#balance-feedback-discussion

1 messages · Page 337 of 1

carmine patrol
#

exactly, It's actually ok, but it should get nerfed until the roster is bigger and it has competition

ocean wagon
#

Stego doesn’t need a nerf? Stego physically can’t hunt anything down. 99% of stego fights are because someone decided they wanted to fight it and they die

hollow canyon
#

Yea, pretty much

ocean wagon
hollow canyon
#

I think the only thing I'd change about Stego is that it shouldn't be allowed to group

ocean wagon
#

Just walk away from it

white cove
#

The only thing stego kills is things that make the mistake of fighting it 🤷‍♂️

hollow canyon
#

Deino does nowhere near as bad vs Stego as most people say

#

2 Deinos clap a Stego most of the time without either of them dying

white cove
#

they're pretty much just the sauropods of the current roster

ocean wagon
#

Deino can choose if it wants to engage a stego or not

hollow canyon
#

As I stated before - if you see someone claiming that 5 Deinos died to 1 Stego that's because Deino players don't have hands

carmine patrol
hollow canyon
#

Its bite is 500 because it's meant to be 500

ocean wagon
#

Oh no, not another deinosaurus rex

hollow canyon
#

I swear this idea of it getting buffed later on that got started by the community got so ingrained that people think that it's something that's been promised by the devs

carmine patrol
#

even wavepoole said that

carmine patrol
#

Wavepoole did

hollow canyon
#

Idk where Wavepoole gets that information from but that's just his opinion

#

He is a QA member but trust me - if this was some insider info - he wouldn't be allowed to share it

ocean wagon
#

Deino is an predator that specializes in ambushing small-mid tier Dino’s. Deino is not a damage power house like shant Rex etc etc

hollow canyon
#

let me just ask him straight away

carmine patrol
#

you'll see

hollow canyon
#

@dusky surge Just to make sure the idea that Deino is getting a bite force buff later is your belief, right? This isn't some insider info.

#

I mean I'm pretty sure because the QAs aren't allowed to share the info that the devs haven't given to the community themselves

#

and no dev has spoken about Deino getting a stronger biteforce later on

ocean wagon
#

^

hollow canyon
#

and no dev spoke about it having the second highest biteforce in the game either

#

Deino HAD the second highest biteforce of all the animals in the game... in real life

#

but that's a different thing

carmine patrol
#

Deino is an apex, and stego is a sub apex, It shouldn't be bullying deinos so easily

hollow canyon
#

I disagree

#

Stego isn't a subapex anymore than Deino is

white cove
hollow canyon
#

I find Deino less convincing as an apex than Stego with the current information

white cove
#

And I think it's balanced out by the fact that until a stego is 80% deino players can one button no counterplay kill it which they don't seem to be complaining about

hollow canyon
#

Deino is confirmed to be getting clapped by Spino

#

meanwhile Stego isn't confirmed to be losing a fight to any apexes

carmine patrol
hollow canyon
#

I mean... it can't

hollow canyon
wise sparrow
#

Honestly deino is also a sub apex. Its weight puts it in apex teir but its kit is probably worse than stegos

hollow canyon
#

When asked about the interaction between these two, he said: "Deino's best option is to swim away"

#

Spino is supposed to just slap it and clap it

#

Also - just to be perfectly clear - Deino vs Stego is heavily Stego-favoured but

#

I did win against Stego as Deino 1v1 while testing yesterday

wise sparrow
#

Our spino is a literal kaiju so it'd definitely clap it. Thing looks as armored as a hypo

hollow canyon
#

it's doable just not reliably

#

you won't see me attacking Stegos with my Deino any time soon most likely unless I'm feeling particularly adventurous but

mighty knot
#

Deino can win 1v1 if it can get all headshots, even if the stego spams the quick poke

hollow canyon
#

2v1 Deinos kill a Stego quite reliably

#

Nah it's not even so much about getting the headshots

#

the way you do it is by ermmm... kind of bugging yourself out?

#

or if Stego is bad at protecting its head of course

wise sparrow
#

Deino can almost always effortlessly win a 1v1 with a simple move.

Swimming the fuck awayTI_Troll

mighty knot
hollow canyon
#

What I did was basically - I got myself stuck beneath the Stego and just chomped it from there

#

2 Deinos either kill a Stego or it runs away

mighty knot
#

That's tough to do consistently I figure

hollow canyon
#

Honestly probably the most painful thing with regard to this match up to me was that speed nerf that Deino got

#

I had a lot of issues staying on top of Stego and maneuvering around it while fighting it

#

if it runs in land the fight is basically over

mighty knot
#

Yeah and also deino can't disengage it's basically suicide

hollow canyon
#

I did disengage actually

#

like twice

mighty knot
#

Cause the stego will get it twice as it turns usually

hollow canyon
#

but since we were fighting to the death I got back in there in a moment

mighty knot
#

Plus if it follows maybe it will hitbox it under the water

#

Especially if the deino doesn't know that the stego can hitbox a meter or 5 under it

hollow canyon
#

it's definitely a Stego favoured match, but nowhere near as bad for Deino as people make it out to be

mighty knot
#

I can agree with that

white cove
#

Grim truth: the two aren't supposed to fight each other, and when they do fight each other the stego is supposed to win 🤷‍♂️

hollow canyon
#

you see the issue with Deino is pretty much the same as the issue with Tenonto - people that play it either don't have hands or don't know how to control their animal

#

that's why I'd killed 5 Deinos last time I was playing Deino

mighty knot
hollow canyon
#

most players that play it are just atrociously bad

#

a little picture here - I'd attacked these two while not even being full hp

mighty knot
#

Stegos in my opinion should have some sort of insensitive to avoid fighting deinos

hollow canyon
#

just for some clarity - if you maximise it you will see two river worms in the upper right corner crawling away from me

white cove
#

Most players are atrociously bad, and the ones that are good aren't fantastically good - it's a different kind of skill expression compared to FPS' or RTS'. A lot more goes into being 'good' or 'bad' than how competently you can 1v1 X dinosaur as Y dinosaur

mighty knot
#

Even if they actually win the fight every time I think there needs to be some way to make them think it's not worth it

#

Like fracture

#

Just so that the two actually don't fight

hollow canyon
white cove
#

Like, I'd argue the best player at 1v1'ing that doesn't reliably get their dino to full grown or never manages to get good 1v1 engagements is worse than a player that can't 1v1 on almost any dino but knows all the best growing spots and uses sound to find a herd/pack

hollow canyon
#

I mean... they would be if Deino players actually utilised their animal properly

mighty knot
#

I suppose if stegos knew their life was at risk they would care a little more than to place themselves body deep in waters with 4 adult deinos

hollow canyon
#

The issue is that most of them just press lmb hoping for the best and then end up surprised when a Stego mashes rmb and wins the fight

carmine patrol
mighty knot
#

But it's funny that their life probably isn't at risk because of the people playing deino

hollow canyon
#

For starters - Deino can stun a Stego with the lunge

mighty knot
#

Not even a little lol

white cove
#

Yeah, for some reason stegos standing in the water really upsets deino players because they think they should be the undisputed king of all things water and near water

hollow canyon
#

you open up the fight by lunging, preferably their head

mighty knot
hollow canyon
#

it makes them unable to fight back for a moment

carmine patrol
white cove
mighty knot
#

Like the stego can't move and the deino can, but neither can attack

hollow canyon
#

you then want to go for the head with alt bites and bites

#

now, the thing about Deino is that

white cove
#

not enough to just start biting, but you can position closer to the head and further from the tail

mighty knot
#

And aken do you know if the lunge will allow you to save a bite?

