#balance-feedback-discussion

1 messages · Page 334 of 1

alpine plover
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You see a pack of Utahs around a Teno, they aren't really hunting it

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They're desperately combating it

ripe furnace
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Why’d you tell me the first part

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I feel like it only takes 2 accurate Utah’s to kill a teno

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I don’t think the would reall pounce it tho

alpine plover
#

Depends, if you two are good players

ripe furnace
#

Just hold onto it like lions

alpine plover
#

On average, even a pack struggles against one

ripe furnace
#

Since it’s significantly bigger

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Just make current Utah into a hullo store problem solved

alpine plover
#

I don't think a remodel is feasible

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accurate Utah will most likely have a new set of abilities.. and it will probably rely on ambushing it's prey more instead of running after it like current inaccurate Utah does, since real-life Utah was much slower

ripe furnace
ripe furnace
#

What more can Utah do

alpine plover
#

bear in mind, the current Utah we have is basically a representation of Jurassic Park's velociraptor.. because the game is pretty inspired by those movies

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real-life Utah is nothing like the one we currently have in game. It's much slower, it's more stocky which means it will have higher health than current one, pretty nice resistances and it will probably have a higher bite force as well

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I don't exactly know what kind of abilities it could have, but real-life Utah relied on ambushing it's prey more rather than just chasing after it.. because as I said, it's slower.. and quite weighty, so it might tire out faster

alpine plover
# ripe furnace Why

The current Utah isn't the accurate Utah, sure you could rename it as the more fiction appearance for what it is
But then that have to recreate another new animal and fit it into an already bloated ecosystem

ripe furnace
ripe furnace
alpine plover
#

then you would understand that the abilities we have for the current Utah in game would not work for it

alpine plover
# ripe furnace Make a remodel and change name then?

yep, that's pretty much what's going to happen. Utahraptor will have it's own model and it's own set of abilities and it will resemble the real-life one, whilst the Utahraptor that we have in game right now will eventually have a different name (we don't know what it's going to be)

alpine plover
#

I don't understand what your question is then XD

alpine plover
#

Though fitting an accurate Utah would be hard

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Cera's got the small brawler things going on

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It'd struggle to find a niche for it

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definitely going to be interesting seeing accurate Utah in the isle

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can't wait

dusky surge
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cant wait to kill it with the fake utah

alpine plover
#

accurate Utah best Ootah, heh

dusky surge
#

accurate utah probably going to get fucking destroyed tbh lmao

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its not designed for an ecosystem like the Isle's

alpine plover
#

Cera and Allo come to mind for rocking it's shit

dusky surge
#

carno dude

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carno can knock it over, carno can outrun it, it isn't fast or as agile as its fictional cousin, etc

alpine plover
#

It's hard countered

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I had this idea for awhile

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What do you guys think of terrain advantages?

dusky surge
#

lots of people want it specifically because magy exists lmao

alpine plover
#

Ofc

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But on a serious note

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Given that hoofs, paws, nails, and feet do play a part in actual ecological advantage

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For example, something like a Teno's wider quad balance give it an edge in muddy or swampy terrain

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Really, I'd just like an expansion of movement systems

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Other than the basic turn, sprint, accelerate, drift

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It could help in the long run instead of making one animal play terrible to compensate for another

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Carno would be an example

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Could you expand a bit in that regard? So I can see what you mean more clearly

ripe furnace
dusky surge
#

"accurate utah"
"pounce"

TI_Wheeze

ripe furnace
#

You have a point

ripe furnace
dusky surge
#

its also like, over twice a utah's weight

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utahs were estimated at a very high maximum of 1000kg, which is only a bit over half the weight of a carno

alpine plover
#

A wolf is only a few feet taller than a coyote

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They're far from equal footing

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Granted

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This is a sci fi dinosaur game

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So off rip arguments of realism are invalid mostly

ripe furnace
alpine plover
#

??

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A coyote occupies a wolf's niche?

ripe furnace
#

Climbing?

dusky surge
#

idfk, i just wouldn't add it lmao

ripe furnace
alpine plover
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Not really no

dusky surge
#

unrealistic utah looks better suited for climbing lmao

ripe furnace
#

Solo they’re the same animal

dusky surge
#

fake utah is faster, a better jumper, more agile, etc

ripe furnace
#

I think it’s the arms

alpine plover
#

Wolves pack hunt and bring down ridiculously sized animals competently

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Coyotes are generalist opportunists

ripe furnace
#

Just a dog at the end of the day

alpine plover
#

Bruh

ripe furnace
#

A good dog tho

dusky surge
#

why the fuck are we talking about wolves and coyotes

alpine plover
#

That's like saying a black and grizzly bear are the same animal if they both hibernate

ripe furnace
#

He compared it to a wolf and a coyote but I said they don’t correlate

ripe furnace
sinful cove
#

not a valid comparison anyway. comparing two canids to the pairing of a dromeosaur and an abelisaur

ripe furnace
#

That’s what I said

sinful cove
#

would be more comparable if it was comparing two dromeosaurs

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but its like comparing dolphins to tuna

alpine plover
#

Aight then, a Velo and a Deinonychus

ripe furnace
#

Same thing

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One a little bigger

alpine plover
#

They're only a few feet separate in height

ripe furnace
#

1 foot

alpine plover
#

But clear difference in power

sinful cove
#

velo and deinonychus are also not a valid comparison to utah and carno's comparison

ripe furnace
#

Yeah

sinful cove
#

like what does velo and deinon have to do with this balance dilemma

alpine plover
#

We got side tracked hard

sinful cove
#

two dromeosaurs, vs a dromeosaur and an abelisaur, a totally different kind of theropod

alpine plover
#

Anyways, a realistic Utah is hard countered by the current roster

sinful cove
#

basically

ripe furnace
alpine plover
#

You'd have to whip up some fiction to make it viable

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Essentially troodon or Dilo level

ripe furnace
#

One can take a pachy

ripe furnace
sinful cove
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i assume what they meant by realistic utah, is more appearaancewise and not paleo accurate niche and function

alpine plover
#

paleo accurate Utah they're arguing

ripe furnace
#

It’s damage would be siginificantly more but still might be carno fodder

dusky surge
#

paleo-accurate utah would get fucking shitstomped

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im sorry to utah fans but like

ripe furnace
#

Still beats everything other than deino and stego

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And carno

alpine plover
#

?

dusky surge
sinful cove
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it would probably be a slower brawler, basically a bit smaller cera that can probably pin. it would get dunked hard by carno especially if carno keeps its current figure skater level agility

dusky surge
#

motherfucker fake utah could probably shred real utah with the insane bleed lmao

ripe furnace
#

Every bit gangster until the Utah is slightly above average size

mental roost
#

Cool animal....but not really viable to put into the game outside of maybe cosmetic. I'd love to see an actual Utah but I'd fine with waiting till more important things come in first..I guess..

