#balance-feedback-discussion
1 messages · Page 333 of 1
Rex had 6500hp
oh yea
Giga had 6000hp, so 1/6th of Giga's hp
then remove rex put giga
remember guys... rex had more hp and dmg and speed than giga
:D
Giga was just fine, had more weight, more bleed, faster trot and stamina regen
and I say it as a person who's played mainly Giga
what did weight do exactly
fellow giga main? respect
weight was a multiplier - it determined how different animals interacted with one another whiel attacking each other
e.g. if Rex bit Giga Rex had 1200N biteforce but Giga was heavier. For its real damage you need to do a calculation:
Rex's weight=5800 divided by Giga's weight=6450 multiplied by Rex's damage=1200
so (5800/6450)x1200=~1080
ngl, I think that system was a very good one and it solved a lot of issues that Evrima will have
weight in legacy was a different stat than in Evrima
what issues will evrima have that legacy weight could fix?
also how does evrima weight work besides the new hp thing
damage of animals of different sizes
Evrima's weight determines the food yield of a body and the interactions between different animals
wouldnt that idk make it even harder for something like utah or dilo to fight
like utah doing reduced dmg
e.g. it determines whether you can lunge something, whether you stun something, whether you stagger it, knock it down, pin it or just latch onto it
yesn't
It would make it so that Utah could have a higher biteforce
100n 
because weight would be the thing that would make it not as potent at biting things 10 times its size to the death
legacy Utah had 200N biteforce iirc and 20bleed
that's same biteforce as Carno
nah
what was the amount?
legacy weight system does sound a lot better but uh
wouldnt it be a lot of work to rework how weight works in evrima?
probably yes, I wouldn't assume that the devs would want to bring that system back in
the community seems to be allergic to it
I've always thought that conceptually it was a very solid system
it does have some issues though
evrima weight system sounds more simple though
it makes you deal solid damage to things no matter what right?
yea which is imo bad
for realism maybe legacy weight works
Idk, there's no point in discussing it since that system isn't coming back I think
it could become a mod anyways
the best system would probably be one that determines how much damage is dealt based on what atacks what
i personally fucking hate the legacy weight system
never really affected me in combat tbh
i normally fought things my size so maybe thats why
feels like just more clutter on a system that otherwise could've easily worked as "this does this much damage"
Hey can crocs get sick from eating to much, just got a non glitched fish
crocs cant get sick
nope
just like irl gators, they literally cannot get sick
They can get sick
I heard of this illness that when Crocs cannibalized it spread and killed them, for their body to be eaten by another Croc
Although I think that had to do with humans building a dam
@inner lynx then it should have the 0% growth boost, what means growing to 100% in 6/7 hours
the problem with carnos back then were they kept fucking facetanking. but u seriously thing there ISNT a problem for carno bite being pretty much the same as teno tail slam? u serious? maybe reduce the stun, that was the problem, tenos got to tailslam 3 times when you were stunned, maybe reduce it to get you tailslamed 1 extra time or 2. and for the fracture thing, it REALLY seems like it is. I couldnt count how many times I hit the LEG of the and getting body frature, maybe the hitboxes are messed up but I swear sometimes I get it 1st try and others I get it the 5th
what are you talking about
teno tailslam outdamages carno bite by a long shot
also stun duration is universal
there's stun and knockdown, both of which are universal mechanics
there isn't an animal that stuns longer or shorter than another animal
reverting carno and teno back to their update 3.75 stages will make a boring teno and a carno that gets effortlessly stomped by any competent teno
These carno stats are arguably the best ones we’ve had. I have yet to see a competent teno complain about soloing a carno. Everytime someone brings “evidence” of teno supposedly being so defenseless towards a solo carno, the teno always do something stupid like getting charged by a carno. And the carno capitalized on it. Or they show a video of a teno getting mobbed by carno pack and somehow expected to live through it
while i do believe teno needs a buff, nerfing one animal and buffing another is what got us in this position with the carno in the first place
The only buff teno really needs is tail slam stam management and maaybee increased bleed on the back kick
simply put, give teno a little bit of love and don't change carno. Bring teno to carno's level, don't try to weaken carno and buff teno because then all it will do is mirror the issue
carno isn't even as strong as prior iterations lmao yet people still want it nerfed
it's literally becoming an inverse power creep where everything keeps getting weaker
Basically yeah, carno has really never been smoother
Yes, people think carno is much better than before, when the real issue is herbivores are much weaker, the problem is the herbivore nerfs and not carno buffs
That and dietary ease
on both sides
this holy shit
Carnis really don't need the "free nutrients till 50%" anymore
But diet causes the megapack problem, not the balance one
A massive chunk of the gameplay quality rn is the shear overwhelming majority of carno and utah players, their numbers feeds into the fairness of their balance
The reasong behind my point is that growing faster doesnt make the playable better for combat
Utah isn't considered for balance outside of it's use in numbers generally
Ofcourse it doesn't, and this isn't even growth speed based, just the ease of gaining nutrients for carnis and the absolute grind that which are herbi diets
Yeah i got you
They should remove the free perfect diet for carnivores before 50% but first they have to make ai respawn quicker, and also expand where ai can br find, so carnivores can kill something when they are hatchlings
I mean, theres like one goat every 5 sumac plants (aproximation based on my experience)
Yeah that works perfectly
I play mostly Carni's and teno, I can't describe how unsatisfying carni growth is rn.. it's so boring
Also ai should be ambushable, rn ai always see you and most ai that gives nutrients is faster than any carnivore hatchling
Yeah crouch needs to reduce detection range for AI
Significantly....
And then to fix combat balance the first thing they should do is revert teno changes, then wait some weeks and if it doesnt work you try other things, what we dont need is both nerfs and buffs at the same time, or this unbalance will be repeated every new patch
Tbh, the kickbox just needs to be longer and more reliable, claws need more bleed damage, and slam must require less stam. I really don't think teno's balance should be reversed, it's new balance makes it far more interesting to both fight against and as
Well I dont really know, I've only used deino and stego since the patch, the only thing I'm sure is carno must not be nerfed
Well I certainly agree with that, I've played all dinos since patch besides hypsi, I've at least grown 1 of each and I've grown 4 tenos... teno feels so much better now aside from the unreliability of it's kick
The game's dino roster seems to be in a pretty decent place rn in terms of balance
Oh no, an intelligent dude
It isn’t too bad, but there are still issues, hence why the carno swarms exist. Also, dryo and hypsi are nonexistent, and pt is being nerfed into the ground so hard it shouldn’t be able to fly lol.