hollow canyon
#

thre's a way for you to increase your dps by interchanging bites and alt bites

mighty knot
#

I don't think it does enough damage

white cove
#

and a good stego won't use the first ~second of being unstunned to mash RMB, but rather to position so that the next swings are quick jabs

mighty knot
hollow canyon
#

just based on how locational works in the game

mighty knot
#

Yea

hollow canyon
#

Let me put it this way

#

Stego has 6k health, right?

carmine patrol
#

Aken where do you test this, taco island, ScopeOG or do you have your own server?

hollow canyon
mighty knot
#

What is taco island

hollow canyon
#

I'm not sure when will be the next time I can get onto it because the server browser likes to troll me

mighty knot
#

Never heard of it

hollow canyon
carmine patrol
white cove
#

Anyone willing to test some pounce shenanigans there or on Scope's rn?

hollow canyon
#

In general I barely ever get to get onto Taco Island

mighty knot
#

Might be able to get some more definitive information

hollow canyon
#

The issue for me is that I typically don't see NA servers in the browser

#

I sometimes see them but not every time when I look them up

mighty knot
#

Hide empty doesn't work either?

white cove
#

anyone got an invite to the taco island discord?

hollow canyon
#

yea it doesn't always work

carmine patrol
#

it always works

hollow canyon
#

yea I know I can search for it, but that's the issue - it typicall just doesn't show for me, at least that's how it used to be

#

Idk it worked yesterday but normally it didn't

#

that's why I'd spent 3h+ there, cause I normally don't get to get on those servers

carmine patrol
hollow canyon
#

also my prior testing was typically done on a server that was owned by a friend of mine

hollow canyon
mighty knot
#

Tek you think you could dm me the disc inv for taco island?

white cove
#

^

carmine patrol
white cove
#

I found the server but can't find a discord attached

hollow canyon
#

I don't want to spam this channel with what my issue with the servers in Evrima is but I generally just don't see some of the servers in the browser and if I don't see one in the browser I can't access it even if I try to connect to it via steam

#

it basically just throws me to the main menu

#

so this isn't an issue with just not seeing the server, I have some issues with the connection there it seems

#

I had the same issue with MrDbear's server when I was trying to connect to it back in the day

#

and some other test servers

carmine patrol
hollow canyon
#

It really depends, maybe it will work, I will have to see

carmine patrol
#

ye sure, I hope it works

hollow canyon
#

I sometimes get to connect to them, it's just not always

unborn iris
#

Even the steam server browser? Make it favorite so it shows when you filter by favorites?

#

Nvm, see you already mentioned that.

white cove
#

yeah i ammend my earlier statement, carno really can turn too well while sprinting.

wanton hedge
#

is pachy rn just huge walking food that u grow for 2 hours?

hollow canyon
#

It's kind of bad I think, I wouldn't play it after that turn rate nerf but idk. I don't think that growing it should take that long though, that's how long it takes me to grow Tenonto.

wise sparrow
thin mantle
#

Tbh it’s mainly because Carno turns far too well rn

#

A standing-trotting turn buff for an animal that carries its momentum when it stops sprinting is literally just a general turn buff

wise sparrow
#

Even then. If pachy can't alt swing its attacker and it gets behind it. It literally cant do anything

white cove
#

I will put an X next to every whiny nerf stego suggestion

#

I cannot be stopped, I will not be stopped

wise sparrow
#

@obtuse sky there is no way a competent stego will die to any amount of carnos. Hell, stego is actually huntable by utah now. Deino isn't supposed to be attacking stego in the first place anyway

white cove
#

It's like the only animal you have the choice to never engage and it never gets to pick the engagement

white cove
#

sure they can press 1 button and kill any stego smaller than 80%, also the rest of the roster

#

but you don't see any deino player complaining that the only counterplay to lunge now that shallows are removed is to hope any passing deino doesn't have stamina

wise sparrow
#

Trust me guys deino is still in a bad place. It needs fracture and more damage and to 2 shot stego in the head TI_Troll

white cove
#

if it gets a headshot off it should 1 shot

#

akshually, modern day crocondiles can have bite force of 16460 N, so a bigger croc should have a bite force of at least 32000 N thank you for coming to my ted talk

#

crocondiles is staying

hollow canyon
#

@obtuse sky 2 Deinos can kill a Stego, one Deino can sometimes pull it off but it depends on how good/bad Stego is at protecting its head and how it plays the fight exactly(as well as quite a bit of luck on Deinos side).

#

"Multiple" makes it sounds like you need half a dozen of crocs to take down a Stego which simply isn't true

#

...I mean it is when Deino players are bad which they in the vast majority are

wise sparrow
#

Deino mains wen they cant facetankTI_TenontoCry TI_TenontoCry TI_TenontoCry TI_TenontoCry

hollow canyon
hasty coyote
hollow canyon
#

I mean the issue is that tracking is just broken level of good atm

#

the countermeasures to it are awful

#

that definitely needs a rework

hasty coyote
#

yeah, i just posted my suggestions on how to fix pachy. Tracking is likely going to get nerfed next patch.

fresh laurel
#

I mean lets be real, Rex ingame will prob bite harder than deino cus balance

hasty coyote
#

heres the issue, those deinos who face tank are also rexes now

fresh laurel
hasty coyote
thin mantle
thin mantle
sinful cove
#

giga and rex really shouldnt be fighting, it worked decently in legacy where a giga could easily avoid conflict with a rex if it saw it coming. even though legacy balance was still shit

spare badger
#

Literally the best scent feedback I've ever seen and it's exactly what I want

hasty coyote
#

because it the obvious thing to do that improves it drastically

spare badger
#

True
But someone has finally said it

hollow canyon
#

As for Giga and Rex I don't see a reason why they shouldn't fight, I think it's better if they are encouraged to fight each other.

sinful cove
#

rex was its only real population check since its endurance build allowed it to fodderize almost all mid tiers and also trikes

hollow canyon
#

I disagree with Giga being utterly busted, it was a bit too good vs a couple of animals but I've never had one trot me down

sinful cove
#

trike had problems as well. maia had problems because it had offensive capabilities to go with its speed. galli had problems because of its machien gun kick, rex's rng bone break was kid of an issue

hollow canyon
#

the only mid tiers that really suffered at the hands of Giga were Sucho and I think Cerato

#

I don't view Maia as an issue, it was a bit weird but I didn't mind it while playing a Dilo

sinful cove
hollow canyon
#

Para was... a special case, you could survive with it with relative ease but it was a lame way of surviving

sinful cove
#

i also had very little trouble tracking allo groups too

hollow canyon
#

you just kind of... ran forward and then logged out

#

Throughout all of my time in legacy I've never been tracked down by a Giga while playing an Allo

sinful cove
#

diablo was a good example of a well balanced slower herbi because its stam regen allowed it to stay away from gigas well enough, but poor para...

hollow canyon
#

I did die to Gigas but mainly their ambush or when I was messing with them

#

Yea, Diablo was a really well balanced animal

#

Para was just a one big issue it got overnerfed without any compensation

sinful cove
#

there werent a lot of animals i had consistent trouble tracking forever as a giga, they had to pray for rain

