#balance-feedback-discussion
1 messages · Page 334 of 1
Why’d you tell me the first part
I feel like it only takes 2 accurate Utah’s to kill a teno
I don’t think the would reall pounce it tho
Depends, if you two are good players
Just hold onto it like lions
On average, even a pack struggles against one
I mean with the remodel
Since it’s significantly bigger
Just make current Utah into a hullo store problem solved
I don't think a remodel is feasible
accurate Utah will most likely have a new set of abilities.. and it will probably rely on ambushing it's prey more instead of running after it like current inaccurate Utah does, since real-life Utah was much slower
Why
What new set
What more can Utah do
bear in mind, the current Utah we have is basically a representation of Jurassic Park's velociraptor.. because the game is pretty inspired by those movies
real-life Utah is nothing like the one we currently have in game. It's much slower, it's more stocky which means it will have higher health than current one, pretty nice resistances and it will probably have a higher bite force as well
I don't exactly know what kind of abilities it could have, but real-life Utah relied on ambushing it's prey more rather than just chasing after it.. because as I said, it's slower.. and quite weighty, so it might tire out faster
The current Utah isn't the accurate Utah, sure you could rename it as the more fiction appearance for what it is
But then that have to recreate another new animal and fit it into an already bloated ecosystem
exactly
You’re telling me things I already know
Make a remodel and change name then?
then you would understand that the abilities we have for the current Utah in game would not work for it
yep, that's pretty much what's going to happen. Utahraptor will have it's own model and it's own set of abilities and it will resemble the real-life one, whilst the Utahraptor that we have in game right now will eventually have a different name (we don't know what it's going to be)
Yes I already know that
I don't understand what your question is then XD
Precisely
Though fitting an accurate Utah would be hard
Cera's got the small brawler things going on
It'd struggle to find a niche for it
definitely going to be interesting seeing accurate Utah in the isle
can't wait
cant wait to kill it with the fake utah
accurate Utah best Ootah, heh
accurate utah probably going to get fucking destroyed tbh lmao
its not designed for an ecosystem like the Isle's
Cera and Allo come to mind for rocking it's shit
carno dude
carno can knock it over, carno can outrun it, it isn't fast or as agile as its fictional cousin, etc
It's hard countered
I had this idea for awhile
What do you guys think of terrain advantages?
lots of people want it specifically because magy exists lmao
Ofc
But on a serious note
Given that hoofs, paws, nails, and feet do play a part in actual ecological advantage
For example, something like a Teno's wider quad balance give it an edge in muddy or swampy terrain
Really, I'd just like an expansion of movement systems
Other than the basic turn, sprint, accelerate, drift
It could help in the long run instead of making one animal play terrible to compensate for another
Carno would be an example
Could you expand a bit in that regard? So I can see what you mean more clearly
Accurate Utah is still strong as hell might aswell make it’s pounce more effective
"accurate utah"
"pounce"

You have a point
Carno is still only a few feet taller though maybe it could fare pretty well
its also like, over twice a utah's weight
utahs were estimated at a very high maximum of 1000kg, which is only a bit over half the weight of a carno
A wolf is only a few feet taller than a coyote
They're far from equal footing
Granted
This is a sci fi dinosaur game
So off rip arguments of realism are invalid mostly
That’s not the same because those occupy the same niche and body structure
What would you give it for viability then
Climbing?
idfk, i just wouldn't add it lmao
If there’s enough
Not really no
unrealistic utah looks better suited for climbing lmao
Solo they’re the same animal
fake utah is faster, a better jumper, more agile, etc
Unrealistic Utah looks kind of odd to me
I think it’s the arms
Wolves pack hunt and bring down ridiculously sized animals competently
Coyotes are generalist opportunists
But alone they are the same exact animal
Just a dog at the end of the day
Bruh
A good dog tho
why the fuck are we talking about wolves and coyotes
That's like saying a black and grizzly bear are the same animal if they both hibernate
It’s in relation to your carno Utah comparison
He compared it to a wolf and a coyote but I said they don’t correlate
They really aren’t that different
not a valid comparison anyway. comparing two canids to the pairing of a dromeosaur and an abelisaur
That’s what I said
would be more comparable if it was comparing two dromeosaurs
but its like comparing dolphins to tuna
Aight then, a Velo and a Deinonychus
They're only a few feet separate in height
1 foot
But clear difference in power
velo and deinonychus are also not a valid comparison to utah and carno's comparison
Yeah
like what does velo and deinon have to do with this balance dilemma
We got side tracked hard
two dromeosaurs, vs a dromeosaur and an abelisaur, a totally different kind of theropod
Anyways, a realistic Utah is hard countered by the current roster
basically
2 of them can take a teno
You'd have to whip up some fiction to make it viable
Essentially troodon or Dilo level
One can take a pachy
That’s a complete lie
i assume what they meant by realistic utah, is more appearaancewise and not paleo accurate niche and function
paleo accurate Utah they're arguing
It’s damage would be siginificantly more but still might be carno fodder
?
in what fucking universe
it would probably be a slower brawler, basically a bit smaller cera that can probably pin. it would get dunked hard by carno especially if carno keeps its current figure skater level agility
motherfucker fake utah could probably shred real utah with the insane bleed lmao
Cool animal....but not really viable to put into the game outside of maybe cosmetic. I'd love to see an actual Utah but I'd fine with waiting till more important things come in first..I guess..
Yeah, it's still getting stomped
its still getting fucked lmao
Hell no
hell yes it is
Not by anything under teno
that's not a realistic estimate at all, Utahraptor was nowhere near that massive
Everything under teno can escape it
Pretty sure the 2nd one is oversized.....Should be a good picture somewhere showing a skeletal of it next to a person and an up to date Dilophosaurus(but that's paleotalk stuff)
it cant climb without looking stupid, it cant un as fast without looking stupid, it cant glide, it cant raid burrows, it doesnt look like a decent swimmer
Ik mostly just the first image
i know, which is why i specified "very high"
1000 is absurd for the animal
Idk where that estimate even came from but it's about as sensible as 20t Spinosaurus
Tell me what it loses to and why
it was lowest estimated at 300kg
Mrblunt tends to have controversial opinions and he will stick to it like a spoon on frozen butter, i wouldnt recommend arguing
Oh no differing opinion with discussion
Allo/Carno invalidate it's existance
It's "prey" would be much too fast for it
carno rams it over, realism utah has no realistic means of defense to deter the carno. even pachy who has apparent means of defense gets dunked on hard by carno rn
Also - irl Utah could actually jump pretty well last I've heard
it just gets outright outbrawled by carno
from the current roster?
teno
pachy
deino
stego
carno
two fictional utahs probably
it wins against
non-combat animals
AI
I said other than carno
yeah but carno is one big bleeding hole in its viability
and yea irl Utah wouldn't be having a good time against most animals in the game tbh
Why would it lose to pachy and teno
true facts lmao
we dont know how fast things like albert will be
Tenonto would just murder it, so would Carno
Teno can tail-slam and knock it down into oblivion
If Pachy can fuck a Carno over, It can absolutely do so to Utah
It loses to teno but what about 2 of em
would baryonix wreck real utah
Pachy can fracture, stun and repeat. Realistic utah isn't fast enough to stop it
Plus it being less agile and slower than the JP wannabe we have.
they'd still die
Realistic Utah isn’t exactly slow
For who
Sure, but not fast enough in this roster
it probably wouldn't be too fast, it has short limbs, it's a stocky animal
it's nowhere near as fast as some of its relatives
it would probably be around pachy speed
Not really, you'd need fake Utah's agility to be a surefire matchup
I haven't really seen many estimates for it but from what I've heard it could run only around 30km/h
oof
and tbh it sounds about right considering the anatomy of this animal
Google is not a reliable source for speed estimates and weight..
