs any of them honestly
I want beipi to destroy troodons
it should have the highest bleed and damage of all small teirs
15N for bite, 40N for claw swipe will be good for beipi
along with a decent speed on land and in water
15N seems very high
Beipi is small and doesn't look like it would have a strong bite
it deserves a stronger bite than dryo
I don't think so
it's also an omnivore so it needs a good bite for it's size
It will probably be mostly eating frogs, fishes and crabs
It doesn't need a strong bite for that
And if it ever needs to hunt, it has claws
it needs good grip to catch slippery fish/frogs
That has nothing to do with bite damage and isn't even a mechanic in-game
cmon, dryo has a peck and it doesn't even have a sharp beak
beipi has a sharp beak and teeth
wdym beipi doesn't have teeth
it does
It has quite the beak still, and it's its only mean of defense
Also dryo is 125 kg, if its damage was lower it would be ridiculous
I don't see a lot of teeth in there
Oh yeah tiny ones
yep
But that beak isn't very sharp either
sharper than dryos flat beak
I can't imagine beipi with a weaker bite than dryo
It's not just a matter of being sharp
Dryo's beak looks like it's made for crushing, it make sense that it has a decent bite
But anyway dryo is not the question here
Beipi has giant claws, it surely doesn't need a strong bite
And it's smaller than dryo
@sonic needleBiteforce in game is just damage, it does not relate to any IRL biteforce value and should not be "compared" like that.
so what?
It's only 2x smaller, utah is 10x smaller than stego but has a stronger bite
... Yes but a utah is also designed to go nom, a stego, not so much :p
but why shouldnt it be compared like that. Its just realistic to take real facts. But i also sayd that its ONLY a game. And i didnt say anything about putting that in the Game or something i only sayd it to prove a fact
that's the point, beipi should have a stronger bite than dryo cus it's designed to bite while dryo isn't
I just meant that the "newton" ingame should be read just as "damage", not as actual newton irl for value.
Biteforce in the game is not calculated in Newtons. It's not even actual biteforce. It's just bite damage, which is a value used only for game purposes. Realism has nothing to do in here.
mmm i dont think that Beipi is designed to bite i mean with his size what damage can he do besides killing Bugs mabey. I mean even for his Size his claws are big but still not that dangerous
Where did you see that beipi is designed to bite ?
ah ok
Deino does not have 500"Newton", it just has 500 damage.
Is what we meant, so you shouldn't "compare" that to irl, they just called it N for.. some reason ingame :p
what I mean is that beipi is more designed to bite than dryo
They're the same imo
Yeah that's fair, though I do think there is a point since it has nice claws primarily and might not need to bite much. But I don't mind if it can bite like dryo or slightly better even.
nope, dryo only eats plant's while beipi eats fish
in his Picture that thing doesnt have any Teeth and doesnt look like a carnivore at all. I mean that thing has claws that it can use why de hell would he use its mouth to bite a little bit
I already said, it doesn't need a strong bite for that
beipi will surely use claws more but it's bite still deserves a bite that is atleast as strong or slightly stronger than dryo
i only see Beipi using his Claws for defending but also can use his Bite but i think that its not important if its bite is a bit stronger or weaker then the Dryos
ptera is as heavy as beipi but has a stronger bite than dryo even tho it eat's fish
I mean i dont see Beipi rly being aggressive or something but i gotta be honest that thing could mabey kill Babys with his Claws but would only scratch Adults like Carno or Teno, Stego and Deino wouldnt even feel it
yeah because its formed like a spear i dont rly thing that PTera is biting hes rather raming his beek into something. Hes biting when catching Fish yeah
think*
yep, but I want it to have a better bite than dryo primarily to fight troodon
ok but that thing has Claws that can be used to defend themselfs why would you Bite if you have sharp claws. It can Bite yeah but there wouldnt be much difference
claw then bite= dead troodon
or claw and claw again and the same will happen LUL
ye but if claw cost's stam, why waste an extra 2-5% stam?
I mean it wouldnt make a big difference if Beipis Biteforce would be a bit higher or lower
still, a bite that's less than 10N for beipi is unacceptable
I mean a Trike or something like that wouldnt Bite it would use his Hornes and not his Bite but ok everybody plays different
Trike would probably bite, they apparently got a nasty bite as it turns out :p
how much N should Beipi have 15? 20 ? still makes almost no damage LUL
true i heard about that because of the beek they have it could snatch limbs in two
why tho?
imagine a stego using it's thagomizer to kill a juvie utah
yep
did you see how sharp that thing is?
