#balance-feedback-discussion

1 messages · Page 336 of 1

azure crescent
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10 minutes is fine but 15 is a tad bit much imo

alpine plover
azure crescent
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but you can move somewhere else

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you're not locked to that specific spot you know

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there's a few shallow zones where deinos cant get to you without revealing themselves

alpine plover
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Yes like 3 only

azure crescent
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yeah

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plus crocs are known to hold their breath long

alpine plover
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10 min is still too much

azure crescent
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10 minutes is good enough to make deino better at its niche, but not too OP

azure crescent
hasty coyote
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I personally go to areas far away from most other people, that way it’s fair play to the crocs for waiting in the most random spot where no one is

alpine plover
azure crescent
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and you feel like 5 mins is enough?

alpine plover
azure crescent
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i am surprised

alpine plover
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You can aleays go to the surface 20 m further from where you are waiting your pray, maybe increase oxygen intake speed in any case

azure crescent
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and your prey can always go through land, the faster route, to a different river and drink there, where the original deino wasn't

alpine plover
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Intake speed is what is a problem

azure crescent
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i agree on that too but breath time is also a slight issue

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maybe 7-8 minutes

alpine plover
azure crescent
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i care because i have lost quite a few deinos to drowning when my internet failed

azure crescent
alpine plover
azure crescent
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and waiting 10 minutes for the deino to regain oxygen is not a good way to deal with it

alpine plover
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So mnay pteras die of internet discconections

azure crescent
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pteras grow really fast

alpine plover
azure crescent
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deinos don't

azure crescent
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i may have worded it poorly

azure crescent
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yeah i worded it poorly, mb

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what i meant was that as the prey item, waiting 10 minutes for the deino to surface to regain oxygen on the shore is not a good way to avoid getting killed by said deino

alpine plover
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Does that really natter for the topic we are discussing?

azure crescent
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yes???

alpine plover
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No

azure crescent
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we're talking about whether oxygen timer buff is an issue or not

alpine plover
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I was trolling I don't do thatTI_Troll

azure crescent
alpine plover
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But like I said, buff oxygen regain in any case

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To 15 seca

azure crescent
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yeah i guess that's fair

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2 second regen

alpine plover
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I was being serious now

wise sparrow
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No oxygen regen TI_Troll TI_Troll TI_Troll

You get 5 minutes through your entire life. You waste them? You drown every time you go in waterTI_Troll

azure crescent
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the most efficient option

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is to

wise sparrow
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Remove deino

azure crescent
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make deinos drown when they come in contact with water

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same thing

alpine plover
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Delete evrimaTI_Troll

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Deino is a bad bad nevertheless

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I'm keft alone

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Again

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I'm ok tho

alpine plover
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@chrome quail you are the only one who thinks prepatch carno needed a nerf

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@azure crescent just remove the turn speed buff

chrome quail
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i just said in some areas not overall. killed plenty of carnos last patch i said for this one lol you mad

alpine plover
chrome quail
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nerf the bite area cause it's not at all accurate but no way a buff i justified in carno

alpine plover
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No one is asking for more carno buffs

chrome quail
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well actually there was a lot and i'm sure you where in lol

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but all reasons where :"MEEHHH DO MORE DAMAGE" and thats not a reason

alpine plover
chrome quail
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the turn rate i would not mind cause it's understandable but the rest is just garbage

alpine plover
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What rest?

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The other buffs were acceleration buff, and is barely noticed the change

chrome quail
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"barely" i feel the difference we where 5-6 utahs vs 2 carnos doable now you have to be the double to do something and thats quite sad. and don't forget that they change things and they don't tell us about it

alpine plover
spare badger
alpine plover
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Cause I see your problem has nothing to do with charging being faster

spare badger
alpine plover
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I know, I just means accerleration buff, affects charge and charged needed to be able to be used sooner like now

half girder
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@vocal minnow they can lol

vocal minnow
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you get knocked off

half girder
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i dont lol

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pounced a stego in it

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utah bleed is fine, just needs other tweaks that make pounce work even better wiith a pack

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people really want utah to 1v1 carno

unborn iris
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Yeah yeah.. only got downvoted because people didn't understand you were requesting deino to be almost 1k bite force.

fresh laurel
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Which even then is possible still

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Carno acceleration buff needs to be reverted imo tho

alpine plover
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A fast dino can't have both bad stamina and bad acceleration

half girder
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its turning yes

fresh laurel
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Makes juking it a whole lot harder

alpine plover
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Yes, so nerf it, but make carno able to charge before reaching max speed

fresh laurel
marsh lion
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How about don't nerf Carno again, revert the Pachy and Teno nerfs and fix Utah pounce

fresh laurel
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For me pre patch i could land decent amount of rams by using bushes

fresh laurel
alpine plover
fresh laurel
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Carno can is viable in forest now...

marsh lion
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How?

alpine plover
fresh laurel
alpine plover
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Better walk?

elder steppe
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Walk turning i think

fresh laurel
fresh laurel
stark knoll
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Ram requires you to be at max speed

fresh laurel
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I know

elder steppe
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Yeah i think that was the whole point of the acceleration buff, but i agree. Dont take the acceleration buff completely away, just tone the buff back 25-35%

marsh lion
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I'm going off of what Salty's been saying

fresh laurel
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Like play both sides to see how it is TI_HypsiShrug

marsh lion
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Well what I agreed with

elder steppe
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Yeah, i dont want to say it because carno is one of my favorite dinos in game, i think the turning is fine but the buff to acceleration needs to be lessened a bit.

fresh laurel
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And ngl teno i wouldnt consider a full blown carno prey but meh...

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Teno is what i consider a more harder meal

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Like a high risk big meal

elder steppe
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True, i go up against carnos sometimes and they use the ram for chasing. I was going up against a cannibal roughly the same growth as me and it just kept chargin at me. Even after tight turns where it would have to stop charging, it accelerated to full speed in like 2-3 seconds. I would want the time to maybe be 4-5 second to reach full speed. And yeah tenos even though they got nerfed pretty bad, still make a good challenge vs 1 carno

alpine plover
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I'm just saying, ok nerf acceleration, but also make carno able to charge only at 80% of max speed or similar

fresh laurel
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Because i think letting ram not require full speed might be abused

elder steppe
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I think nerf the acceleration by what you said, then see how it goes. Changing too many things at once is what got the whole balancing mess started

fresh laurel
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Carno should mainly focus on eating anything smaller than it and worry about things nearing its size

elder steppe
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Yeah that’s reasonable

sinful cove
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Carno mains never satisfied gotta nerf teno more TI_Wheeze

fresh laurel
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Maybe we could start balancing things one by one to have it be easier to see what change bothered everyone

elder steppe
fresh laurel
elder steppe
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Whay happened in 3.75. I stopped playing for a while

alpine plover
alpine plover
elder steppe
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Yeah. Even pre patch you could harass a single teno pretty decently. Just had to bait the tail slams. Same with stego

fresh laurel
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How do you change charge to not be affected by accel nerf while not being abusable lol

sinful cove
half girder
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why do people want utah bleed buff, its literally fine

alpine plover
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Tenos will always win a carno if they are good

fresh laurel
elder steppe
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The only thing is. To do thise small balace changes to dinos, they would have to do more frequent small patches. Dont know if they want to do that

fresh laurel
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And mud is less common so...

half girder
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exactly!

elder steppe
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Yeah i have a pretty good time with the current utah

half girder
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SAME

alpine plover
fresh laurel
alpine plover
elder steppe
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Yeah, but thats the whole issue we are having. Charge can be used to frequently. We just want to tone it down a little

fresh laurel
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Unless ram endlag?

alpine plover
half girder
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carno is fine rn just the turning is insane

alpine plover
elder steppe
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I main carno, even i think that the time to get to ram is a bit too fast. I agree that prepatch charge was to long but right now i think a happy medium would be perfect

fresh laurel
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This patch...

elder steppe
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Yeah, as long as you keep an eye on the carnos you can avoid them easy enough

fresh laurel
alpine plover
fresh laurel
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Doesnt make sense to enter a ram which is faster than sprint before reaching full speed

alpine plover
fresh laurel
fresh laurel
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Doesnt sound fun to get hit by a move that can knock down most of the roster without reaching full speed

elder steppe
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Whats funny is that since all babies have more stamina than their adult counterparts. Carnos can ram halfway across the map when they are small bois

half girder
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bro who tf is saying carno should charge before full speed??