Some of that stuff is older than my Grandparents and hasn't been touched(or updated) since great Cthulhu went to sleep.
Substitutes a small amount of agility for raw power
to be perfectly fair though - Carno is also faster than it would be in real life
Do you want him to use bing
yeah but is raw power gonna save it from fracture lol
irl Carno is a couple km/h to 10km/h slower than the one in the game
cant wait to fictionalise real utah so it can survive
That raw power is very small in this roster, considering that raw power is less than Carno's, who is the weakest mid tier
Certainly helps with the matchup
I've never used bing honestly.
That is surprising
real utah is gonna get some stupid shit like its gonna shoot barbs at people or glide lmao
We can make utah taste bad
^
^Magytahsaurus
to be fair - Tenonto was heavily fictionalised already
True
Real Utah defeats pachy if they give it a grab at the very least
if Tenonto and magy can be made to survive then so can Utah
real utahs special ability is to disguise itself as a dead magyarosaurus
2 of them kill a teno because it’s a good animal
Except unlike magy, realistic utah is said to be realistic, so it's in an even WORSE magy
Playing possum
I don't see any reason why irl Utah would be unable to survive if Tenonto and Magy can be fictionalised to survive
Since when was it be considered that Utah is a bad animal
Since magy gets the freedoms of fictionalisation
What timeline am I in
IRL utah is forced to be IRL utah
perhaps irl Utah will end up being twice larger too
This is flashpoint
What kind of fiction should irl Utah be?
utah isnt a bad animal, but in this ecosystem it is
Ahem, Dilo
it isnt a bad animal. Just absolutely unsuited for an ecosystem like the isle
You could make the same argument about Tenonto
Utah was an apex-level predator
Even with an ability?
now its fucking tiny in comparison to its surroundings
what ability
Double jump
Utah couldn’t jump that well but it could pounce in a forward motion seemingly
Not that it really would
I AM THE SCOUT.
so its like an overweight version of our current raptors
as I said - same goes for Tenonto which was fictionalised enough to be able to survive in this roster
More health and damage yes
how will that save it from carno
which is good, but it was never ever described as "realistic tenonto". This is "realistic utah"
Tbh, Cerato would be fodder too if it wasn't gonna be a miniature tank
so it is carno fodder
Yes I already said that
"Realistic Utah" means that it will have the anatomy of the irl Utahraptor, nobody said that it won't be larger than irl
so how do we fix that logically
you could make it a forest animal i guess?
Because tenonto still resembles it’s irl counterpart to a high degree
what proposal is there to help utah defend itself from carno
Climbing?
hell, if we're being this technical pretty much every animal smaller than Carno would be absolute food in this game aside from like... Galli maybe?
If, and I mean I F you're willing to slightly fictionalize a more accurate Utah.. It could survive, rip. But keep it as CLOSE and true to the actual animal and you got a troubling situation..
But nothing is in the forest so that’s kind of redundant
after a carno agility nerf and scent tracking nerf sure
for now, but irl utah aint coming for a while
forest is no problem for carno
Nothing is coming for a while
You're seriously exaggerating
tracking needs a touchup, agreed
what?
give utah gecko feet and it can run up vertical flat surfaces
Oh my what have I walked into
Update times 
update 5 has been moving extremely steadily forward idk what you mean nothing is coming
That's a terrifying image. Thanks I hate it but want to draw it.
Making irl Utah viable
rapter
Forest animal or something
i get its funny to say "isle updates long" but update 4 was a special kind of shitshow
How much plumage y’all want
updates prior to 4 were significantly faster
Give it bad, realistic pounce lookin thing
Fluff, it can resist attacks
Yeah but they’d been worked on for a while before that
utah's fluff is made from a special material that causes attackers to bounce off and be knocked over
Pounce with arms too mebby
Maybe high blood resist 🥸
The uhh
Pounce with toe claws and flap one
Only works on smalls
Make irl utah the bane of all smalls
I mean grab stuff with it’s arms too
But in the forest
Agility 
cant current jpraptor viably function as that already
That's so niche
what makes this slower raptor a bigger bane to smalls than our current utah
Carno is the same but plains
You know what, Irl Utah sucks
You'd have to do some Dilo magic to make it work
A little update, I'm not sure about the reliability of this but apparently irl Utah could reach 48km/h
You’re stretching it
How
wish theyd ust do that tbh, fix the wrists on the current raptor and give feather option and call it a day
Utah arm position what do u think
Let irl utah climb
No chicken arm pose?
eh, if its in the forest, an irl utah could easily predate on troodons, herreras out of trees, velos and other forest dwellers
It's so big tho
Could it even do that
no lmao
Too big for just those
no it isnt lmao
I don’t think it could survive off them alone
meathooks
Tiger Utah
Not well
Like saurian climbing
Only works on big trees
Well... Utah is technically the Tiger of the Raptors
utah weighs as much as a grizzly it would look stupid climbing
carno can survive on utahs and pachys, an irl utah could def survive on troodons
Utah ambush ability maybe
AMBUSH SPEED AHAHAHAHAHA
Pachy is a large animal and so is Utah
And carno is much larger
Troodon is just small dude
That doesn’t make them not huge
Like one pachy a carno could eat for like a day or 2
You realise that smaller creatures don't need to eat as much as larger creatures
poor jp ootah gonna have to comepete with irl ootah
let utahraptor pick up rocks and throw them at your face
But Utah isn’t small
let utah use a gun
Also you could simply make it that irl utah has a slower hunger drain
Nah jp Utah is clearly ahead of irl Utah
give utahraptor two katanas
utah is like, 300-700kg?
It’s small in comparison to some theropods but it’s still huge
UwuTah wins out unfortunately.
its not really that big
It is
???
irl ootah should have a pack limit of 4 imo
In comparison to a troodon
it'd still be around small-tier given isle's current sizings
I’m thinking just 2
Bruh
Nah 3
You're just trying to doom irl Utah
troodon is like 40kg lmao
Could it even catch them? And even then how much is a troodon worth in food value?