10-15N is good for beipi bite, 30-40N for claws
yeah But still even if Beipi has a Biteforce of 20. I mean there isnt rly a Big difference between 10N and 20N
there's a 2x difference lmao
would still make a difference against small tiers, if it does 20 then it's 3 shots to kill troodon, but 10 would 5 shot troodon
there is still a difference yes ofc but not that BIG, not much. I mean if you have somthing with 150N and 300N yeah ofc the Difference is way bigger
true
so it does make a big difference
you don't want beipi to 3 shot a troodon
But only against other Small tiers so mabey Babys or Troodon there isnt much more small tier 😄
If beipi has to 3 shot a troodon..... oh boy
yea true, but it's the only competition it will have, I doubt that we're gonna see a beipi fighting a deino
In my Opinion adding Beipi is nice yeah but it has no meaning there isnt a reason behind it. Or at least i dont know a reason why that Dino should be in the Game. I wouldnt even notice if its in the Game or not
If added rn, it'd be aquatic dryo. No matchups and no dynamics aside from just... not existing according to everyone else
prob 2 shot if you use claw+bite
i gotta be honest i didnt even know what a Beipi is 😄
It better 2 shot bare minimum, beipi is supposed to be defensively capable against austro of all things, troodon wouldn't be able to tank it
I think that Beipi is like the Terizinosaurus but way smaller
and Theri was scary and a dangerous enemy
Well, it's basically a low tier penguin theri crossbreed
Think of it that way, one of my personal favorites
But rn, it'd just kinda exist
austro is 7 times heavier, all beipi could do is swim away
Weight doesn't decide matchups necessarily, Beipi's own concept art shows it defending against an austro, it'll have incredibly high damage for it's size
maybe
sorry, austros art shows beipi fighting an austro
I'd give beipi 40N claws with VERY high bleed
If a pair of utahs can take down a stego, a beipi can defend against an austro
40 is pathetic, needs more, there's literally no need for it to be so low
austro will also probably have a 40N bite
Beipi should be dealing more damage than austro....
it's true, but beipi one tapping troodon is unbalanced
why
what's wrong with that, troodon is a horde hunter that takes on targets significantly larger than itself, why does it need to have a reasonable matchup with beipi
tbh I can't argue with that
I was trying to come up with something but I end up deleting whatever I typed XD
Lmao, I do that a lot sometimes, I'm a proud debater but having the self awareness to agree with your opposition is a really valuable quality
Most on this discord wouldn't do that :l
where did you see that?
ooooohh never noticed the fight :;D
Yeah it's easy to miss
But yeah Beipi doing way more damage than is common for it's size is almost it's entire purpose, it's slow on land, prolly slower than deino in water. Making attackers rethink their options seems like a fun time at that size, since it's so uncommon
Oh shit you're right 
Beipi's in an even better spot than I thought
I honestly can't wait to play as it, I just think it's being added at the wrong time, most of the animals it has a dynamic with don't exist yet
Bary, Austro, Minmi....
Can't really interact with Deino
now I can say that beipi shouldn't one shot troodon
Why's that?
Now it's even more justifiable that it should
how?
Beipi is gonna be a little snack for Deino 😄
Because it's large enough to warrant greater attack values
Plus, the beipi troodon matchup just straight up doesn't need to exist
how is that?
It's the same size as troodon
no it's not
i dont think beipi should one-shot troodon
Why not?
however, its claw swipes should be fast and painful
What bisuness does troodon have messing with beipi
essentially, 2-3 claws = death, and claws should be REAL fast
That's fair
the only reason i say this is i think the concept of beipi one-tapping troo to look ridiculous
that's all
so did you check how small beipi is?
Nope
Not really
I did check but no conclusive results
Tbf Beipi is only barely shorter than a teno
I'm 100% sure that they're around the same size
beipi is mostly feathers tho
Right, but that doesn't render it as light as troodon
ye, which is why it may look bigger
Troodon is like... high juvi utah size
troodon weighs 45Kg
I'm not sure about beipi but it's less than 60KG
beipi is almost 2.5x that of a troo. Troo prob gets clapped, or beipi escapes in the water ez
Less than 60kg?! nah
it's listed at 95kg
hmm
If it's got a stupid fast attack rate and 3 shots I'm pretty alright with that
heavier than ptera?