#

para and trike both got hit with a nerf bat with no compensation

hollow canyon
#

it was a problematic animal prior to its nerf but when you nerf something this hard you need to give it something in return so that it doesn't become fodder

#

I've never had issues against Gigas as a Trike

#

1v1 it was slightly Giga favoured but very much possible for Trike to win

sinful cove
#

i 1v1ed every trike pretty effortlessly as giga, some tried to play on the offensive and got me to last screen before they died but others were a cakewalk

hollow canyon
#

I've 1v2ed Trikes as a Giga but they were hot garbage

#

most Trike players were awful in legacy

#

I've won most of my fights vs Giga as a Trike in legacy

#

it's just entirely reliant on Trike not trotting but walking and landing more hits than Giga lands on it

sinful cove
#

most gigas are about as smart as a baked potato whic ive seen, they have 0 patience

hollow canyon
#

the main issue was tbh the damage disparity between the gore and the giga bite

sinful cove
#

the kind of gigas who run in for a camara and just try facetanking too many hits

hollow canyon
#

nah, I mean when they were trying to bleed me out

sinful cove
#

but any patient giga just kinda roflstomps trikes

hollow canyon
#

Trike just doesn't get bled out that easily if it walks

#

its trotting bleed resist is awful though

sinful cove
#

trike bleeds out easier than giga in the tradeoff

hollow canyon
#

and most trikes trot in a fight like that which causes them to die

sinful cove
#

trikes who dont try to move after me and stand their ground while i walked circles around them bled out all the same

hollow canyon
#

Oh no, Trike has to be moving, it's just that it has to be walking

sinful cove
#

they simply cant touch the giga after it applies its hits, the giga is in full control of the melee

hollow canyon
#

it can't run unless it's tailriding the Giga

#

if it gets to tailride a GIga(which requires Giga to be dumb enough to go into the engagement without charging ambush) it can run for a bit as the damage disparity brings Giga down

sinful cove
#

i did kill my friend's giga as a trike while playing aggressively but he was a horrible player

hollow canyon
#

but in general Idk I've won the vast majority of my fights vs Giga

#

I've won far more fights vs Gigas than vs Rexes

#

vs Rexes I won a couple of times but the Rex players were just awful

sinful cove
#

i usually won maybe half the time when playing trike if a giga 1V1ed, but the gigas usually played very poorly

#

they were the kind of players who failed to trade hits because they were being spastic or ran in at bad angles and took too much damage

#

i didnt play trike very often though, because imo it wasnt worth the time to grow

hollow canyon
#

Idk I don't have legacy anymore and I haven't played it in ages but I'm quite confident I could take on a Giga as a Trike even now

#

Oh yea, Trike definitely wasn't worth it

#

just a bad animal with a bad growth on top of that

#

What it needed the most imo was a buff to the damage output

#

just a simple buff to the gore damage

sinful cove
#

giga was worth it because of the end product, rex was worth it because it was one of the best juvi stages and a good sub stage, but trike was shitty juvi, shitty sub, and not a good end product

hollow canyon
#

yea, pretty much

#

Rex's adult wasn't bad either

#

it's just a very... niche animal?

sinful cove
#

yeah it was good, but it was pretty boring due to its slow travel speed

hollow canyon
#

It was extremely good at specific things but tbh it wasn't very fun to play

sinful cove
#

rex was basically a pure ambush hunter on anything but trike, while giga could both ambush and endurance hunt pretty well and was good at travel

fresh laurel
hollow canyon
#

Yea, Rex wasn't a very good hunter in general

#

it was more of a bully and a brawler

sinful cove
#

giga should be allowed to fight rex but the two shouldnt really want to fight

fresh laurel
#

though giga should win a prolonged fight while rex would win a close combat only fight

#

a giga fight as rex could leave you on the verge of bleeding to death

#

if not just bleed you out

sinful cove
#

a rex could cripple your giga and basically spell doom or leave you crippled after, a giga would slice your rex up like a razor, wouldnt be a confrontation either would want to lose 8 hours for

fresh laurel
#

plus flesh grazing could be a ability for giga soo....

fresh laurel
#

dont think giga will be easy food anymore when broken legged

#

and evrima new weight system might mean giga gets a hp advantage too so neat ngl

sinful cove
#

true but at that point the rex still gains more control of the confrontation

#

so you as the giga also become less likely to be able to kill the rex since it can now just disengage, leave you wounded and waste your time

fresh laurel
#

I'm saaying depending on how the fight goes one would kill the other but in a very close way...

rancid bluff
#

giga took longer to grow than rex in legacy and rarely could win in a 1v1 against a rex

fresh laurel
#

like giga gonna not wanna tank the rex....

fresh laurel
sinful cove
#

yeah so that risk should be weighed with the reward, would it be worth starting the fight to begin with? for a lot of people im sure it still would, but then they come crying to balance to cry for nerfs on to their opponent lol

fresh laurel
sinful cove
#

a lot of people dont stop to think "maybe i shouldnt have started a random fight with another apex"

rancid bluff
hollow canyon
#

sub Giga was only bad because it was bugged

fresh laurel
fresh laurel
rancid bluff
hasty coyote
sinful cove
hollow canyon
#

its model was getting stuck at a certain size, which was causing it to be slower than intended

#

you know how the charcter screen states sub Giga's speed to be 30.6km/h?

#

That's not what it really was

#

if it was the case sub Giga would be running as fast as adult

#

meanwhile Adult could run it down in a straight line

#

sub Giga was actually marginally faster than an adult Trike

rancid bluff
#

yeah a lot of juvis have that same problem, mainly herbivores

sinful cove
#

ugh juvi galli and maia lol

rancid bluff
#

but anyways enough legacy talk, evrima balancing

fresh laurel
rancid bluff
#

I really don't like the new giga design, especially compared to the old one

hollow canyon
#

Evrima balancing is basically - buff Pachy, nerf Carno's bleed on bite, fix Carno's bite socket, decrease Tenonto's tailslam cost and... that's it pretty much

sinful cove
#

yeah the fact that you can still die while sitting makes some people think twice before playing like a deathmatch

#

some people like... people with 1% impulse control

#

the rest of them end up on balance feedback complaining about the consequences of fights that they had control of

rancid bluff
sinful cove
#

gigas in legacy so used to roflstomping every other animal including sandbox animals that they go pikachu face when a rex kills them in a brawl

rancid bluff
#

"I can basically 2 shot the entire roster, what different will this guy, who is my size, be?"