Not a lot
thought troodon was waaay smaller lol
Hawktah?
isnt troo like 1/10th of utah size
Tbh, Teno is too small to reliably fend off Carno's
I think there needs to be better mechanics to escape as herbivores
Think guys think
Fly?
too hybrid looking
How
cryolophosaurus crest looking mf
No, bob, weave, or drift
just look at how its standing lmao
Harpy tah
Yes upright
its arms...
I wanna break a Carno's ankles by crossing it up
What about em
U could
its just weird proportions
I think only Galli is getting proper escape mechanics, I feel like it should be across the board
Harpy eagle was my favorite animal until very recently
Remains my top 3 because I’m indecisive
goodbye ootah...
No ew
Make flashy or kill it
flashy?
gg
how will you skin that exactly?
also buff up ptera body a bit?
seems skinner than its irl self
ngl
Gross
hope you know i mean not buff the stats...
I mean just a lil buffin
or feathers could help
feathered ptera doe...
mutton chop raptor
wth....
lmao
anyways tarbosaurus for the isle ayo
||joke||
the superior utahraptor design
bad
why cant they add my funny smaller trex
why add tarbosaurus when we could add the super unique saurophaganax
nah broski we going torvosaurus
something about its tail throws me off
ik
better yet, torosaurus, very unique
as time went on this has become less and less of a meme
Tarbosaurus is really different from Rex at this point
cat tail for all the cat clan RPer utah mains
how so...
for starters it's half its size
not even half, less than half
Daspletosaurus might actually be larger than Tarbo
instantanious death
NOSAHPSAGHOSA NOPLSS SPAPOSAGSA REMOVE THE TAIL THEN ANYTHING BUT UWUTAH DO NOT SUMMONN EM THE DEPTHS OF HELL AHHHH
Tarbo's size varies between 3.8t and 4.5t iirc
smaller rex

tell that to the utah players who wanna start purring on you
Tarbosaurus looks... rather comical tbh
uwutah waptowo
uwutahwaptowo is a real genus...
having an enormous head and tiny forelimbs
owo
it takes what people consider to be a "tyrannosaur" to an extreme
nanotyrannus for the isle cus yes
so rex?
we already have fake genus troodon why not at this point
nanotyrannus for the isle ayo
no, Rex has much larger forelimbs and its head is nowhere near as comically large
tarbo is rex going through puberty ayo
︠ʘw ︠ʘ
it's really not
uwutahraptowo
the two are more distinct from one another than Carcha is from Giga
or Sucho is from Bary tbh
Pov. Acro is gonna somehow not become giga smaller brother
anyway we already have alberto and it looks stupid so we dont need stupid small rex #2
so gojirasaurus for the isle ayo?
gojirasaurus mono skin
also cancel what I said - its estimates go between 3.8t and 5.1t
this is turning into the isle discussion
what was the original topic again
godzilla for spino skin ayo?
Teno nerfs
uwutahraptowo
balance and how irl Utah is going to fare in the game
I think it's going to be fine
Yes
wtf lol
oh yeah
scroll up people it aint hard lmao
You lie
irl utah is gonna get dunked on
I really don't think so
it wont just gib it good nv and uhhhhh make brawler ggez
if animals like Cerato, Tenonto, Magy and Acro can be viable I see no reason why irl Utah shouldn't be
i think would be cool if apolloraptor was great at latching onto dinosaurs while irl utah is godly at pinning dinosaurs
yeah but utah just sounds like cerato already has the small tier brawler role taken
Yea but they could do it differently
so many better utah designs...
Ehhh
and how is he gonna deal with carno unless carno gets nerfs
anyone?
You could make it viable that way but there'd be direct overlap
because forests are no problemo for carno rn
idk about that
I found handling Carno much easier in the woods
than when I was fighting them out in the open
I solo'd Carno twice in the woods as Utah
its gonna be in like 10 years anyway carno will probably have gotten buffed and nerfed 600 times between now and then
so uh what if we made irl utah and apolloraptor have a dynamic?
it can't charge, its movements are limited and at least as Tenonto I had an easier time landing CC on it
in my last Tenonto vs Carno fight on Tenonto's side I was actually kind of losing until I took the fight to the forest where I just murdered the Carno I was fighting
at some point when apexes come wouldnt that mean utah buffs ayo?
I think it would be neat if Tenonto could scale logs with its jump
I was like a phantom in the deep woods
Didn't let myself get bit
Got pounces on the Carno
dipped and re-engaged repeatedly
The blood and tracking system let me hone in on it through the bushes
it would give it more of an edge over Carno in the woods
they shouwho knows, didnt dondi say he didnt want utah hunting things like rex anyway
Did it until they dropped
if utahs have trouble bleeding out stego i would hate to see utahs bleed a giga out
so i dont think utah would be buffed in consideration of apexes
that's actually pretty impressive
might actually be easier, Stego is a very specific animal that has very good control over its flanks
most other apexes will probably have a harder time landing a hit on a Utah that pounces them and disengages the pounce
I fought a Utah in a forest as teno
I slammed it in the head and it proceeded to land 1 pixel out of range so it left
what stops something like trike turning around to protect its flank?
It's kind of hard now because of latency and bugs,etc
But no matter how hard they keep nerfing Utah, I keep getting back on my bullshit
at the same time you can pounce stego from the front as utah
it can turn, sure but that takes time
Stego doesn't even have to turn
it just whacks that side with its tail and the Utah dies
They can never stop me solo'ing bigger creatures
ayo dismount iframes oh no....
im kinda scared on how dismount will do for utah longer fall after pounce lets say... spino
bigger = longer fall time
Just latch lower
Silly
pov. pouncing leg makes you teleport to the rib
Make the latch points the leg ez
am i the only one who preferred legacy pounce?
you know choosing to attack or not...
Utah latch in legacy was before my time
This was fun as I'll get out, me and my buddies trying to takedown a shantu
hear the mouse spamming
also you could pounce while target is swimming lmao
aye it was actually fun tbh
turning a rex into a taxi and junk
also would a pounce revamp idea go into general feedback or balance feedback?