here i was having some hope reading the balance feedback seeing quite a few people saying how stupid the carno buffs are , and then i see just as many what can i only assume to be crazy people think the current carno is "balanced"
there are problems, im just saying overall things are decent and have only gotten better. carnos just need to be put in their place in terms of their diet routine imo
carno atm and it has been like this ever since it was added , its stupid easy to play , litterally anyone with a fraction of a brain can use it and do well , while also being the fastest dino on land , you just cant have it be that way
if something is so easy to use , never have it be the strongest in anyway
lmao somebody asking for a carno buff in feedback are they insane
reward smart play more then mediocre one
oh those people will not rest until carno can 1 shot stego and deino and have the best swim speed , the ability to fly and unlimited stamina
hell why stop there , lets shorten its growth time to 10 seconds , i think that would be nice
no cap, carno mains are out of their minds rn
my mom keeps yelling at me go do my homework so i cant be expected to actually grow my op carno 👶 🍼
its ok you can just eat 1 sea turtle and afk in a bush while you do your homework
carnos grow like chia pets
true lmao
its actually funny that they have the diets forcing herbivores to travel (which is good) but they think leaving the carnivore diets the same
they took "herbivores should travel" and pushed it way too far
why dont you just put a message upon joining a server that says if you want to play anything other then carno you should fuck off lol
meanwhile carnis can eat an ai in what ever region they choose and afk away from activity
they should just make every other animal ai except carno and stego because theyre the only ones that arent lame af rn
true
tenontos and pachies get dunked on unless the carno has the brain capacity below that of a house fly, utah is broken, deino is apparently broken
ptera is ok i guess
deino had its face turned into a halo grav lift , you just shoot people into the sky now lmao
carno is as agile as a utah and can brawl evenly in the melee with a brawler that is slower than it
fastest land animal in the game and it has an even brawl with things that it controls the engagement against. beautiful game balance
its actually hilarious how they managed to make carno even more broken then it was during the carnopocalypse lol
its about even with that, i think tenonto was a bit more pathetic durng the qa carnopocalypse
think they want to summon update 2 carno from the gates of hell
unleash the beast
now think about this , its been a nightmare dealing with carnos terrible balancing for over a year now , and it is one of the smallest midtier carnivores on the list
we need update 2 utah the world needs him
now imagine how bad the rest of the carnivores could be balanced in the future at this rate lol
imagine them balancing the venomous dinos
cerato will be able to grab fully grown stegos and just bite them in half
cera now is immune to stun,bleed,bone break and venom
Cera is now immune to all damage. Good luck
its scary that while that is obviously an exageration , i can totally see that happening
i can see just about any outrageous bullshit happening in balance patches, with the track record this game has
Oh no, you are of the ones that think the problem is carno buffs
oh no the carno main has arrived
"We think this will help bring cerato to fill out its niche in the ecosystem as a carnivore that can take one hell of a beating"
i dont think its JUST the carno buffs but for sure they are part of it
It’s a mix of carno buffs, herbie nerfs, and the diet
^ precisely
All at once shifted it too much
utah love next update? 
Is mostly herbi nerfs, carno turning speed buff isnt even that powerful
Hypsi or dryo love
some of the carno changed i agree with , like the changes to the charge , altho i think even those went a bit too far
they should have just removed oasis and fixed the pachy parry issue before making any other changes
to be fair herbivores were so broken back then ngl
well mostly pachy but >:(
I didnt saw anyone complaining about teno and pachy when they were easier to play than stealing a lolipop from a baby
they make way too many damn changes at once because they seem to be afraid of doing regular small patches vs occasional big ones
you didnt play utah then
you must have been blind because the feedback channels were full of that
^
Yes but i havent said anything about utah
indeed
It is for pachies now with their turning nerfs. It makes it really difficult to get a carno off of you. Unless the carno is bad or you know what you are doing
even if the carno is bad it can still dunk on a pachy
most utah players i meant agreed on some herbivore buffs since they were too over tuned...
And yes I'm a carno main but also want carno turning speed buff reverted
The ram turning is fine, it’s the regular turning that’s bad
exactly , on the patch before this one carno vs pachy was basically 50/50 depending on the who is better , now carno has litterally nothing to fear , just walk up to 5 pachies and spam left click and you win
Well, is not that i want it but I know is not fair
Yes pachy was 50/50 with carno, but in 1vs1, that is crzy
why is it crazy , carno is faster , if you dont want to fight then you can just run
the pachy is forced to engage a carno , the carno is not
Because a solo pachy should be 20/100 against carno, I mean, pachy is the perfect carno prey, little slow low tier herbivore
The 1v1 should end with a broken carno or a dead pachy. Pachy should never kill a carno 1v1
and if you play your carno smart you can nail a pachy with 1 charge and its dead
no risk to yourself at all
i would say that is more then fair
Tenontosaurus
- Buff kick hitbox
- Reduced tail slam stamina cost
Pachycephalosaurus - Adjusted juvenile's animations
Stegosasurus - Deleted

Yeah, but then why play pachy if it takes nearly as long to grow, but dies much easier
Pachy was obviously overtuned, carnos were scared of pachys, it felt and was wrong
Yes, that I agree
pachys were kinda godly
like wow
now i think pachy is balanced tbh
And teno was good before, only carnos with skill issue asked for teno nerfs
just hard to balance it against carno which is stronger and faster
while still balancing it against other mid tiers
Eh, it just needs a way to escape now. The fights are fine tho
maybe increase its headbutt bone dmg
dont some attacks have certain dmg to bones?
Like I said pachy is the perfect prey for a carno, so if you make pachy a good carno killer it feels wrong and op
i played both and the only times i was concerned as a carno was if i attacked multiple pachies , fighting 1 is easy you just cant brawl with it
pachy needs to somehow tell carno to piss off while not killing it out right
The break is almost guaranteed, so that’s fine. It’s just hard to escape afterwards
cus oh boy did pachys love killing carnos
if you land leg break doesnt that let you get away?
carnos freaking damn slow with broken leg
This is part of the balance fix I wrote yesterday:
-Pachy, pachy nerfs are ok but a buff that it must have, and I'm a carno main, is that a full charged ram should fracture a carno with an effectivity of a 100% but the ram should have a cooldown if the ram hits and should not be able to parry (in case the parry thing is a bug then just fix it) this way if the carno misses the charge, pachy can ram it cause a leg fracture and then run, thanks to fixing the parry and the ram cooldown the pachy wont follow the carno to kill it like prepatch, also with this changes a BAD carno can't win a 1vs2+.
It shouldn’t kill, just break. Carno gets another chance to hunt and pachy lives
rate
now 
I would like that you read this
im cool with that suggestion
I don’t think pachy can kill anymore without vastly outnumbering the carno. Ramming costs too much stam
Thats the point, pachy after fracturing carno should run away, not finishing the work
Exactly what I’m saying
but with stam cost it would be kinda dumb to keep going while risking a bunch of misses
It just has issues running now
Then what arent you agreeing with?
smarter for pachy to run
Yes... Obvious
so whats the need to change of ramming works
I don’t agree that pachy should die 80% of fights
as rapdex said pachy has trouble getting away after ramming
plus 2 carnos kinda are the end of pachys life at that point
How much stamina takes a ram?
Like 10%, and running takes a lot too
Plus missed rams
Well, most pachys I encountered didnt missed many rams
But thank you both for the feedback, i will change some things
Also I will post my idea for teno balance
-Teno, first revert all changes* but keeping kick's new damage, now let's talk about kick vs slam, kick should be used to run away from predators and slam to defend against them, to make this difference possible add a tail slam cooldown of 1 second after stopping to run (I know this sounds like making tail slam even useless *but remember I have said tail slam would have prepatch damage) this change would make kick and tailslam better depending on the situation, if you are full health you use tail slam, if this does not work and you get injured you can run away and when the carno or utah gets behind you, you kick it stunning and damaging him and keep running, one last thing is a little nerf, make the tail slam stun last less longer, instead of being able to tail slam two times after stunning the predator with a first slam, teno should be able to slam just one more time (and again, this sounds like making slam weaker but remember it would have prepatch damage).
ima be honest
i kinda disagree with that
nothing is stopping teno from doing the funky tail slam to out range somethings bite while taking reduced dmg on the tail
and couldnt teno just combo tail and kick?
also kick hitbox is still trash to try and land alone soo...
Still, you norm start running with 60% or less stam
@supple light if pachy was fine prepatch they wouldnt been hunting downs carnos
Removal of the hotspot fixed that, along with moving diets around. There's no point in sitting in one place anymore. Besides, in my experience playing pachy pre-update, everyone (meaning tenos, stegos, pachy, etc) would hang out at Oasis, eventually everyone is grown and you'd get megapacks of carnos coming through. Pachy is designed to be defense, but with the protection around Oasis it could play offense. Without that, it's starting to be played as intended. Just weak af now lol
Also you said only bad carnos didnt killed pachys before, well, bad pachys killed good carnos befor too
I'm not saying only good carnos killed pachy and only bad ones didn't. Plenty of bad ones killed pachy. In groups where they are outnumbered. Good carnos had a much easier time killing them and didn't whine about it being OP
When pachy has more than 50% probabilities of KILLING carno 1vs1 soemthing is wrong there
1v1 a pachy is quite well doomed. Carno is faster, stronger, and has better stam and turn radius, all pre-update.
