#balance-feedback-discussion

1 messages · Page 333 of 1

fresh laurel
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1/6 of a legacy rex hp...

hollow canyon
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Rex had 6500hp

fresh laurel
hollow canyon
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Giga had 6000hp, so 1/6th of Giga's hp

fresh laurel
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then remove rex put giga

fresh laurel
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:D

hollow canyon
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Giga was just fine, had more weight, more bleed, faster trot and stamina regen

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and I say it as a person who's played mainly Giga

fresh laurel
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fellow giga main? respect

hollow canyon
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weight was a multiplier - it determined how different animals interacted with one another whiel attacking each other

fresh laurel
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like dmg increase when biting something half your weight?

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or...

hollow canyon
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e.g. if Rex bit Giga Rex had 1200N biteforce but Giga was heavier. For its real damage you need to do a calculation:

Rex's weight=5800 divided by Giga's weight=6450 multiplied by Rex's damage=1200

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so (5800/6450)x1200=~1080

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ngl, I think that system was a very good one and it solved a lot of issues that Evrima will have

fresh laurel
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just remembered deino could almost lunge a rex

hollow canyon
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weight in legacy was a different stat than in Evrima

fresh laurel
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also how does evrima weight work besides the new hp thing

hollow canyon
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damage of animals of different sizes

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Evrima's weight determines the food yield of a body and the interactions between different animals

fresh laurel
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like utah doing reduced dmg

hollow canyon
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e.g. it determines whether you can lunge something, whether you stun something, whether you stagger it, knock it down, pin it or just latch onto it

hollow canyon
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It would make it so that Utah could have a higher biteforce

fresh laurel
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100n TI_Trollge

hollow canyon
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because weight would be the thing that would make it not as potent at biting things 10 times its size to the death

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legacy Utah had 200N biteforce iirc and 20bleed

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that's same biteforce as Carno

fresh laurel
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lmao

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to be fair as you said utah did reduced dmg to carno and carno did more?

hollow canyon
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but it worked because Carno was heavier

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Yes

fresh laurel
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either way carno had the hp advantage too

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couldnt carno 2 or 3 shot utah?

hollow canyon
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nah

fresh laurel
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what was the amount?

hollow canyon
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I mean

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you could three shot it, but definitely not 2 shot it

fresh laurel
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legacy weight system does sound a lot better but uh

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wouldnt it be a lot of work to rework how weight works in evrima?

hollow canyon
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probably yes, I wouldn't assume that the devs would want to bring that system back in

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the community seems to be allergic to it

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I've always thought that conceptually it was a very solid system

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it does have some issues though

fresh laurel
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evrima weight system sounds more simple though

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it makes you deal solid damage to things no matter what right?

hollow canyon
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yea which is imo bad

fresh laurel
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for realism maybe legacy weight works

hollow canyon
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Idk, there's no point in discussing it since that system isn't coming back I think

fresh laurel
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it could become a mod anyways

hollow canyon
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the best system would probably be one that determines how much damage is dealt based on what atacks what

dusky surge
fresh laurel
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i normally fought things my size so maybe thats why

dusky surge
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feels like just more clutter on a system that otherwise could've easily worked as "this does this much damage"

elder steppe
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Hey can crocs get sick from eating to much, just got a non glitched fish

dusky surge
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crocs cant get sick

hollow canyon
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nope

dusky surge
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just like irl gators, they literally cannot get sick

spare badger
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They can get sick
I heard of this illness that when Crocs cannibalized it spread and killed them, for their body to be eaten by another Croc

Although I think that had to do with humans building a dam

alpine plover
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@inner lynx then it should have the 0% growth boost, what means growing to 100% in 6/7 hours

hexed sorrel
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the problem with carnos back then were they kept fucking facetanking. but u seriously thing there ISNT a problem for carno bite being pretty much the same as teno tail slam? u serious? maybe reduce the stun, that was the problem, tenos got to tailslam 3 times when you were stunned, maybe reduce it to get you tailslamed 1 extra time or 2. and for the fracture thing, it REALLY seems like it is. I couldnt count how many times I hit the LEG of the and getting body frature, maybe the hitboxes are messed up but I swear sometimes I get it 1st try and others I get it the 5th

dusky surge
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what are you talking about

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teno tailslam outdamages carno bite by a long shot

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also stun duration is universal

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there's stun and knockdown, both of which are universal mechanics

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there isn't an animal that stuns longer or shorter than another animal

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reverting carno and teno back to their update 3.75 stages will make a boring teno and a carno that gets effortlessly stomped by any competent teno

ocean wagon
# dusky surge reverting carno and teno back to their update 3.75 stages will make a boring ten...