#

"it'll be just like fighting a trike"

sinful cove
#

"i have basically a 100% win chance against camara, a big advantage over trike, a 50/50 against shant and spino, but this ONE animal has an advantage over me???? ABSURD!!!! DONDI!!!!!!1!!!

hasty coyote
rancid bluff
#

stego mains when they can't face tank a deino by biting it

hollow canyon
#

this is one thing that needs to get fixed, it shouldn't be a difficult fix and I expect it will get sorted out in the next update, then I'd also decrease Carno's bleed ratio on the bite down from 1.0 to 0.7(I'd maybe even go down to 0.5 but I don't want to do that big of a change in one go)

sinful cove
#

oh yeah ive noticed that

hollow canyon
sinful cove
#

amazing how they made tenonto's kick hitbox seemingly smaller than its animation, but carno can bite a whole yard in front of it

hollow canyon
fresh laurel
hollow canyon
sinful cove
hollow canyon
#

In general Tenonto is alright the way it is right now

rancid bluff
hollow canyon
#

I think the animal is in the best spot balance wise it has ever been, the only issue I have with it

fresh laurel
#

giga would probably be played less than rex even though giga is a more viable hunter... ooof

hasty coyote
#

tent just needs its kick hitbox fixed, and its tail slam stam cost lowered

rancid bluff
hollow canyon
rancid bluff
#

what's utah's hitbox though?

hollow canyon
#

the only thing that Tenonto should get a change in is the stamina cost on the tailslam

fresh laurel
hollow canyon
#

currently this attack is just way too niche

#

because of that high stam cost

hasty coyote
rancid bluff
hollow canyon
#

there's some 3-5 scenarios where you'd want to use the tailslam but

sinful cove
#

ive been shin deep in a carnos chest without a hit registering

hasty coyote
#

but pachy definitely needs buffs

rancid bluff
hollow canyon
#

the stam cost kind of makes it not worth using at times?

#

LIke I will use it against Carno that's disengaging from me

#

or to keep it in place

#

but only if I'm above half stam

#

if you're below half stam just forget that this attack exists

#

and just to be clear

#

it's not that Tenonto needs this to be viable

#

it is very much viable atm

#

it's just that this attack is the worst one atm

hasty coyote
#

all i know is that pachy, hypsi, and dryo need some love

hollow canyon
#

having its stam cost decreased would let Tenonto use all of its attacks in a fight

#

Dryo and Hypsi are irrelevant

hasty coyote
hollow canyon
#

Pachy needs help

#

I'd increase the blunt damage on its ram attack

#

and revert that godawful turn rate nerf

#

at least partially

hasty coyote
#

you can see what i want from it in the balance feedback

hollow canyon
#

Yea, I've seen it, Idk if I agree with everything you've written there but the part about it needing 2 rams to fracture a Carno is

#

it's basicallly caused by the fact that

#

if you ram the body with a fully charged ram

#

you won't fracture Carno

#

if you hit the leg or the head - you will fracture it

hasty coyote
#

the first 3 are the main ones I want, the rest are if pachy does still need some help

hollow canyon
#

but since it's much easier to land a body hit than a leg or head hit

#

Pachy typically doesn't fracture Carno with that fully charged hit

#

I'd probably try to increase the blunt damage of Pachy

#

blunt damage is basically what causes fractures

hasty coyote
hollow canyon
#

just to clarify

hasty coyote
hollow canyon
#

Wave will now tell me why increasing the blunt damage is a bad idea probably

hasty coyote
#

allow us to cripple stegos TI_BigBrain

hollow canyon
#

Nah, I think that there are some legitimate concerns as to what increasing that stat could do

#

e.g. I suspect that it would cause even light taps to do more fracture

#

so you could break Utahs with a light tap without charging the attack most likely

#

that's what I suspect, stuff like this basically

hasty coyote
#

they can just make it charge to a greater limit but start the same

hasty coyote
#

i have seen pachies tap each other and break ribs

hollow canyon
#

In general I'd argue that just in terms of stats the game is pretty well balanced atm but pachy...

#

what is an issue is how those stats are... spread across the board so to say

fresh laurel
#

Nerf Utah

hollow canyon
#

e.g. 1 Teno vs 1 Carno right now works as it should - Tenonto has the advantage in that fight(if controlled by a human being with an intact frontal cortex) but the problem is that Carnos get to just pile up into a mob of 5-10 and roll around the map in an enormous pack like that

#

Utah vs Pachy felt good from my Utah-based perspective too

fresh laurel
#

They should really nerf utah

hasty coyote
#

also, carnivores that get an ambush first attack almost always win

hollow canyon
#

Utahs can take down a Carno in a pack of 3-4 if the pounce doesn't screw them over

fresh laurel
#

nerf utah breeeeeeeh

hasty coyote
hollow canyon
fresh laurel
hasty coyote
fresh laurel
#

anyone got a test isle server? I wanna test some matchups rq

hollow canyon
#

Tenonto can even take a charge on intentionally and win the fight

hasty coyote
hollow canyon
#

it's just about how you take it

hollow canyon
fresh laurel
#

anyone here have a test server?

#

i really wanna test some match ups rq

hollow canyon
#

Unfortunately not one where I'd be an admin

fresh laurel
#

rip

hollow canyon
#

In general it depends on how the Carno lands that charge

hasty coyote
#

i play on a server that gives grows every 2 hours, but they just did one

hollow canyon
#

if it hits my head... yea I could probably lose that

#

if it hit my body Idk, I think I could still win that although depends on how good Carno is

#

if it hit my tail - it's either irrelevant or Carno just put itself at a big disadvantage

hasty coyote
#

teno v carno is skill based, which is good

hollow canyon
#

yea, imo it's the best match up in the game again

#

as long as it's 1v1

hasty coyote
#

i personally like pachy v carno, its just that they are too far apart atm

#

last update was fun, but pachy could duel a carno to death if they broke a leg

keen plover
#

I wouldn’t risk fighting a Carno this patch since if you don’t get the head fracture. You ain’t winning. Even then, you’re still at risk if they got hits off earlier. You’d better just run if you can get the fractures off

rancid bluff
#

can you sniff with a head fracture?

dusky surge
#

yes

#

fucks up your vision and damage tho

spare badger
#

Definitely the most reliable way to deal with carno
Granted it's also the most difficult to land cause that's were the bites come from

dusky surge
#

honestly, i find all fractures are good

#

slower carno = good
carno which drains through its entire pathetic stampool in literally zero time = good
carno which has trouble following and damaging you = good

hasty coyote
#

the breaks are good, its just that escaping afterwards is still hard. you're generally low on stam by the time you do get a break, so you have to find cover fast. then the tracking makes it catch up to you very quickly

hollow canyon
carmine patrol
hollow canyon
#

it takes me less than 30 minutes

#

I think the least I ever took was slightly below 20 minutes

#

but typically it takes around 20

#

I don't play Pachy so can't comment on it

#

Teno is the only herbivore I play on the current patch

#

in general I'm growing a Teno right now and I would've timed it in normal circumstances but I'm doing some experiments so this will probably be the slowest growth I've had so far

#

almost certainly the slowest growth yet based on what I can see

#

so I didn't time it per se but my nutrients went down by ~26% by the time I got to the swamp from the north-west grasslands

#

and this was with me being afk a tonne during the trip

carmine patrol
hollow canyon
#

damn, that's a long time

#

Teno is probably relatively easier to grow

carmine patrol
hollow canyon
#

the trip took me ~20 minutes I think?