I've never seen a bad carno killing pachy pack (prepatch)
Now it is
Cool, I have, plenty of times. Sorry you didn't get to see it, but it did very much happen
I mean, pachy is the perfect carno prey, slow low tier
Exactly and it's a prey animal of course it's good carno prey. It's just not worth playing due to the nerfs. Nothing is wrong with carno, it's quite fine where it is, there's just no reward in playing herbi right now
And what did those bad carnos do?
Kill them? At the time carnos would roll in, in large groups, and kill pachy. If you're thinking I'm saying lone carnos are killing them, yeah the good ones are, bad ones are in megapacks for easier play
"Carno is faster, stronger, and has better stam and turn radius, all pre-update."
Outside of the faster and overall raw strength, this is factually incorrect. And the only time a pachy turns worse is when holding down its charged ram which is pretty universally agreed upon being over done
Well, as long as you think carno is fine and doesnt need to be nerfed I'm ok with whatever you say
Okay dude lol
In my experience, being hunted down by a lone carno, 1v1, if I turn at any point it gives the carno a chance to get 2+ hits on me. And when using carno the correct away (against a pachy) this is how it's intended to go
My singular point in what I said about pachy is that the nerfs it received weren't necessary. Carno is a fast, ambush predator, of course it's going to have the upper hand. Never did I say that Pachy should be able to singlehandedly kill a carno. The issue is that after the update, a carno killing a perfect pachy is waaaay easier than it needs to be, and makes playing pachy no longer worth the trouble because it has no chance at defense
I dont disagree that pachy is in a rough spot, but it's issues stem from a lot more than simple stat things
It's biggest issue overall is mechanical
The ram isn't reliable, meaning its main defense and escape mechanicsm, leg break, is all but null atm, which in of itself needs resolving
I highly agree with ram instability. In the situations that I have had to fight a carno post update, I got almost no hits. That's a good point that you called me out on, and I should've mentioned it in my suggestion. I'll go back and edit that for some clarification
i mostly play pachy, and i can tell yall, the combat against carnos is in a decent spot. the issue is directly afterwards, it cant escape. Pachy is supposed to break a bone, maybe 2, then run for its life. You can break the bone, but running is near impossible when the carno can almost out-run you (unless you broke its legs) and can track you easily with the scent system. The main way I survive is by breaking a bone, then running to larger herbies or into the forest. Neither of which is reliable.
yeah, that sounds about right
ptera try to not be made into a paperweight in the isle
(real)
Utah try not to miss pounce challenge
Carno try not to one call challenge
I know this might be a shocker to some people but Pteranodon wasn't a very big animal
think they took pce too far
it would likely get murdered by a young Utahraptor
my fresh spawn utah clapped a full grown ptera lmao
yeah but it's not 4 shot kill to a dryo small
Yea idk about that. it could maybe survive if Dryo just threw it mass around at it but I think it would likely be in a really bad state
seriously what is it with carnos and 1 calling
Dryo weighs like 3 times more, now imagine if an animal three times larger attacked you
they watched too much jurassic park ig
Not even talking about any biting or clawing, but it would likely hurt you really badly just by the virtue of being more massive
I liked ptera a lot more in update 3 than any other updates
in update 3 it could actually damage wounded dinos
sure it'd take effort, but it could do it
update 3 ptera felt like how quetz should be tbh
meanwhile now it's just... I don't even know how to describe it's current state, it isn't even there at this point it feels transparent
though i think devs could try helping ptera right now feel like its apart of the ecosystem
right now its a glorified spectator mode :p
ehhh no, I think a quetz would do a lot more damage to an injured carno in 5 minutes than a ptera would, even update 3 ptera
quetz is a glass canon
update 3 ptera was basically that
there's a lot more interesting things that can be done with quetz, as long as it isn't killing rexes or being slaughtered by solo utahs I think quetz is good
quetz will get killed by a solo utah
if utah ambushes
Afterall quetz is like 500 pounds
I think a good utah should be able to 1v1 a quetz, hopefully a utah doesn't just pin a quetz, and besides weight should never equal health
yea... but some people dont know why that shouldnt lol
utah should prob get 2 or one tapped by quetz
but quetz is done if its pounced by utah
imagine a utah getting stuck on a quetz beak like it does on stego's tail
i really still hate the whole weight = hp
and health lock again is useless
what is the reason of having health lock rn...
really only benefits pack hunters
health lock was made to reduce people fighting and killing for no reason right?
yeah, birds of prey are a good example of why weight shouldn't be the same as health, I saw a video of an eagle that grabbed onto a goat and tumbled hundreds of feet down a mountain, the goat landing on the eagle numerous times, and when they landed both got up like nothing happened, though the eagle had to readjust its feathers a little
to be fair bird fluff is good protection
another reason why to give quetz and ptera some fluff 
i really want quetz fluff tbh
ptera could look nice with fluff ngl...
but uh utah fluff ayo?
imagine your feathers getting bloody after pouncing
right here's a really nice, bulky ptera with some fluff, I'd love to see this in game
#isle-fan-art message
ima just wow
like woah
that looks like a fish worst nightmare lmao
yeah, people really underestimate the stuff you can do with pterosaurs
it doesn't take much
89 upvotes too
people really want ootah remodel instead of jp ootah
oh yeah I've seen that so many times
if you strip a feathered dinosaur of its feathers you have to make it look natural by giving it bulk, the current utah model does a horrible job at that, the old one did pretty well, but that drawing does it perfectly
current utah looks like a dryo kick would break its legs ngl
don't get me started on its little arms
snap crackle pop
and back to the ptera topic, ptera should also be noticeably muscular unlike the ptera model we have in game
believe it or not but it takes a lot more than just skin on top of bone to lift something of pteras size
finally understood what you meant here lmao
my brain is dying rn
remove something that looks buff with feathers, then you have to make it look buff with its own body
ptera flying animations always felt odd to me ngl...
I would love it if they made quetz and ptera more muscular than they are now, ptera mainly, poor thing looks like it could be tossed by a toddler like a paper airplane
ptera rn looks like throwing a rock at it would knock it out of the sky tbh
it looks like throwing a rock at it could snap its neck
looks like stepping on it by accident kills it
currently what we have in game is an even slimmer version of the incorrect wing muscle
damn
I mean for fucks sake if you gave ptera maximum musculature (without looking ridiculous of course) it could look like something to worry about
too bad devs dont have remodels on their agenda for a long time
still kinda prefer old utah model legacy a bit ngl
current legacy model
old one looks too jurassic park tbh
also amazing picture XD
you just gotta add evrima ootah
I liked the old utah model more than the one we have now, the only thing the current one has over it is proportions
and also the old sounds were much better
old sounds were actually original, ahem one call
i would really only replace utah one call and REMOVE THE GOD DAMN PURRING
why does utah purr like a cat...
and fun fact: the utah model we have in game as of now has wrinkles where its feathers would be instead of scales
suggesting that the isle's utahraptors aren't naturally missing feathers
the old utah model did have scales on its whole mode
yeah I don't understand a lot of the calls
unless the devs just want to emphasize the uwutah
NOOO
pls dont encourage the role players
i dont want shadowutahgod6969 to return :(
purrr purrrrrr look at me, I'm the largest dromeosaur, I was plucked by all of my feathers when I was born
UtahFan2009
meanwhile utah still purrs when its hiding in a bush as a carno closes in
if so why is my utah purring when i hide in a bush from a carno
oh wait we thought the same thing lmao
me when my utah is purring in the middle of a gang war....
so does mean my utah likes to see the face of death....