General
@vale harness carno is ok, you could maybe revert the agility but decrease food drain, also pachy fracture is not nerfed, it just got it's ram hitbox fixed that was so broken it made fractures that didn't make sense, and also if carno needs to have bad turning when charging, pachy must keep the bad turning while ramming
Carno doesn't need nerfs, is the herbivores the ones that should be buffed
Utah looks more accurate than current there
Somewhat
Carnos turn is too much at the moment so pachy can't turn enough to counter it
i keep seeing that ignorant shit about carno buffs being "fine" , carno only needed the tweaks to the charge , it still dominated everything except stego and gator before this patch , the only "problem" was carno mains hate having to actually be good at the game to succeed so lets just overbuff it to all hell so it can facetank everything
i played plently of the fucker and the only thing i ever struggled with was the overwhelming food demand on it , its stats were more then fine to deal with anything its supposed to
Imagine getting ass ridden by a carno


Just alt swing the carno
nah man silly pebble didnt read the memo , your not allowed to fight back as pachy anymore thats way too cringe
Seriously tho idk why the devs always buff 1 animal and nerf literally every single other 1
right?! , community been asking for stego and deino to be brought down a bit so they can oh i dunno actually be even remotely threatened by the rest of the roster , meanwhile the devs are like oh nerf bird you say? okaaaay
i expect the next update to add a mechanic where if a bird gets too close to another dino while its calling it should just die from the soundwaves breaking its bones lol
afterall its current version is clearly way too overpowered

In the good old days 3 Utah’s could easily kill a solo carno
Yup i remember
Like the carno DIED if two Utahs pounced it. Didn’t have to wait for it to bleed after you blow all your stamina
Yea 3 utahs shouldn't "easily" kill a carno. It should be possible. But not "easy"
back in those days, 4 utahs could quickly dispatch a stego
as in, 4 utahs pouncing at once KILLED THE STEGO BEFORE THE POUNCE ENDED LMAO
The good old days didn't have bleed.
Utah is meant to be using bleed
Its been Reworked in order to fit that desired use
^
Hell even if it bucks, two pounces will basically kill a carno as long as it stays moving
yep, but people want to melt carnos rather than attack then let them kill themselves
i find killing with bleed really fun personally, requires a completely different approach to combat
well you can pick utah and have the high bleed and be a glass cannon that cant make a mistake without being killed or get so injured that you aint fighting anymore... or for just a few extra minutes of growth you pick the unstopable freight train and just facetank everything to death
i wonder which one the community would pick
its ok tho its perfectly balanced
So true, its not balanced at the moment
"facetank" everything to death lol
and no, Tenonto wasn't balanced on the previous patch where it could 1v2 or even 1v3 Carnos
if you let a Carno facetank you to death you should perhaps choose a different animal, idk play Stego or Deino cause Tenonto sure as hell isn't getting facetanked atm lest it's hot garbage
yes because carno can die to teno that must mean it is not overpowered anyway
ive managed to kill adult carnos alone as a pachy too , the buffs are still stupid and need to go
Then idk what you're talking about if you're killing Carnos with a Pachy
A Tenonto that plays the animal correctly instead of mindlessly spamming tailslam as all the Tenontos did for the longest time can take on a Carno just fine
I'm not going to comment on Utah since I haven't played this animal this patch yet, however all the comments about update 2 Utah vs Carno are just laughable since update 2 Carno was actually an absurdly overpowered animal that could take on an entire pack with ease
kick should be removed so tenos wont get baited into using wrong attacks
much better turn rate, unending stamina, no stamina drain on the charge, much higher biteforce
A teno can only be facetanked if the hitboxes don't register
Which doesn't happen too often
its dumb to balance animal all over again around different ability when those numbers cant even be found from anywhere else other than joining official discord or steam patch notes, and even then are not accurate numbers
so teno spamming tailslams is dumb but carno being able to ignore its charge and just left click everything to death with little to no consequence is ok
sure teno and pachy can still deal with a carno but if the players are equal skill the odds are by far in the carnos favor , its moves are easier to perform , if you miss you lose nothing while the tenos and pachy leave themselves vulnerable and lose a ton of stamina , and if that wasnt bad enough carno has the get out of jail free card at any time due to its speed
that goddamn thing doesnt need to be such a good brawler , save that shit for cera , it has the best speed its bullshit for it to curbstomp everything so easily
it was more then fine in the previous patch , even when they were outnumbered 3 to 1 by pachies or tenos you could still kill all of them or just run whenever the hell you wanted
I do understand what your saying, but carnos are not tanking those hits, i play carno and i can tell you that the tailslam can still mess me up. I dont get anywhere near it. The reason it still uses stam after a missed hit though, makes senses, your still hitting. The ram for carno, if it misses, it just uses the stamina from running faster, dont remember if hitting something with ram used more stam. But from the patch notes, the carno didnt get a stam buff, it didnt get a damage buff, it got a slight turn and acceleration buff. Unless im missing something, other than those things the carno is pretty much the same as before patch. I havent played teno since the new update, so i cant say anything about it. Dont think i have full grown a pachy post update either. But i think the carno is fine he just has slightly better turn and better acceleration. So unless im missing something in the patch notes, carno hasnt really changed
versus teno their new turn is almost unnoticable but vs the utah and pachy their better turn robs them of valuable openings
carno vs utahs was already super onesided , these buffs just made it almost impossible for utah to even attempt it
and pachys new shit turning while winding up a charge have made it just fodder for carno , you can dance around a pachy
I dont know, i have played utah this update and i can still escape and juke carnos like before. So i cant really agree with you on that. Havent fought carno as a pachy yet, so i will take your word for it
plus why does carno have to turn well , its entire purpose is to be fast sprinter , carno being able to turn well is like giving t-rex the ability to swim well , its just wrong
On patch note the turn buff is only for walking so i dont know what to tell you
sure on paper it doesnt seem like much , but it matters
its not all just about health and dmg
hell the pachy and carno match up proves that , neither of them got damage tweaks and yet carno curbstomps pachy now unless the pachy is extremely lucky
But carnos are not walking at them, the buff “ on paper” shouldnt affect running
Pachy is hot garbage atm, it needs buffs badly
Tenonto however is fine, might need a small QoL adjustment
in the form of a lower stam cost
specifically on the tailslam since its damage was lowered
it's not like you're supposed to be spamming tailslam though
this attack is only used to set your opponent up for the kicks
that dish out the real damage
if you're using tailslam to deal damage you're literally playing the animal wrong
which is what the vast majority of Tenontos seem to do
as for Pachy it needs a better turn rate on ram, idk why that was nerfed of all things about it, it could also use some fix to how fractures register
Either lower stam cost so I can use it as a proper utility move
Or buff stam Regen. Both will work
I think the stam cost has to be lowered anyways, wouldn't mind a buff to stam regen though
Many still think slam is the damage dealer
it would be a nice addition
well yea, they are just wrong and play the animal wrong