alpine plover
#

Yeah, it's still getting stomped

dusky surge
#

its still getting fucked lmao

ripe furnace
dusky surge
#

hell yes it is

ripe furnace
hollow canyon
alpine plover
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Everything under teno can escape it

mental roost
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Pretty sure the 2nd one is oversized.....Should be a good picture somewhere showing a skeletal of it next to a person and an up to date Dilophosaurus(but that's paleotalk stuff)

sinful cove
#

it cant climb without looking stupid, it cant un as fast without looking stupid, it cant glide, it cant raid burrows, it doesnt look like a decent swimmer

ripe furnace
dusky surge
#

1000 is absurd for the animal

hollow canyon
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Idk where that estimate even came from but it's about as sensible as 20t Spinosaurus

ripe furnace
#

Tell me what it loses to and why

dusky surge
#

it was lowest estimated at 300kg

hollow canyon
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or 15t Giga

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lowest estimate was 270kg iirc

wise obsidian
#

Mrblunt tends to have controversial opinions and he will stick to it like a spoon on frozen butter, i wouldnt recommend arguing

ripe furnace
alpine plover
#

Allo/Carno invalidate it's existance
It's "prey" would be much too fast for it

sinful cove
hollow canyon
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Also - irl Utah could actually jump pretty well last I've heard

sinful cove
#

it just gets outright outbrawled by carno

dusky surge
sinful cove
#

yeah but carno is one big bleeding hole in its viability

hollow canyon
#

and yea irl Utah wouldn't be having a good time against most animals in the game tbh

ripe furnace
sinful cove
#

we dont know how fast things like albert will be

hollow canyon
#

Tenonto would just murder it, so would Carno

dusky surge
alpine plover
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If Pachy can fuck a Carno over, It can absolutely do so to Utah

ripe furnace
#

It loses to teno but what about 2 of em

sinful cove
#

would baryonix wreck real utah

dusky surge
#

Pachy can fracture, stun and repeat. Realistic utah isn't fast enough to stop it

mental roost
hollow canyon
ripe furnace
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For who

alpine plover
hollow canyon
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it's nowhere near as fast as some of its relatives

sinful cove
#

it would probably be around pachy speed

ripe furnace
#

Still fast enough to dodge a pachy

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No way it’s pachy fodder if anything it’s 50/50

alpine plover
#

Not really, you'd need fake Utah's agility to be a surefire matchup

hollow canyon
#

I haven't really seen many estimates for it but from what I've heard it could run only around 30km/h

sinful cove
#

oof

hollow canyon
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and tbh it sounds about right considering the anatomy of this animal

mental roost
#

Google is not a reliable source for speed estimates and weight..TI_Trollge Some of that stuff is older than my Grandparents and hasn't been touched(or updated) since great Cthulhu went to sleep.

ripe furnace
hollow canyon
#

to be perfectly fair though - Carno is also faster than it would be in real life

sinful cove
#

yeah but is raw power gonna save it from fracture lol

hollow canyon
#

irl Carno is a couple km/h to 10km/h slower than the one in the game

dusky surge
#

cant wait to fictionalise real utah so it can survive

alpine plover
ripe furnace
mental roost
ripe furnace
sinful cove
#

real utah is gonna get some stupid shit like its gonna shoot barbs at people or glide lmao

dusky surge
#

We can make utah taste bad

alpine plover
#

^

mental roost
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^Magytahsaurus

hollow canyon
#

to be fair - Tenonto was heavily fictionalised already

alpine plover
#

True

ripe furnace
#

Real Utah defeats pachy if they give it a grab at the very least

hollow canyon
#

if Tenonto and magy can be made to survive then so can Utah

sinful cove
#

real utahs special ability is to disguise itself as a dead magyarosaurus

ripe furnace
#

2 of them kill a teno because it’s a good animal

dusky surge
#

Except unlike magy, realistic utah is said to be realistic, so it's in an even WORSE magy

alpine plover
#

Playing possum

hollow canyon
#

I don't see any reason why irl Utah would be unable to survive if Tenonto and Magy can be fictionalised to survive

ripe furnace
#

Since when was it be considered that Utah is a bad animal

dusky surge
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Since magy gets the freedoms of fictionalisation

ripe furnace
#

What timeline am I in

dusky surge
#

IRL utah is forced to be IRL utah

hollow canyon
#

perhaps irl Utah will end up being twice larger too

ripe furnace
#

This is flashpoint

alpine plover
#

What kind of fiction should irl Utah be?

sinful cove
#

utah isnt a bad animal, but in this ecosystem it is

alpine plover
dusky surge
hollow canyon
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You could make the same argument about Tenonto

dusky surge
#

Utah was an apex-level predator

dusky surge
#

now its fucking tiny in comparison to its surroundings

sinful cove
alpine plover
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Double jump

ripe furnace
#

Utah couldn’t jump that well but it could pounce in a forward motion seemingly

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Not that it really would

mental roost
sinful cove
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so its like an overweight version of our current raptors

hollow canyon
ripe furnace
sinful cove
#

how will that save it from carno

dusky surge
ripe furnace
#

Jinx

alpine plover
#

Tbh, Cerato would be fodder too if it wasn't gonna be a miniature tank

sinful cove
ripe furnace
hollow canyon
#

"Realistic Utah" means that it will have the anatomy of the irl Utahraptor, nobody said that it won't be larger than irl

sinful cove
#

so how do we fix that logically

dusky surge
#

you could make it a forest animal i guess?

ripe furnace
sinful cove
#

what proposal is there to help utah defend itself from carno

alpine plover
#

Climbing?

hollow canyon
#

hell, if we're being this technical pretty much every animal smaller than Carno would be absolute food in this game aside from like... Galli maybe?

mental roost
#

If, and I mean I F you're willing to slightly fictionalize a more accurate Utah.. It could survive, rip. But keep it as CLOSE and true to the actual animal and you got a troubling situation..

ripe furnace
sinful cove
dusky surge
sinful cove
#

forest is no problem for carno

ripe furnace
hollow canyon
#

You're seriously exaggerating

dusky surge
#

tracking needs a touchup, agreed

dusky surge
sinful cove
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give utah gecko feet and it can run up vertical flat surfaces

spare badger
#

Oh my what have I walked into

ripe furnace
dusky surge
#

update 5 has been moving extremely steadily forward idk what you mean nothing is coming

mental roost
alpine plover
sinful cove
spare badger
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Forest animal or something

dusky surge
#

i get its funny to say "isle updates long" but update 4 was a special kind of shitshow

ripe furnace
#

How much plumage y’all want

dusky surge
#

updates prior to 4 were significantly faster

spare badger
#

Give it bad, realistic pounce lookin thing

alpine plover
#

Fluff, it can resist attacks

ripe furnace
sinful cove
#

utah's fluff is made from a special material that causes attackers to bounce off and be knocked over

ripe furnace
#

Maybe high blood resist 🥸

spare badger
#

The uhh
Pounce with toe claws and flap one
Only works on smalls

Make irl utah the bane of all smalls

ripe furnace
#

I mean grab stuff with it’s arms too

alpine plover
#

Carno already is the bane of all smalls

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And can do it better

spare badger
ripe furnace
sinful cove
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cant current jpraptor viably function as that already

alpine plover
sinful cove
#

what makes this slower raptor a bigger bane to smalls than our current utah

spare badger
alpine plover
#

You know what, Irl Utah sucks
You'd have to do some Dilo magic to make it work

hollow canyon
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A little update, I'm not sure about the reliability of this but apparently irl Utah could reach 48km/h

alpine plover
#

How

sinful cove
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wish theyd ust do that tbh, fix the wrists on the current raptor and give feather option and call it a day

ripe furnace
#

Utah arm position what do u think

spare badger
#

Let irl utah climb

ripe furnace
#

No chicken arm pose?

dusky surge
#

eh, if its in the forest, an irl utah could easily predate on troodons, herreras out of trees, velos and other forest dwellers

alpine plover
ripe furnace
dusky surge
dusky surge
ripe furnace
#

I don’t think it could survive off them alone

sinful cove
mental roost
#

Tiger Utah

spare badger
#

Not well

Like saurian climbing
Only works on big trees

alpine plover
#

Well... Utah is technically the Tiger of the Raptors

sinful cove
#

utah weighs as much as a grizzly it would look stupid climbing

dusky surge
#

carno can survive on utahs and pachys, an irl utah could def survive on troodons

ripe furnace
#

Utah ambush ability maybe

dusky surge
#

AMBUSH SPEED AHAHAHAHAHA

ripe furnace
dusky surge
ripe furnace
#

Troodon is just small dude

ripe furnace
#

Like one pachy a carno could eat for like a day or 2

dusky surge
#

You realise that smaller creatures don't need to eat as much as larger creatures

fresh laurel
sinful cove
#

let utahraptor pick up rocks and throw them at your face

fresh laurel
#

let utah use a gun

dusky surge
#

Also you could simply make it that irl utah has a slower hunger drain

alpine plover
#

Nah jp Utah is clearly ahead of irl Utah

sinful cove
#

give utahraptor two katanas

dusky surge
#

utah is like, 300-700kg?