why does utah even purr so loudly
better question is why cant we give it legacy pounce back
i miss being able to choose to latch on and chill or start biting the thing to death
let's be real, if I looked like a Utahraptor from the isle I'd be happy to see the curtains close too
ngl i would too
which could also make friendly fire less common between pounces when you actually get to decide to maul the victim
not to mention the shant and cama taxies were comedy gold
also best part is...
they could make it so when you arent biting something you latched onto...
you can brace against buck that way
pounce vs buck imo should have more counter play for utah besides just jump off
oh yeah that's a good idea, if you stopped attacking while latched as they bucked the effect gets reduced
ofc not entirely reduced so bucking wouldn't be useless
but yeah pouncing needs a rework
This was fun as I'll get out, me and my buddies trying to takedown a shantu
watch at the time stamp
why cant we have that too
I don't need videos, I was there when they added pouncing
in fact I was there when they added quetz
pouncing the victim when they are swimming
pouncing used to be really fun to use
especially jumping off of a cliff and pouncing on a cama
lmao
i still dont understand why people are so upset that the non-combat dino has stats that aren't good in combat
just before you splattered into a stain
you mean ptera?
pounce overhaul update one day....
they cant keep the same pounce system forever!!!!!
back to my point here
surely not... r-right..? 
would really help the whole camp water to stop ootahs
this is assuming deinos arent aware of the fight
actually I have an idea to prevent water camping
?
yes
how do wallow
hush
unless you mean it infects after a period of time?
yeah like if you stand in water while bleeding/swim in it for like 10? minutes you get an infection
im already hearing the sound of "infection to stop camping" and no lmao
which can be cured by uh doing... something?
ptere rn is a bad prey item ngl at this point
god damn imagine being a deino and just getting fucking infected
imagine being literally any semi-aquatic
or remove mud removing abilities and restricting running
i want that
its still literally one of the best animals in the game imho
simple, make semi aquatics immune to the infections
because it can fucking FLY
i mean people will choose quetz over ptera cus big
and?..
like what does that prove
what's the fun of flying when you can't rain on peoples parade... rain in this context can have 2 different meanings 
flying doesnt make something the best playable
its the dinosaur itself tbh
anyone?
ptera is still like, the best animal tho simply because it can outright avoid danger
good utah nerf idea but i think people want it buffed
how does that nerf it
if its the same as fighting on land doe...
im just asking make it same as if you were fighting on grass
I think that mud should still slow you down, but not restrict pouncing and other abilities, same for shallow water
i mean some abilites would be pretty op for mud against others
pachy can now headswing, headbutt and sprint in mud
teno can now tailslam, claw swipe, kick and sprint in mud
stego can now tail-swing in mud
utah can... pounce and alt-bite lmaoooo. Imagine being not only able to sit in a mud pool forever for that sweet wallow buff when needed, but also keep all your defensive options to prevent any utah from stopping you from doing this shit
that is a direct buff to everything BUT utah
but you can keep pouncing said target...
awesome epic but they can keep wallowing
because guess what? you can run
ok, then pounce again
takes one bite to get them bleeding again
its the same as if you were fighting on land except now the target can wallow lmao
or bite
basically any herbivore immediately gains an advantage in mud
you have pack mates still helping
regardless of engagement
yea carno ramming in mud against teno...
not sure about that chief
i ask to not make utah's best location for fucking up pachys way worse
utah if it can take advantage of pachy endlag or bad ram turn could win....
pachys can't use ANY of their ez win abilities against utah in mud
takes one pounce to bleed em...
you know you can pounce from outside the mud pool onto a stego, right?
what im asking for is like update 3 mud wallowing except its not near a river....
utah was pretty dang fine at stopping you from wallow spam then
mud pools are designed in a way that prevents many herbivores from using any attack but bite, which is often their weakest move
it's great as a utah
but now as i said mud would become like a fight on grass....
i have 2v1ed pachys using only the mighty power of mud
imagine being that one herbivore whose strongest attack is a bi- oh right proto
and now pachys have a vast advantage
and now utah can still pounce and run to get away from a dismount hit
"haha imagine pouncing, get fucking alt-bite knockdown scrub"
(if its not stego)
"get fucking ram-cancelled, dipshit"
sounds more like a problem for how utah vs pachy normally goes
and i think its cool that the one place where utah's strongest tool is weakened is also where your tools are weakened further
it's great when a pachy runs to mud for safety and you get to go "you fool" and bite them to death as they panic lmao
yea still dont see how this is stopping a good utah from killing pachy...
also kinda doesnt make sense to have mud stop so many things
not even sure how isle mud works
try fucking JUMPING out of mud
you sink verrrrrry slow
been there did that wasnt hard
think we thinking about different muds
quick sand 
if its like "light rain" mud then yes lmao
i mean if you want to have funni mud that limits abilities just bring quick sand or tar
tar is a bit over kill
a tar pit is in the game technically
you mean the one you can see with admin camera?
yea
imagine if all mud pits were super deep and deinos lurked in them almost constantly
that would stop mud camping
ima make pounce revamp idea now
deino dehydrates like crazy tho lmao
also does being a deino slathered in mud clog bleed?
"Just drink the mud."
moments before choking
I feel like deino's dehydration should be slower in mud pools, like half the speed maybe
I agree that would be a interesting concept
i mean, it already dehydrates 2x faster than base speed
and some animals recently got thirst buffs lmao
so poor deino is really left in the dust
I get that they want deinos to really rely on water but they made the thirst drain way too fast
@eager ledge do you think utah stam drain while running is too much? Lol, I guess then for you carno feels like it doesn't have any stam
Deinos have it easy enough, no need to give them the ability to camp mud pits
Yeah, but mud deinos are funny
That's fine, deino needs longer growth times regardless. It is a fun animal at every stage of life arguably, and viable too. Adult deinos need to be less frequent and there needs to be higher counts of juveniles in the water ways in comparison to adults.
The difference is the carno is a speed demon you can compare it to a modern day cheetah it runs at extreme speeds and can only sustain that for a very limited time Utah on the other hand is much slower and is built more like a wolf and can sustain chases longer Utah is more of a pursuit predator carno is a ambush predator they are 2 different creatures
The only thing ia carno is nothing like a cheetah, if you compare it to ostrich which is much more alike, ostrichs can run at nice speed for long periods of time
Ostrich is slower than carno though I’m comparing it to a creature of similar speed
But you have to compare it to an animal with the nost similar skeleton, not the one with similar speed
If you’re comparing skeletons structures Utah would be the ostrich not the carno
Carno is a bull 
I said the most similar
Carno is not exactly a cheetah, it goes slower proportionally to its size, but can run for longer
@eager ledge
Is nothing like a cheetah
They are both built to go very fast, but that’s about it
Yeah, but the skeleton is nothing alike
I’m not talking about skeleton, I’m talking about behavior and design in game
No it is not in fact If it were to do a charge like it does in isle it will snap it’s own neck it’s discs aren’t dense enough and not enough muscle
Doest mind, you cant compare carno to a cheetah just because is the same niche
Not to talk about how much stam carno should have at least
You can compare the behaviour with cheetah, not the abilitt to run
to everyone, is it normal that a pachy headbut overcomes carno's ram? I mean not only it did in my case but i also got head fracture
I think it is. Pachy's only way of surviving an encounter a carno is to break its bones, so it makes sense balance-wise.