Stam Regen would help it escape carno better
If it does I will say that teno doesn't need a 60/40 MU anymore
Closer to 55/45 if stam regen is improved imo
But that's 'if'
Pachy is the animal that needs real help rn
the main difference between how this match up worked before the patch and now is that Pachy's turn rate got gutted while it uses ram, as well as the fact that Carno has the CC immunity after you once apply it so you can't just CC it indefinitely
every CC in the game had a "cooldown" so that you couldn't CC your opponent indefinitely, Pachy was an exception to that
10 seconds is rediculous
it could CC its opponents however long it wanted to
That was dumb
But as always they overcompensated
yea, idk if it's 10 seconds but if it's 10 seconds then that's way too long, Tenonto has it at like 5 I think
I didnt even know ther was a cc immunity thing. Huh
Yea, it's been introduced back in update 2 when Tenonto was given crowd control on its tailslam and kick
It was not noticeable before since a carno wouldn't re-engage a teno immediately
Oh, yeah i would say 3-5 seconds then
you could initially permanently CC your opponent so what the devs did was introduce a short cooldown during which an animal can't be CCed after being CCed once
It's about that for teno
But pachy has 10 seconds so it's really abusable
Especially since fractures aren't garunteed
And carno can run decently well with a leg fracture
You need leg and body fractures to escape now
Leg fracture is definitely enough, you don't need a body fracture
the issue is getting that leg fracture
Carno can move weirdly fast with leg fracture
I've heard people say carnos with leg fractures are faster than pachies
Yea but that's more so because Pachy doesn't get to trot at all
its trot is pathetic idk why
I remember how all the animals in Evrima were supposed to have fast trots
so that running would be a thing you use only in combat
Maybe pachy needs more stam so it actually run away
but then for some reason the devs decided to make the trots not as fast for most animals and just pathetically slow for Pachy
Pachy needs a functional trot first off all
^
I'm pretty sure it was given a long runtime mainly to make up for the fact that it trots so slowly
All animals should have good trots imo
I mean carnos take longer steps
Okay but is it balanced? Pachy already has to spend half it stam phasing through the carno and getting body fracture. And now it needs to ru- oh wait it cant now that its used all its stamina
I mean carno also has a broken leg
And the tracking system makes escape impossible
Definitely should be slower
It's way too good
True broken legs hurt
Tracks should be half as common, mud should be on riverbanks and the direction slice should be bigger
Yeah or longer distance between visible steps. Its too close
Tracking should be difficult
Not braindead easy like it is now
You should have to try
I had this one fight that truly made me hate the balance of this game. I was drinking water on the edge of the forest as a pachy. A carno rams me outta nowhere, but misses its bites. I get up, break his ribs and skull and run into the forest with the rest of my stam. By the time my stam reached half, he found exactly where I was, with his ribs and skull still broken. I ran off and lived, but he was able to track me still, that far, with a broken skull
increase the pizza thingie size
gonna make it not as easy to find the next tracks
oh no... would you really want a stego tracking you everywhere you go 
Carno player hiding in fear while 12 juvenile tenontos track it
Pov. you just found a mega herd and now its tracking your every step
To be fair with carnos new completely balanced agility it shouldn't be getting hit at all
that moment when you think buffing carno turn radius for walking is fine until you remember carno can just run and walk turn
unironically this ^
I'd love it if I could track people with herbivores
Same
It was fun
At least let us track blood
So I can tag a carno with claw then hunt it though the woods
@wise obsidian almost every single video like that shows Tenontos just playing... outright wrong
The guy keeps on spamming the tailslam for gods know what reason while Carno is literally sticking its face up his butt outright begging to get kicked to death
not only is that move just absurdly costly right now but it also deals much less damage and doesn't apply bleed
yet everybody relies on tailslamming things to death
So much this
they still have have preupdate mentality
I mean, it's literally a skill issue in this case, that Carno should be dead
it plays like hot garbage but it gets away with it because Tenonto is even worse
i still think maybe they could nerf carno bite damage so it doesnt go spam biting everything and relies on ram to get kills
one vid the carno almost died to slam so idk
think the slam were all headshots though
I wouldn't be surprised if there was some Carno that'd be bad enough to actually die to tailslams their damage wasn't lowered that much according to what the QA say but that'd be the very definition of a skill issue
people keep saying slam is 180 for some reason but that video didnt say thats the case lol
Carno's bite is already not that strong sitting at just 175N, I personally wouldn't mind lowering it down to some 160N if you ask me but that's not really the solution to the fact that people play Tenonto wrong
i mean im willing to go into someone private server to test carno vs teno or teno slam dmg
hard to balance a carnivore thats one of the fastest things in the whole game while still letting it be able to hunt
and teno is what a mid tier or semi?
I've noticed but tbh, this isn't a Carno issue, Tenonto might need a little bit of an improvement but generally it's very much playable on the current update
Its viability is not a problem if you play it right
teno needs another kick hitbox buff and tail slam stam reduction a bit to make up for its dmg nerf
but everyone of these fights that gets posted here for some reason Tenontos try to take Carnos on out in the open, in the plains, without using their highest DPS skill
I mean it definitely needs a stam cost reduction on tail, it's just not fair to have the damage lowered and keep the stam cost the same
Tenonto should not have to stick to a specific biome just to be remotely viable
i like how all these proposed changes some ppl say are sometimes not aware of how other carnivores will kill said animal
It's not "remotely" viable and yes it should stick to its biome, that's literally how the game is being designed
Tenonto is just viable
poor utah cant go to forest to escape carno anymore...
if you play it right
anyways when are we getting more rocks
I've been playing this animal by far the most on this update and it's perfectly ok as long as you adjust to the changes that have been made to it
would I mind it getting some buffs? Not at all, it could use some quality of life improvements but acting like this animal is not viable just based on people playing it the way they did for a long time is just wrong
But does it have a MU advantage (like it should) or does it still need fine tuning?
Imo needs fine tuning with stam
Mu?
Matchup
It could use some buffs as I said
Sorry Smash Bros speak
I mean, you cant deny its tail slam stam usage is horrendous, and the kick only hits half the time
I haven't had that issue with the kick, it registered every time I kicked it should've landed in my experience but I would personally increase the hitbox and change the animation a little bit
not like in the videos where it slams the second carno gets a lil close causing stam waste
making it have a slightly larger reach would be appreciated imo
the stam cost on the tailslam should 100% go down
it's incomprehensible to me that it hasn't
when i was testing kick the legs went through a utah model and still didnt land
Teno needs:
Kick hitbox increase (and animation change)
Less stam drain on stam
Better stam regen (optional but definitely useful)
i think minus the stam regen since teno kinda has to play less spammy or else it will die in a drawn out fight
Honestly, Carno's delay between bites should be reduced.
The charge should be reworked to be given the playable a different type of ability, maybe a horn thrust that can knock down the playable.. and the alt-bite also should be changed.