fresh laurel
half girder
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THIS COMMUNITY

marsh lion
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Utah needs fixed in general....again

half girder
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i cant i really cant

marsh lion
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Same

fresh laurel
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Like instant texts?

half girder
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if mfs cant solo they complain

fresh laurel
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Press a button to instantly say need stam

half girder
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its noot legacyyyy

marsh lion
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Oh god...

elder steppe
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Didnt mean to reply to that

fresh laurel
half girder
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should be emotes for dinos

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nocap

elder steppe
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Lol, raptor default dance

half girder
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to interact better

marsh lion
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Pot emotes or Primal Carnage TI_Troll

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Cha Cha slide raptor still haunts my dreams...

half girder
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pot ig

fresh laurel
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Gib utah this run one day cus funni TI_Troll

elder steppe
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Oh no. Its so cursed

half girder
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OH HANG ON

fresh laurel
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Pretty sure its just utah model over teno run lmao

fresh laurel
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Oh yes...

elder steppe
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Lol TI_TheEndIsNigh

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Im still loking at the cursed raptor and that thing has a huge underbite. Like oh ma gah

alpine plover
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I been telling you akk the time the should nerf acce and do the charge change

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Same time

elder steppe
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I think nerfing acceleration by 30% would be just fine my guy. Besides it doesnt make sense to charge before full speed.

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No matter what acceleration is at

elder steppe
fresh laurel
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Imagine dying to a dinosaur faster than you that can ram you like a bull without going full speed

alpine plover
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I wont keep answering, you wont understand what I mean

fresh laurel
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Im responding to this

elder steppe
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Even if we misunderstand what you’re trying to say. You keep implying what sonic is telling you

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Which is RAM BEFORE FULL SPEED

fresh laurel
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Just doesnt make sense bruv

elder steppe
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Yeah just need to slightly cut back on acc and it would be good. No need to adjust the ram like that

fresh laurel
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If you give ram gets that treatment then make utah pounce jump not take stam

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See doesnt make sense...

elder steppe
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Yeah, i think that small tweeks are what we need right now, not massive changes

fresh laurel
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Make pachy break carno leg without charging its ram if carno can charge without full speed

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Im just confused lol

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Also ram shouldnt be a ez land

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It should still be hard to land while being rewarding...

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Which pre patch did bad ill admit

alpine plover
elder steppe
fresh laurel
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And mind you ram can now do head shot dmg increase i think now

elder steppe
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Really, i mean that kinda makes sense, but oof

fresh laurel
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Also whats with all the utah buff suggestions...

elder steppe
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Yeah i like the utah as it is now.

fresh laurel
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Just fix its pounce and go into vc lol

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Vc cus instant comands

fresh laurel
elder steppe
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Yikes that is pretty bad

fresh laurel
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Also can they make teno slam just not do full dmg on the tip?...

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I dont hate teno but that always bothered me

elder steppe
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I just didnt like the whole flattening thing with the teno slam pre patch. They could get like 4-5 hits on you after flattening

elder steppe
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Im not joking everytime i got hit with a teno slam, it would flatten me to the ground. Instead of just stunning right now

fresh laurel
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Or flatten your model?

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If so lmao

elder steppe
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No like slam you to the ground looney toons style. Not flatten but you would be faceplanted to the ground

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Then you would get up and try to stagger away, but you cant escape

fresh laurel
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It was weird ngl

elder steppe
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I had a much different experience. Its only after this patch that the flattening stopped happening

fresh laurel
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Hidden bug fix ayo

elder steppe
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I mean they would slam full grown carnos to the ground. Instead of hiw it just stuns now

fresh laurel
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Also north west is oasis but deino friendly ngl

elder steppe
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Yeah, i like it up there. Always a lot of pvp

fresh laurel
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Is it cus herbi diet plants?

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Cus i dont think anyone wants another oasis

elder steppe
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I dont know, i barely see anything up there other than roots

fresh laurel
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I always see teno and pachy and stego go there tho

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Weird

elder steppe
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Hmm, i havent played them and gone up there because i keep seeing stegi and deino team up. Or packs of raptors, pachys and tenos

fresh laurel
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Carnos helped but ngl was worth removing one stego from this island

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Though there were too mamy carnos...

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Like 10

elder steppe
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Yeah, carno is pretty easy to grow as long as you don’t run into any cannibals. Thats why i want all dinos to have diets starting at 25-35%. Makes it harder to get to adult by just afk. Also gives herbis an easier time in the beginning.

fresh laurel
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In mechanic test carnivore griwth without any bandage was...

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Horrible like wow

half girder
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bro said nerf cliffs lmaoooo

mighty knot
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cliff op instant 1 shot kill

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ok but to be entirely honest the putting thick bushes in the jungle right next to cliffs and all the way down them is just stupid

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what does that even accomplish

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it just kills people, what are you supposed to do, avoid bushes?

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in the jungle?

thorn sinew
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You can tell which bushes lead to cliffs
They’re a different shade and density/shape than the bushes you find littered around the general forest and plains

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You just have to pay attention and you shouldn’t have a problem with falling off cliffs in the jungle/forest

mental roost
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Would be nice if the game wasn't night 80% of the god damn time still TI_Limmy
Would make it a little less insufferable to be wandering the jungles as a small dinosaur or juvi.. That or implement night vision soon ish so that it's a little less obnoxious(both in update 4 and update 4.5 almost all of my playtime was at night.. and day seemed to go by unusually quick for what should be a tropical island).

I haven't fallen off those cliffs for awhile now, but it's still very irritating and annoying.. Especially when you end up going in a circle(while still growing mind you..When fully grown you worry about it less, because you can actually play the game now.)

thorn sinew
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Oh yea
The constant night is annoying for sure
Sometimes it gets dark enough that I really have to squint to see things

mental roost
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That's probably what gets the majority of the players that fall off the cliff.. The fact that not only do they have to look out for a cliff hidden by a bunch of bushes mixed in alongside several other forms of vegetation. But it's also night without any sort of night vision and it's dark as fuck, while simultaneously either on the move, growing(so therefore small), or on the run and growing.

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With how often it's night, you'd think the island is near the south or north pole and cold.

mental roost
fresh laurel
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you cant disable gamma lol

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they have to add a night vision thats gamma proof

mental roost
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Would be nice if they considered adding nightvision soon..

fresh laurel
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you do know gamma is not a option in the game right?

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gamma is something you can legit turn up in windows settings lmao

mental roost
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I swear there was something about them wanting to get rid of some exploit people were using that was messing with either night on Evrima or foliage(I'm pretty sure the foliage stuff was a different thing entirely though)

fresh laurel
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they are also trying to do something about the whole see through rivers software

mental roost
thorn sinew
hollow canyon
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Bushes on top of cliffs are just a part of the horrible map design in this game, the cliffs being placed the way they are is another part of the awful design. It's just a general problem with the map being hot garbage.

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It's literally the worst map this game has ever had.

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At least since I started to play, I genuinely don't recall a worse map in the history of this game.

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And it doesn't exactly get better either

mental roost
hollow canyon
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just scrap it altogether and make a new one or something, or perhaps just replace it with the old Spiro - even that was better

fresh laurel
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hear me out

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just change up the rivers a bit and gg

hollow canyon
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Rivers are only a part of the problem

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cliffs are another problem and they have been an issue ever since Evrima came out

fresh laurel
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update one ponds were nice to be around and the rock formations...

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and there were less sudden death falls

hollow canyon
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why in the world they are placed the way they are is absolutely beyond me

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Yea old Spiro was better, it wasn't exactly good, but much better than what we have now

fresh laurel
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maybe dont go for pure looks cool from the outside...

hollow canyon
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I very often feel like this is one of the general issues with Evrima

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it just goes for "pure looks cool from the outside"

fresh laurel
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looks amazing but uh what about gameplay...