That makes perfect sense.... ptera is made of cardboard and rapping paper
it should do 1 claw+1 bite and troo should die
I mean... it's mostly arbitrary regardless, troodon shouldn't be even trying to fight a beipi in the first place unless it's just a god troodon that somehow has I phrames
why would it bite
Why would a beipi bite at all
you have GIANT CLAWS
It's got two big ass arms with absurdly massive claws
ye, but that's like asking "why would stego use bite to finish off a juvie carno"?
Well... what is so small that beipi is justified in biting it out of convenience
although it is hilarious
compy
Compy is just funny to kill
compy is extremely funny
why waste stam to finish off the troodon while you can just use bite to finish troo off?
Especially to kill
because the claws could probably have better damage, range and speed
so use claw to get troo low, then bite to finish it off
Or just claw twice... with your machinegun attack speed
its probably not gonna cost that much stam to just swipe it again
it's not a tailslam
Can't imagine it would
tbh I don't understand why we are arguing about this XD
what fight is gonna be decided by baiting beipi swings
like why would claw swipes cost stam at all
it prob will like all alt attacks
Why would it be an alt attack
it's defo gonna be directional so it will prob cost like 2% stam
what else would it be?
RMB
Or just... lmb
It's like bite having no stam cost but alt biting does
nah, LMB would probs be peck lmao
would still cost stam, no RMB attack doesn't cost stam
That's not a design standard, that's a trend
true, but Alt+LMB should be a directional claw swipe
also i wouldn't be too mad if RMB was a claw-swipe machine-gun esque attack with minor stam drain
lovely
LMB is basic peck/bite
Still can't see the point in the stam drain, like the attack concept but the cost is arbitrary
would beipi peck or bite, personally I'd prefer it to be a bite
why?
i don't see what's so wrong with it
so that you don't spam it too much
Nothing is really wrong with it, it just has essentially no reason to exist
Well yeah but then this should also apply to bite attacks
and get punished if you miss too many of them
How can you possibly punish a beipi for missing it's swings, it'll just leave
losing stam
just like a pachy missing it's charge
Again, that is essentially pointless when the beipi can just swim away
Pachy doesn't have a state of immunity like beipi does, no land predators can follow it underwater, or at least none that beipi would even be fighting on land in the first place
The only predators that could actually chase beipi down in water (potentially) is deino and bary, beipi isn't fighting either of those
austro too
And anything hungry enough to jump into the water to try to snipe it
Tiny ~50kg boi gets 1 shot by some of the larger jumping things
95Kg
Can't imagine austro catching up to a swimming beipi
Austros probably gonna be around the same speed
Depends on which terrain it prefers mobility wise
why not?
It's more streamlined than bary
prob gonna be a better swimmer
95, but that's irrelevant because why would beipi be defending from any of the animals that it can be sniped by
Arguing that the water isnt a "state of immunity" for non-apexes
Can't imagine austro being a better swimmer than it is a runner, beipi is the opposite
It's a state of immunity from anything that beipi would actually be fighting on land specifically. Not that beipi is immune to harm
Hard to know
Concept art shows it being good at both
Yes, but regardless, beipi being slower than austro underwater is silly from a balance perspective
It being slower no
But Austro being more of a threat speed wise than Bary makes more sense
And then theres Deino being turbo
Sure
That makes sense
Baby Deinos are gonna be the bane of Bepi I feel
Cause the baby stam allows them to chase after you on land, and they'll prob get decent food from you to give them more incentive
Still doesn't effect the original point tbh, you can't punish a beipi for running low on stam from using claw attacks on land, since nothing it would be fighting on land can follow it underwater. Not that this is an issue, moreso a reason why beipi's primary attack draining it's stam being pointless
Yeah not sure how that's even gonna work unless beipi is much faster than it, which i doubt
Mostly just a Bepi vs Bepi thing where baiting actually matters due to wanting to have more stam than the other cause the meta dps in the mirror match costs stam
Mhm, but even then I can't imagine that being much of a relevant occurance
Mirrors do need to be considered more overall
As most of the mirror matches are god awful borefests where it's a 1st hit wins facetank fest
or at least not enough of one to justify a stam drain for it's attacks
Sure I agree with that, just don't think it applies to beipi much
Ye
The most interesting interspecies fights rn are utah and teno, teno by far being the more interesting of the two
Agreed
carno is boring, stego is awful, hypsi and dryo are basically less interesting prolonged versions of utahs, and deinos is downright depressing. Aerial ptera fights are kinda neat tho
Is Pachy vs Pachy any interesting or no?