Realistically, Carnotaurus could barely turn while sprinting, that's one thing it's Legacy counterpart did right. The thing couldn't turn for shit while sprinting. And it also realistically couldn't make sharp turns as other theropods did
So, pretty much the entirety of Carnotaurus at the moment doesn't really make sense, mechanics wise.
what tailslam is for atm is for setting up the kicks from a long range, if Carno tries to maneuver around your kick attack socket you can use the tailslam for the CC to stop Carno in its tracks to then kick it
I've been inside a carnos model and not hit it
It's weird, I hit a Utah with it the other day when it should have. It's oddly inconsistent
I think it would be possible to make carno not really turn when running while keeping its walking to be average mobility
Sorry, not reduced, my bad. I meant to say increased
I would revert carnos acceleration, maybe it's walking turn as well
i found a bug where you can get stunned by teno slam but not take dmg
it happened once but it was weird...
A couple of issues with this: for starters - decreaseing the delay between bites would mean that it would bite faster, Carno definitely doesn't need to bite faster. Secondly - giving it some additional attacks isn't going to happen. One of the QAs has spoken about this and those suggestions just aren't realistic because they'd require the devs to go back and animate additional attack, the animators are already busy as they are.
i think walking is fine but running should barely let carno turn as if its trying to ram
That was a mistake on my part and I meant to say the delay between bites should be increased rather than reduced haha
rn carno can pretty much duke you out in a forest fine which shouldnt be the case...
The run wasn't changed
The walk let's it turn better when drifting it seems?
Secondly - Carno turned badly while sprinting but it doesn't mean that it turned badly in general, Abelisaurs were not quite as agile as e.g. tyrannosaurs but they were still more agile than a lot of other groups of dinosaurs.
it doesnt but I seen carnos just run and stop to walk and turn and start running again
causing better turning
On the other hand Carno was nowhere near as fast as it's portrayed in the game
well, I might've exaggerated there
it was somewhat slower
based on the estimates that I'm familiar with Albertosaurus was only slightly slower than Carno
well all isle dinosaurs are exaggerated to some degree
Wasnt it like 40 something
45km/h although I've heard it may have perhaps reached 50km/h
48-56 according to google
55km/h is pushing it above what it could do though, Galli would be much faster than it
45km/h is an estimate by Larramendi
Seems to make sense
There are also some raptors that would be faster than it as well
hot take
revert utah agility changes
give dryo dodge iframes or something
make hypsi spit have aim assist
anyone?
I mean
the smalls need love too...
Iframes are a no-no
its dryo...
Didn't Utah jump have I frames in legacy
I don't want any of that in the game, if an animal gets hit it gets hit that's it
not the end of the world
nope
It creates an awful precedent
then that kinda makes dodge useless for dryo
but ig we can wait for burrowing
There are ways of making dodge better but it's not going to happen any time soon
Dodge's purpose is to get out of the way, not be invulnerable
the devs won't go back to tinker with that ability likely before update 9 rolls out
Personally, I feel like EVRIMA Carno should have the same delay between bites as it's Legacy counterpart did.
Even though I do appreciate the RAM being made more "reliable" I believe it to be a tad too much. Turn in place buff wasn't really needed in my opinion, the playable was fine without it and it was much more skill oriented than it currently is.
For the most part I think this playable has way too many strengths and way too little weaknesses. Too fast of a bite, both normal bite and the alt-bite sideways are way too fast, it's acceleration now is insane, which makes it charge A LOT faster.. add that to how Carno can turn while ramming, and even while running without charging.
How are you supposed to punish the playable for making mistakes if it's kit is built so it doesn't make any.. lol
I would make it like a jump but lower to the ground and omni directional
my thing is the small boys feel like they been left out of balancing for a good bit ngl
alt bite was an absolute noobtrap before the change to it
I mean
it had one use in a very specific situation
alt bite on release for carno was so fast and low stam cost LMAO
aside from that you should've never been using it
like god
Nah, alt bite on release was hot garbage, you're thinking about one specific patch that buffed it up
it was absurdly fast on one patch
hot garbage before it, hot garbage after it
either way i think replacing carno alt bite animation to a head swipe would be cool
it's good now, if it's too good at something then the best way of nerfing it is to nerf the stamina cost
not happening, too much work
you cant say its not happening for if a dev decides to change their mind 
^
I can
not
because I know what the QA have said about it
They outright stated about this specific suggestion
A carno kept getting me to follow it, claw it, then it would alt bite me in the face
That wouldn't work except for the fact that when I turned around and kicked its face it didn't register
He did it like 3 times and kick didn't work every time
desync momento
"it's not going to happen and isn't going to be considered - any changes that would require the devs to go back and animate an animal that's already in the game to give it a whole new attack isn't going to happen"
Makes sense
Waste of time
that scraps every suggestion i seen for a new utah move
amaze
This sounds like an issue do you believe those kicks reached Carno?
ok, I haven't had that happen but that sounds like a problem, if it happens again try to record it
I moved my camera the second time to see if I was making contact and I definitely was
do you have shadowplay on?
It's an nvidia thing where if you have an nvidia card you can have "shadowplay" which means that you can press to buttons to record the last ~5 or 10 minutes of gameplay.
or you can just outright start recording as it goes
but shadowplay specifically just records your gameplay in a game as it goes and then deletes it, you can just use it to save the last couple of minutes of gameplay.
I see
it's useful especially in this game as it can allow you to save some weird, sudden and unexpected bugs
Tbh it might just be my shitty frames
I get 15 frames on average
30 if the server isnt full
I am getting a new graphics card soon
They are hella expensive rn
I got 60 in update 3...
Carno feels like a tough playable to balance, but I feel like they should really check it's mechanics kit for the Quality of Life update.
Again, I do feel like the playable has too many strengths and too little weaknesses. There's little to no room of punishing a Carno as say Utahraptor or Pachy. Carno pretty much recovers insanely fast from everything it does, so that leaves little to no vulnerabilities when it comes to going in for a bite between cooldowns, it has okay bleed resistance, it has an insane amount of stamina still, the new acceleration makes it be able to charge literally a few seconds after it starts running.
Teno v Carno match-up is a little more fair, but god damn.
How do you survive that playable then?. You might think, fracture it, or run. Utah can run and it has more maneuverability than Pachy.. so it can do it, but Pachy? It is not going to be capable of running, since Carno is going to come after it. Side-stepping or just completely turning no longer works, because of Carno's turn-in-place buff.. your only option left is to be able to fracture it, oh wait.. leg fracture hitboxes are super wonky and it's very very hard to hit.
I have a 1060 rn
If you're getting a new GPU just for this game idk if I wouldn't hold on with that
I've tested the game on a 3070 and it got slaughtered by Evrima
Not just for this game
Just in general
I'm getting a 3060
But it should give me at least a few more frames
now, if playables had the same speed as it was before the changes, then that would make matters a whole lot better and balancing would potentially not be so difficult.
What do you use?