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like the nesting grounds pictures made me worry a while back due to it going to attract even more mega herds lmao

mighty knot
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A little late but gamma works because it enhances the differences between any colors, as well as the brightness (at least that's the effect I don't know what technically speaking happens)

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So by making all of the screen exactly one color, it makes gamma useless

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So instead of just shifting the brightness super low like legacy, any place without light and outside of the night vision range will be 100% black or grey or whatever the color they use

languid tundra
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I think people will need to just bite the bullet here, if we keep making the maps bland just so we dont have 'mega herds' well just end up with a basic bitch deathmatch game again. mega herds may be a thing for a little while when new areas are added, but as new dinos are also added and the game is tweaked, natural selection will just take hold just like in legacy, mega herds get smashed in legacy by the apex predators so they arent a consistent issue, i believe this will be the case on envrima. rather than complaining now, let it take course and we can have a happy middle ground of mega herds popping up but ultimately being destroyed by predators or themselves AND we can have a pretty map with natural variations.

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and before anyone jumps in, im not saying dont criticize the game, im just saying, we dont need to cater to one single dino all the time when their method of hunting is impeded by natural landscapes. this isnt a target to just deinos also. Other than stego, every herbivore is always fair game to every predator on the roster bar the ptera, and stego, rightfully, is challenging due to its impressive defence measures. but nothing is impossible, people always migrate anyway and as for hotspots, unless you make water no longer a need, you will always have them, people find water and they find food, they will take the easiest path with the least resistance, its in human nature, if they can find a spot where they can be with water and food, they will take it, the only solution to that is removing food and water and just having a sandbox deathmatch, which theres plenty of servers who cater to that exact playstyle

eager ledge
alpine plover
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A carno bite damage nerf will never happen, I laught everytime I read that suggestion

hollow canyon
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It literally just happened in update 4 so I wouldn't say that it's impossible for it to happen again although i doubt it

wintry mountain
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The actual speed of the bite and hitbox adjustments would probably be a more fitting and likely course of action

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And ofc bleed stuff

hollow canyon
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I don't think Carno's damage output is an issue at all, it already has a relatively low damage and rightly so

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It's good for killing stuff smaller than Carno itself which is what it's meant to be doing

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Bleed should be lowered though, I'd put it at 0.5 personally

wintry mountain
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Mhm aye

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Just beyond that I would mainly look at bringing it's bite box in line

hollow canyon
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Yea I've heard of and seen myself quite weird situations in which the bite seemingly registered when it shouldn't have

dusky surge
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@calm dagger that is the case for all juvis

calm dagger
dusky surge
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all other juvis have increased stam

calm dagger
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but they arent as fast as adults

dusky surge
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carnos aren't as fast as adults either as juvis lmao

calm dagger
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Ramming juvie carnos are pretty much as fast as running adult carnos

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test it yourself

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the last time i did i was easily able to keep up with an adult although i was a juvie

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And my stam ran out slower too

azure crescent
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and? it’s a cannibal species, the babies need a way to avoid the adults

fresh laurel
fresh laurel
sudden orbit
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@calm dagger because the devs increased baby stamina, which makes sense. Young individuals of many species have far more energy than full adults. You are talking about a nearly 2 ton creature running vs something thats like 50 pounds.

hollow canyon
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Goddamn why does Deino heal so absurdly fast?

wise sparrow
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Cause carnivore go brrrrrrr

hollow canyon
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I literally clapped two Deinos a big one and a small one

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and then got my hp back up in a matter of minutes

calm dagger
hollow canyon
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no other carnivore heals that fast

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hell no other playable heals this absurdly fast

calm dagger
hollow canyon
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My guesstimate is that it heals some 10% max health per minute

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while resting

wise sparrow
hollow canyon
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Does it? I haven't played Hypsi since

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well... since it came out

wise sparrow
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Bro it can go from 1% to max in like 2 minutes while running with **poor diet **

hollow canyon
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oh damn

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ok, that's pretty impressive, fair enough Hypsi outheals it

wise sparrow
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Mostly because it has barely any health to heal in the first place

hollow canyon
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true

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Deino on the other hand has the highest hp in the game combined with probably the most stationary and inactive gameplay in the game

fresh laurel
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Lol

hollow canyon
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cause Stego has the highest dps in the game

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it's irrelevant though, Stego is the only animal that Deino doesn't hard murder

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also its drinking seems to be bugged as hell

azure crescent
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canni utahs are just a player problem, not the species

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currently only 2 natural cannibal species exist, carno and deino, and both of their juvies can avoid the adults

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juvie carno can outstam the adult, and juvie deino can outstam and outspeed the adults on land

sinful cove
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@hexed viper there is already a buff for being in a group. It's called being in a group

hexed viper
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I understand! I just meant like smaller Dino’s, utahs and smaller, only like a 5%

sinful cove
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Unnecessary, being in a well coordinated group is already very powerful in pvp and is a buff in itself. If these groups also had stat bonuses it would be busted and artificial

hexed viper
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Ok

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Just a thought

half girder
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@vocal minnow please get gud, i hate to say it but bro

sinful cove
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people really want no consequences for their mistakes on the offensive in pvp

fresh laurel
rancid bluff
half girder
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the time for a missed pounce is fine?? its an amazingly powerful tool for utah

dusky surge
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just hit the pounce lmao

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and saying "it's bugged" doesn't really count because balance should never be based around bugs

spare badger
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It shouldn't be removed, but maybe made slightly more forgiving, since pounce seems to have a much higher risk than other special moves

fresh laurel
spare badger
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Yea, pachy ram is much more forgiving

fresh laurel
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yea you already know which one is more forgiving

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lol maybe reduce the endlag on missed pounce but not remove it

spare badger
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Teno can quite easily run and line up a headshot kick to 1 shot a Utah
That's a tad too much imo

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Just remove a little end lag

fresh laurel
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missed pounce is a insta death most of the time so a little less endlag maybe

fresh laurel
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like percent wise or time

spare badger
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Dunno

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I would bring it more in line with pachy missing ram

fresh laurel
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well maybe 2 seconds

hollow canyon
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The recovery animation on Utah's pounce seemed pretty short to me when I last played Utah(today or yesterday). It is definitely shorter than it used to be when it was first released.

sinful cove
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It certainly is shorter than what it once was, but utah mains cant handle the idea of being punished for messing up in a confrontation that they are usually in control of

spare badger
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Also true

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It just seems a tad too long

glass crag
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Utah missed pounced should be looked at, I think the animation is slightly too long at present
It’s not about the idea of not liking being punished for missing a pounce.
They need to sort out Utah pounce once and for all, get it to work consistently mounting and dismounting and then make any tweaks.

fresh laurel
half girder
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the penalty is fine, please try to get better with it

tight dome
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@safe roost adding more spots for people to camp in sounds like a bad idea.

half girder
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carno turn isnt fine lol

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accel is great tho tbh

wise sparrow
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Carno is just a big utah who is sometimes better at bleeding than utah

half girder
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makes use of its ability

wise sparrow
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Nah its acceleration is aids.
It let's it do dumb shit and charge nearly instantly for almost no stamina

half girder
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i mean it has low stam and dodging it makes it use up stam

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the turning after a charge should be a heavy drift tho

elder steppe
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Thats why i say tweak them, my opinion might not be correct on whats fine or not, but making small changes to these things to find the proper balance, i think is a good idea

half girder
#

it is it.

#

pounce is so so sooo good

elder steppe
#

I concur my good fellow, feckin love pounce

hasty coyote
#

One thing I’d like to see with carno charge is that they make it so you can’t just tap it last second and get the full effect. Maybe make the charge ramp up in power over a second or 2

hollow canyon
#

Yea, that's basically an effect of all those special skills, when fire off at a close range they cause you to phase through your target, which makes you go into the recovery animation

#

it's an annoying bug but it likely won't get fixed any time soon

hollow canyon
#

Also - goddamn it I hate the fact that Deino's running speed got nerfed, running other crocs down is harder now

#

also drinking with them is so buggy atm

#

bloody things are a plague, I didn't even realise how many of them there are until I grew one

fresh laurel
#

As in nerf it a good percentage but not be preupdate

half girder
#

so its op rn?

fresh laurel
#

Yea in a way

#

It kinda feels too easy to land for no penalty

half girder
#

turing nerf.

fresh laurel
#

Like you dont really even lose much stam meaning if you miss ram you have a good amount of stam to sorta fight

half girder
#

hard drift after using it

fresh laurel
#

I think revert walking turn radius to pre update

#

Then nerf accel by 30 or 40%

#

Though do one of these one at a time

unborn iris
#

30-40% is kind of crazy. It was fine before the buff, and I would be really surprised if it was buffed anywhere near 30-40%. And they didn't need 3x the amount of food per corpse. Maybe 1.5x the previous.

fresh laurel
#

Before buff is a bigger nerf lmao

wispy valley
#

What do you guys think about my suggestion

unborn iris
unborn iris
wispy valley
#

I do say Deinos should be able to do serious damage on the head of any animal, get a grapple, and work together to bring prey down. There is nocreason why Deino should get bodied by something half its weight

#

Of course, here come the stego mains. Why do they want Deino to be so damn bad?