Suchomimus should be as fast as Carnotaurus
Source? Dinosaur King 
Yea... im saying how carno should act ingame
well, yes and no. I think if you face tank a carno as pachy you deserved to be killed, or injured simply because you didn't get how a survival game works, it's not a deathmatch and not all fights start as a 50-50 (or at least, not all fights should be supposed to). Same thing would apply for a carno face tanking a stego I think. And what happened to me was a pachy that instead of trying to avoid it or escape in some way, literally face tanked me when it realised i was charging. I noticed this behaviour being very common in people that mainly play pachy rather than other dinosaurs, probably due to how strong it was before the update
Pachy gets screwed by
- Its turning while ramming
- Tracking system
- Inconsistency of fractures
- The absurd durability of carno
Even if you play right against 1 carno your chances are slim
Against 2? Just roll over and accept it
Carno can literally ass ride pachy
Yeah but Pachy can't outrun carno
It can't really kill it anymore
It can't juke it either
So it HAS to be able to fracture it in order to have any chance at survival
Bro i main carno and the pachy nerf aint right, update before this was great people malding are bad were carno mains who dont know how to play their dino lol
Benrico is typing a whole ass essay holy fuck
I mean, your chances against a carno are 100% supposed to be extremely slim if you play 1v1. Again, if you insist fighting 1v1 instead of running away against a carno you're just playing the game the wrong way. Turning while ramming it's a complain mainly due to how it compares to pre-update, but honestly it doesn't make pachy defenceless as many people keep saying (but I played pachy very little time since the update), of course something needs to be adjusted anyway. Fractures are a bit inconsistent for an only one reason: if every headbutt was a fracture other than body fracture (which happens almost 100% of the times) then no playable would be able to fight a pachy basically. The absurd durability of carno, honestly, is simply false. I played many dinosaurs and carno has got by far the worst stamina of all.
I agree that carno can destroy a pachy, particularly in a 1v1 and that's why if when playing pachy having a group is key.
Anyway, I wasn't saying that fractures shouldn't happen, of course they should, I was surprised that headbutt could override a carno ram and cause fracture at the same time. Utah's pounce can't do that for example
Are you saying pachy should run away from carno ?
Well actually it should, but only AFTER breaking its bones
That's pachy's whole gimmick. To face predators head-on and make them regret ever thinking of attacking it. It shouldn't be able to facetank a carno for sure, but if a carno attacks a pachy without ambushing it and the pachy can get a ram on its head, it should definitely be screwed.
1 full ram should always break bones to compensate for the turning nerf
Therefore, 1 good hit from a pachy is all you need to escape
Right now you need 2 or 3 and by then you don't have enough stam or health to escape
Carno should not be able to do that there hip and tail bones don’t allow it to turn will running in real life
well, these "real life" comparisons are always so funny....all the game should then be changed if it was supposed to be like "real life"
hahaha true
essay plus watching football, which didn't help writing
I’m not going continue this conversation with you further because you are ignorant to the scientific fact I just pointed out and you are not smart enough to know what I’m talking about so it is pointless for me to talk to you.
lol. I see you started insulting quite soon without a reason really. Up to you. Just remember, you don't even know me so I doubt you can have an idea of what I know and what I don't. I am not a palaeontologist, if that's what you meant, but I know a few things on dinosaurs and that's why I told you your observation was a bit funny. Simply because there are many things about many dinosaurs that aren't particularly accurate, but The Isle is a game and it's supposed to be fun hence why devs decided to introduce some things not 100% in line with the famous "real life". If you're a palaeontologist, fair enough, but I'd like to see the list of your scientific papers published then...otherwise simply saying something like "sorry I was rude" could be enough. And relax mate
fix pounce, its sickening, to ambush a carno looking the other way, and i jump through him and pounce air in front of his mouth and he just kills me ... for real?
Skill issue 
Seriously though they always manage to break pounce every update
Pachy nerf was good when oasis was gone but now it should be reinstated because it is needed
everyone when pounce gets fixed again...
"NERF UTAH SAIGSASAUIHA IT KILL MAH STEGO THEN MAH TENO Q0OSAAGAOHOIGSIA"
i legit saw people want utah nerfs during update 4...
Because there was like 70 of them per server
and that doesnt mean nerf the animal....
I know
also i dont think people said cus too many utahs
think they just hated the idea of losing a 2 or 5 hour animal to a 1 hour one
Pachy nerf really just shows what being a herbivore is about, you arent suppose to go after dinos and you can very easily fend off a raptor still and escape from a carno
Tested it in a ps and i kinda realised what the devs were going for
I've tested as well. Against a horrible carno player (no offense
) 2 pachys had to straight up wail on the carno to get away. Not only do you need a leg break, you need to get a leg break and THEN get a head fracture or else the carno will just track you down in a forest.
And what you said about teno, no. Brawler herbivores like teno aren't supposed to be just bonking the carnivore then letting it run. Teno should have full capability to kill a carno, but unless the carno plays like an idiot, you cant. And god forbid there are 2 carnos.
That’s the issue with pachy atm, you can’t escape easily. You are supposed to break and run, and pachy’s stam reflects it. However, the tracking system is too good. So you have to either run into a dense forest or to a bigger herbivore.
no turn radius 
Imagine needing a teammate to get the "unagile" carno off your ass
Legacy moment, just use your alt swing to stop an adult Carno from Tail riding you 
Right, I forgot. I guess I just have to facetank the carno because it got behind me after I phased through its hitbox 
The amount of troll faces in this exchange is disturbing
You didn't do one there
I win
I miss legacy carno that thing I actually enjoyed playing as because it was balanced but the one now way too op that’s why I never play carno anymore
@vale harness if herbivores were easy to grow but weak, no one would play them.
Imo herbivores should be slightly harder to grow but overall stronger
While carnivores are slightly easier and have the advantage of choosing when an engagement starts.
Thinking about herbivores as easy to grow meat sacks is an unhealthy stereotype that depicts these powerful animals as chew toys that act like chickens.
I personally agree with GamingAnky on this. Herbivores should be slightly stronger than the carnivores. Not a great deal but enough that they aren't just there to be killed. One thing that I find frustrating about the pachy is the inconstancy of what the devs want with it. To me, the guy should be a little brawler who is dangerous to even carno if it doesn't ambush properly. I know there will be lots of people that disagree with me on that, that's fine. Everyone deserves to have their opinion, which this is just my own. But back to the topic I mentioned above. When introduced it was said to be a fracture and run playstyle. However when people complained about pachy bonking carnos to death, Punch, IIRC said that maybe you shouldn't have tried fighting it. Which implies they want it to be dangerous if you don't catch it off guard.
Something people seem to agree with (that actually care about balance) is that either you need to be strong enough to defend yourself or fast enough to get away. Pachy can do neither right now. Teno really can't either for the most part. But that's an entirely different beast to tackle.
@vague eagleit can though
Pachy definitely needs a buff
Tenonto needs some QoL adjustments
but it is capable of taking down a Carno
I've won most my fights against Carnos
I honestly will have to take your word for it. I haven't played Teno in ages.
it's the animal I play the most on this patch
most people just kind of... play it wrong?
like there's that video by Kav where they have a 2v2 between Carnos and Tenontos
Frankly that is more of a trusted opinion I'd go with. Just like I trust my personal bias with gator since I've got 200+ hours on gator lol.
and Tenontos just play the animal wrong there and they rightly so get decimated for that
the kick is currently Tenonto's main damage dealing tool
if you waste all your stamina on tailslamming left and right you will die
tailslam is for setting up the kick
you want to tailslam the Carno and then follow up with kicks
Teno: misses 1 slam
The carno that has been spam biting and changing the entire fight: 
I'm fine with the kick being big damage. Haven't tried the new teno honestly. All I know is in previous patch I loved the balance. There were things that needed tweak like chain stunning and what not. But not hardcore nerfs.
it doesn't matter if you miss 1 tailslam
if you miss 5-6 it starts to matter
if Carno goes for a bite, you then want to generally kick it, if it lands you just keep on kicking
I've turned the second Carno into minced meat in no time when I landed a kick
Now the new pachy I have tried and it's just...awful lol
I thought he was supposed to be a little bruiser from the broncs type of guy
it butchered the animal completely
Frankly how a utah could bleed them out with a couple bites and a pounce was great. A bite or two from carno could literally seal their fate. But at least they had a chance.