So I normally play on 980Ti
that's what I have on my desktop PC
but I do have a gaming laptop with a
let me look up the specs
How many frames do you get?
ryzen7 5800h processor and geforce 3070
so the way it worked was
it was outright unplayable on cinematic, high got like 40fps on 100 render scale
it was slaughtering the GPU the whole time
the CPU was fine none of the cores went above 50%
epic was 25 fps iirc
I don't remember what quality my graphics are
They are either medium or high
I used to have it on high on my normal PC but some time ago I've switched to low on everything
Maybe epic? I don't remember
I honestly don't pay that much attention to the graphics and setting it to low makes noticing people just easier
I remember lowering the graphics and my frames didn't get better and the game just looked bad
that's kind of what tinkering with the render scale did during that test
it got ~10 fps when it got decreased from 100 down to 10
idk what's up with that, in general the test was done by my brother who normally uses that laptop(I prefer to play on a desktop PC anyways so he normally uses the laptop)
I'm not sure what the other settings were
but maybe it was something to do with antialiasing or something, perhaps that was what was killing the GPU
I can't check my settings since I'm out of town
but either way this game has no right to do something like that to a £1300+ laptop
They need to decrease the speed you can go when fractured
Carno needs acceleration reverted so it can't turn and go back to top speed right away
Teno needs fixes
Pachy needs better fracture and trot
Pachy first of all needs to have that turn rate nerf either partially or completely reverted, I haven't played the animal much I just checked it as a juvie and killed it off because tbh that is unplayable
nerfing turn rates should be one of the last things that the devs should do, it should be a last resort measure
If you can 1 hit fracture that may not be necessary but it may be either way
I don't think it would even matter with Pachy turning that badly
Maybe
Agreed
I don't know exactly what Teno's problems are other than potentially increasing the kick hitbox since sometimes it just doesn't hit when it should.. and perhaps slightly work on the animation since it looks slightly weird with the new speed, but.. agree on all the other things
Too much stam drain on slam for its usefulness
high stam cost on the tailslam
damn goddamn mixpackers, just killed a Pachy and Carno as a tenonto
and another Tenonto and Stego went at me
Rip
yea rip them
Did you escape?
sure thing
if I wasn't low on stam I'd try to clap that Teno too
#BuffTenoStamRegen
sadly that's the usual environment in official servers for me and the reason why I refuse to play in them XD
there are three things I hate in The Isle, killing of sport people, bodyguarders and mixpackers.. official servers checkmark all of those things
meh, can't clap it, cause Stego protects it
I mean I've clapped it but can't kill it
another one that doesn't know the power of the kick
the Carno was a fresh adult or a large sub I think
idk why it was trying to charge me
Pachy wasn't fully grown either
I hope this game at some point reaches a sweet spot when it comes to balancing where it really turns more into a survival game and fights require actual skill rather than just spam bite and kill everything. I love The Isle and I love seeing it grow and bring more new stuff, though they really need to do some proper balancing, on locational damage, hitboxes and such.
he just has to hide behind his fat buddy
I'm honestly happy in that regard that they're doing the Quality of Life pass for the game which means they'll most likely be going through the mechanics they've already made, hitboxes, locational damage as well as a lot of other stuff and changing them as it's needed.
That's going to be one of the most important updates for the game, I feel like.
why is this wall even there?
oh yea, i await that update too, it's probably the most important one
agreed, yeah. It's one of the most important ones if not the #1 most important one.
I'm more surprised about the fact that Stego is even capable of crossing that step, it shouldn't really be able to
good point
So for my pc which can run legacy with no issue but for some reason for Evrima it doesn’t run well. I literally turned all the graphics in settings down to low and it lags and almost crashes on me. Evrima used to run better for me in update 3 but since update 4 and recently the graphics, detail or shading has made playing it harder no matter how low the graphics but it don’t matter how low it doesn’t run clearly for me. I have to play legacy. Because it runs so much better so yeah I don’t know if this is a bug or glitch but I need to report this for me
Yea legacy simply has a much better optimisation
or should I say - Evrima has a really poor optimisation all around
yeah, from what the devs always say.. EVRIMA's optimization is always been worked upon, it's a constant thing. But it definitely runs pretty badly for a lot of us.
I have found some settings that make it run decently stable but I usually don't get over 50 FPS's.
as time comes I hope it runs better and better for all kinds of PC's. Low - Medium and High-end
@vale harness While the diets in general are just atrocious and herbivores being forced to travel all the way across the map as a fresh spawn is just an awful idea Tenonto specifically has probably the easiest growth out of all the herbivores and growing it contains as much afking as growing carnivores.
You have to make that 15-25 minute trip first after spawning in but after that you can basically stay pretty much afk to full adult.
I've grown like 5 Tenontos since the update dropped and each one of them had basically an artificially added 15-25 minutes to the growth time because of the diets.
But I got to afk on all of them
I think Stego is probably the toughest one to grow with pachy being in between these two
right but that's a trip carnivores dont have to take, and there is no running with 50% growth as a carno, you insta fill to full on all 3 nutrients. if pachy couldn't get run down by a fractured carno because of the great scent system, and if a teno could counter the packs of 4 carnos i wouldn't care as much, but carnivores have to be made harder to grow or they're gonna stay at such a large % of the population
With Carno specifically in my experience(I've grown only like 2 or 3 so far) I have basically first had to run around for a bit to get the first nutrients, then I got to afk a bit until about 25-30%, then had to move again and then I typically looked for a boar at around 40%+.
So I have to move more often but I move less with each trip since they typically don't require me to move across the map.