#

Give him a fucking toolkit

#

Or give him advantages in water

unborn iris
#

Deino so bad it can one click kill everything in the game.. but stego. Why do deinos still cry so much?

wispy valley
#

It gets bodied by something half its weight.

unborn iris
# fresh laurel 20% perhasp?

I really don't know the numbers. I'm saying it was fine before the buff. Definitely didn't need the turn buff. Only needed a little more food from corpses, and it got 3x as much. Way too much.

fresh laurel
#

I agree ngl

#

Carno mains crying prob got to the devs ig

tall bronze
#

Deino can also just swim away. It doesn't need to fight everything it sees.

unborn iris
#

But I would be surprised if it even got buffed that 20%. It didn't take much for that acceleration along with the turn speed, which I'm starting to think "standing turn speed" is also when you're skidding, to make a big difference.

#

You can do some crazy shit now on carno. I feel bad for every utah I kill lol

#

It's like running around with a big utah once you get a feel for the turning.

tall bronze
unborn iris
#

Even before, you didn't kill them every time, but it wasn't that hard.

fresh laurel
wispy valley
fresh laurel
#

Also doesnt help how easy it is to ram that its the to the point you dont need to ambush to land ram...

tall bronze
#

Why are they in that shallow of water in the first place?

unborn iris
#

Not to mention the best defense vs a pack of utahs is literally standing still and just rotating to land bites as they try to attack you. You bleed less and you can afford to trade hits much more than the utahs.

wispy valley
#

I saw a swimming stego kill a healthy croc. That ahould never ever happen

unborn iris
golden coral
#

@wispy valleyHours of growth, difficulty of growth, player investment vs how quick it can be lost. A swimming stego would not kill a croc unless that croc was 1% health or something.

tall bronze
#

They can't use their attack while swimming though. Unless you mean the bite which.....the damage shouldn't be high enough to do that

mental roost
#

Was the Deino fucking asleep?? Because Stego's peck(the only attack it can do in the water) does around 20-50 damage.. vs the 8,000 health of Deinosuchus(adult)

golden coral
#

Aside from that, sure, you can give deino 75%, when stego is 8T. :p

wispy valley
#

How the fuck did it die tho

tall bronze
#

Must've been hurt or AFK.

golden coral
#

Maybe it had taken damage prior? Like, stego can only bite when swimming, which is what, utah strength bite? So..

fresh laurel
gusty mason
#

@wispy valley heres my feedback

  1. Fuck that shit sry
  2. No, just No, No No No
  3. Maybe actually would like it if deino can drown stuff (even heavier than what lunge can grabble) while the prey is swimming in deep water, but maybe not 75%. Dont want to lose 6t growth lmao
  4. Maybe if it cost an really extreme amount of stam and is counterable
  5. Idk, i dont like that, because it makes deino mega packs unfightable and extremly viable
wispy valley
#

I do want to see Deino get at least bonus damage for hitting Stego on the head.

tall bronze
#

Stego already takes like 2x extra damage than others for head shots though

wispy valley
#

And how many bites from a Deino does that take

golden coral
#

@wispy valleyIn any case, stego is an apex, and not exactly what deino should be hunting. Deino has a oneshot ability on everything but too heavy things, which it should leave alone. And stego already have extra head damage, not like that needs to be higher. You're not supposed to kill stuff with bite as deino anyway, unless it's small. Where is the issue here? That there's one thing, fully grown (or at least 75%), that you can not grab and one shot? :p

mental roost
#

Stego already has the highest damage multiplier on its head(it was around..2.5x or 3x?? But it doesn't do a lot due to the 6000 health it has and the fact that most Deino's just bite the legs or ass)

fresh laurel
golden coral
#

6 headshots from deino

tall bronze
#

🤷 I don't really know exact num- welp there ya go XD

unborn iris
# fresh laurel Didnt alt bite get changed to be better a bit? And utah can just get a friend to...

It got the same turn speed as the standing turn.. So it did get better, but doesn't make that much difference. Yeah, but a carno with his back against something where you have to come from one direction, or even just camping in a bush. It takes like 12 almost full bucked pounces to bleed him out. I haven't died to bleed by utahs since the buffs. Even before, really. You are almost guaranteed to get the utahs to be too hurt to continue before you are.

wispy valley
tall bronze
#

500

wispy valley
#

Should be 1000.

mental roost
#

Hell no

tall bronze
#

I agree it should be higher, but make the bite much slower.

It's bite speed is stupid right now, especially with alt bite.

wispy valley
#

Yo, a carno shouldn't be able to get bit twice by a Deino

golden coral
#
  1. And deino is not designerd to kill with bites, simple as that. Even if it was, stego would have to be buffed then, because you're not going to get to kill another apex, or similar growth time, in 1-2 shots, that is not reasonable at all.
unborn iris
#

12 bucked pounces if you are standing still, and not running, that is.

mental roost
#

Land deino back then was fucking silly, and giving it 1000 N just allows it to do stupid shit and play like a wannabe rex that also has swimming abilities and a 1 shot kill on anything below half its weight. I know because I fought 20+ fucking carnos with Deino back then(update 3 or update 3.5)

tall bronze
#

Hypernova actually had a neat idea for reworking the Deino bite to be stronger without making it water Rex.

wispy valley
#

Give Deino a grapple that does damage over time and limits movement speed

fresh laurel
mental creek
#

the thing is: maybe its good against stego but it would unbalance the rest

wispy valley
#

Why should Deino bite your face and then just let go?

gusty mason
#

Deinos niche is to lunge stuff that is 4t- and lunch TI_Troll it and run from everything bigger

tall bronze
#

Tug of war is VERY difficult to do, hence why the devs have put it off for a long while.

gusty mason
#

Stego is bigger

golden coral
unborn iris
wispy valley
golden coral
#

This means that anything that does get grabbed = dead unless deino fucks up or something else somehow intervenes quickly enough. Aside from that, things just die.

unborn iris
golden coral
#

Yeah no shit, because of how stupidly good grabbing is. There is no counter there.

fresh laurel
mental roost
#

I am fine with Deino getting a drag ability though. As long as it's not busted or.. well stupid.

wispy valley
#

They buffed stego weight?

golden coral
#

@wispy valleyYou're a deino, designed to kill via a "OP" grab and drown. This means you can't, for the sake of balance and respecting player investment, get to kill things that are too large, since dying as a rex to a grab and drown in one go is probably not fun for the rex.

tall bronze
#

Until a tug of war mechanic is made (which isn't even guaranteed due to the difficulty), having Deino grab Stego, a 5+ hour creature and just drown it, would be quite bad.

Or we can just downsize Deino to D.rugosus size to make it feel better

unborn iris
wispy valley
#

Just lemme say this

mental roost
#

Stego is 6 tons as a full adult.

wispy valley
#

How about make Deino's bite stupid powerful but give it a low attack speed.

tall bronze
#

Mmmhm. That's what I said 😛

golden coral
#

Then you get land deinos again.

#

Especially if the deino keeps its weight and extra bleed resist

tall bronze
gusty mason
golden coral
#

Sure, you could. You could do that before too I suppose, but that doesn't make it less stupidxD

tall bronze
#

Nobody is telling you to approach the 8 ton bear trap on steroids 😛

#

I mean real gators will chill on land and their bites are still devastating, just walk the other way :3

fresh laurel
mental roost
#

I wouldn't do that for Deino.. unless it's the alt bite(as in actually making it realistically having to take awhile to turn around with alt biting)... So more start up but the attack itself is still somewhat quick.

gusty mason
tall bronze
#

That too.

azure crescent
#

how about deathroll move that would basically waste nearly all your stam to complete and would require you to be 100% concentrated

gusty mason
wispy valley
#

I just don't like the fact a single single stego can 1v1 several crocs

golden coral
azure crescent
unborn iris
#

Deino players. 🥱 Much better off arguing over ways to make deino vs deino more fun and challenging.

mental roost
#

Death roll could be fun....-if it's executed properly because it gives the vibe of something that's either busted or a waste of time..

tall bronze
golden coral
golden coral
hollow canyon
#

Why are people asking for a Deino buff? It dumpsters everything there is in the game aside from Stego.

wispy valley
#

Can crocs get some sort of armor or something?

gusty mason
golden coral
mental roost
#

I swear Deino already has armor... at least felt like it back in the day or it was due to its stupid high health.

wispy valley
#

Oh

azure crescent
#

my idea of a deino death roll’s effectiveness would be based on whether the deino is interrupted or not, and both of the players involved stam

tall bronze
#

I just want the bite to not just be stronger because gator but to be more interesting, like Hypernova's charged bite idea.