ripe furnace
#

It’s small in comparison to some theropods but it’s still huge

mental roost
dusky surge
#

its not really that big

ripe furnace
dusky surge
#

???

fresh laurel
#

irl ootah should have a pack limit of 4 imo

ripe furnace
#

In comparison to a troodon

dusky surge
#

it'd still be around small-tier given isle's current sizings

ripe furnace
alpine plover
#

Bruh

ripe furnace
#

Nah 3

fresh laurel
#

3 is still meh

alpine plover
#

You're just trying to doom irl Utah

dusky surge
#

troodon is like 40kg lmao

ripe furnace
#

Not a lot

fresh laurel
#

thought troodon was waaay smaller lol

ripe furnace
#

Hawktah?

sinful cove
#

isnt troo like 1/10th of utah size

alpine plover
#

Tbh, Teno is too small to reliably fend off Carno's

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I think there needs to be better mechanics to escape as herbivores

ripe furnace
#

Think guys think

fresh laurel
ripe furnace
sinful cove
#

cryolophosaurus crest looking mf

alpine plover
fresh laurel
ripe furnace
#

Harpy tah

ripe furnace
fresh laurel
alpine plover
#

I wanna break a Carno's ankles by crossing it up

ripe furnace
ripe furnace
fresh laurel
#

its just weird proportions

alpine plover
#

I think only Galli is getting proper escape mechanics, I feel like it should be across the board

ripe furnace
#

Harpy eagle was my favorite animal until very recently

ripe furnace
#

Remains my top 3 because I’m indecisive

fresh laurel
ripe furnace
#

Make flashy or kill it

fresh laurel
#

flashy?

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gg

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how will you skin that exactly?

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also buff up ptera body a bit?

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seems skinner than its irl self

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ngl

fresh laurel
#

hope you know i mean not buff the stats...

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I mean just a lil buffin

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or feathers could help

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feathered ptera doe...

sinful cove
#

mutton chop raptor

fresh laurel
sinful cove
#

lmao

fresh laurel
#

anyways tarbosaurus for the isle ayo
||joke||

sinful cove
#

the superior utahraptor design

fresh laurel
sinful cove
#

why add tarbosaurus when we could add the super unique saurophaganax

fresh laurel
#

this utah looks pretty noice ngl

fresh laurel
sinful cove
#

something about its tail throws me off

fresh laurel
#

ik

sinful cove
fresh laurel
#

gonna make its enemies be annoyed by looking at it

hollow canyon
#

Tarbosaurus is really different from Rex at this point

sinful cove
hollow canyon
#

for starters it's half its size

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not even half, less than half

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Daspletosaurus might actually be larger than Tarbo

sinful cove
#

instantanious death

fresh laurel
hollow canyon
#

Tarbo's size varies between 3.8t and 4.5t iirc

fresh laurel
hollow canyon
#

it's not a smaller rex

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it has different proportions

fresh laurel
#

tell that to the utah players who wanna start purring on you

hollow canyon
#

Tarbosaurus looks... rather comical tbh

sinful cove
#

uwutah waptowo

hollow canyon
#

I don't like this animal to be perfectly honest

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it has quite absurd proportions

fresh laurel
#

uwutahwaptowo is a real genus...

hollow canyon
#

having an enormous head and tiny forelimbs

sinful cove
#

owo

hollow canyon
#

it takes what people consider to be a "tyrannosaur" to an extreme

fresh laurel
#

nanotyrannus for the isle cus yes

fresh laurel
sinful cove
#

we already have fake genus troodon why not at this point

fresh laurel
#

nanotyrannus for the isle ayo

hollow canyon
#

no, Rex has much larger forelimbs and its head is nowhere near as comically large

fresh laurel
sinful cove
#

︠ʘw ︠ʘ

hollow canyon
#

it's really not

fresh laurel
#

uwutahraptowo

hollow canyon
#

the two are more distinct from one another than Carcha is from Giga

sinful cove
#

say please

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ok

hollow canyon
#

or Sucho is from Bary tbh

fresh laurel
sinful cove
#

anyway we already have alberto and it looks stupid so we dont need stupid small rex #2

fresh laurel
#

so gojirasaurus for the isle ayo?

sinful cove
#

gojirasaurus mono skin

hollow canyon
#

also cancel what I said - its estimates go between 3.8t and 5.1t

alpine plover
#

this is turning into the isle discussion

sinful cove
#

what was the original topic again

fresh laurel
#

godzilla for spino skin ayo?

alpine plover
fresh laurel
hollow canyon
#

balance and how irl Utah is going to fare in the game

sinful cove
#

wait really

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was the topic on how to nerf tenonto even more

hollow canyon
#

I think it's going to be fine

alpine plover
#

Yes

sinful cove
#

wtf lol

fresh laurel
#

IT WAS IRL UTAH

sinful cove
#

oh yeah

fresh laurel
#

scroll up people it aint hard lmao

alpine plover
#

You lie

sinful cove
#

irl utah is gonna get dunked on

hollow canyon
#

I really don't think so

fresh laurel
hollow canyon
#

if animals like Cerato, Tenonto, Magy and Acro can be viable I see no reason why irl Utah shouldn't be

fresh laurel
#

i think would be cool if apolloraptor was great at latching onto dinosaurs while irl utah is godly at pinning dinosaurs

sinful cove
#

yeah but utah just sounds like cerato already has the small tier brawler role taken

hollow canyon
#

Yea but they could do it differently

fresh laurel
#

so many better utah designs...

alpine plover
#

Ehhh

sinful cove
#

and how is he gonna deal with carno unless carno gets nerfs

alpine plover
#

You could make it viable that way but there'd be direct overlap

sinful cove
#

because forests are no problemo for carno rn

hollow canyon
#

idk about that

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I found handling Carno much easier in the woods

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than when I was fighting them out in the open

alpine plover
#

I solo'd Carno twice in the woods as Utah

sinful cove
#

its gonna be in like 10 years anyway carno will probably have gotten buffed and nerfed 600 times between now and then

fresh laurel
#

so uh what if we made irl utah and apolloraptor have a dynamic?

hollow canyon
#

it can't charge, its movements are limited and at least as Tenonto I had an easier time landing CC on it

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in my last Tenonto vs Carno fight on Tenonto's side I was actually kind of losing until I took the fight to the forest where I just murdered the Carno I was fighting

fresh laurel
#

oi guys make irl utah become a stage apolloraptor can spec into

fresh laurel
hollow canyon
#

I think it would be neat if Tenonto could scale logs with its jump

alpine plover
#

I was like a phantom in the deep woods
Didn't let myself get bit
Got pounces on the Carno
dipped and re-engaged repeatedly
The blood and tracking system let me hone in on it through the bushes

hollow canyon
#

it would give it more of an edge over Carno in the woods

sinful cove
#

they shouwho knows, didnt dondi say he didnt want utah hunting things like rex anyway

alpine plover
#

Did it until they dropped

fresh laurel
#

if utahs have trouble bleeding out stego i would hate to see utahs bleed a giga out

sinful cove
#

so i dont think utah would be buffed in consideration of apexes

hollow canyon
hollow canyon
#

most other apexes will probably have a harder time landing a hit on a Utah that pounces them and disengages the pounce

spare badger
#

I fought a Utah in a forest as teno
I slammed it in the head and it proceeded to land 1 pixel out of range so it left

fresh laurel
alpine plover
fresh laurel
#

at the same time you can pounce stego from the front as utah

hollow canyon
#

it can turn, sure but that takes time

#

Stego doesn't even have to turn

#

it just whacks that side with its tail and the Utah dies

alpine plover
#

They can never stop me solo'ing bigger creatures

fresh laurel
#

ayo dismount iframes oh no....