I'll be perfectly honest, I've only logged in picked Pachy and checked its turn rate while ramming as a juvie and I just quit the animal
the devs have to stay away from nerfing turn rates in general, that's one of the last things they should be touching
Have you fought many utahs with the new teno? How does it fair.
I've fought 10 and survived while killing 2, admittedly I think they were more interesting in fighting a Stego
I also fought a pack of 3 adults and some 3-4 subs/juvies
I was relatively low on both hp and blood in that second fight
I've killed the adults and the rest just ran away
note that I was fighting in the swamps
Utahs fare really badly there
in general fighting in that environment helps Tenonto a lot
when other animals are forced to wade it helps Tenonto because you don't want to stay close to it
if you do you risk getting CCed which in a situation like that allows Tenonto to dish out a tonne of damage
overall both fights took place close to water
if I was fighting them out in the open I would've likely died in both cases
but water is Tenonto's best friend as long as there's no Deinos in it
Doesn't sound like it's too bad. I'll trust your take on it and have to experiment on it later. Though if I'm being honest, the current diet system for herbis is a little too tedious for my taste. Not really difficult in the slightest, just time consuming and requiring great deals of luck to avoid people.
it is way too tedious for my taste
I despise walking back and forth
I was outright told that herbivores aren't for me if I don't like this playstyle but idk
I don't think it's quite right to force half of the playables into this kind of gameplay loop where you just walk back and forth between two spots on the map
damn it is boring
also quite abusable when you're smart about it
Frankly I just think about it in terms of balance. If you want to have equal representation, the difficulty and time needs to be the same. If it's objectively more fun and easier to just do carnivore. Why would anyone do herb?
I'll dm you for a moment if that's ok, alright?
Go for it.
i agree, but i cant go through another fucking update with all the carnivore mains victim complexes raging everywhere. the second carnis get made weaker than herbivores you'll have to listen to carno mains crying about how they're so mistreated, and i just cant handle that shit anymore.
Caveing into them isn't the right option. If the devs and community keep proveing their complaining works, we would end up with a community like BoB. And that's saying something when you look at that hell hole's history
yeah it's a shithole over there. but, i feel like the QA team doesn't have that much of a say in the balance, i hear them talking about it, and what they say sounds balanced, but what is released is completely different. the balance right now feels like a shining example of the balance-feedback channel. which would be great in most ways, but even if carno and teno were perfectly balanced, one of the sides would see the other side not complaining, and then they would start to complain. it feels like an endless back and forth where the devs take 1 sides words and amplify it.
Tbh they were perfectly balanced... (kind of)
up to update... 3.75 was it?
I think everyone was happy with them at the time
it was the best match up in the game
but unfortunately their damage output had to be lowered - both of these animals just dished out too much damage(cause the health pools and damage outputs of the smaller animals were too high)
we had a 350N Carno and a 360N tailslam Tenonto
1khp Utah
trash 4k hp Stego
im not really sure how people felt. i thought it was pretty good in 3.75 but the last update teno did damage really similar to 3.75 and people thought it was op so it's changed.
I can't speak about the balance in 3.75 due to the fact that this was the patch where dinos were getting deleted so I didn't play it much
tenos 3.75 damage was 300 tail, 250 kick, 200 claw. and 4 was the same with the tail.
however - Carno had lost ~40% of its biteforce while Tenonto was largely unchanged
so I'd expect Tenonto to outperform Carno on 3.75
I don't have any actual experience to back it up with since I didn't play the game because of the save-bug
but yea 3.5 Teno and Carno were in the right spot
so was Utah for that matter
the only animal that had issues was Stegosaurus
and it was just hot garbage at the time
3.5 carno would shred even pachy before the nerfs
my take is that teno wasn't op, utah and pachy just weigh too little. teno got nerfed because utahs complained about getting 1 shot, so the devs balanced it to fit utah, and made it bad against carno
It absolutely shat on anything smaller
Idk about that I had no issues escaping Carnos as a Utah on 3.5
idk about Pachy since it wasn't in the game I have no idea what its stats would've been
yea carno in update 3 -3.5 was ridiculous. it was the point that people started despising carnos because they were treated like gods by the devs
3-3.5 Carno was nerfed hard compared to update 2 Carno though
actually update 2, they could spam bite while stunned so it was even worse
update 2 Carno was... something else
Like if the carno we have now is too nimble, remember early qa carno
It ran for like 4-5 minutes and could charge basically forever
i dont understand why people demand it to be so nimble. you're already so powerful, like god damn
it's not so much that Carno should be nimble, it should turn badly while running, but no animal should turn like a bus when it's standing
I think the current Carno is fine, Tenonto and Pachy need some help
mainly Pachy, Tenonto just needs QoL adjustments
like a lower cost on the tailslam
Remember when pachy could be tail rode by carno no matter what?
I still dont get why pachy had such bad turning when it was released
It probably just wasn't ready
and the juvi speed, i remember when a deino could catch it on land 
What I don't understand is why they nerfed turn rate out of all things
Yea well the speed was definitely because it wasn't ready
Now pachy is just screwed if a carno gets behind it
You literally need a friend to get a carno off you
pachy can leg fracture a carno, and still get chased down
The fact that carno's leg fractured trot is faster than pachy's trot is absurd
That's cause of the very sensible and balanced tracking system
i feel bad for kav, my guys dino got mutilated
idk that thing either needs a nerf or some more countermeasures
I haven't wallowed a single time since it was limited to mud-pits
imagine if allo were released instead of carno, we could've avoided so many shity balance patches
this mechanic has basically become useless
I mean I'm not going to disagree with that
releasing a dino that will be the fastest in the game, and making it one of the strongest mid tiers just destroyed the balance
Allo>>>>>>Carno if you ask me
all day
oh it's definitely not going to be one of the strongest mid tiers
as of right now it is
cause it's like the only mid tier in the game
it has 175 biteforce, Allo has 2800hp presumably, Alberto potentially 3.2k
that's the problem, it'd be great if carno would get some damn competition, but that's not an excuse for why carno should stay op
gl having a go at these guys
Carno should have been the last one to come out
^
Cerato should have come first
it's a very specialised animal that's supposed to just hunt small stuff, releasing it when you have only the small stuff in the game is just...
yep, carno is a late roster addition, it can't be balanced when you have 5 herbis and 3 other carnis
yea
Especially when none of that small stuff will actually run from you
This animal has to be good at hunting smalls because it will be getting butchered by any larger animals
Like we should've gotten Galli first at least
just think about how many attacks you'd need to kill some actual mid tier with it
175N vs the hp pools of some of the larger animals that go into 2k+ and likely have much higher attack values
Like allo? 2800/175 = 16 + healing
So 17 non headshots
Alberto? 3200/175 = ~19 bites
That's why we should buff carno in preparation for allo

Carno has no business fighting mid tiers
i'd laugh but that's basically what some people are saying 
B- but, muh carno!!!

member when pesky said a teno should run from a carno, and barely be able to fight 1
I honestly haven't seen anyone asking for Carno to be able to take on animals larger than itself aside from the people who believe that any animal should be able to have a go at every animal
And it should only do so via ambush or pairs
^ disagree

Dunno what he was thinking there
it hurts
1v1 Carno vs Tenonto should be more or less equal
both should have a decent chance of dying
I would say slight teno favour
But because this is a survival game you want to play it safe so not ambushing should be considered a shit idea
Ah yes. The far slower animal should have the same chance of the animal that chooses when the engagement starts. Perfect balance
So vs 2 carnos teno would just evaporate
that's not how it works at all, with Tenonto staying in its habitat it can avoid the fight as well
Teno can escape in forests and swamps but tracking is too OP for that to work rn
it should be like 65-70% teno in plains. and 100% teno in jungle
its scary how good carno is in the place it's supposed to be bad in
jungle doesnt stop shit rn
I would say lower tbh
60/40 teno
fair enough, just not at best 50/50
Maybe less but any lower is a bit too low imo
Since teno is a brawler it should have the combat advantage against animals its size
Definitely should be possible prey for carno tho, it shouldn't be untouchable solo
carno should only win if it gets charges on the teno, if it wins any other way ima call bull shit
People tend to think carno dwarfs teno but it's like a what? 200kg difference?
unless the teno is that bad
200 iirc
Fat fingered 3 on accident 
Rip
That 200kg difference for some reason makes people think Carno should win the MU
carno mains mp4
seeing someone post a video of a carno standing a teno face tanking it, then saying carnos isnt that op is funny
If only...