#

and this is with me server hopping all the time

#

which just extends the whole process by a lot

carmine patrol
#

through center?

hollow canyon
#

kind of yea

#

I normally dont do that but

#

I wanted to test something and wanted to just make it across the map fast

carmine patrol
#

I usually take the long but safe way

hollow canyon
#

I typically take a longer way than this one but

#

the fact that I'm server hopping probably adds more time than the fact that I took the shortcut

carmine patrol
#

that's not so bad tbh

hollow canyon
#

I have no idea how much server hopping added tbh

#

I will time it at some point when I'm playing normally

#

because this attempt now

#

while switching between two servers to grow 2 animals at once is just kind of

#

it distorts the results by a lot

carmine patrol
hollow canyon
#

I mean yea but

#

I didn't mean to test it now

#

I just kind of spitballed those numbers because you asked about it exactly as I was growing a Tenonto

#

it was a coincidence

#

and what I actually wanted to test is how viable growing 2 animals on 2 different servers is at once

carmine patrol
hollow canyon
#

yea

carmine patrol
#

what do you play most on the carni side?

hollow canyon
#

Carno I think

#

although i play a bit of Deino lately too

#

alright, I'm sorted now got both Deino and Tenonto set up

#

now all that's left is to jump between them every 5 minutes to have them both growing simultaneously

carmine patrol
#

I think that even tho carnis get perfect diet way easier herbis can keep a perfect diet easily once you have it

hollow canyon
#

yea, that's true

carmine patrol
#

one time I had a teno that survived for so long it had:
300% radish
278% potato
and 283% mt ash

hollow canyon
#

in general maintaining herbivores is easier it's just that they are painful to grow because of how diets work

carmine patrol
#

the hard thing about maintaining a perfect diet is not getting killed by carnis in the process

spare badger
#

If they gived herbis the 'no diet as juvenile' it would fix the problem but that's lazy and makes growth free

dusky surge
#

it's bad enough on carnis

carmine patrol
dusky surge
#

never said it as fact

carmine patrol
#

so it was just your opinion/belief?

dusky surge
#

yes, i always phrased it as such

carmine patrol
#

hmm Interesting, so deino's bite is not getting a buff in the future?

dusky surge
#

not that we know of

carmine patrol
#

deino is kinda underpowered ngl

dusky surge
#

not in the current ecosystem

carmine patrol
dusky surge
#

it's probably safe to assume it won't stay this way if it means it'll be super weak lmao

carmine patrol
#

how do you think deino vs spino will go?

#

if deino is the better swimmer then I think it shouldn't beat spino on land

dusky surge
#

deino is probably the better swimmer and the worst terrestrial

carmine patrol
dusky surge
#

when did i ever say that

carmine patrol
dusky surge
#

it's a giant gator, it's not going to be better on land than most apex animals lmao

#

it doesn't mean it loses

carmine patrol
#

it also gets bodied by stego which is a sub-apex

dusky surge
#

no, it's an apex

carmine patrol
dusky surge
#

apex range doesn't just mean weight

carmine patrol
#

what are the factors then?
I'm pretty sure weight is the biggest factor

dusky surge
#

weight, combat capability, environment, etc

carmine patrol
#

environment?

golden coral
#

Deino is the apex in the rivers?

dusky surge
#

yes

carmine patrol
golden coral
#

Spino is more land, or at least far more land capable

dusky surge
#

Spino is more land-capable than deino

carmine patrol
#

swamp apex?

golden coral
#

Have you seen our spino, it's a JP3 one, it's not really "water"designed

#

So it's more like a, defensive land critter that can and do use water, but most likely is not as capable in the water as the deino

#

I mean, spino has been said to fight off rex, not neccesarily kill it, but be capable of just keeping it at bay. I doubt deino on land can do the same vs a rex.

dusky surge
#

yea but like

#

its a deino, on land. Of course it'll have a rough time

golden coral
#

Well yes. You're a deino, you're not designed to "fight" stuff in the first place really, much less some of the largest and most dangerous land critters on land.

slim dragon
#

iirc Dondi said that deino's best choice when it sees a spino would be to swim away

golden coral
#

And if it would have to swim from a spino, I can't see it do better on land vs any of them honestly

carmine patrol
#

I want beipi to destroy troodons

#

it should have the highest bleed and damage of all small teirs

#

15N for bite, 40N for claw swipe will be good for beipi

#

along with a decent speed on land and in water

slim dragon
#

15N seems very high
Beipi is small and doesn't look like it would have a strong bite

carmine patrol
slim dragon
carmine patrol
#

it's also an omnivore so it needs a good bite for it's size

slim dragon
#

And if it ever needs to hunt, it has claws

carmine patrol
slim dragon
carmine patrol
#

beipi has a sharp beak and teeth

slim dragon
carmine patrol
slim dragon
#

I don't see a lot of teeth in there

#

Oh yeah tiny ones

carmine patrol
slim dragon
#

But that beak isn't very sharp either

carmine patrol
#

I can't imagine beipi with a weaker bite than dryo

slim dragon
# carmine patrol sharper than dryos flat beak

It's not just a matter of being sharp
Dryo's beak looks like it's made for crushing, it make sense that it has a decent bite
But anyway dryo is not the question here
Beipi has giant claws, it surely doesn't need a strong bite

#

And it's smaller than dryo

golden coral
#

@sonic needleBiteforce in game is just damage, it does not relate to any IRL biteforce value and should not be "compared" like that.

carmine patrol
golden coral
#

... Yes but a utah is also designed to go nom, a stego, not so much :p

sonic needle
carmine patrol
golden coral
slim dragon
sonic needle
slim dragon
golden coral
#

Deino does not have 500"Newton", it just has 500 damage.

#

Is what we meant, so you shouldn't "compare" that to irl, they just called it N for.. some reason ingame :p

carmine patrol
slim dragon
golden coral
carmine patrol
sonic needle
slim dragon
carmine patrol
sonic needle
#

i only see Beipi using his Claws for defending but also can use his Bite but i think that its not important if its bite is a bit stronger or weaker then the Dryos

carmine patrol
sonic needle
#

I mean i dont see Beipi rly being aggressive or something but i gotta be honest that thing could mabey kill Babys with his Claws but would only scratch Adults like Carno or Teno, Stego and Deino wouldnt even feel it

sonic needle
#

think*

carmine patrol
sonic needle
carmine patrol
sonic needle
#

or claw and claw again and the same will happen LUL

carmine patrol
sonic needle
#

I mean it wouldnt make a big difference if Beipis Biteforce would be a bit higher or lower

carmine patrol
sonic needle
golden coral
#

Trike would probably bite, they apparently got a nasty bite as it turns out :p

sonic needle
sonic needle
carmine patrol
carmine patrol
#

did you see how sharp that thing is?

carmine patrol
sonic needle
#

yeah But still even if Beipi has a Biteforce of 20. I mean there isnt rly a Big difference between 10N and 20N

dusky surge
#

there's a 2x difference lmao

carmine patrol
sonic needle
carmine patrol
#

you don't want beipi to 3 shot a troodon

sonic needle
#

But only against other Small tiers so mabey Babys or Troodon there isnt much more small tier 😄

thin mantle
#

If beipi has to 3 shot a troodon..... oh boy

carmine patrol
sonic needle
#

In my Opinion adding Beipi is nice yeah but it has no meaning there isnt a reason behind it. Or at least i dont know a reason why that Dino should be in the Game. I wouldnt even notice if its in the Game or not

thin mantle
carmine patrol
sonic needle
thin mantle
sonic needle
#

I think that Beipi is like the Terizinosaurus but way smaller

#

and Theri was scary and a dangerous enemy

thin mantle
#

Well, it's basically a low tier penguin theri crossbreed

#

Think of it that way, one of my personal favorites

#

But rn, it'd just kinda exist

carmine patrol
thin mantle
thin mantle
#

sorry, austros art shows beipi fighting an austro

carmine patrol
#

I'd give beipi 40N claws with VERY high bleed

thin mantle
thin mantle
carmine patrol
#

austro will also probably have a 40N bite

thin mantle
#

Beipi should be dealing more damage than austro....

carmine patrol
thin mantle
#

what's wrong with that, troodon is a horde hunter that takes on targets significantly larger than itself, why does it need to have a reasonable matchup with beipi

carmine patrol
thin mantle
#

xD

#

Sometimes the power of a dino isn't dictated by size TI_ParaBaby

carmine patrol
# thin mantle xD

I was trying to come up with something but I end up deleting whatever I typed XD

thin mantle
#

Most on this discord wouldn't do that :l

sonic needle
thin mantle
sonic needle
#

ooooohh never noticed the fight :;D

thin mantle
#

Yeah it's easy to miss

carmine patrol
#

look at it compared to troodon

thin mantle
#

But yeah Beipi doing way more damage than is common for it's size is almost it's entire purpose, it's slow on land, prolly slower than deino in water. Making attackers rethink their options seems like a fun time at that size, since it's so uncommon

thin mantle
#

Beipi's in an even better spot than I thought

#

I honestly can't wait to play as it, I just think it's being added at the wrong time, most of the animals it has a dynamic with don't exist yet

#

Bary, Austro, Minmi....