#

im kinda scared on how dismount will do for utah longer fall after pounce lets say... spino

#

bigger = longer fall time

spare badger
#

Just latch lower

alpine plover
#

Silly

fresh laurel
spare badger
#

Make the latch points the leg ez

fresh laurel
#

am i the only one who preferred legacy pounce?

#

you know choosing to attack or not...

spare badger
#

Utah latch in legacy was before my time

fresh laurel
#

hear the mouse spamming

#

also you could pounce while target is swimming lmao

#

aye it was actually fun tbh

#

turning a rex into a taxi and junk

#

also would a pounce revamp idea go into general feedback or balance feedback?

spare badger
#

General

alpine plover
#

@vale harness carno is ok, you could maybe revert the agility but decrease food drain, also pachy fracture is not nerfed, it just got it's ram hitbox fixed that was so broken it made fractures that didn't make sense, and also if carno needs to have bad turning when charging, pachy must keep the bad turning while ramming

#

Carno doesn't need nerfs, is the herbivores the ones that should be buffed

ripe furnace
ripe furnace
noble wave
#

Carnos turn is too much at the moment so pachy can't turn enough to counter it

old hull
#

i keep seeing that ignorant shit about carno buffs being "fine" , carno only needed the tweaks to the charge , it still dominated everything except stego and gator before this patch , the only "problem" was carno mains hate having to actually be good at the game to succeed so lets just overbuff it to all hell so it can facetank everything

#

i played plently of the fucker and the only thing i ever struggled with was the overwhelming food demand on it , its stats were more then fine to deal with anything its supposed to

wise sparrow
#

Just alt swing the carnoTI_Troll

old hull
#

nah man silly pebble didnt read the memo , your not allowed to fight back as pachy anymore thats way too cringe

wise sparrow
#

Seriously tho idk why the devs always buff 1 animal and nerf literally every single other 1

old hull
#

just die and cry about it like a reasonable person

#

duuuuh

old hull
#

i expect the next update to add a mechanic where if a bird gets too close to another dino while its calling it should just die from the soundwaves breaking its bones lol

#

afterall its current version is clearly way too overpowered

mild basin
#

Carno is fiiiine

#

Totally balanced cant u see?

spare badger
mint rain
#

In the good old days 3 Utah’s could easily kill a solo carno

mild basin
#

Yup i remember

mint rain
#

Like the carno DIED if two Utahs pounced it. Didn’t have to wait for it to bleed after you blow all your stamina

dusky surge
#

"good old days"

#

that doesn't sound very good to me

#

in fact, that sounds awful

wise sparrow
#

Yea 3 utahs shouldn't "easily" kill a carno. It should be possible. But not "easy"

dusky surge
#

back in those days, 4 utahs could quickly dispatch a stego

#

as in, 4 utahs pouncing at once KILLED THE STEGO BEFORE THE POUNCE ENDED LMAO

wintry mountain
#

The good old days didn't have bleed.

#

Utah is meant to be using bleed

#

Its been Reworked in order to fit that desired use

dusky surge
#

^

wintry mountain
#

Hell even if it bucks, two pounces will basically kill a carno as long as it stays moving

dusky surge
#

yep, but people want to melt carnos rather than attack then let them kill themselves

#

i find killing with bleed really fun personally, requires a completely different approach to combat

old hull
#

well you can pick utah and have the high bleed and be a glass cannon that cant make a mistake without being killed or get so injured that you aint fighting anymore... or for just a few extra minutes of growth you pick the unstopable freight train and just facetank everything to death

#

i wonder which one the community would pick

#

its ok tho its perfectly balanced

noble wave
hollow canyon
#

and no, Tenonto wasn't balanced on the previous patch where it could 1v2 or even 1v3 Carnos

#

if you let a Carno facetank you to death you should perhaps choose a different animal, idk play Stego or Deino cause Tenonto sure as hell isn't getting facetanked atm lest it's hot garbage

old hull
#

yes because carno can die to teno that must mean it is not overpowered anyway

#

ive managed to kill adult carnos alone as a pachy too , the buffs are still stupid and need to go

hollow canyon
#

Then idk what you're talking about if you're killing Carnos with a Pachy

#

A Tenonto that plays the animal correctly instead of mindlessly spamming tailslam as all the Tenontos did for the longest time can take on a Carno just fine

#

I'm not going to comment on Utah since I haven't played this animal this patch yet, however all the comments about update 2 Utah vs Carno are just laughable since update 2 Carno was actually an absurdly overpowered animal that could take on an entire pack with ease

calm ibex
#

kick should be removed so tenos wont get baited into using wrong attacks

hollow canyon
#

much better turn rate, unending stamina, no stamina drain on the charge, much higher biteforce

spare badger
#

A teno can only be facetanked if the hitboxes don't register
Which doesn't happen too often

calm ibex
#

its dumb to balance animal all over again around different ability when those numbers cant even be found from anywhere else other than joining official discord or steam patch notes, and even then are not accurate numbers

old hull
#

so teno spamming tailslams is dumb but carno being able to ignore its charge and just left click everything to death with little to no consequence is ok

#

sure teno and pachy can still deal with a carno but if the players are equal skill the odds are by far in the carnos favor , its moves are easier to perform , if you miss you lose nothing while the tenos and pachy leave themselves vulnerable and lose a ton of stamina , and if that wasnt bad enough carno has the get out of jail free card at any time due to its speed

#

that goddamn thing doesnt need to be such a good brawler , save that shit for cera , it has the best speed its bullshit for it to curbstomp everything so easily

#

it was more then fine in the previous patch , even when they were outnumbered 3 to 1 by pachies or tenos you could still kill all of them or just run whenever the hell you wanted

elder steppe
#

I do understand what your saying, but carnos are not tanking those hits, i play carno and i can tell you that the tailslam can still mess me up. I dont get anywhere near it. The reason it still uses stam after a missed hit though, makes senses, your still hitting. The ram for carno, if it misses, it just uses the stamina from running faster, dont remember if hitting something with ram used more stam. But from the patch notes, the carno didnt get a stam buff, it didnt get a damage buff, it got a slight turn and acceleration buff. Unless im missing something, other than those things the carno is pretty much the same as before patch. I havent played teno since the new update, so i cant say anything about it. Dont think i have full grown a pachy post update either. But i think the carno is fine he just has slightly better turn and better acceleration. So unless im missing something in the patch notes, carno hasnt really changed

old hull
#

versus teno their new turn is almost unnoticable but vs the utah and pachy their better turn robs them of valuable openings

#

carno vs utahs was already super onesided , these buffs just made it almost impossible for utah to even attempt it

#

and pachys new shit turning while winding up a charge have made it just fodder for carno , you can dance around a pachy

elder steppe
#

I dont know, i have played utah this update and i can still escape and juke carnos like before. So i cant really agree with you on that. Havent fought carno as a pachy yet, so i will take your word for it

old hull
#

plus why does carno have to turn well , its entire purpose is to be fast sprinter , carno being able to turn well is like giving t-rex the ability to swim well , its just wrong

elder steppe
#

On patch note the turn buff is only for walking so i dont know what to tell you

old hull
#

sure on paper it doesnt seem like much , but it matters

#

its not all just about health and dmg

#

hell the pachy and carno match up proves that , neither of them got damage tweaks and yet carno curbstomps pachy now unless the pachy is extremely lucky

elder steppe
#

But carnos are not walking at them, the buff “ on paper” shouldnt affect running

hollow canyon
#

Pachy is hot garbage atm, it needs buffs badly

#

Tenonto however is fine, might need a small QoL adjustment

#

in the form of a lower stam cost

#

specifically on the tailslam since its damage was lowered

#

it's not like you're supposed to be spamming tailslam though

#

this attack is only used to set your opponent up for the kicks

#

that dish out the real damage

#

if you're using tailslam to deal damage you're literally playing the animal wrong