I watched it and damn dude just facetanked it repeatedly and lost
damn...
Definition of a skill issue
and big brain carno says hmmm maybe i can do more dps with my bite
175dmg vs 260 or 300 DMG ah yes
Tenos attacks use too much stam and kick barely functions half the time
If that's fixed teno will probably be balanced
and making herbis easier to grow....
just want the first and second nutrient to be the easiest ones to get but the 3rd needs migration
pretty sure thats what was intended anyways
Which is fine (except for the fact they are essentially required to grow in a feesible time)
And juvies have to make that trek
thats why they should just make the 3rd one require the giant travel tbh
If they gave juvie herbis no preferred food I would be fine (be a bad system but fine)
Yea
They feel... Half done
They had the right idea but faltered somewhere
faltered by not including gore with it....
you know the one thing they said would make diets work for the other half of the game
Holy hell I just watched the video.
And I thought I was bad at carno
Or those 'special' foods that would give you buffs and make you sick?
Lick it to cure vomiting
or you know...
remove vomit on eating since its kinda useless
add vomiting to venom mechanic or something
Carno isn't op guys! You can die if you try to tank all its kicks!
lmao
legacy giga logic ayo?
giga aint op cus die to rex but can walk down almost anything ingame
Literally everything died to rex
Reminds me of that one 'inside the minds of carnivore players' video pesky made
I'm sad he didn't do one for herbivores but I can already guess how he'd do them
How?
Teno players: I should be able to win the 1v1 with carno, maybe even a 2v1
Stego players: buff stego 5 deinos can do 50% of its health
Well actually idk. He seems ri very mostly biased towards carno but he always says whatever animal he is playing needs a buff. And then will ask for nerfs or call bullshit if it kills him.
Sometimes it's a joke but sometimes i can't tell
I never see stegos asking for buffs like that though lol
Stegos were asking for buffs before 3.75, past that point the animal's been really good quite consistently(if not too good)
irl it does, in the game Tenonto is much larger than in reality
in real life Tenontosaurus was like half the size of Carno
I've seen estimates of teno being 2 tons but those are like, max size estimations
Either way teno kinda bad rn
Thos are... kind of wrong
the largest estimate of Tenonto is like ~1.2t realistically from what I recall
I've seen like, 2
And there were no skeletals cited
You might want to ask in paleotalk about it but from what I recall people there have stated that its size is around 1t and there's some specimen that might be reaching 1.2t
lets add the fastest small game hunter midtier in a ecosystem full of smalls and apexes
big brain
These are the sizes of Tenonto
the one in the background, the largest one is in game Tenonto
goodbye cera you getting stunned by carno
idk what the smallest one is, I will ask Nova about it
the reddish one - the second from the back - is Nova's preference and I think it's the hypothetical 1.2t specimen.
the dark one is the irl Tenonto
I would have made the roster
U1: Teno, Utah
U2: Cerato, hypsi, dryo, either kentro or Dibble
U3: Bary, Ptera, Beipi
U4: Pachy
U5: Troodon
"pachy should've never have stood a chance" you gotta love carno mains
the video
Had volume off
I just watched it and I wish I haven't
too much work for update 3 lets be real
and dryo was update 1.5 iirc
Imagine the rex mains if they cant facetank a trike like they could in legacy
U2 had stego, hypsi, dryo and carno
they gonna cry for buffs
Carni mains wanting to be both faster and stronger than their adversaries is just plain hilarious and disgusting
Mah carnivore
They wanna be the main protagonist of the whole server
Actually true
U3 had ptera and deino
Swap deino for Bary and add beipi like originally planned
Dryo was update 1
Yea, although in general I don't think there was update 1.5
update 1 came out on 28th of September 2020
then update 2 was the next one that came out on ~30th of November iirc
you also said bary soo....
ngl rex mains be wanting rex to have the plot armor of an anime protag
I just said what to swap what are you talking about?
Even sucho would be better than deino ngl
Honestly I would take spino over deino so at least something would fight stego
i thought you said bary, beipi and ptera all at same time lmao
you worded it weirdly
clarifying since I got the answer - the smallest Tenonto on that size-chart is the smallest Tenonto specimen we have, so they basically kind of vary in terms of sizes between that and the dark-burgundy one
p much yeah
- given ti's teno has fairly different proportions, had to account for those too
I did
Like old u3 was sucho, ptera, deino and Beipi
It should have been Bary, ptera and Beipi imo
and im saying that would make update 3 waaay longer...
I have a better plan: no dinos, only humans 
Then we wouldn’t have to worry about the Dino balancing
no game

that way we dont have to wait for long updates
I mean they were planning to add more
remember the whole temperature or winds that would help ptera fly...
Remember the whole deinos vertical lunge…
yea we dont talk about that...
Remember the whole "after update 3, updates would be coming out left and right"?
people said the same thing about update 4 too, that it will be the last one that takes long
I just got tail rides by a carno while was running that shouldn’t be a thing because of this https://youtube.com/watch?v=slcVvR7UMik&feature=share fast forward to around 5:23 minutes if you want to know we’re I got my information from
Today we examine the long awaited: Meat-Eating Bull, Carnotaurus. We will discuss everything there is to know about this large carnivorous theropod dinosaur from the function of the horns to the use of those cute little baby arms, from Arm-Waggling to Shoving Battles we have it all!
All Copyrighted Images belong to their respected owners, all ...
@burnt pebble that's already in for non-cannibalistic animals. They get a miriad of debuffs for cannibalism.
The 2 non-cannibalistic animals are Utah and Ptera
Deino and Carno are cannibals and therefore get no debuffs (they are actually part of their diets)
Idk I just feel like its not enough of a "penalty." You can live with a twitch and it doesn't last that long. I'd just like to see these dinosaurs working together rather than inner fighting all the time. But I guess that more comes down to the player.
Also props for all that effort on the reactions.
It's customary to say 'already in' when someone says something like that
dw, they'd just go on to kill the other animals of their kind and just leave them instead of eating the bodies
I mean if Utah's are killing eachother they just are bad
Utah kinda needs a pack to kill things
Even a pack of 4 can't really touch a teno
They tried, 1 died, then we all got attacked by a pack of 3 carnos and I fell off a cliff
Utah is still kinda meh
Not really, if they are a pack and on VC they might just kill every Utah they see to get rid off their competition
what competition though
you eat the AI they are after
you can feed a lot of utahs by killing a carno or teno
all cannibles i see say its for fun lol
I like Scope and I enjoy his videos and I learn from them, but that's one of the reasons I pretty much do not want to play in officials.
People will just randomly kill others just because, they might not even need the food, but they will kill them anyway. "Population control", I mean, I get it. We don't want thousands of playables from the same species, like it happened with Carno back in the day, and I'm pretty certain it happens now too since the playable is once again too strong, or with Deino during Update 3..
But god damn, I already have to be wary of suddden overaggressive KOS's herbivores, I don't want to really be alert of my own species as well because randomly they just decide to kill you.
Same thing for herbivores that body guard, why do they do it? It makes absolutely no sense, since they can't eat it. Is it really that fun to be camping a dead body? Always instigating a potential fight just because you're hungry and you want to eat from that body but you can't because you have a full herd going after you.