Prevents water Rex while still making it feel like an alligator bite, which should be devastating.

mental roost
#

That and the ONLY animal that can get headshots on Deino is basically Stego.

fresh laurel
wispy valley
#

Lemme just say this

hollow canyon
wispy valley
#

Anything that is bipedal and weighs less than 3 tons should not survive two Deino bites to the leg

tall bronze
#

It trashcans Stego, duh. No dumpsters here. TI_Troll

wispy valley
#

I kind of wish limbs would just. Die.

golden coral
gusty mason
tall bronze
#

Limb removal was already confirmed to not happen for living things, so I doubt that'd happen

wispy valley
#

Like you chose to fuck with something that breaks ankles for a living instead of leaving it alone

fresh laurel
mental roost
golden coral
#

Besides, why would the deino not just lunge anything below 4T?

golden coral
#

Again, you're meant to lunge, not bite. And you can lunge things up to 4T, so why add a "can break their leg" when it's not needed.

azure crescent
golden coral
gusty mason
mental roost
#

-I don't like the idea of Deino 2 shotting Carno and Tenoto on anything but headshots.. TI_Trollge ... Just doesn't feel right to me.

fresh laurel
#

Ngl deino no counter play lunge is a bit annoying ngl
Like add endlag to deino if it runs out of stam mid grab? So prey has a chance to swim back and not just get bitten to death in water

hollow canyon
#

I honestly need to test Deino vs Stego on this patch

tall bronze
#

I just like the charged bite idea ;-;

hollow canyon
#

because I swear those cases of multiple Deinos losing against a single Stego are caused by Deino players being absolute trash at the game

fresh laurel
tall bronze
wispy valley
#

I kinda wish the jaw muscles bulged every time Deino bites down.

gusty mason
wispy valley
#

I also wish Deino had its old threat call or holding down 3 would make it do a nasty threat call instead of a 'hiss'

tall bronze
#

Eeeeh

wispy valley
#

I also wish gator bites did the pop noise

azure crescent
azure crescent
tall bronze
#

Yeah I'm not saying let it fight Stego easily, no. Just do the charged bite idea for more interesting gator combat + immersion 😛

mental roost
#

TI_Trollge I still wish adult Deino's tail was thicker/taller.

wispy valley
gusty mason
mental roost
#

4 call is a hiss.

golden coral
azure crescent
tall bronze
#

4 Call is fun to use as a threaten 😛

azure crescent
#

the only deino call that is purely a hiss is the 4 call

azure crescent
wispy valley
#

I am afraid to bring this up because it will look like I'm nitpicking again but

tall bronze
azure crescent
gusty mason
wispy valley
#

Why does Deino have a small ass tongue? Croc tongues reach up to the teeth. Why does it stop midway the lower jaw?

tall bronze
#

It licked too much ice cream.

#

TI_Troll 🍨

gusty mason
wispy valley
#

Someone told me they used a really old Deino model for the current Deino and I'm like

azure crescent
mental roost
#

That gap's always bugged me, because it's visible on all life stages.

gusty mason
wispy valley
#

Idk what it is about Jacob not giving dinos a full set of teeth

#

They did that for Rex too

#

Fuck, Pachy doesn't even have teeth like wtf

mental roost
#

I hope they gave Rex its bottom front teeth back...it doesn't look right without it. Nor does Deino.

wispy valley
#

I get Rex and Deino lose teeth and regrow them but come on. Give them a full set of chompers

#

Also the teeth on Deino are fat and round and goofy.

azure crescent
#

what shape do you think they should be

wispy valley
#

Pointy and conical

azure crescent
#

they’re certainly conical

#

just not pointy

mental roost
#

Sausages

wispy valley
#

I wish they would give Deino its proper tail

#

Fuck it I want Purussaurus

#

Big mouth boi

#

Also yeah the lack of bottom teeth on Deino bother me but the top teeth are grotesquely fat, like it HAS to be obvious that Deino has big teeth

#

They did that for Rex too. Made the teeth that stick out from the top jaw absolutely massive but the other teeth look like broken ice picks

alpine plover
#

@dusky surge what is funny? You know balance feedback is full of biased bullshit

dusky surge
#

i do

#

im fully aware of this

#

but your suggestion is fucking insane lmao

alpine plover
#

Why

dusky surge
#

idk, maybe the fact that it limits the only people who can comment on the state of balance to a very small group of people while everyone else just has to suck it

alpine plover
#

We know devs exaggerate the suggestions, the should be someone that tells them what is really needed

alpine plover
sinful cove
#

Those people wouldn’t include you im sure TI_Troll

dusky surge
#

also you essentially described QA except if QA also had pure say over balance, which is dumb

alpine plover
#

Carno wouldn't have that bs drift and teno would have better stam

sinful cove
alpine plover
dusky surge
#

cool, except the concept of this game being fully balanced as a PvP game is frankly fucking dumb

#

it's not a goddamn arena brawler

alpine plover
dusky surge
#

it's a survival game

#

there are animals that don't engage in the combat

alpine plover
#

They are animal not weapons, I know there are things that cant be balanced

dusky surge
#

i think you VASTLY overestimate the power of some randoms on discord to balance the Isle lmao

deft blaze
#

Limiting who has a say in providing feedback on changes isn't exactly a good idea

alpine plover
#

But ok, if you want having in the next patch a garbage carno and op teno and deino, downvote my suggestion

dusky surge
#

yes, because that's what that will do

#

me downvoting the suggestion to limit the balance to a smaller, combat-centric and biased party will cause the game to be naught but ruin

deft blaze
alpine plover
dusky surge
#

what makes you think this team will be any better at balancing than the actual team? Take it from someone who's worked as a legitimate Lead Game Designer for a multiplayer video game, balance is not simple. There will be times when something is VERY CLEARLY overpowered and fucked, and even your best "trustworthy team" wasn't prepared for it till they saw it reach the hands of players

deft blaze
alpine plover
#

Then don't complain when devs fucked up the balance each update

hazy zodiac
#

how can balance dinosaur game??? some dinos clearly op

dusky surge
#

its not like the devs are so dumb that they look in balance-feedback, see some kid go "MAKE CARNO STRONGERER HE'S THE BIGGEST AND BESTEST ANIMAL IN THE GAME RN HE NEEDS BETTER" and goes "great heavens, it's in balance-feedback so it must be right

deft blaze
#

Ultimately the devs decide and it's the job of the whole playerbase to provide feedback so they can make a generalized experience that hopefully many people enjoy, instead of only appealing to the players who care about combat by selecting a team of individuals who would clearly have their own bias

alpine plover
dusky surge
#

like it seems to me like you want QA, but not QA, and basically make a team of unpaid game designers with less experience and based on nothing but some mild level of trust

#

while excluding a good 99% of the community from commenting on balance

alpine plover
#

Is not good when 50% of the balance suggestions are based on people that are just bad at the game

deft blaze
#

Everyone will have something they want to see buffed or nerfed more, which is why everyone in the community provides feedback not just a few people, so that the devs can get a general feel of what needs to be changed by cross-checking multiple suggestion to create a balanced dino

hazy zodiac
#

why not just release a new version for players to test balance and only release when most feedback is in and they can adjust???

dusky surge
# alpine plover Isn't that what some people think devs did with carno

the devs responded to reasonable claims that carno was severely underperforming on U4's release and teno/pachy could fucking destroy it, because this was the complete truth, so they buffed carno and nerfed those two animals. However, they couldn't predict how, combined with the removal of oasis, this would effect the game, because they aren't fucking prophets

dusky surge
alpine plover
dusky surge
#

you know that a newbie's feedback can be just as valuable as someone who's played for hundreds of hours, right?