#

which is what the vast majority of Tenontos seem to do

#

as for Pachy it needs a better turn rate on ram, idk why that was nerfed of all things about it, it could also use some fix to how fractures register

spare badger
#

Either lower stam cost so I can use it as a proper utility move
Or buff stam Regen. Both will work

hollow canyon
#

I think the stam cost has to be lowered anyways, wouldn't mind a buff to stam regen though

spare badger
hollow canyon
#

it would be a nice addition

#

well yea, they are just wrong and play the animal wrong

spare badger
#

Closer to 55/45 if stam regen is improved imo

#

But that's 'if'

#

Pachy is the animal that needs real help rn

hollow canyon
spare badger
#

Cut the stun immunity in half

#

5 seconds is high enough

hollow canyon
#

every CC in the game had a "cooldown" so that you couldn't CC your opponent indefinitely, Pachy was an exception to that

spare badger
#

10 seconds is rediculous

hollow canyon
#

it could CC its opponents however long it wanted to

spare badger
#

That was dumb
But as always they overcompensated

hollow canyon
#

yea, idk if it's 10 seconds but if it's 10 seconds then that's way too long, Tenonto has it at like 5 I think

spare badger
#

Something like that

#

And stuns no longer work on tails too

elder steppe
#

I didnt even know ther was a cc immunity thing. Huh

hollow canyon
#

Yea, it's been introduced back in update 2 when Tenonto was given crowd control on its tailslam and kick

spare badger
#

It was not noticeable before since a carno wouldn't re-engage a teno immediately

elder steppe
#

Oh, yeah i would say 3-5 seconds then

hollow canyon
#

you could initially permanently CC your opponent so what the devs did was introduce a short cooldown during which an animal can't be CCed after being CCed once

spare badger
#

It's about that for teno
But pachy has 10 seconds so it's really abusable

#

Especially since fractures aren't garunteed

#

And carno can run decently well with a leg fracture
You need leg and body fractures to escape now

hollow canyon
#

Leg fracture is definitely enough, you don't need a body fracture

#

the issue is getting that leg fracture

spare badger
#

Carno can move weirdly fast with leg fracture

wise sparrow
#

Carno's leg frac trot is faster than pachys trot

#

Because balance

spare badger
#

I've heard people say carnos with leg fractures are faster than pachies

hollow canyon
#

Yea but that's more so because Pachy doesn't get to trot at all

#

its trot is pathetic idk why

#

I remember how all the animals in Evrima were supposed to have fast trots

#

so that running would be a thing you use only in combat

spare badger
#

Maybe pachy needs more stam so it actually run away

hollow canyon
#

but then for some reason the devs decided to make the trots not as fast for most animals and just pathetically slow for Pachy

wise sparrow
hollow canyon
#

^

spare badger
#

That too

#

You shouldn't need to run place to place
One thing I like about teno

hollow canyon
#

I'm pretty sure it was given a long runtime mainly to make up for the fact that it trots so slowly

spare badger
#

All animals should have good trots imo

elder steppe
wise sparrow
# elder steppe I mean carnos take longer steps

Okay but is it balanced? Pachy already has to spend half it stam phasing through the carno and getting body fracture. And now it needs to ru- oh wait it cant now that its used all its stamina

spare badger
wise sparrow
#

And the tracking system makes escape impossible

spare badger
#

Definitely should be slower

spare badger
elder steppe
#

True broken legs hurt

spare badger
#

Tracks should be half as common, mud should be on riverbanks and the direction slice should be bigger

elder steppe
#

Yeah or longer distance between visible steps. Its too close

spare badger
#

Tracking should be difficult

#

Not braindead easy like it is now
You should have to try

hasty coyote
#

I had this one fight that truly made me hate the balance of this game. I was drinking water on the edge of the forest as a pachy. A carno rams me outta nowhere, but misses its bites. I get up, break his ribs and skull and run into the forest with the rest of my stam. By the time my stam reached half, he found exactly where I was, with his ribs and skull still broken. I ran off and lived, but he was able to track me still, that far, with a broken skull

spare badger
#

Tracking is dumb

#

Give it to herbivores so the carno players know what it's like TI_Troll

fresh laurel
#

gonna make it not as easy to find the next tracks

fresh laurel
verbal iris
#

Carno player hiding in fear while 12 juvenile tenontos track it

fresh laurel
#

Pov. you just found a mega herd and now its tracking your every step

verbal iris
#

To be fair with carnos new completely balanced agility it shouldn't be getting hit at all

fresh laurel
hollow canyon
#

I'd love it if I could track people with herbivores

spare badger
#

Same

#

It was fun

#

At least let us track blood

#

So I can tag a carno with claw then hunt it though the woods

hollow canyon
#

@wise obsidian almost every single video like that shows Tenontos just playing... outright wrong

#

The guy keeps on spamming the tailslam for gods know what reason while Carno is literally sticking its face up his butt outright begging to get kicked to death

#

not only is that move just absurdly costly right now but it also deals much less damage and doesn't apply bleed

#

yet everybody relies on tailslamming things to death

fresh laurel
hollow canyon
#

I mean, it's literally a skill issue in this case, that Carno should be dead

#

it plays like hot garbage but it gets away with it because Tenonto is even worse

fresh laurel
#

i still think maybe they could nerf carno bite damage so it doesnt go spam biting everything and relies on ram to get kills

fresh laurel
#

think the slam were all headshots though

hollow canyon
#

I wouldn't be surprised if there was some Carno that'd be bad enough to actually die to tailslams their damage wasn't lowered that much according to what the QA say but that'd be the very definition of a skill issue

fresh laurel
#

people keep saying slam is 180 for some reason but that video didnt say thats the case lol

hollow canyon
#

Carno's bite is already not that strong sitting at just 175N, I personally wouldn't mind lowering it down to some 160N if you ask me but that's not really the solution to the fact that people play Tenonto wrong

fresh laurel
#

i mean im willing to go into someone private server to test carno vs teno or teno slam dmg

fresh laurel
#

and teno is what a mid tier or semi?

hollow canyon
#

I've noticed but tbh, this isn't a Carno issue, Tenonto might need a little bit of an improvement but generally it's very much playable on the current update

#

Its viability is not a problem if you play it right

fresh laurel
#

teno needs another kick hitbox buff and tail slam stam reduction a bit to make up for its dmg nerf

hollow canyon
#

but everyone of these fights that gets posted here for some reason Tenontos try to take Carnos on out in the open, in the plains, without using their highest DPS skill

#

I mean it definitely needs a stam cost reduction on tail, it's just not fair to have the damage lowered and keep the stam cost the same

wise obsidian
#

Tenonto should not have to stick to a specific biome just to be remotely viable

fresh laurel
#

i like how all these proposed changes some ppl say are sometimes not aware of how other carnivores will kill said animal

hollow canyon
#

Tenonto is just viable

fresh laurel
hollow canyon
#

if you play it right

fresh laurel
#

anyways when are we getting more rocks

hollow canyon
#

I've been playing this animal by far the most on this update and it's perfectly ok as long as you adjust to the changes that have been made to it

#

would I mind it getting some buffs? Not at all, it could use some quality of life improvements but acting like this animal is not viable just based on people playing it the way they did for a long time is just wrong

spare badger
#

But does it have a MU advantage (like it should) or does it still need fine tuning?
Imo needs fine tuning with stam

fresh laurel
#

Mu?

spare badger
#

Matchup

hollow canyon
spare badger
#

Sorry Smash Bros speak

wise obsidian
fresh laurel
#

teno imho can beat carno fine if it plays more offensively

#

and smart

hollow canyon
fresh laurel
#

not like in the videos where it slams the second carno gets a lil close causing stam waste

hollow canyon
#

making it have a slightly larger reach would be appreciated imo

#

the stam cost on the tailslam should 100% go down

#

it's incomprehensible to me that it hasn't

fresh laurel
spare badger
#

Teno needs:
Kick hitbox increase (and animation change)
Less stam drain on stam
Better stam regen (optional but definitely useful)

fresh laurel
alpine plover
#

Honestly, Carno's delay between bites should be reduced.