I don't disagree that carnivores should be made harder to grow
they should definitely be harder than herbivorous counterparts
the fact that Tenonto takes as long as Carno is a joke
it's intended to have a shorter growth time but diets artificially extend it by some additional 20 minutes
you make good points but i just cant fucking handle that they made it take longer to grow, and require insane amounts of work. making growth more painful to try and fix the afk growing problem is driving me to my last straw
I think this is basically the devs trying to fix a problem that exists for a reason
if playing juveniles was fun people wouldn't try to afk grow them
yep, but instead lets just make it even more tedious and painful
but the game punishes you heavily for dying - you basically lose all the progress - while the real fun really only starts when you reach full adult
fun timer
Yea, ngl I preferred afk growing herbivores all the way
rather than having to waste 20 minutes of my time holding "w" and "shift" before I get to afk
like... this isn't gameplay
I mean it is, but it's atrocious
last Tenonto that I grew I was unlucky to run into a subadult Carno right after leaving the spawn point and filling up on one of the nutrients
its just as boring as afk growing, except now you cant get shit done while you're growing, you're forced to sit and take it
that moron made me lose 10 minutes of my time because he kept on chasing me back and forth across the river, he almost drowned
there was a point that I wanted to even let him kill me because it was just an outright waste of time
like this isn't fun gameplay
yep, most of the time ill just log on and quit within like 5 minutes cause i remember how painful it is to play
You can afk grow just fine, it's just that first you need to spend 20 minutes of your life just holding two buttons, at least give us an autowalk so that I can minimise the game while I'm travelling
I've had that since update 4 rolled out
I had to attempt to play the game multiple times over
and really it still keeps on happening
today I had to log in 3 times before I actually got to play the game because the diets are just annoying
it's a survival game, but when the only aspects of survival are two bars that take 40 minutes to deplete. then people find the one thing fun to do. fight. but you cant fight till adult, so its just a fun timer
it's like - I log in and then think to myself "I can't be bothered to deal with this"
Yea, it's a time investment you first have to make before you get to play the game really
the idea isn't... to bad in theory because this makes it so that people put something on the scales while fighting others but at the same time... at least make it a little bit more interesting
deathmatch also sucks, no penalty for dying isn't better, but atleast i don't have to plan out a whole fuckin day just to grow a few dinos that can die in a matter of seconds
^
tbh if sandbox was out Idk if I could even be bothered to play survival as it is
which to be fair might be an argument against releasing sandbox faster
but I swear I'd rather have sandbox at this point than literally anything else
if there was a version of sandbox where you could do 1v1s un interrupted i wouldn't play survival
any mechanic or playable takes the back seat in my opinion
I mean there probably would be, you could always just spawn with a friend on some part of the map and just 1v1 there
it's just a matter of actually having sandbox in the game
the diets have made survival so much worse
It's like a household chore now
yea, the diet system was my favorite future update in update 3. i thought i would be able to do something, and grow quickly. they just destroyed it so badly
tbh I think I'd prefer to clean the entire house rather than spend however long walking back and forth growing a Stego
The fact that the actual growth times are outright longer than they used to be
is probably the biggest pain
it's just salt on wounds at this point
Utah and Ptera might just be the only playables that have actually shortened growth times
and they kept on saying before update 4 came out, that you grew really fast. then everyone found out that they basically just made it so you are only dodging 4 hour growths
I think diets are fine- if they didn't mess with the growth. Although I can understand why people may think its bad otherwise
I think they are bad overall
this system is way too simplistic, I take an issue with those 3 nutrients
Yeah they're not really good- but the growth is what really messes it up for me
that just works really poorly in general, the fact that it also extends the growth times is just an additional problem
i just miss the days when evrima first came out when i could hop on and graze as a teno to live. it felt simple and easy to grow, yea it took some time but it felt like you were playing an herbi. now it's just painful
like yea utah was over powered. but it was fun. i just want it to be fun
well if you don't count all the performance issues, the lag and the sudden drops
i have a ton of u2 memories. carno was also super strong, but it was still just so fun
diets just sucked the life outa it
I'd honestly say that the main issue with update 2 was the fact that Stego was awful
that was probably the animal that drew the shortest stick on that update
everything else was... good?
yea for sure. i played stego once that entire update, it was just teno every time, i never got bored, growing was simple, fights were fun
Carno and Utah were a bit too good
dinos weren't all underpowered
but I honestly had fun fightin them as Tenonto
same, they were strong but even if i died i just came back
now you die and just sit there like 'great, there goes 4 hours
back then utah was made for solo gameplay but when you packed you just became god
I had some really fun action on the old swamp where I'd swim across it, sneak up on a trio of Carnos sitting down, run out of the reeds slammed the smallest one to the death and ran back into the water getting away from the two adults
stuff like that was happening almost all the time
I honestly didn't eat any bushes as a Tenonto
I just grazed so that I wouldn't have to leave my swamp
the utah fights when swamp was shallow. or when teno would body a utah in the war
water*
i remember me and my 10 utah pack in update one all trying to murder a teno herd of 8
Utah was good but its pounce was already kind of buggy, I almost uninstalled the game after I ended up getting stuck mid-air and died to 2 Carnos that I was clapping up until that point
damn I was sure I'd get one of them
and then that happened
I legtimately outright ragequit at that point
what happened, objectively the new isle is more finished and polished. but every ounce of enjoyment was sucked out of it
^
lmao facts
The new stuff doesn't make it more interesting at all, it feels like some boring duty, like some homework that you have to do before you get to sod off and play a video game
Like I get it, they want it to be more focused on survival and less... deathmatch-y
every update, i start playing for like 30 minutes like 'oh thats kinda cool' then after i find out even more fun was sucked away and 9 more things broke, i just have to hope they get it right next update, but they never have
but really what I want from this game is to play some dumb dinosaur that goes chompa chompa on other dinosaurs
Locked health… 
locked health isn't even that bad now
damn back in the day when it was bugged this mechanic was just a nightmare
I was unlucky enough to get it to bug out multiple times
lol stego never had locked hp. it just kept healing, i remember that bug. my teno would have to wait for like an hour to get a bit of health
I've realised something was wrong when I noticed that my Deino has been healing locked health for 4 hours
health lock on its way to make you take 40 minutes to heal from near death
that's nothing
I've once spent 4 hours healing up my Deino
just grow a new deino xD
health lock feels useless for its intended use
Teno is a brawler and therefore should have less locked health than carno or stego
at this point imo remove health lock and make regen slower...
it got fixed and I haven't had issues with that since update 3.75 but
at the time I just had to kill that Deino off
health lock should be the same for all playables
I like the pvp aspect of the game. Just limit playables by what they can and can’t do. Not additional boring mechanics
I kind of disagree, I think different locked health values or healing times is a decent idea
honestly my favorite update they could possibly do. would be open another branch back up every once and a while, just for us to be able to play update 2 again. that would slap so hard
although cancel that - I think locked health should be removed
the mechanic just doesn't work and doesn't bring anything useful to the game
Either different locked health amount or different heal times
I don't image carno healing as fast as a teno or cerato
It would bring something to the game
Like after update 10
I personally see Cerato as an animal that heals quickly in general
#doubt
Cerato should be difficult to kill
I mean with perks and ancestory and shit your life has meaning so getting into fights should be taxing
Don't remind me about perks
The idea is there
Execution? Not so much
Why?
it was suppose to stop kosing but it did nothing
I dread the very idea of perks
like dont fight or else you will be low hp for a looong time
that's not at all what it was supposed to do actually
what was it then
I remember the circumstances of the introduction of this mechanic to the game very vividly and I know who came up with it
As long as they aren't smth like "do 10% more damage" "have 100 more health" I'll be fine with it
Remind me
Strains 
the idea behind it was that you'd firstly have it so that a group of faster animals like Utahs wouldn't be able to just slowly kill an entire herd of Tenontos via repeatedly engaging them and then disengaging and having their companions heal up while their friends were keeping Tenonto's hps from regeneration combined with a scar system - if you had a herd of multiple herbivores you'd preferably choose the scarred one, knowing that it has locked health
as in - the animal that had locked health would be the natural choice in a hunt
in practice? None of this stuff matters
I literally never paid any attention whether someone had any scars or not