These carno stats are arguably the best ones we’ve had. I have yet to see a competent teno complain about soloing a carno. Everytime someone brings “evidence” of teno supposedly being so defenseless towards a solo carno, the teno always do something stupid like getting charged by a carno. And the carno capitalized on it. Or they show a video of a teno getting mobbed by carno pack and somehow expected to live through it

dusky surge
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while i do believe teno needs a buff, nerfing one animal and buffing another is what got us in this position with the carno in the first place

ocean wagon
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The only buff teno really needs is tail slam stam management and maaybee increased bleed on the back kick

dusky surge
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simply put, give teno a little bit of love and don't change carno. Bring teno to carno's level, don't try to weaken carno and buff teno because then all it will do is mirror the issue

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carno isn't even as strong as prior iterations lmao yet people still want it nerfed

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it's literally becoming an inverse power creep where everything keeps getting weaker

thin mantle
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Basically yeah, carno has really never been smoother

alpine plover
thin mantle
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on both sides

dusky surge
thin mantle
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Carnis really don't need the "free nutrients till 50%" anymore

alpine plover
thin mantle
alpine plover
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The reasong behind my point is that growing faster doesnt make the playable better for combat

thin mantle
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Utah isn't considered for balance outside of it's use in numbers generally

thin mantle
alpine plover
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Yeah i got you

alpine plover
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I mean, theres like one goat every 5 sumac plants (aproximation based on my experience)

thin mantle
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I play mostly Carni's and teno, I can't describe how unsatisfying carni growth is rn.. it's so boring

alpine plover
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Also ai should be ambushable, rn ai always see you and most ai that gives nutrients is faster than any carnivore hatchling

thin mantle
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Significantly....

alpine plover
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And then to fix combat balance the first thing they should do is revert teno changes, then wait some weeks and if it doesnt work you try other things, what we dont need is both nerfs and buffs at the same time, or this unbalance will be repeated every new patch

thin mantle
alpine plover
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Well I dont really know, I've only used deino and stego since the patch, the only thing I'm sure is carno must not be nerfed

thin mantle
vague hornet
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The game's dino roster seems to be in a pretty decent place rn in terms of balance

hasty coyote
old hull
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here i was having some hope reading the balance feedback seeing quite a few people saying how stupid the carno buffs are , and then i see just as many what can i only assume to be crazy people think the current carno is "balanced"

vague hornet
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there are problems, im just saying overall things are decent and have only gotten better. carnos just need to be put in their place in terms of their diet routine imo

old hull
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carno atm and it has been like this ever since it was added , its stupid easy to play , litterally anyone with a fraction of a brain can use it and do well , while also being the fastest dino on land , you just cant have it be that way

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if something is so easy to use , never have it be the strongest in anyway

sinful cove
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lmao somebody asking for a carno buff in feedback are they insane

old hull
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reward smart play more then mediocre one

old hull
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hell why stop there , lets shorten its growth time to 10 seconds , i think that would be nice

sinful cove
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no cap, carno mains are out of their minds rn

old hull
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my mom keeps yelling at me go do my homework so i cant be expected to actually grow my op carno 👶 🍼

sinful cove
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its ok you can just eat 1 sea turtle and afk in a bush while you do your homework

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carnos grow like chia pets

old hull
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true lmao

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its actually funny that they have the diets forcing herbivores to travel (which is good) but they think leaving the carnivore diets the same

sinful cove
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they took "herbivores should travel" and pushed it way too far

old hull
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why dont you just put a message upon joining a server that says if you want to play anything other then carno you should fuck off lol

sinful cove
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meanwhile carnis can eat an ai in what ever region they choose and afk away from activity

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they should just make every other animal ai except carno and stego because theyre the only ones that arent lame af rn

old hull
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true

sinful cove
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tenontos and pachies get dunked on unless the carno has the brain capacity below that of a house fly, utah is broken, deino is apparently broken