alpine plover
#

I don't think so

#

What I don't really trust is what devs do with the suggestions

hazy zodiac
#

does hours played mean skill and knowledge??????

alpine plover
hazy zodiac
#

exactly!!!!

dusky surge
#

my man, i have literally been hired as a fucking game designer, if I listened to only a small sub-group of players, I'd be awful at my job

deft blaze
# alpine plover I don't think so

So instead of trying to create a welcoming environment for newer players by listening to what they think, let's instead privatize balance-feedback so we can listen to only veterans and potentially scare away new players by having a difficult or confusing environment for them to enter into

hazy zodiac
#

we dont want this to turn into dark souls now do we ??????

deft blaze
#

By listening to newer players the devs can make sure that they make the game easier to get into while also making it fun for people to continue playing

alpine plover
#

Balance can't be fixed if they make a big patch every few months

dusky surge
#

balance can't ever be fixed

hazy zodiac
#

it wont ever be balanced!!!

dusky surge
#

it's a fucking video game with a large roster

#

it's NEVER going to be balanced

deft blaze
#

They make patches frequently because they try to create as much balance as possible, it's never going to be perfect because of how much variety there is

hazy zodiac
#

big strong carno will always bonk utah with ram oneshot!!!

#

or it would be fractured and die of severe wounds!!!

alpine plover
#

With balance I don't mean every playable should have 50% chances of beating any other playable

dusky surge
#

no one assumed you were saying that

alpine plover
#

also I think current balance is ok, but I see too many people asking for nerfs to carno and buffs to teno, and devs always make both things at the same time, that is what made me post that suggestion

deft blaze
#

The devs try to cater to the playerbase wile also keeping in mind whether things will break the balance or improve it

#

If they do make a change it's likely because they believe it will be beneficial

#

Of course sometimes they're wrong, and they can't make everyone happy, but they try their best while also listening to players

#

If something breaks the balance they can always just change it, it's not like they're permanent

supple basin
#

A lot of people I think wanna play carnivore that can fight because it is fun, but if you wanna put a full roaster and have a variety of player you have to balance it a way that people wont play only 2 or 3 because either it's boring or are simply victims that can neither escape or fight back.

hasty coyote
supple basin
#

Speaking about hypsi, you can't even be safe in a tree because a carno can catch you with their hitbox larger than his head. So you die, even if he can't visually do it. So what is the point?

hasty coyote
#

Better yet, the only trees you can get in are in the jungle, and literally every Dino in the game, I even got eaten by a croc once, can reach you

#

They really need to add some basic climbing for hypsi this update, or it’s going to lose the 3 people who still play it

supple basin
#

Or an actual usefull spit

hasty coyote
#

Because what is the point in growing something that is 1-shot by a pt?

alpine plover
#

@wet sleet hunger drain is the same fast shit as prepatch

unborn iris
#

Which was overkill, as seen by the hordes of carno mega packs on every server.

alpine plover
unborn iris
#

You can run around with 10 carnos and stay full.

wet sleet
#

Maybe it's just the fact that you actually get calories from your food though.

analog mirage
#

The whole nerf this and buff this statement has proven time and time again to not work

#

You change one thing at a time then go from there

#

Example, Carno probably would of been fine if it was kept as is with the Herbi nerfs

#

Only thing Carno actually needed was the ram buff

white cove
#

it's difficult for them to do balance updates until right after big patches though

#

Since the 'update' branch (if there is an internal one) probably can't be shipped with just balance changes atm since it's got a lot of the U5 production going on

#

so I can see why they hit them both at once (a buff and a nerf) since it's just getting it all out there

#

Imagine the sh*tstorm if only the smallest of changes were made

hasty coyote
white cove
#

yeah, I kinda started thinking that out after I sent that

#

But might as well let my wrongness stand

white cove
#

I feel like carno wouldn't even be that bad rn if jungles weren't insufferable to exist in

dusky surge
#

at first i thought you said carnos suck but i realise now you were referring to jungles themselves being essentially inhospitable

dusky surge
#

imagine a bite to the head from a deino doing 3000 damage to a stego lmao

white cove
white cove
#

It's not lord commander of the water, it's an ambush predator that drowns things smaller than it 🤷‍♂️

slim dragon
#

That would also render lunge completely useless
Why waste time drowning things while you can simply kill them in one bite ?

ocean wagon
#

Hands down the person that just suggested deino to 2 shot a stego is the best feedback ever

#

With the new map changes I just DONT see how deino mains are complaining about stego

white cove
#

Adult stegos can easily handle adult deinos at the edge of or outside the water. This is the tradeoff for adult deino being able to press 1 button and make any stego player < 80% growth go back to character select

white cove
ocean wagon
#

Everything!!!1!!!!1

#

But in all seriousness to call it what it is, if you’re dying to stegos as a deino in the current version of the game, you’re just bad at the game and should consider actually thinking about your survival choices in a survival game

dusky surge
#

Deino could do with a buff, but only when there is a considerably higher apex/larger-sized population to compete with

#

For now it works completely fine

white cove
#

yea, it's not like stegos are actively hunting deinos. They can always just swim away lmao

#

which is why the discussion seems so.....entitled? to me

ocean wagon
dusky surge
#

Yea

ocean wagon
#

But we’re not seeing spino till 2030s

dusky surge
#

But apparently according to some people, deino isn't an apex because it isn't well designed at taking down other apexes, despite the fact that absolutely does not at all match the definition of what an "apex" is

ocean wagon
#

And even then I’m pretty sure deino will be able to out pace spino in the water

ocean wagon
#

Deino mains are literally just legacy Rex mains complaining that the biggest carnivore can’t one shot everything with massive bone break

white cove
#

Apex != kill everything, it just means no natural predators right?

dusky surge
#

the apex is the strongest and hardest to kill animal of an ecosystem, top of the food chain so to speak. Deino is the apex of the water, even spino isn't as aquatic as deino. Comparing terrestrial animals to an aquatic then saying "but it couldn't beat this rex so it's not an apex" is stupid since it's supposed to have no natural predators, which in the case of deino is true

mighty knot
#

I wouldn't call deino an apex carnivore

dusky surge
#

spino doesn't count because i'm very doubtful spino will be capable enough at consistently outswimming and damaging deino to the point of death

mighty knot
#

Right now anyway

dusky surge
white cove
#

It is indeed an apex predator rn

mighty knot
#

It's the top predator of an ecosystem that it is the only inhabitant of

white cove
#

An apex predator, also known as an alpha predator or top predator, is a predator at the top of a food chain, without natural predators

white cove
mighty knot
#

It gets outcompeted by carnos and utahs on land for anything that doesn't walk up to them and pick a fight

dusky surge
#

being competed with doesn't necessarily mean it's not an apex

white cove
#

yeah, plains are a different ecosystem. I'd argue that deinos are certainly the apex of all things river rn

mighty knot
#

Stegos

dusky surge
#

utahs and carnos still don't hunt them

dusky surge
white cove
#

stegos can fight it but they can't hunt it down

#

Crocodiles are an apex predator but elephants still exist

mighty knot
#

They get surprisingly close to hunting it but yeah they can't chase it

dusky surge
#

to die to a stego, you need to be out of your environment. It's like saying that an orca loses to an elephant on the land... Yea. It does.

#

Orcas are still apexes tho

mighty knot
#

But yeah I see what you are saying

#

Deino has chances to run all of the time, it's just sad that it has to run away from the river it's in

white cove
dusky surge
white cove
#

In this scene spongebob is hunting patrick C:

hollow canyon
# dusky surge the devs responded to reasonable claims that carno was severely underperforming ...

So I feel like this needs to be addressed.

Carno was severely underperforming on update 4. Me and a couple of people including Doctor Nova ran some tests yesterday on a couple of match ups that people complain about.

Any claim of more than 1 Deino at once getting murdered by Stego is caused by the fact that Deino players don't have hands.