I was wondering how much the headbutt clash would play in, but I guess the new charge turn makes that more "ez facetank and win" in a sense
Not very, alt attacks are your best bet
The ram clash is only aesthetic, even with it's old turn I can't imagine it being interesting
Because all it does is get you both closer to eachother for the alt spam
It can sometimes be neat but it basically results in a 1 shot if either party had their's insufficiently charged.
So it boiled down to "pounce other utah and win"
Yeah that does kinda fall under the "land gimmick move once and win" kinda scuffed mirror matchup
Same with carno, if one side decides to leave, the other one just won't let it cuz charge
if it's landed the chasing carno wins
you can't tank with that initial damage
@sonic needle a counter could then be made that a hit from the thagomizer to any part of the deinos head should instakill it since the spikes would go into its brain
I respect that you understand your suggestion wouldn't be balanced, but it sounds like you're still semi pushing for deino being able to "rip off stego's head" because realism is necessary
Sure it goes both ways and ofc you cant add something that one hits everything in the head but Stegos are the ones "bullieng" Deinos and constantly Body Camp so something has to be done about that. But everything is more important to the DEvs then to add more Dinos to this Dino Game. IDK the Balancing is still kinda weird in this Game. I mean ofc its not nice as a Utah to die in one Bite from a Deino but it makes sence and it would be weird if it wasnt like it. More Apex Predators have to be added for sure
If a stego even has the chance to bodygaurd a deino then the deino seriously messed up.... in what situation does a deino make a kill that it can't pick up or is not in the water
yeah, can't deinos carry any body except stego bodys?
Yep
no i mean in general Body camping. Camping every body not only deino
That's only a problem for carnos
and deino bodies mb
And we can't stop them
yeah when 3 Stegos are on top of a Body have fun going there and picking it up
I mean, I'd much rather the slow herbivore camp bodies than an apex carnivore tbh
That's true, but those always die on the shore or in water, deinos can access them even if stego is gaurding
seems like the lesser of 2 evils
This is an unavoidable state of the game, we can't debuff herbis near bodies
We just can't, so many things would collapse if that were to happen
yeah, definitely too abusable
juvi ptera kamikaze's into nesting grounds xD
Everyone leaves out of pure terror
why that? i mean if a Herbivore is on top of a Dead Body or for to long near it it could get a little debuff like stamina or something idk
Why
ok that is a good point yeah
Plus prolonged fights often involve multiple deaths
It'd be a borderline strat to keep the herbi prey animal near a dead comrade to debuff them
actually no, that would absolutely happen
That said, I can imagine that herbivore body camping could become a bigger issue once gore/rotting meat comes into affect
Plus, being denied access to a resource you want because a stronger animal is near it is always going to be something that happens, trike will do it to allo, rex will do it to... everything.... shant will do it to giga
a slight compromise I could see is maybe using dead bodies/blood to taint a small patch *(relative to the body size) of grass around the body so herbivores can't graze and camp indefinitely
Maybe, even then, it's a thing that happens and can't be avoided mechanically, one fix is not attacking a group too large to deal with so you can avoid the eventual body camp
That wouldn't really work, if the herbi is in eyeshot it will gaurd it
we can't coat mountains in blood when a utah dies
yeah, it's definitely a terrible solution but there's a good reason my name is not red
xD
Nah I liked your feedback, seems reasonable
So you aren't completely out of ideas
But I totally understand the frustration behind bodies being camped by herbivores, I just think that it's a lesser of two evils that the slow herbivore is camping and not a massive terrestial carnivore
Like heres the thing, utah can currently kill stegos pretty handily, deinos can in pairs and possibly alone if they play their cards right. Stego isn't immortal
add back pounce peeling !