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ptera is ok i guess

old hull
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deino had its face turned into a halo grav lift , you just shoot people into the sky now lmao

sinful cove
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carno is as agile as a utah and can brawl evenly in the melee with a brawler that is slower than it

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fastest land animal in the game and it has an even brawl with things that it controls the engagement against. beautiful game balance

old hull
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its actually hilarious how they managed to make carno even more broken then it was during the carnopocalypse lol

sinful cove
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its about even with that, i think tenonto was a bit more pathetic durng the qa carnopocalypse

fresh laurel
sinful cove
old hull
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now think about this , its been a nightmare dealing with carnos terrible balancing for over a year now , and it is one of the smallest midtier carnivores on the list

fresh laurel
old hull
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now imagine how bad the rest of the carnivores could be balanced in the future at this rate lol

sinful cove
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imagine them balancing the venomous dinos

old hull
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cerato will be able to grab fully grown stegos and just bite them in half

fresh laurel
hasty coyote
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Cera is now immune to all damage. Good luck

old hull
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its scary that while that is obviously an exageration , i can totally see that happening

hasty coyote
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As like an April fools update lmao

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Just completely ruins all the balance

sinful cove
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i can see just about any outrageous bullshit happening in balance patches, with the track record this game has

alpine plover
sinful cove
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oh no the carno main has arrived

fresh laurel
old hull
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i dont think its JUST the carno buffs but for sure they are part of it

hasty coyote
old hull
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^ precisely

hasty coyote
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All at once shifted it too much

fresh laurel
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utah love next update? TI_Think

alpine plover
hasty coyote
old hull
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some of the carno changed i agree with , like the changes to the charge , altho i think even those went a bit too far

sinful cove
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they should have just removed oasis and fixed the pachy parry issue before making any other changes

fresh laurel
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well mostly pachy but >:(

alpine plover
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I didnt saw anyone complaining about teno and pachy when they were easier to play than stealing a lolipop from a baby

sinful cove
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they make way too many damn changes at once because they seem to be afraid of doing regular small patches vs occasional big ones

sinful cove
fresh laurel
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^

alpine plover
old hull
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indeed

hasty coyote
sinful cove
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even if the carno is bad it can still dunk on a pachy

fresh laurel
alpine plover
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And yes I'm a carno main but also want carno turning speed buff reverted

hasty coyote
old hull
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exactly , on the patch before this one carno vs pachy was basically 50/50 depending on the who is better , now carno has litterally nothing to fear , just walk up to 5 pachies and spam left click and you win

alpine plover
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Well, is not that i want it but I know is not fair

alpine plover
old hull
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why is it crazy , carno is faster , if you dont want to fight then you can just run

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the pachy is forced to engage a carno , the carno is not

alpine plover
hasty coyote
old hull
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and if you play your carno smart you can nail a pachy with 1 charge and its dead

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no risk to yourself at all

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i would say that is more then fair

fresh laurel
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Tenontosaurus

  • Buff kick hitbox
  • Reduced tail slam stamina cost
    Pachycephalosaurus
  • Adjusted juvenile's animations
    Stegosasurus
  • Deleted
hasty coyote
alpine plover
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Pachy was obviously overtuned, carnos were scared of pachys, it felt and was wrong

hasty coyote
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Yes, that I agree

fresh laurel
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like wow

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now i think pachy is balanced tbh

alpine plover
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And teno was good before, only carnos with skill issue asked for teno nerfs

fresh laurel
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just hard to balance it against carno which is stronger and faster

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while still balancing it against other mid tiers

hasty coyote
fresh laurel
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dont some attacks have certain dmg to bones?

alpine plover
old hull
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i played both and the only times i was concerned as a carno was if i attacked multiple pachies , fighting 1 is easy you just cant brawl with it

fresh laurel
hasty coyote
fresh laurel
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cus oh boy did pachys love killing carnos

fresh laurel
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carnos freaking damn slow with broken leg

alpine plover
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This is part of the balance fix I wrote yesterday:

-Pachy, pachy nerfs are ok but a buff that it must have, and I'm a carno main, is that a full charged ram should fracture a carno with an effectivity of a 100% but the ram should have a cooldown if the ram hits and should not be able to parry (in case the parry thing is a bug then just fix it) this way if the carno misses the charge, pachy can ram it cause a leg fracture and then run, thanks to fixing the parry and the ram cooldown the pachy wont follow the carno to kill it like prepatch, also with this changes a BAD carno can't win a 1vs2+.