Tenonto wins the majority of fights against Carno(the vast majority, it hasn't lost a single round no matter who was controlling it) as long as it's controlled by a non-lobotomised human being. Better yet, this animal actually utilises all of its attacks instead of spamming the tailslam which is... incidentally the one attack in its kit that could use a buff because it is too niche in its use currently. There's about 3-4 scenarios in which you want to use it and tbh I very often found myself questioning whether it's worth it at that stamina cost(I almost lost one fight by running out of stamina because I used the tailslam when I really shouldn't have, this ability is simply too costly).

dusky surge
#

I have done fights and indeed, teno can still come out on top

hollow canyon
#

It's not "can" in my experience

dusky surge
#

My GREATEST issue with teno is arguably the growth

hollow canyon
#

I haven't killed Nova's Tenonto once

#

I haven't died to his or any other Carno once either

dusky surge
#

Dude, I fought hypernova as carno when testing these changes

hollow canyon
#

My only issue with it is the niche use of the tailslam

dusky surge
#

Never even got close, he stomped hard, and I'm no newbie by any means

hollow canyon
#

Yea well, Hypernova mains Tenonto I think

#

so I'm not surprised

#

I'm pretty sure Dashark could take down my Teno tbh

wise sparrow
#

Teno is fine it just needs some qol things and diets need a change (and that damned inconsistent hitbox)

dusky surge
#

I do agree, I think the ONLY changed needed to teno is to make the tailslam worth it

hollow canyon
#

yea the stam cost is a bit too high, this attack is alright it's just that it costs too much

#

you don't want to use it at all if you're below half stam

wise sparrow
#

Teno gets bodied so much in this update because there is normally like 3-5 carnos against 1 teno

dusky surge
#

I like it's use as a long-range poker/fuck-off tool, but the stam-drain/reward for hitting aren't equal

hollow canyon
#

I almost died because I did

dusky surge
#

If it was a fracture attack, or had less stam, it'd be far more useful

hollow canyon
wise sparrow
#

pachy is the one who is like, objectively bad this update

dusky surge
#

i like it not being super insane damage

hollow canyon
#

didn't get to testing Pachy tbh but

#

I genuinely don't see this animal being any good vs Carno atm

#

tbh I think it's kind of meh vs Utah

#

due to that turn rate

ocean wagon
#

Utahs can easily bait a ram now bc of the turn

hollow canyon
#

you're just not going to really land a hit on the Utah

wise sparrow
#

I'm fine with weak slam as its range does not seem fair with that much damage. The kick is nice because its devastating but requires you to actually be in striking range

hollow canyon
dusky surge
#

the turn, imo, is fine, i just wish it had more in other areas. I like the fact that it sacrifices agility for big attack

white cove
#

maybe something that can prey on carnos but not carnos prey if that makes sense

hollow canyon
#

So far basically, we've found some 3 things that have to be changed(not counting Pachy in atm, since we haven't done the proper tests on it yet)

#
  1. The tailslam stamina cost has to go down, lower it down to 7% and this attack will be just fine
#
  1. Carno's bite bug needs to get fixed, its bite socket gets displaced and extends depending on the camera position causing it to land bites that shouldn't count
wise sparrow
ocean wagon
#

Honestly they really didn’t need to change pachys turn. Good Utahs were still able to pounce and bleed a pachy. And pachy was actually nimble enough to atleast make it out of a carno fight

hollow canyon
#
  1. Lower Carno's bleed on the bite, this animal is a pursuit predator, it runs at stuff and it mauls it, if it fails, it fails and shouldn't get to have a round 2 but because if its bleed multiplier on the bite you get to drain a significant portion of the targets blood pool which allows you to heal up relatively faster than it and have another go at it.
#

I'd lower Carno's bleed down to 0.7 from 1.0

#

If it's not enough down to 0.5 it goes

white cove
#

Hey, has anyone actually tested if pouncing utahs can still get knocked off on trees/rocks/bushes; I've heard conflicting reports and haven't been able to check myself since most utahs dismount before you can tree them

hollow canyon
#

in general the attack socket of the pounce seems to be smaller than it used to be, at least that's my impression

wise sparrow
#

Carno almost out performs utah when it comes to bleed. At least against smaller stuff.

And even talking .1 bleed allows carnivores to track you to hell and back

hollow canyon
#

pouncing things head on almost always misses

dusky surge
hollow canyon
#

sides work normally

hollow canyon
white cove
#

want a video of me crashing NA 2 with a pounce?

hollow canyon
#

I believe that each attack should have the different value for bleed

#

Carno's bite - down to 0.7, Utah's bite - up to 1.5

#

I believe that at some point it will have to be adjusted to work more or less this way

dusky surge
#

what about shit like stego swing or deino bite

hollow canyon
#

otherwise what?.. Rex will have a higher bleed than Giga because it deals more damage?

hollow canyon
dusky surge
hollow canyon
#

1.0 should be the base

#

then you tinker with the rest based on what animal is supposed to do

#

that's how I see it

#

e.g. Utah is supposed to be a bleeder that relies on pouncing stuff, we want its bite to be of some use though so we buff up the bleed value for it

#

it has a relatively low biteforce so it won't be an insane amount of bleed anyways

#

but it will matter more in fights and will cause the bite to be something worth going for when you have the opportunity to do it at a relatively low risk

#

or should I say - it will be something worth watching out for when you're fighting against Utahs

#

atm their bites are borderline irrelevant

dusky surge
#

honestly, i'd just mod bleed values based on what kind of bite it is. Crushing bite? Less bleed, probably more base (potential fractures). Normal bite? Medium either way. Serrated bite? Better bleed, less base

hollow canyon
#

Could work too if you want to set up an entire system like that for it

#

I'd personally prefer to be able to tinker with each animal separately just to be able to adjust stuff on the fly if one particular animal underperforms or overperforms

dusky surge
#

The issue I see with that is WAAAY too much number juggling

hollow canyon
#

This is more so a bunch of stuff that's not that important atm, Carno's bleed... is not that big of an issue tbh? It matters once in a blue moon for the fight against Tenonto but tbh I don't think it should really matter much if at all

#

vs smaller stuff it's just annoying

#

In general with how Teno and Carno are right now, the most common occurrence in a 1v1 should be Carno retreating away from Tenonto based on the tests. Tenonto can't quite nuke it down in a single go, the fights last longer than they used to(which is a good thing in my book) but Tenonto quite consistently dishes out more dps to the point where unless Carno can outplay it heavily it will just lose and be placed in that situation where it has the choice between retreating with the little bit of health or trying its luck hoping for some godlike outplay to occur

#

(which hasn't happened once during our tests, but admittedly it was pretty close like twice)

#

now the problem with Carno's bleed is that if the Carno just retreats

#

and it stacked up a bunch of bleed on its opponent then... yea that kind of screws the other animal over and it feels a bit unfair if you ask me?

dusky surge
#

also pretty sure teno kick outbleeds the bite which is funny

hollow canyon
#

rightly so, as it should

dusky surge
#

alt-bite on teno does fucktons of bleed too, tho i dont think as much as carno

hollow canyon
#

tbh I haven't checked how much bleed the kick did, I was more worried about its damage tearing through my Carno

dusky surge
#

im glad teno has more bleed tools, bleed is excellent for making carnos leave you alone

#

carno + bleed = bad time

hollow canyon
#

yea but I still feel Carno should do less bleed, that's my main complaint about it

#

on a couple of occasions that blood pool was just going a bit too low for my liking when fighting an animal that isn't supposed to be a bleeder or an endurance hunter, idk just doesn't feel right

#

did it matter in any fight? No, not really, but it could in a survival setting

#

cancel that, not the main complaint about Carno

white cove
hollow canyon
dusky surge
#

ah yes, the legacy rex effect all over again

hollow canyon
#

but as far as I know it's known about

#

and fixing this shouldn't be too difficult

white cove
hollow canyon
#

Carno needs that maneuverability to stand a chance against Tenonto

white cove
#

would just make it easier to lose them in the trees

#

yeah, maybe gimp its accel instead idk

hollow canyon
#

Charge is borderline worthless against Tenonto that knows you're there atm

#

you need to be able to maneuver around it to have a fighting chance

mighty knot
#

That hitbox in combination with the maneuverability plus the netcoding just means if you try to evade a carno it just doesn't miss

hollow canyon
#

and with charge being worthless I don't even mean that Tenonto can just sidestep it, the goddamn thing really just hard counters charge atm due to the latest changes to CC

ocean wagon
#

I’d prefer carno have good acceleration and it has a dramatic drift

white cove
hollow canyon
#

I haven't had issues getting away from Carnos in the woods as a Utah

#

I mean in general I haven't had issues getting away from them as a Utah, my main problem was that I was typically trying to fight them and 1v1ing a Carno as a Utah is... well not that good of an idea