Well tbf, the large terrestrial carni would eat the body
It was the only thing about pounce that made it somewhat interesting
Now it's just a free damage phase that you can only hold E to end faster
There are no actually counterplay options aside from holding a button or shoving the utah into a structure it can't dismount far from
I'm still not certain if it was an intended change? The U4 patch notes say "Made pounce not cause knockdown when hitting trees, logs, rocks, etc." and I can't tell if that was meant to be while pouncing or if jumping onto them no longer causes knockover
Tbh, I see a large terrestrial carni body guarding as the lesser of the two evils. At least the body is being eaten xD
Both I believe, really stupid change
because I remember you used to be able to pounce into trees and just fall over which was definitely a little silly
Yeah pouncing and hitting an object causing stun is dumb
Which is no longer the case
and I think the change was for that purpose
Haven't really heard a definite answer to that
I think the state of the game proves it meant both
Yeah, bummer
cuz a bug so extensive to only permit utah being forced to dismount via water or buck is way too specific to exist
It was a bit too punishing though
It was
so a definite middle ground between tree=death and free damage should probably exist
The knockdown shouldn't have the same uptime as utah awakening from slumber
I think tying it to speed could be a neat idea
Applying an actual dynamic to pounce would indeed be nice
Perhaps, but at that point it becomes useless to anything too large
like a walking stego hitting you into a tree makes you regular dismount, a sprinting carno knocks you tf out
Yeah that works
It shouldn't have a minimum effect of nothing tho
no. maybe just a brief stagger
If you aren't moving quickly the utah should still be forced off, you're still forcing it into an object
perhaps no stun at all, just a forced dismount
but it was definitely skill expressive from both parties, utahs actually having decide when and where to go for a pounce, not just whenever possible
Or even if a target was worth hunting at all, greatly rewards a players knowledge of the map
prey is in the forest? Alright, use your maneuverability to land good bites. In the open? Pounce go brr
now it's p much just pounce go brr except when it doesnt and you end up floating
basically... trees need to be rarer in plains tbh
agree
and in the case of stego: Pounce, win
Cuz stego can't attack after a dismount for about a second and a half
yeah that's probably not intended
wrong
the most bullshit part of evrima is and always will be that patch of jungle above ravine
where you can't see 1 foot in front of you and then your camera starts to go down and then you die
Ok...... that is fair...... but at least it's not/wasn't a consistent part of gameplay
riiight here
Utah soloing a stego consistently because the stego can't attack after a dismount I think exceeds this 
That is admittedly quite bullshit
yeah, but idk if I'd call it consistent - most utahs run out of hunger before they manage to bleed you out tbh
and they still need to bait a swing to land a pounce
just running and pouncing still leavs enough time for a decent stego to swat you out of the air
unless the stego is always operating parallel to you then 🤷♂️
Tbf, you can pounce a stego by landing a pounce on it's tail or head.....
You don't need to land on the flank anymore
Why? Idk
head's risky because of current floating
Well this applies to all locations
tail lets stego jab quickly
All of stegos attacks allow a 30ish degree cone of safety directly in front of it, their attack range doesn't reach that far
it's really bad on the head because it happens when the hitbox isn't in contact with where you should be grappling, and the head of a stego moves quickest and is most likely to not be where you land
hmmm, I haven't noticed a consistency with floating tied to a location so far
^doesn't really make sense but im finding it hard to communicate
Ironically most of my floating happens when I do pounce the flank, but I think that's just random chance
Eh, we'll see what the devs decide
It doesnt seem like they want utahs to reliably kill adult stegos, but if they cement this change as well as the swinging bug then I guess I am wrong
Pounce really only needs 4 things, the punishment for knockdown needs reduction, rubbing must return, the attack lockout needs patching or removing, and pouncing a flank should be a requirement
I'd hope not, stego is unironically the second worst target for utahs to hunt in the entire isle roster excluding sauropods
I think missed pounces should be less punishing to utahs to compensate
conserve a bit of momentum
I'd disagree, it's the only window of punishment utah has that doesn't require you to first take bleed damage and further reinforces pounce viability against large slow targets over smaller fast ones
which is what pounce is designed for
Our perspective isn't aided by carno and stego being in game, which are two of the most effective counters to utah that can possibly be in this game
maybe taking a pounce from sprint puts you trot instead of stopping you altogether?