The charge should be reworked to be given the playable a different type of ability, maybe a horn thrust that can knock down the playable.. and the alt-bite also should be changed.

Realistically, Carnotaurus could barely turn while sprinting, that's one thing it's Legacy counterpart did right. The thing couldn't turn for shit while sprinting. And it also realistically couldn't make sharp turns as other theropods did

So, pretty much the entirety of Carnotaurus at the moment doesn't really make sense, mechanics wise.

hollow canyon
#

what tailslam is for atm is for setting up the kicks from a long range, if Carno tries to maneuver around your kick attack socket you can use the tailslam for the CC to stop Carno in its tracks to then kick it

spare badger
fresh laurel
alpine plover
#

Sorry, not reduced, my bad. I meant to say increased

spare badger
#

I would revert carnos acceleration, maybe it's walking turn as well

fresh laurel
#

it happened once but it was weird...

hollow canyon
# alpine plover Honestly, Carno's delay between bites should be reduced. The charge should be...

A couple of issues with this: for starters - decreaseing the delay between bites would mean that it would bite faster, Carno definitely doesn't need to bite faster. Secondly - giving it some additional attacks isn't going to happen. One of the QAs has spoken about this and those suggestions just aren't realistic because they'd require the devs to go back and animate additional attack, the animators are already busy as they are.

fresh laurel
alpine plover
fresh laurel
#

rn carno can pretty much duke you out in a forest fine which shouldnt be the case...

spare badger
hollow canyon
#

Secondly - Carno turned badly while sprinting but it doesn't mean that it turned badly in general, Abelisaurs were not quite as agile as e.g. tyrannosaurs but they were still more agile than a lot of other groups of dinosaurs.

fresh laurel
#

causing better turning

hollow canyon
#

On the other hand Carno was nowhere near as fast as it's portrayed in the game

#

well, I might've exaggerated there

#

it was somewhat slower

#

based on the estimates that I'm familiar with Albertosaurus was only slightly slower than Carno

fresh laurel
spare badger
#

Wasnt it like 40 something

hollow canyon
#

45km/h although I've heard it may have perhaps reached 50km/h

spare badger
#

48-56 according to google

hollow canyon
#

55km/h is pushing it above what it could do though, Galli would be much faster than it

#

45km/h is an estimate by Larramendi

spare badger
hollow canyon
#

There are also some raptors that would be faster than it as well

fresh laurel
#

hot take
revert utah agility changes
give dryo dodge iframes or something
make hypsi spit have aim assist

#

anyone?

spare badger
#

I mean

fresh laurel
#

the smalls need love too...

hollow canyon
#

Iframes are a no-no

fresh laurel
spare badger
#

Didn't Utah jump have I frames in legacy

hollow canyon
#

I don't want any of that in the game, if an animal gets hit it gets hit that's it

fresh laurel
#

not the end of the world

fresh laurel
hollow canyon
#

It creates an awful precedent

fresh laurel
#

but ig we can wait for burrowing

hollow canyon
#

There are ways of making dodge better but it's not going to happen any time soon

spare badger
#

Dodge's purpose is to get out of the way, not be invulnerable

hollow canyon
#

the devs won't go back to tinker with that ability likely before update 9 rolls out

alpine plover
#

Personally, I feel like EVRIMA Carno should have the same delay between bites as it's Legacy counterpart did.

Even though I do appreciate the RAM being made more "reliable" I believe it to be a tad too much. Turn in place buff wasn't really needed in my opinion, the playable was fine without it and it was much more skill oriented than it currently is.

For the most part I think this playable has way too many strengths and way too little weaknesses. Too fast of a bite, both normal bite and the alt-bite sideways are way too fast, it's acceleration now is insane, which makes it charge A LOT faster.. add that to how Carno can turn while ramming, and even while running without charging.

How are you supposed to punish the playable for making mistakes if it's kit is built so it doesn't make any.. lol

spare badger
fresh laurel
#

my thing is the small boys feel like they been left out of balancing for a good bit ngl

hollow canyon
#

alt bite was an absolute noobtrap before the change to it

#

I mean

#

it had one use in a very specific situation

fresh laurel
#

alt bite on release for carno was so fast and low stam cost LMAO

hollow canyon
#

aside from that you should've never been using it

fresh laurel
#

like god

hollow canyon
#

Nah, alt bite on release was hot garbage, you're thinking about one specific patch that buffed it up

#

it was absurdly fast on one patch

#

hot garbage before it, hot garbage after it

fresh laurel
#

either way i think replacing carno alt bite animation to a head swipe would be cool

hollow canyon
#

it's good now, if it's too good at something then the best way of nerfing it is to nerf the stamina cost

hollow canyon
fresh laurel
alpine plover
#

^

hollow canyon
#

I can

fresh laurel
#

not

hollow canyon
#

because I know what the QA have said about it

#

They outright stated about this specific suggestion

spare badger
#

A carno kept getting me to follow it, claw it, then it would alt bite me in the face

That wouldn't work except for the fact that when I turned around and kicked its face it didn't register
He did it like 3 times and kick didn't work every time

hollow canyon
#

"it's not going to happen and isn't going to be considered - any changes that would require the devs to go back and animate an animal that's already in the game to give it a whole new attack isn't going to happen"

spare badger
#

Makes sense
Waste of time

fresh laurel
#

amaze

hollow canyon
spare badger
#

Yes since it was stuck on me

#

And still biting me

hollow canyon
#

ok, I haven't had that happen but that sounds like a problem, if it happens again try to record it

spare badger
#

I moved my camera the second time to see if I was making contact and I definitely was

hollow canyon
#

do you have shadowplay on?

spare badger
#

Excuse my lack of knowledge

hollow canyon
# spare badger What is that?

It's an nvidia thing where if you have an nvidia card you can have "shadowplay" which means that you can press to buttons to record the last ~5 or 10 minutes of gameplay.

#

or you can just outright start recording as it goes

#

but shadowplay specifically just records your gameplay in a game as it goes and then deletes it, you can just use it to save the last couple of minutes of gameplay.

spare badger
#

I see

hollow canyon
#

it's useful especially in this game as it can allow you to save some weird, sudden and unexpected bugs

spare badger
#

Tbh it might just be my shitty frames
I get 15 frames on average
30 if the server isnt full

hollow canyon
#

oof

#

I wouldn't be able to play like that

spare badger
#

I am getting a new graphics card soon
They are hella expensive rn

spare badger
alpine plover
#

Carno feels like a tough playable to balance, but I feel like they should really check it's mechanics kit for the Quality of Life update.

Again, I do feel like the playable has too many strengths and too little weaknesses. There's little to no room of punishing a Carno as say Utahraptor or Pachy. Carno pretty much recovers insanely fast from everything it does, so that leaves little to no vulnerabilities when it comes to going in for a bite between cooldowns, it has okay bleed resistance, it has an insane amount of stamina still, the new acceleration makes it be able to charge literally a few seconds after it starts running.

Teno v Carno match-up is a little more fair, but god damn.