#

Can't really interact with Deino

carmine patrol
thin mantle
#

Now it's even more justifiable that it should

carmine patrol
sonic needle
thin mantle
#

Because it's large enough to warrant greater attack values

#

Plus, the beipi troodon matchup just straight up doesn't need to exist

carmine patrol
thin mantle
#

hold up

carmine patrol
dusky surge
#

i dont think beipi should one-shot troodon

thin mantle
#

Why not?

dusky surge
#

however, its claw swipes should be fast and painful

thin mantle
#

What bisuness does troodon have messing with beipi

dusky surge
#

essentially, 2-3 claws = death, and claws should be REAL fast

dusky surge
#

the only reason i say this is i think the concept of beipi one-tapping troo to look ridiculous

#

that's all

carmine patrol
thin mantle
#

Nope

#

Not really

#

I did check but no conclusive results

#

Tbf Beipi is only barely shorter than a teno

carmine patrol
#

I'm 100% sure that they're around the same size

dusky surge
#

beipi is mostly feathers tho

thin mantle
#

Right, but that doesn't render it as light as troodon

carmine patrol
thin mantle
#

Troodon is like... high juvi utah size

carmine patrol
#

troodon weighs 45Kg
I'm not sure about beipi but it's less than 60KG

dusky surge
#

beipi is almost 2.5x that of a troo. Troo prob gets clapped, or beipi escapes in the water ez

thin mantle
#

Less than 60kg?! nah

dusky surge
#

it's listed at 95kg

carmine patrol
thin mantle
carmine patrol
#

heavier than ptera?

dusky surge
#

well.. yes

#

ptera FLIES. Of course it'd be stupid lightweight

thin mantle
carmine patrol
thin mantle
#

I mean... it's mostly arbitrary regardless, troodon shouldn't be even trying to fight a beipi in the first place unless it's just a god troodon that somehow has I phrames

dusky surge
#

why would it bite

thin mantle
dusky surge
#

you have GIANT CLAWS

thin mantle
#

It's got two big ass arms with absurdly massive claws

carmine patrol
dusky surge
#

true

#

biting juvis as stego IS funny

thin mantle
#

Well... what is so small that beipi is justified in biting it out of convenience

#

although it is hilarious

deft blaze
#

Compy is just funny to kill

thin mantle
#

But yes

dusky surge
#

compy is extremely funny

carmine patrol
deft blaze
dusky surge
#

because the claws could probably have better damage, range and speed

carmine patrol
thin mantle
dusky surge
#

its probably not gonna cost that much stam to just swipe it again

#

it's not a tailslam

thin mantle
#

Can't imagine it would

carmine patrol
thin mantle
#

what fight is gonna be decided by baiting beipi swings

#

like why would claw swipes cost stam at all

carmine patrol
thin mantle
carmine patrol
#

it's defo gonna be directional so it will prob cost like 2% stam

carmine patrol
thin mantle
#

Or just... lmb

#

It's like bite having no stam cost but alt biting does

dusky surge
#

nah, LMB would probs be peck lmao

carmine patrol
thin mantle
carmine patrol
dusky surge
#

also i wouldn't be too mad if RMB was a claw-swipe machine-gun esque attack with minor stam drain

dusky surge
#

LMB is basic peck/bite

thin mantle
#

Still can't see the point in the stam drain, like the attack concept but the cost is arbitrary

carmine patrol
dusky surge
#

i don't see what's so wrong with it

carmine patrol
thin mantle
#

Nothing is really wrong with it, it just has essentially no reason to exist

thin mantle
carmine patrol
#

and get punished if you miss too many of them

thin mantle
carmine patrol
#

just like a pachy missing it's charge

thin mantle
thin mantle
#

The only predators that could actually chase beipi down in water (potentially) is deino and bary, beipi isn't fighting either of those

quasi grove
#

And anything hungry enough to jump into the water to try to snipe it
Tiny ~50kg boi gets 1 shot by some of the larger jumping things

thin mantle
quasi grove
#

Austros probably gonna be around the same speed
Depends on which terrain it prefers mobility wise

carmine patrol
#

prob gonna be a better swimmer

thin mantle
quasi grove
#

Arguing that the water isnt a "state of immunity" for non-apexes

thin mantle
thin mantle
quasi grove
#

Hard to know
Concept art shows it being good at both

thin mantle
quasi grove
#

It being slower no
But Austro being more of a threat speed wise than Bary makes more sense

#

And then theres Deino being turbo

quasi grove
#

Baby Deinos are gonna be the bane of Bepi I feel
Cause the baby stam allows them to chase after you on land, and they'll prob get decent food from you to give them more incentive

thin mantle
#

Still doesn't effect the original point tbh, you can't punish a beipi for running low on stam from using claw attacks on land, since nothing it would be fighting on land can follow it underwater. Not that this is an issue, moreso a reason why beipi's primary attack draining it's stam being pointless

thin mantle
quasi grove
#

Mostly just a Bepi vs Bepi thing where baiting actually matters due to wanting to have more stam than the other cause the meta dps in the mirror match costs stam

thin mantle
quasi grove
#

Mirrors do need to be considered more overall
As most of the mirror matches are god awful borefests where it's a 1st hit wins facetank fest

thin mantle
#

or at least not enough of one to justify a stam drain for it's attacks

thin mantle
quasi grove
#

Ye

thin mantle
#

The most interesting interspecies fights rn are utah and teno, teno by far being the more interesting of the two

quasi grove
#

Agreed

thin mantle
#

carno is boring, stego is awful, hypsi and dryo are basically less interesting prolonged versions of utahs, and deinos is downright depressing. Aerial ptera fights are kinda neat tho

quasi grove
#

Is Pachy vs Pachy any interesting or no?
I was wondering how much the headbutt clash would play in, but I guess the new charge turn makes that more "ez facetank and win" in a sense

thin mantle
#

The ram clash is only aesthetic, even with it's old turn I can't imagine it being interesting

#

Because all it does is get you both closer to eachother for the alt spam

#

It can sometimes be neat but it basically results in a 1 shot if either party had their's insufficiently charged.