hasty coyote
alpine plover
old hull
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im cool with that suggestion

hasty coyote
fresh laurel
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pachy cant really spam ram anymore

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plus it has more endlag now iirc

alpine plover
hasty coyote
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Exactly what I’m saying

fresh laurel
hasty coyote
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It just has issues running now

alpine plover
fresh laurel
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smarter for pachy to run

fresh laurel
hasty coyote
fresh laurel
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as rapdex said pachy has trouble getting away after ramming

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plus 2 carnos kinda are the end of pachys life at that point

alpine plover
hasty coyote
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Plus missed rams

alpine plover
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Well, most pachys I encountered didnt missed many rams

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But thank you both for the feedback, i will change some things

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Also I will post my idea for teno balance

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-Teno, first revert all changes* but keeping kick's new damage, now let's talk about kick vs slam, kick should be used to run away from predators and slam to defend against them, to make this difference possible add a tail slam cooldown of 1 second after stopping to run (I know this sounds like making tail slam even useless *but remember I have said tail slam would have prepatch damage) this change would make kick and tailslam better depending on the situation, if you are full health you use tail slam, if this does not work and you get injured you can run away and when the carno or utah gets behind you, you kick it stunning and damaging him and keep running, one last thing is a little nerf, make the tail slam stun last less longer, instead of being able to tail slam two times after stunning the predator with a first slam, teno should be able to slam just one more time (and again, this sounds like making slam weaker but remember it would have prepatch damage).

fresh laurel
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i kinda disagree with that

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nothing is stopping teno from doing the funky tail slam to out range somethings bite while taking reduced dmg on the tail

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and couldnt teno just combo tail and kick?

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also kick hitbox is still trash to try and land alone soo...

alpine plover
hasty coyote
alpine plover
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@supple light if pachy was fine prepatch they wouldnt been hunting downs carnos

supple light
# alpine plover <@432405014967877643> if pachy was fine prepatch they wouldnt been hunting downs...

Removal of the hotspot fixed that, along with moving diets around. There's no point in sitting in one place anymore. Besides, in my experience playing pachy pre-update, everyone (meaning tenos, stegos, pachy, etc) would hang out at Oasis, eventually everyone is grown and you'd get megapacks of carnos coming through. Pachy is designed to be defense, but with the protection around Oasis it could play offense. Without that, it's starting to be played as intended. Just weak af now lol

alpine plover
supple light
alpine plover
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When pachy has more than 50% probabilities of KILLING carno 1vs1 soemthing is wrong there

supple light
alpine plover
supple light
alpine plover
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I mean, pachy is the perfect carno prey, slow low tier

supple light
alpine plover
supple light
# alpine plover And what did those bad carnos do?

Kill them? At the time carnos would roll in, in large groups, and kill pachy. If you're thinking I'm saying lone carnos are killing them, yeah the good ones are, bad ones are in megapacks for easier play

wintry mountain
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"Carno is faster, stronger, and has better stam and turn radius, all pre-update."

Outside of the faster and overall raw strength, this is factually incorrect. And the only time a pachy turns worse is when holding down its charged ram which is pretty universally agreed upon being over done

alpine plover
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Well, as long as you think carno is fine and doesnt need to be nerfed I'm ok with whatever you say

supple light
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My singular point in what I said about pachy is that the nerfs it received weren't necessary. Carno is a fast, ambush predator, of course it's going to have the upper hand. Never did I say that Pachy should be able to singlehandedly kill a carno. The issue is that after the update, a carno killing a perfect pachy is waaaay easier than it needs to be, and makes playing pachy no longer worth the trouble because it has no chance at defense

wintry mountain
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I dont disagree that pachy is in a rough spot, but it's issues stem from a lot more than simple stat things

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It's biggest issue overall is mechanical

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The ram isn't reliable, meaning its main defense and escape mechanicsm, leg break, is all but null atm, which in of itself needs resolving

supple light
hasty coyote
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i mostly play pachy, and i can tell yall, the combat against carnos is in a decent spot. the issue is directly afterwards, it cant escape. Pachy is supposed to break a bone, maybe 2, then run for its life. You can break the bone, but running is near impossible when the carno can almost out-run you (unless you broke its legs) and can track you easily with the scent system. The main way I survive is by breaking a bone, then running to larger herbies or into the forest. Neither of which is reliable.