Well pounce's miss stun is only a second, it's really not that long
I agree with carno, but why* is stego supposed to be one of the most effective counters?
Yes.... biomechanically it's 1 of the 2 large herbivores that has flank oriented defenses, the other being anky. Utah pounces the flanks of it's targets, any animal with defenses oriented towards utahs point of entry is categorically a more difficult target than those who lack them.
Pounce is a flanking tool, you want to end up on the nice open sides of the target. Stego, with anky and kentro, can protect said flanks extremely well.
gotcha
Meanwhile, trike, rex, and especially the hadrosaurs, have a way harder time protecting their sides, thus making for much safer and easier targets, or should at least.
The problem is that the devs keep rebalancing pounce to be more and more effective against stegos, which only then makes it demonstrably stronger against anything without stego's faculties
Just think of a shant, vs a trike, vs a stego, look at where you want to land the pounce, look at their respective weapons, and where/how those wepaons reach. At least that's how me and Fluff reason.
Fair... but the utah stego matchup is hardly one, landing a pounce is easy with stegos hitrange, especially if you're with a friend, and dismounting is free unless terrain makes it impossible
Technically, stego would be the "quickest" fight, talking raw damage, being the "weakest" apex, but also the most difficult and dangerous one compared to a shant which would be the other way. Take massive time due to it's bulk, but being relatively "safe" and simple to attack.
I've not had much issues with utahs when I force them to fight in the woods, but as someone who plays a (at least I like to think so) decent utah the matchup is currently ezpz on the plains if you've got a buddy
In the current patch I've managed to solo 6 stegos as of last night, 2 where in the forest, 4 where in plains, 1 was in delta. The fact that I can say that at all shouldn't be proof of my skill, but proof of how busted the balance between them is.
but I guess the issue has been brought to light, if the devs choose not to fix it in the next patch then I assume it's fully intentional
oof
I mean: nerf stego because deinos can't 1v1 it
is the takeaway we all should have
LMAO
Yeah that's a whole different topic
TLDR: Deino 1 shots 80% of the roster, it lacking viability against stego in a 1v1 is no issue
Let it 1 shot brachi cuz deino irl be stronk
I'm just saying, a deino should be able to rip off the head of a brachy while it's drinking
If that's really a community concern, I almost feel as tho downsizing deino to 4 tons would be a better fix than nerfing stego or buffing deino to have a relevant matchup
Cuz then nobody would logistically complain
oh yes they will
"A Cuviers Dwarf Caiman one shots stego realistically, deino should toooo"
stegos make me swim a tiny bit towards to center of the river because they are sitting there with their tails in the water
this blatant violation of our sovereign waters should not stand
it must not
I honestly wonder what goes on in the minds of those that concern themselves with "stego fishing"
Like... swim.... away
With your tail... that you have... for swimming
to give an inch of ground is to accept defeat
Maybe out effort into the opposite of suicide and find somewhere else to be
Deino canonically has the 1910s German Nationalist Grindset
yes.
I just find the deino/stego thing funny because people make it out to be a stego issue, not a "I'm powerful enough to do this,-issue". Like okay, we can "nerf" stego, but what will you as deino do when trike or rex comes in? :p

What will Stego do when other competent land apexes show up
#balance-feedback-discussion message
We use the same brain, I've convinced
Nothing... die... cuz deino must solo
suffer
Its 2X headshot multiplier will get it melted unless its outdps'ing with the fast jab
It's like they don't think there's going to be other critters doing the same thing, and better at that. Stego can't swing while swimming, meanwhile rex might get to bite, since that's a basic attack.
Assuming stuff like Rex and Giga do more damage than Deino
If they dont I'll be very sad
Or unless it's given a running attack with high bleed lower damage that has a tight cone of range behind it... although that's just one idea
Can't imagine why not, they almost have opposite niches to deino
It'll have to be reworked or well, give up I think. And I'm not a fan of just adding more damage, or the quick jab. The latter remind me of legacy galli kick if anything.
It's my understanding that stego is supposed to be an apex through and through for the recode, so I'm sure something will happen for it
not tier 4.5, just 5
Stego probably shouldn't have a running attack
It's an AoE apex thats built for dealing with the smaller animal pack strats
It being worse off against things that punch up to it makes sense, but it shouldnt be to an unviable degree
Even if it isn't an apex, it's hard to make it run from rex and giga, so it will probably have to stand it's ground. So the "title" means less than the actual ingame ability of it to escape by running.