How do you survive that playable then?. You might think, fracture it, or run. Utah can run and it has more maneuverability than Pachy.. so it can do it, but Pachy? It is not going to be capable of running, since Carno is going to come after it. Side-stepping or just completely turning no longer works, because of Carno's turn-in-place buff.. your only option left is to be able to fracture it, oh wait.. leg fracture hitboxes are super wonky and it's very very hard to hit.

spare badger
#

I have a 1060 rn

hollow canyon
#

If you're getting a new GPU just for this game idk if I wouldn't hold on with that

#

I've tested the game on a 3070 and it got slaughtered by Evrima

spare badger
#

Not just for this game
Just in general

#

I'm getting a 3060

#

But it should give me at least a few more frames

alpine plover
#

now, if playables had the same speed as it was before the changes, then that would make matters a whole lot better and balancing would potentially not be so difficult.

hollow canyon
#

So I normally play on 980Ti

#

that's what I have on my desktop PC

#

but I do have a gaming laptop with a

#

let me look up the specs

spare badger
#

How many frames do you get?

hollow canyon
#

ryzen7 5800h processor and geforce 3070

#

so the way it worked was

#

it was outright unplayable on cinematic, high got like 40fps on 100 render scale

#

it was slaughtering the GPU the whole time

#

the CPU was fine none of the cores went above 50%

#

epic was 25 fps iirc

spare badger
#

I don't remember what quality my graphics are
They are either medium or high

hollow canyon
#

I used to have it on high on my normal PC but some time ago I've switched to low on everything

spare badger
#

Maybe epic? I don't remember

hollow canyon
#

I honestly don't pay that much attention to the graphics and setting it to low makes noticing people just easier

spare badger
#

I remember lowering the graphics and my frames didn't get better and the game just looked bad

hollow canyon
#

that's kind of what tinkering with the render scale did during that test

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it got ~10 fps when it got decreased from 100 down to 10

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idk what's up with that, in general the test was done by my brother who normally uses that laptop(I prefer to play on a desktop PC anyways so he normally uses the laptop)

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I'm not sure what the other settings were

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but maybe it was something to do with antialiasing or something, perhaps that was what was killing the GPU

spare badger
#

I can't check my settings since I'm out of town

hollow canyon
#

but either way this game has no right to do something like that to a £1300+ laptop

spare badger
hollow canyon
#

Pachy first of all needs to have that turn rate nerf either partially or completely reverted, I haven't played the animal much I just checked it as a juvie and killed it off because tbh that is unplayable

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nerfing turn rates should be one of the last things that the devs should do, it should be a last resort measure

spare badger
#

If you can 1 hit fracture that may not be necessary but it may be either way

hollow canyon
#

I don't think it would even matter with Pachy turning that badly

spare badger
#

Maybe

alpine plover
#

I don't know exactly what Teno's problems are other than potentially increasing the kick hitbox since sometimes it just doesn't hit when it should.. and perhaps slightly work on the animation since it looks slightly weird with the new speed, but.. agree on all the other things

spare badger
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Too much stam drain on slam for its usefulness

hollow canyon
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damn goddamn mixpackers, just killed a Pachy and Carno as a tenonto

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and another Tenonto and Stego went at me

spare badger
#

Rip

hollow canyon
#

yea rip them

spare badger
#

Did you escape?

hollow canyon
#

sure thing

spare badger
#

Nice

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Herbis can't track so you would be fine

hollow canyon
#

if I wasn't low on stam I'd try to clap that Teno too

spare badger
#

#BuffTenoStamRegen

alpine plover
#

sadly that's the usual environment in official servers for me and the reason why I refuse to play in them XD

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there are three things I hate in The Isle, killing of sport people, bodyguarders and mixpackers.. official servers checkmark all of those things

hollow canyon
#

meh, can't clap it, cause Stego protects it

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I mean I've clapped it but can't kill it

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another one that doesn't know the power of the kick

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the Carno was a fresh adult or a large sub I think

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idk why it was trying to charge me

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Pachy wasn't fully grown either

alpine plover
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I hope this game at some point reaches a sweet spot when it comes to balancing where it really turns more into a survival game and fights require actual skill rather than just spam bite and kill everything. I love The Isle and I love seeing it grow and bring more new stuff, though they really need to do some proper balancing, on locational damage, hitboxes and such.

hollow canyon
#

he just has to hide behind his fat buddy

alpine plover
#

I'm honestly happy in that regard that they're doing the Quality of Life pass for the game which means they'll most likely be going through the mechanics they've already made, hitboxes, locational damage as well as a lot of other stuff and changing them as it's needed.

That's going to be one of the most important updates for the game, I feel like.

hollow canyon
#

why is this wall even there?

hollow canyon
alpine plover
#

agreed, yeah. It's one of the most important ones if not the #1 most important one.

alpine plover
hollow canyon
#

good point

alpine plover
#

So for my pc which can run legacy with no issue but for some reason for Evrima it doesn’t run well. I literally turned all the graphics in settings down to low and it lags and almost crashes on me. Evrima used to run better for me in update 3 but since update 4 and recently the graphics, detail or shading has made playing it harder no matter how low the graphics but it don’t matter how low it doesn’t run clearly for me. I have to play legacy. Because it runs so much better so yeah I don’t know if this is a bug or glitch but I need to report this for me

hollow canyon
#

Yea legacy simply has a much better optimisation

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or should I say - Evrima has a really poor optimisation all around

alpine plover
#

yeah, from what the devs always say.. EVRIMA's optimization is always been worked upon, it's a constant thing. But it definitely runs pretty badly for a lot of us.

I have found some settings that make it run decently stable but I usually don't get over 50 FPS's.

#

as time comes I hope it runs better and better for all kinds of PC's. Low - Medium and High-end

hollow canyon
#

@vale harness While the diets in general are just atrocious and herbivores being forced to travel all the way across the map as a fresh spawn is just an awful idea Tenonto specifically has probably the easiest growth out of all the herbivores and growing it contains as much afking as growing carnivores.

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You have to make that 15-25 minute trip first after spawning in but after that you can basically stay pretty much afk to full adult.

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I've grown like 5 Tenontos since the update dropped and each one of them had basically an artificially added 15-25 minutes to the growth time because of the diets.

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But I got to afk on all of them

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I think Stego is probably the toughest one to grow with pachy being in between these two

vale harness
# hollow canyon <@!693917353498509333> While the diets in general are just atrocious and herbivo...

right but that's a trip carnivores dont have to take, and there is no running with 50% growth as a carno, you insta fill to full on all 3 nutrients. if pachy couldn't get run down by a fractured carno because of the great scent system, and if a teno could counter the packs of 4 carnos i wouldn't care as much, but carnivores have to be made harder to grow or they're gonna stay at such a large % of the population

hollow canyon
#

With Carno specifically in my experience(I've grown only like 2 or 3 so far) I have basically first had to run around for a bit to get the first nutrients, then I got to afk a bit until about 25-30%, then had to move again and then I typically looked for a boar at around 40%+.

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So I have to move more often but I move less with each trip since they typically don't require me to move across the map.

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I don't disagree that carnivores should be made harder to grow

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they should definitely be harder than herbivorous counterparts

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the fact that Tenonto takes as long as Carno is a joke

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it's intended to have a shorter growth time but diets artificially extend it by some additional 20 minutes

vale harness
#

you make good points but i just cant fucking handle that they made it take longer to grow, and require insane amounts of work. making growth more painful to try and fix the afk growing problem is driving me to my last straw

hollow canyon
#

I think this is basically the devs trying to fix a problem that exists for a reason

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if playing juveniles was fun people wouldn't try to afk grow them

vale harness
#

yep, but instead lets just make it even more tedious and painful

hollow canyon
#

but the game punishes you heavily for dying - you basically lose all the progress - while the real fun really only starts when you reach full adult

vale harness
#

fun timer

hollow canyon
#

Yea, ngl I preferred afk growing herbivores all the way

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rather than having to waste 20 minutes of my time holding "w" and "shift" before I get to afk

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like... this isn't gameplay

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I mean it is, but it's atrocious

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last Tenonto that I grew I was unlucky to run into a subadult Carno right after leaving the spawn point and filling up on one of the nutrients

vale harness
#

its just as boring as afk growing, except now you cant get shit done while you're growing, you're forced to sit and take it

hollow canyon
#

that moron made me lose 10 minutes of my time because he kept on chasing me back and forth across the river, he almost drowned

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there was a point that I wanted to even let him kill me because it was just an outright waste of time

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like this isn't fun gameplay

vale harness
#

yep, most of the time ill just log on and quit within like 5 minutes cause i remember how painful it is to play

hollow canyon
#

You can afk grow just fine, it's just that first you need to spend 20 minutes of your life just holding two buttons, at least give us an autowalk so that I can minimise the game while I'm travelling