#

but pretty much every time I died it was because I was trying to solo one, the last death was caused by the pounce latching me in the air 5 metres away from the Carno which made me not realise that it started bucking since I didn't see it on my screen

white cove
#

yeah - i guess its stats aren't really too out of line, but it's position in the ecosystem with packs of 10+ roaming around isn't possible to play against

hollow canyon
#

I know, if you ask me I'd just forbid people from packing up as Carnos

#

Admittedly I guess I'm a bit lucky because I don't run into that many Carnos

white cove
#

and you can't/shouldn't balance a carnos stats around there being 10 of them because then it's unfair to those that are playing as intended

hollow canyon
#

but I did attack a group of 6 once as a solo Tenonto

#

that was my only death vs Carno as Teno I believe

#

and just to be clear - I didn't notice there was 6 of those bastards there

#

I thought it was like a pair or something

brittle dirge
hollow canyon
#

Charge isn't an ambush tool, it's not designed as one

#

Carno isn't an ambush hunter either, it's a pursuit predator

carmine patrol
hollow canyon
#

Clawswipe does have its use even in the match up against Carno

#

you don't want to overbuff it though because it shreds Utahs

#

if you buff up its bleed even more it will be more oppressive against them

white cove
#

utahs deserve to be oppressed

#

c:

hollow canyon
#

Although I mean it should perhaps do more bleed than Carno bite... not by buffing its bleed but just by nerfing Carno's bite bleed

carmine patrol
hollow canyon
#

Yea really, I've literally spent an hour yesterday playing Teno vs Carno and I did use the clawswipe quite a bit, it was probably the second attack I've used most often after the kick and ahead of the tailslam

carmine patrol
#

the claws only do 120N, so it deserves to atleast have good bleed

hollow canyon
#

you basically use it if your target is too far for your kick to reach them and you need to readjust your position, it's the highest damage dealing attack you have from the front so the moment a Carno is CCed outside of your range

carmine patrol
#

and kick does too much bleed

hollow canyon
#

you turn around and swipe it before it gets to leave

#

I think kick's bleed is alright

carmine patrol
hollow canyon
#

I mean... it could be rearranged to that but I do think that the situations where you use kick and claws are just different

#

I don't think these attacks are interchangeable

#

vs Carno you just use mainly the kick, clawswipe goes in if you have a split moment before Carno gets out and you want to land an additional attack on it

#

it's just a little "goodbye gift" that you give Carno before it sods off

hollow canyon
#

it's not useless at all

#

it adds up

#

I had fights where I'd land like 3 of those, that adds up to 360 damage

carmine patrol
#

120 extra damage doesn't really mean a lot

hollow canyon
#

of course it means a lot

#

if you get it for free, it matters a tonne

#

all this damage you dish out slowly piles up, in this fight you want to trade better and put more punishment on Carno during the short contact the two of you make than it does on you

carmine patrol
hollow canyon
#

not really, you can land the hits on the torso too but even then - it does add up

#

all this damage adds up because as I said - the only thing that matters is to put more damage out onto Carno during the short contact than it does on you

#

Carno isn't going to brawl you

#

unlike what the balance feedback is saying - it can't do that

carmine patrol
#

claws are actually good damage wise, but they lack a lot on bleed

brittle dirge
# hollow canyon Charge isn't an ambush tool, it's not designed as one

How is it not? It's primary function is to knockdown things smaller than it and make it easier for the Carno to kill it, and since most of the things Carno can knockdown are more agile than it that would mean it needs to catch them by surprise, aka, ambush. Carno being fast just means it has the ability to escape a fight it cannot win since it's not meant to be a brawler

hollow canyon
#

You can use the charge in a fight too

#

it's just hard to land 1v1

#

a good player won't get hit by that

carmine patrol
hollow canyon
#

I'm talking about Tenonto-sized things, you can try to hit a Utah with it I guess but I mean... that Utah would have to be challenged

white cove
#

If I had a nickel for everytime I actually fought a carno Xv1 I'd have a depressingly small amount of nickels

hollow canyon
#

you see - if a Tenonto lets you knock it down

#

it deserves a Darwin award

#

but you can try to use the charge for damage without knocking it down

#

of course you have to beware of it just countering it with its fat butt

#

because Tenonto has the means to punish a charging Carno hard

#

due to how the CC works you can just stand in front of the Carno and have it run into your tail and backside

#

what happens then is that you get to land a CC for free

#

without getting CCed yourself

#

and now you have Carno on your business end, exactly where you want it

#

if you do it correctly the fight might just be over after that one engagement

carmine patrol
hollow canyon
#

I wouldn't say it's spammable at all, it is a very niche attack

#

hell it's more niche than the tailslam

carmine patrol
#

You seem like a good teno main, you know all the ways to counter carnos even tho teno is BS rn

hollow canyon
#

I'm not really a Teno main, although I've played it by far the most out of the entire roster on this patch

#

it's just about knowing the patch notes, knowing how the animals work and interact and about using them correctly

carmine patrol
hollow canyon
#

most Tenontos are absolutely awful in the game

carmine patrol
hollow canyon
#

I play Tenonto the most, yea

#

Let me put it this way - a rule of thumb with Tenonto on this patch is that

#

if you see it use a tailslam twice in a row - it's probably bad

carmine patrol
#

Idk why they say that a carno can "brawl" a teno rn

hollow canyon
#

like... there are some situations where you'd do that but they are very specific

#

e.g. you got a Utah with a slam and you want to finish it off

#

but in general you won't see a good Tenonto use the tailslam twice in a row for the most part

#

it will put another attack after the tailslam

#

meanwhile most Tenontos on the official servers

#

are entirely convinced they have just this one attack

#

seriously, Tenonto right now is the equivalent of the entire playerbase of Stego being convinced that this animal is only capable of biting and then complaining that it needs a buff

carmine patrol
#

I can 1v1 carnos easily, but now 1v2 is very hard if not impossible, I used to 1v2 tenos all the time before EVEN 1v3 in situations, but now teno is dead if you see more than one carno and you don't have a forest/water to escape

hollow canyon
#

I don't think a Tenonto should be surviving an actual fight against 2 or more Carnos for the most part

#

if it can't use forest/water to escape then well that's on the Teno then again Carnos shouldn't be grouping anywhere near as much as they do

carmine patrol
hollow canyon
#

This won't be to most people's liking but I'd personally just put rules in place regarding the sizes of packs

#

No more than 3 Carnos in a pack and that's it

#

none of this overpacking and mixpacking nonsense

white cove
#

I mean, that is the case now

#

but no group chat means there's no benefit to 3 carnos vs 9 other than seeing each other's names

hollow canyon
#

I mean... a good Teno theoretically does, I haven't tried fighting multiple Carnos at once(I guess there was one case where I was up against two and survived but I used the water to lure one of them away and killed it 1v1 when it followed)

hollow canyon
hollow canyon
#

you just couldn't have 4 rexes cooperating back there

white cove
#

Global chat was bad but not all bad

hollow canyon
#

admins enforced that but I think they might be busy enough as they are so idk

#

Oh no, there was no global on officials on legacy

white cove
#

oh, I didn't play legacy officials mb

hollow canyon
#

you just reported stuff that was against the rules to admins via discord and they handled it

carmine patrol
#

If I were responsible for balance I'd give teno:
1-tailslam buff so that is does 260N and make it use 6-7% stam
2-swap claw and kick bleed values
3-slightly improve stam regen

#

and for carno:
1-less bleed on the bite
2-revert the skid
3-return the charge cooldown

#

pachy:
just revert the balance changes

hollow canyon
#

I don't think returning the charge cooldown does... anything really? That's hardly a nerf imo, if you want to nerf charge give it a start-up cost

carmine patrol
#

Stego:
tail jab nerf so that it does 900N instead of 1250N

ocean wagon
hollow canyon
#

I was kind of in favour of nerfing Stego until yesterday but tbh, I think it's fine?

#

Like... ugh I don't think the word "fine" is the right one here

#

cause this animal has no business being in the game but

#

it's not overtly oppressive to anything, lowering its damage output doesn't make it more vulnerable to its predators, it's really just a way of buffing Deino

#

and I really don't think Deino needs any buffs