Most it should get it trotting aggressive tail wag imo
It should have the capacity to die, but not so easily that simply seeing one and chasing it down renders it essentially dead in sight
If Stego is capable of outspending and escaping Giga and Rex
Giga and Rex is dogshit, Stegos speed and stam is okay for an apex but still trash
Up its bleed into the stratosphere and don't put it on rex's diet. If a rex decides it wants to kill stego because haha rex go brr then give it no diet bonus and leave it suffering for a while
And yes, stego should be basically walking away while being a threat you can't just get past. However we're going to achieve that :p
Mhm, stego can't outrun either of them.... maybe rex... but that's a serious theoretical for rex that I don't honestly believe in
Rex should decide to kill it
It's a slow, barely armored and highly armed herbivore
That's right up its alley
And Gigas too cause no armor
I mean, by the time rex is around I imagine we'll have a whole schlew of other problems
Probably xD
And I dont want to be the Stego who finds out how Spino can outrange it
Not particularly, stego kinda decimates everything else. Although perhaps not spino
guns
Spino on the other hand can probably be made slow so
Oh don't get me started....
Oh boy.. :p
I won't... I refuse
By the time they're ready to add rex we'll be begging for the days when stego being able to upset deino players was our foremost concern
Probably not Rex
Assuming Nova chart mass, Stegos 1250N tail swing would 8 shot on body hits, less on the head
it'll be fiiiiiine
Rex would only need a 750N attack to equal the facetank on body hits
And Stegos hits per second is only high with a specific jab angle
presently
I can't imagine stego will be in the same state by the time rex shows up, it may be better off it may be worse off
but the devs seem to care at least a little bit about balance so
I'd imagine it'd have a higher bite tbh, if only by virtue of rex being the most noticeable animal aside from the sauropods.
Not that I want it to but I doubt it'll be that low
It won't be the same definitely
But arguing for Stego to be weaker now so it can get killed by things it normally shouldn't unless massively outnumbered is dumb
Just try addressing herbi body guarding and megapacks/mixpacks
I'm glad the general consensus is starting to favor logic and reason... this take was spicy a few months back
It's been gaining traction over the last month or two
Mostly because most of the isle youtubers getting viewership recently have been begging for it
for stego to be gimped or ungimped?
Gimped
I can't even watch isle youtubers aside from a couple people, the degree of sensationalizing the game receives from the larger names just... bothers me
Stego still is gimped funnily enough
But its kit is literally built to fuck pack strats, over especially in groups
Like what's the thought process
Stego AI :p
The answer to so many questions
Rex AI to extinct the Stego megaherds and Terminator everyone to death like the Boars wen
Rex AI to balance the Stego AI
While we just watch as our low tiers in horror
When stego is so questionably designed that an AI rex probably would win the fight :p
When you're a sentient turret that doesn't know what the word "sweep" means...
With how the AI insta turns mostly
Especially if they know to go for headshots, which idk if it does yet
Or ever will
Ight gtg, if I don't sleep now I won't
The Aisle
Haven't observed it thus far
I got used to everyone saying nerf carno, where’s all this hubub about nerfing stego coming from
As long as you bait their tail swing( which is really easy to do) they run out of stam and it’s mostly easy pickings
Literally the only major problem with stego isn’t actually stego itself
It’s water not being deep (still) and body dragging being bad
Otherwise yeah just walk from it
Yeah they are arguably the most and least dangerous dino in the isle.
its dependent on how dumb their opponent is
if their opponent wants to throw themseleves at a stego, they die
if the opponent decides better, they dont
Thats why they are arguably the most and least dangerous dino lol. People usually are just walking corpses if they want to fight a stegi, but nobody has stego on their diet except deino i think.
I’m pretty sure Utah has stego on their diet too
Yes
Very easy to not get clapped by a stego, swim away
They can’t do it. They get so mad that a stego would dare stick their tail in the water that they just have to keep lunging head first into the tail.
Dont ya know the rules of the isle?
Carnivore = has to attack everything it sees
Herbivore = it eats grass so it has to run away even though it is slower
Current pachy gameplay also