There should be something that punishes those herbivore players or other players that will randomly kill you despite not needing the food. It's annoying and it completely ruins the experience
There is no real way to avoid it ngl
Any stress system is too easily abused
And attacking a herd is just a bad idea entirely
I mean, yeah.. you don't go around attacking a herd, especially if it consists of literally 4 Stegos XD.
But god damn how I would love if karma struck those people 😛
Cringy behavioral punishment systems should stay in BoB and away from the isle
agreed
i only believe there should be systems to encourage good behaviour, not punish bad behaviour
playing like a dickweed doesn't weaken you, just doesn't give you the stuff other people get who play more to their animals
Yea exactly
I mean, I don't play BoB so I don't know what kind of punishment it gives for things like that.
I don't expect some sort of punishment to be done for players like that, that's why I stay away from officials. Although I do agree on the encourage & reward good behaviour.
Personally i rarely have cannibal problems on officials and have only run in to like 1 herbi body camper in evrima maybe im just lucky there
You definitely are, I've run countless times into herbivores that are either body guarding kills that already happened or just quite literally come sprinting towards a body you just recently got. It's insane
NA servers are a little bit kinder on the: "Carnivores from your same species killing you for no reason" bit but it still happens
wdym?
idk how bob does it since i dont play much so uh mind explaining more?
Referring to the stress system where you can easily abuse it to actually damage people
why is stress even a thing really? like to stop body guarding or... cus it wouldnt really be helping pack hunters
exactly what would be good behavior and bad behavior?
I think the system in BoB is to prevent mix packing or something because you can simply follow some carni player as a different carni and debuff them
at least we can always look at bob to see what works and what doesnt
Yeah that’s the nice thing about having a few of these games
They can look at eachother for some things to see how it pans out
like what happens if you make fliers more combat built...
Bird of prey pterosaurs picking up sauropods lmao
just saying ptera soloing a rex is a huh moment
but enough about dissing bob way of play
Basically that toned up tenfold
find it funny the one thing legacy utah couldnt fight was stego and anky
Utah could fight stego in legacy but it was hard af to pull off
i mean when i search up utah vs stego legacy nothing shows...
keep in mind i did this before evrima
now if i do it, it will only show evrima fights
Ive seen it done successfully twice ever
i mean i saw an acro kill a spino so ig its possible
though the acro took years to heal
Yeah ive seen acros take down apexes not too uncommon, then i see acros get soloed by a cera lol
Healing on acro just aint worth it
as acro i rather die when i get 4th screen ngl
Galli also had a horrible heal time
never touched galli tbh
I got hit once while fighting a utah, almost starved waiting for the bleed to end, then stayed 3rd screen for almost a whole grow time
LMAO
I shoulda just let myself die lol
i hope galli evrima wont be able to spam lmb to clap ootah
Im sure it wont tho it was hilarious while it lasted i killed a sub giga that way
only way i could stop a galli from spam kicking me as utah was to zigzag and hope it bleeds out from a few bites i gave it
Brake checking them worked decently too unless it was a galli with fast reflexes
so uh the utah pounce we need...
let utah pounce be more reliable at closer range

Would be nice to have a way to initiate the latch part of the pounce separately from the lunge easier too
The lunge conflicts too much with server lag
could always just make it so you have to run up to something and just press rmb to start latching...
removing lunge all together?
That could possibly work yeah
i got a pounce revamp idea
Maybe have some alt pounce that has the lunge
Either that or make the alt pounce the kickoff that would be nice to have
Pounce Revamp
Pounce is a mechanic that is suppose to be utah's saving grace but currently in practice it can be a bit meh so I have some proposed ideas in a revamp
Make pounce more reliable at close range
Right now pouncing really up-close to something will most of the time make you just pounce onto the ground and get the end lag so I think fixing that could make pounce be used a lot more in combat since a good amount of people are scared of missing pounce due inconsistency at closer ranges.
Let you choose to attack or not during pounce latch/pin
I'm taking from legacy for this one and I think for the latch it could be used to make it so if you stop biting and clawing you can brace against a buck and for the taxi's...
For pinning this could just help with friendly fire a bit and adds a bit more realism (Not needed tbh)
To be more clear
Bracing against buck will not make you completely safe from bucking but only heavily decrease stamina damage.
rate
Looks like a good start
Personally i want more variation on the pounce and more sockets as we get more large animals
well we know trike will impale utah if utah pounces the face...
anyways on my idea itself...
anything that could use work?
will Utah even be able to reach big things like a Giga or a Rex or a Spino?
I feel like the pounce at the late stages of the game will almost be an useless ability unless it's a mid tier carnivore or smaller
yea
most likely
dont see what will stop it from pouncing to a giga leg
I think i mentioned last time, the brace ability could kinda screw victims over especially against a pack so id wait for trample to be in and let large animals crush latched raptors against surfaces for trample damage to also add that big buff to pounce that counters bucking
though if it becomes very easy to tell that utah cant pounce a trex sized animal...
But it could make it more interactive
they might make the lunge higher
ayo give utah a new move where it lunge backwards to bait moves....
Like a disengage?
would be funny to do it to quickly avoid a near death moment
yea mostly dryo dodge but backwards
A disengage would be nice to see on multiple small animals yeah
could be a alt rmb
maybe but we never had moves work like that
iirc
when i say that i mean moves that use space bar and alt
Yeah tho it would probably work if the rmb can be comboed with keybinds
Other keys probably can as well
I meaaaaaaaan... if you pounce something, you're not supposed to pounce it on the legs?
Honestly, I don't exactly like that image.. seeing a Utah doing the pouncing and latching animation on a big dino's legs simply because it just can't reach the higher parts sounds and is ridiculous 😂
Let utahs climb big bois like dragon’s dogma 
make it so you spam O like a god of war game
forgot that Utah will have a sort of "climb" ability at some point.
It would make sense if a Utah could climb big dinos and then start doing the damage.. otherwise I feel like Utah would need ways in order for the pounce to be effective on big targets
press O in order to climb up said giant and tear them apart
depends on hard the game handles it
if you pounce onto the animal hitbox game might just tp you to the rib or somethin
I mean, that would be kind of funky.. and currently the game doesn't even do that, sometimes you somehow get a successful pounce in a place and it just doesn't look like you are on that place, or used to.
game does do that...
lmao
if you pounce lets say a carno from behind you will teleport to the rib
ah, forgot.. been a while since I have used Utah
I'm also kind of curious about how they're going to do the actual accurate Utahraptor in the future
lol thats what i meant by
if you pounce onto the animal hitbox game might just tp you to the rib or somethin
will it be a copy paste of current "Utah's" abilities into the accurate one, or will it just have new abilities and JP Utah (eventually renamed to something different) will keep the current ones
i think it will go for more realism in its stats which means it will be slower yet heavier which prob means it might go for the brawler approach
yeah
I look forward to the accurate Utah myself, slightly more health than current Utah. (Real-life Utah weights 500 KG iirc), a stronger bite (most likely) as well as good resistances since real-life Utah was pretty stocky, and yeah.. slower
will be fun hehe, hopefully it has proto-feathers
irl utah is a more jacked up grizzly ngl
yup hehe, and it's great.. can't wait to ambush people
Hopefully not up trees
I hope it’s super fluffy
same, accurate Utah with a nice skin and protofeathers will be so neat
Think it could 1v1 carno?
@fresh laurel actually, now that I think about it.. Utah wouldn't really want to pounce a sauropod.. because, insta leg fracture and dead XD
It could pounce the ankle soo...
But even then it would be a pure taxi ride
Utah aint killing a sauropod except legacy cama and magy
accurate Utah will be more powerful than JP Velo (I name it that way because it's easier to differentiate). Because in real life Utah was quite stocky, weighted like 500 KG if I remember correctly.. imagine a grizzly bear but it's Utah.
It might not be able to catch a Carno, but if one approaches it.. then it won't leave unscathed
isn't Magy super small?
Another issue is the combat is hectic asf
Magy is mid tier sized