#

So it boiled down to "pounce other utah and win"

quasi grove
#

Yeah that does kinda fall under the "land gimmick move once and win" kinda scuffed mirror matchup

thin mantle
#

if it's landed the chasing carno wins

#

you can't tank with that initial damage

white cove
#

@sonic needle a counter could then be made that a hit from the thagomizer to any part of the deinos head should instakill it since the spikes would go into its brain

#

I respect that you understand your suggestion wouldn't be balanced, but it sounds like you're still semi pushing for deino being able to "rip off stego's head" because realism is necessary

sonic needle
#

Sure it goes both ways and ofc you cant add something that one hits everything in the head but Stegos are the ones "bullieng" Deinos and constantly Body Camp so something has to be done about that. But everything is more important to the DEvs then to add more Dinos to this Dino Game. IDK the Balancing is still kinda weird in this Game. I mean ofc its not nice as a Utah to die in one Bite from a Deino but it makes sence and it would be weird if it wasnt like it. More Apex Predators have to be added for sure

thin mantle
white cove
#

yeah, can't deinos carry any body except stego bodys?

sonic needle
#

no i mean in general Body camping. Camping every body not only deino

thin mantle
white cove
thin mantle
#

And we can't stop them

sonic needle
white cove
#

I mean, I'd much rather the slow herbivore camp bodies than an apex carnivore tbh

thin mantle
white cove
#

seems like the lesser of 2 evils

thin mantle
#

This is an unavoidable state of the game, we can't debuff herbis near bodies

#

We just can't, so many things would collapse if that were to happen

white cove
#

yeah, definitely too abusable

thin mantle
#

Everyone leaves out of pure terror

sonic needle
sonic needle
thin mantle
#

Plus prolonged fights often involve multiple deaths

#

It'd be a borderline strat to keep the herbi prey animal near a dead comrade to debuff them

#

actually no, that would absolutely happen

white cove
#

That said, I can imagine that herbivore body camping could become a bigger issue once gore/rotting meat comes into affect

thin mantle
#

Plus, being denied access to a resource you want because a stronger animal is near it is always going to be something that happens, trike will do it to allo, rex will do it to... everything.... shant will do it to giga

white cove
#

a slight compromise I could see is maybe using dead bodies/blood to taint a small patch *(relative to the body size) of grass around the body so herbivores can't graze and camp indefinitely

thin mantle
thin mantle
#

we can't coat mountains in blood when a utah dies

white cove
thin mantle
#

Nah I liked your feedback, seems reasonable

#

So you aren't completely out of ideas

white cove
#

But I totally understand the frustration behind bodies being camped by herbivores, I just think that it's a lesser of two evils that the slow herbivore is camping and not a massive terrestial carnivore

thin mantle
#

Like heres the thing, utah can currently kill stegos pretty handily, deinos can in pairs and possibly alone if they play their cards right. Stego isn't immortal

thin mantle
thin mantle
thin mantle
#

Now it's just a free damage phase that you can only hold E to end faster

#

There are no actually counterplay options aside from holding a button or shoving the utah into a structure it can't dismount far from

white cove
#

I'm still not certain if it was an intended change? The U4 patch notes say "Made pounce not cause knockdown when hitting trees, logs, rocks, etc." and I can't tell if that was meant to be while pouncing or if jumping onto them no longer causes knockover

thin mantle
thin mantle
white cove
#

because I remember you used to be able to pounce into trees and just fall over which was definitely a little silly

thin mantle
white cove
#

Which is no longer the case

#

and I think the change was for that purpose

#

Haven't really heard a definite answer to that

thin mantle
#

I think the state of the game proves it meant both

white cove
#

Yeah, bummer

thin mantle
#

cuz a bug so extensive to only permit utah being forced to dismount via water or buck is way too specific to exist

white cove
#

It was a bit too punishing though

thin mantle
#

It was

white cove
#

so a definite middle ground between tree=death and free damage should probably exist

thin mantle
#

The knockdown shouldn't have the same uptime as utah awakening from slumber

white cove
#

I think tying it to speed could be a neat idea

thin mantle
thin mantle
white cove
#

like a walking stego hitting you into a tree makes you regular dismount, a sprinting carno knocks you tf out

thin mantle
#

It shouldn't have a minimum effect of nothing tho

white cove
#

no. maybe just a brief stagger

thin mantle
#

If you aren't moving quickly the utah should still be forced off, you're still forcing it into an object

#

perhaps no stun at all, just a forced dismount

white cove
#

but it was definitely skill expressive from both parties, utahs actually having decide when and where to go for a pounce, not just whenever possible

thin mantle
white cove
#

prey is in the forest? Alright, use your maneuverability to land good bites. In the open? Pounce go brr

#

now it's p much just pounce go brr except when it doesnt and you end up floating

thin mantle
#

basically... trees need to be rarer in plains tbh

thin mantle
#

Cuz stego can't attack after a dismount for about a second and a half

white cove
#

yeah that's probably not intended

thin mantle
#

It better not be

#

Cuz that's.... the most bullshit I think I've seen from evrima

white cove
#

wrong

thin mantle
#

so far

#

Oh?TI_Wheeze

white cove
#

the most bullshit part of evrima is and always will be that patch of jungle above ravine

#

where you can't see 1 foot in front of you and then your camera starts to go down and then you die

thin mantle
white cove
#

riiight here

thin mantle
#

Utah soloing a stego consistently because the stego can't attack after a dismount I think exceeds this TI_HypsiPlead

thin mantle
white cove
#

yeah, but idk if I'd call it consistent - most utahs run out of hunger before they manage to bleed you out tbh

#

and they still need to bait a swing to land a pounce

#

just running and pouncing still leavs enough time for a decent stego to swat you out of the air

#

unless the stego is always operating parallel to you then 🤷‍♂️

thin mantle
#

You don't need to land on the flank anymore

#

Why? Idk

white cove
thin mantle
white cove
#

tail lets stego jab quickly

thin mantle
#

All of stegos attacks allow a 30ish degree cone of safety directly in front of it, their attack range doesn't reach that far

white cove
# thin mantle Well this applies to all locations

it's really bad on the head because it happens when the hitbox isn't in contact with where you should be grappling, and the head of a stego moves quickest and is most likely to not be where you land

thin mantle
white cove
#

^doesn't really make sense but im finding it hard to communicate

thin mantle
#

Ironically most of my floating happens when I do pounce the flank, but I think that's just random chance

white cove
#

Eh, we'll see what the devs decide

#

It doesnt seem like they want utahs to reliably kill adult stegos, but if they cement this change as well as the swinging bug then I guess I am wrong

thin mantle
#

Pounce really only needs 4 things, the punishment for knockdown needs reduction, rubbing must return, the attack lockout needs patching or removing, and pouncing a flank should be a requirement

thin mantle
white cove
#

conserve a bit of momentum

thin mantle
#

which is what pounce is designed for

#

Our perspective isn't aided by carno and stego being in game, which are two of the most effective counters to utah that can possibly be in this game

white cove
#

maybe taking a pounce from sprint puts you trot instead of stopping you altogether?

thin mantle
white cove
#

I agree with carno, but why* is stego supposed to be one of the most effective counters?

thin mantle
golden coral
#

Pounce is a flanking tool, you want to end up on the nice open sides of the target. Stego, with anky and kentro, can protect said flanks extremely well.

white cove
#

gotcha

golden coral
#

Meanwhile, trike, rex, and especially the hadrosaurs, have a way harder time protecting their sides, thus making for much safer and easier targets, or should at least.