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I've had that since update 4 rolled out

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I had to attempt to play the game multiple times over

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and really it still keeps on happening

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today I had to log in 3 times before I actually got to play the game because the diets are just annoying

vale harness
#

it's a survival game, but when the only aspects of survival are two bars that take 40 minutes to deplete. then people find the one thing fun to do. fight. but you cant fight till adult, so its just a fun timer

hollow canyon
#

it's like - I log in and then think to myself "I can't be bothered to deal with this"

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Yea, it's a time investment you first have to make before you get to play the game really

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the idea isn't... to bad in theory because this makes it so that people put something on the scales while fighting others but at the same time... at least make it a little bit more interesting

vale harness
#

deathmatch also sucks, no penalty for dying isn't better, but atleast i don't have to plan out a whole fuckin day just to grow a few dinos that can die in a matter of seconds

hollow canyon
#

^

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tbh if sandbox was out Idk if I could even be bothered to play survival as it is

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which to be fair might be an argument against releasing sandbox faster

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but I swear I'd rather have sandbox at this point than literally anything else

vale harness
#

if there was a version of sandbox where you could do 1v1s un interrupted i wouldn't play survival

hollow canyon
#

any mechanic or playable takes the back seat in my opinion

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I mean there probably would be, you could always just spawn with a friend on some part of the map and just 1v1 there

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it's just a matter of actually having sandbox in the game

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the diets have made survival so much worse

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It's like a household chore now

vale harness
#

yea, the diet system was my favorite future update in update 3. i thought i would be able to do something, and grow quickly. they just destroyed it so badly

hollow canyon
#

tbh I think I'd prefer to clean the entire house rather than spend however long walking back and forth growing a Stego

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The fact that the actual growth times are outright longer than they used to be

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is probably the biggest pain

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it's just salt on wounds at this point

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Utah and Ptera might just be the only playables that have actually shortened growth times

vale harness
#

and they kept on saying before update 4 came out, that you grew really fast. then everyone found out that they basically just made it so you are only dodging 4 hour growths

keen plover
#

I think diets are fine- if they didn't mess with the growth. Although I can understand why people may think its bad otherwise

hollow canyon
#

I think they are bad overall

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this system is way too simplistic, I take an issue with those 3 nutrients

keen plover
#

Yeah they're not really good- but the growth is what really messes it up for me

hollow canyon
#

that just works really poorly in general, the fact that it also extends the growth times is just an additional problem

vale harness
#

i just miss the days when evrima first came out when i could hop on and graze as a teno to live. it felt simple and easy to grow, yea it took some time but it felt like you were playing an herbi. now it's just painful

hollow canyon
#

Ngl I also had more fun in early Evrima

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update 2 was when I had the most fun

vale harness
#

like yea utah was over powered. but it was fun. i just want it to be fun

hollow canyon
#

well if you don't count all the performance issues, the lag and the sudden drops

vale harness
#

i have a ton of u2 memories. carno was also super strong, but it was still just so fun

#

diets just sucked the life outa it

hollow canyon
#

I'd honestly say that the main issue with update 2 was the fact that Stego was awful

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that was probably the animal that drew the shortest stick on that update

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everything else was... good?

vale harness
#

yea for sure. i played stego once that entire update, it was just teno every time, i never got bored, growing was simple, fights were fun

hollow canyon
#

Carno and Utah were a bit too good

vale harness
#

dinos weren't all underpowered

hollow canyon
#

but I honestly had fun fightin them as Tenonto

vale harness
#

same, they were strong but even if i died i just came back

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now you die and just sit there like 'great, there goes 4 hours

fresh laurel
hollow canyon
#

I had some really fun action on the old swamp where I'd swim across it, sneak up on a trio of Carnos sitting down, run out of the reeds slammed the smallest one to the death and ran back into the water getting away from the two adults

#

stuff like that was happening almost all the time

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I honestly didn't eat any bushes as a Tenonto

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I just grazed so that I wouldn't have to leave my swamp

vale harness
#

the utah fights when swamp was shallow. or when teno would body a utah in the war

#

water*

fresh laurel
#

i remember me and my 10 utah pack in update one all trying to murder a teno herd of 8

hollow canyon
#

damn I was sure I'd get one of them

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and then that happened

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I legtimately outright ragequit at that point

vale harness
#

what happened, objectively the new isle is more finished and polished. but every ounce of enjoyment was sucked out of it

hollow canyon
#

^

fresh laurel
#

lmao facts

hollow canyon
#

The new stuff doesn't make it more interesting at all, it feels like some boring duty, like some homework that you have to do before you get to sod off and play a video game

#

Like I get it, they want it to be more focused on survival and less... deathmatch-y

vale harness
#

every update, i start playing for like 30 minutes like 'oh thats kinda cool' then after i find out even more fun was sucked away and 9 more things broke, i just have to hope they get it right next update, but they never have

hollow canyon
#

but really what I want from this game is to play some dumb dinosaur that goes chompa chompa on other dinosaurs

keen plover
#

Locked health… aPES_Sleep

hollow canyon
#

locked health isn't even that bad now

#

damn back in the day when it was bugged this mechanic was just a nightmare

#

I was unlucky enough to get it to bug out multiple times

vale harness
#

lol stego never had locked hp. it just kept healing, i remember that bug. my teno would have to wait for like an hour to get a bit of health

hollow canyon
#

I've realised something was wrong when I noticed that my Deino has been healing locked health for 4 hours

fresh laurel
hollow canyon
#

I've once spent 4 hours healing up my Deino

vale harness
#

just grow a new deino xD

fresh laurel
#

health lock feels useless for its intended use

hollow canyon
#

that's what I had to do

#

I mean, it was a bug, I reported it

spare badger
#

Teno is a brawler and therefore should have less locked health than carno or stego

fresh laurel
#

at this point imo remove health lock and make regen slower...

hollow canyon
#

it got fixed and I haven't had issues with that since update 3.75 but

#

at the time I just had to kill that Deino off

fresh laurel
keen plover
#

I like the pvp aspect of the game. Just limit playables by what they can and can’t do. Not additional boring mechanics

hollow canyon
#

I kind of disagree, I think different locked health values or healing times is a decent idea

vale harness
#

honestly my favorite update they could possibly do. would be open another branch back up every once and a while, just for us to be able to play update 2 again. that would slap so hard

hollow canyon
#

although cancel that - I think locked health should be removed

#

the mechanic just doesn't work and doesn't bring anything useful to the game

spare badger
#

Either different locked health amount or different heal times
I don't image carno healing as fast as a teno or cerato

spare badger
hollow canyon
#

I personally see Cerato as an animal that heals quickly in general

spare badger
#

Cerato should be difficult to kill

spare badger
# hollow canyon #doubt

I mean with perks and ancestory and shit your life has meaning so getting into fights should be taxing

hollow canyon
#

Don't remind me about perks

spare badger
#

The idea is there
Execution? Not so much

spare badger
fresh laurel
hollow canyon
#

I dread the very idea of perks

fresh laurel
#

like dont fight or else you will be low hp for a looong time

hollow canyon
fresh laurel
hollow canyon
#

I remember the circumstances of the introduction of this mechanic to the game very vividly and I know who came up with it

spare badger
keen plover
#

Strains TI_Trollge

hollow canyon
#

the idea behind it was that you'd firstly have it so that a group of faster animals like Utahs wouldn't be able to just slowly kill an entire herd of Tenontos via repeatedly engaging them and then disengaging and having their companions heal up while their friends were keeping Tenonto's hps from regeneration combined with a scar system - if you had a herd of multiple herbivores you'd preferably choose the scarred one, knowing that it has locked health

#

as in - the animal that had locked health would be the natural choice in a hunt

#

in practice? None of this stuff matters

#

I literally never paid any attention whether someone had any scars or not