thin mantle
#

The problem is that the devs keep rebalancing pounce to be more and more effective against stegos, which only then makes it demonstrably stronger against anything without stego's faculties

white cove
#

At least it's not u2 levels of balance

golden coral
#

Just think of a shant, vs a trike, vs a stego, look at where you want to land the pounce, look at their respective weapons, and where/how those wepaons reach. At least that's how me and Fluff reason.

thin mantle
#

Fair... but the utah stego matchup is hardly one, landing a pounce is easy with stegos hitrange, especially if you're with a friend, and dismounting is free unless terrain makes it impossible

golden coral
#

Technically, stego would be the "quickest" fight, talking raw damage, being the "weakest" apex, but also the most difficult and dangerous one compared to a shant which would be the other way. Take massive time due to it's bulk, but being relatively "safe" and simple to attack.

white cove
#

I've not had much issues with utahs when I force them to fight in the woods, but as someone who plays a (at least I like to think so) decent utah the matchup is currently ezpz on the plains if you've got a buddy

thin mantle
white cove
#

but I guess the issue has been brought to light, if the devs choose not to fix it in the next patch then I assume it's fully intentional

white cove
#

I mean: nerf stego because deinos can't 1v1 it

#

is the takeaway we all should have

thin mantle
#

LMAO

#

Yeah that's a whole different topicTI_Hungry

#

TLDR: Deino 1 shots 80% of the roster, it lacking viability against stego in a 1v1 is no issue

white cove
#

muh realism

#

give deino 16000N bite force because crocodile

thin mantle
#

Let it 1 shot brachi cuz deino irl be stronkTI_Pog

white cove
#

I'm just saying, a deino should be able to rip off the head of a brachy while it's drinking

thin mantle
#

If that's really a community concern, I almost feel as tho downsizing deino to 4 tons would be a better fix than nerfing stego or buffing deino to have a relevant matchupTI_DiloSip

#

Cuz then nobody would logistically complainTI_HypsiLove

white cove
#

oh yes they will

thin mantle
#

"A Cuviers Dwarf Caiman one shots stego realistically, deino should toooo"

white cove
#

stegos make me swim a tiny bit towards to center of the river because they are sitting there with their tails in the water

#

this blatant violation of our sovereign waters should not stand

#

it must not

thin mantle
#

I honestly wonder what goes on in the minds of those that concern themselves with "stego fishing"

#

Like... swim.... away

#

With your tail... that you have... for swimming

white cove
#

to give an inch of ground is to accept defeat

thin mantle
#

Maybe out effort into the opposite of suicide and find somewhere else to beTI_WeSmart

thin mantle
white cove
#

yes.

golden coral
#

I just find the deino/stego thing funny because people make it out to be a stego issue, not a "I'm powerful enough to do this,-issue". Like okay, we can "nerf" stego, but what will you as deino do when trike or rex comes in? :p

white cove
quasi grove
#

What will Stego do when other competent land apexes show up

thin mantle
quasi grove
#

Its 2X headshot multiplier will get it melted unless its outdps'ing with the fast jab

golden coral
#

It's like they don't think there's going to be other critters doing the same thing, and better at that. Stego can't swing while swimming, meanwhile rex might get to bite, since that's a basic attack.

quasi grove
#

Assuming stuff like Rex and Giga do more damage than Deino
If they dont I'll be very sad

thin mantle
thin mantle
golden coral
white cove
#

not tier 4.5, just 5

quasi grove
#

Stego probably shouldn't have a running attack
It's an AoE apex thats built for dealing with the smaller animal pack strats
It being worse off against things that punch up to it makes sense, but it shouldnt be to an unviable degree

golden coral
#

Even if it isn't an apex, it's hard to make it run from rex and giga, so it will probably have to stand it's ground. So the "title" means less than the actual ingame ability of it to escape by running.

quasi grove
#

Most it should get it trotting aggressive tail wag imo

thin mantle
quasi grove
#

If Stego is capable of outspending and escaping Giga and Rex
Giga and Rex is dogshit, Stegos speed and stam is okay for an apex but still trash

white cove
golden coral
#

And yes, stego should be basically walking away while being a threat you can't just get past. However we're going to achieve that :p

thin mantle
quasi grove
#

Rex should decide to kill it
It's a slow, barely armored and highly armed herbivore
That's right up its alley
And Gigas too cause no armor

white cove
#

I mean, by the time rex is around I imagine we'll have a whole schlew of other problems

golden coral
#

Probably xD

quasi grove
#

And I dont want to be the Stego who finds out how Spino can outrange it

thin mantle
golden coral
#

Spino on the other hand can probably be made slow so

thin mantle
golden coral
#

Oh boy.. :p

thin mantle
#

I won't... I refuse

white cove
#

By the time they're ready to add rex we'll be begging for the days when stego being able to upset deino players was our foremost concern

quasi grove
#

Probably not Rex
Assuming Nova chart mass, Stegos 1250N tail swing would 8 shot on body hits, less on the head

white cove
#

it'll be fiiiiiine

quasi grove
#

Rex would only need a 750N attack to equal the facetank on body hits
And Stegos hits per second is only high with a specific jab angle

white cove
#

presently

#

I can't imagine stego will be in the same state by the time rex shows up, it may be better off it may be worse off

#

but the devs seem to care at least a little bit about balance so

thin mantle
quasi grove
#

It won't be the same definitely
But arguing for Stego to be weaker now so it can get killed by things it normally shouldn't unless massively outnumbered is dumb

#

Just try addressing herbi body guarding and megapacks/mixpacks

thin mantle
white cove
#

this was spicy a few hours back lmao

#

it all depends on who's in the chat

thin mantle
quasi grove
#

Mostly because most of the isle youtubers getting viewership recently have been begging for it

white cove
#

for stego to be gimped or ungimped?

quasi grove
#

Gimped

thin mantle
quasi grove
#

Stego still is gimped funnily enough
But its kit is literally built to fuck pack strats, over especially in groups
Like what's the thought process

golden coral
#

Stego AI :p

thin mantle
quasi grove
#

Rex AI to extinct the Stego megaherds and Terminator everyone to death like the Boars wen

thin mantle
#

While we just watch as our low tiers in horror

golden coral
thin mantle
quasi grove
#

With how the AI insta turns mostly
Especially if they know to go for headshots, which idk if it does yet

#

Or ever will

thin mantle
#

Ight gtg, if I don't sleep now I won't

quasi grove
#

The Aisle

elder steppe
#

I got used to everyone saying nerf carno, where’s all this hubub about nerfing stego coming from

#

As long as you bait their tail swing( which is really easy to do) they run out of stam and it’s mostly easy pickings

analog mirage
#

Literally the only major problem with stego isn’t actually stego itself

#

It’s water not being deep (still) and body dragging being bad

#

Otherwise yeah just walk from it

elder steppe
#

Yeah they are arguably the most and least dangerous dino in the isle.

dusky surge
#

its dependent on how dumb their opponent is

#

if their opponent wants to throw themseleves at a stego, they die

#

if the opponent decides better, they dont

elder steppe
#

Thats why they are arguably the most and least dangerous dino lol. People usually are just walking corpses if they want to fight a stegi, but nobody has stego on their diet except deino i think.

wintry anchor
elder steppe
#

Yes

bright cargo
#

Very easy to not get clapped by a stego, swim away

cold sedge
sinful cove
#

Dont ya know the rules of the isle?

Carnivore = has to attack everything it sees

#

Herbivore = it eats grass so it has to run away even though it is slower

rapid flicker