rancid bluff
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yeah, that sounds about right

fresh laurel
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pretty sure its 5 though

hollow canyon
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it's not

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unless Stego is hitting headshots

rancid bluff
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ptera try to not be made into a paperweight in the isle

fresh laurel
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Utah try not to miss pounce challenge

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Carno try not to one call challenge

hollow canyon
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I know this might be a shocker to some people but Pteranodon wasn't a very big animal

hollow canyon
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it would likely get murdered by a young Utahraptor

fresh laurel
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my fresh spawn utah clapped a full grown ptera lmao

rancid bluff
hollow canyon
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Yea idk about that. it could maybe survive if Dryo just threw it mass around at it but I think it would likely be in a really bad state

rancid bluff
hollow canyon
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Dryo weighs like 3 times more, now imagine if an animal three times larger attacked you

fresh laurel
hollow canyon
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Not even talking about any biting or clawing, but it would likely hurt you really badly just by the virtue of being more massive

rancid bluff
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I liked ptera a lot more in update 3 than any other updates
in update 3 it could actually damage wounded dinos

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sure it'd take effort, but it could do it

fresh laurel
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update 3 ptera felt like how quetz should be tbh

rancid bluff
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meanwhile now it's just... I don't even know how to describe it's current state, it isn't even there at this point it feels transparent

fresh laurel
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though i think devs could try helping ptera right now feel like its apart of the ecosystem

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right now its a glorified spectator mode :p

rancid bluff
fresh laurel
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update 3 ptera was basically that

rancid bluff
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there's a lot more interesting things that can be done with quetz, as long as it isn't killing rexes or being slaughtered by solo utahs I think quetz is good

fresh laurel
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if utah ambushes

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Afterall quetz is like 500 pounds

rancid bluff
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I think a good utah should be able to 1v1 a quetz, hopefully a utah doesn't just pin a quetz, and besides weight should never equal health

fresh laurel
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utah should prob get 2 or one tapped by quetz

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but quetz is done if its pounced by utah

rancid bluff
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imagine a utah getting stuck on a quetz beak like it does on stego's tail

fresh laurel
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i really still hate the whole weight = hp

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and health lock again is useless

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what is the reason of having health lock rn...

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really only benefits pack hunters

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health lock was made to reduce people fighting and killing for no reason right?

rancid bluff
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yeah, birds of prey are a good example of why weight shouldn't be the same as health, I saw a video of an eagle that grabbed onto a goat and tumbled hundreds of feet down a mountain, the goat landing on the eagle numerous times, and when they landed both got up like nothing happened, though the eagle had to readjust its feathers a little

fresh laurel
rancid bluff
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another reason why to give quetz and ptera some fluff TI_Troll

fresh laurel
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ptera could look nice with fluff ngl...

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but uh utah fluff ayo?

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imagine your feathers getting bloody after pouncing

rancid bluff
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right here's a really nice, bulky ptera with some fluff, I'd love to see this in game
#isle-fan-art message

fresh laurel
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like woah

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that looks like a fish worst nightmare lmao

rancid bluff
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yeah, people really underestimate the stuff you can do with pterosaurs

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it doesn't take much

rancid bluff
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oh yeah I've seen that so many times TI_Perfect if you strip a feathered dinosaur of its feathers you have to make it look natural by giving it bulk, the current utah model does a horrible job at that, the old one did pretty well, but that drawing does it perfectly

fresh laurel
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current utah looks like a dryo kick would break its legs ngl

rancid bluff
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don't get me started on its little arms

fresh laurel
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you mean broken arms

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curls so weird...

rancid bluff
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snap crackle pop

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and back to the ptera topic, ptera should also be noticeably muscular unlike the ptera model we have in game

believe it or not but it takes a lot more than just skin on top of bone to lift something of pteras size

fresh laurel
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my brain is dying rn

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remove something that looks buff with feathers, then you have to make it look buff with its own body

fresh laurel
rancid bluff
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I would love it if they made quetz and ptera more muscular than they are now, ptera mainly, poor thing looks like it could be tossed by a toddler like a paper airplane

fresh laurel
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ptera rn looks like throwing a rock at it would knock it out of the sky tbh

rancid bluff
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it looks like throwing a rock at it could snap its neck

fresh laurel
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looks like stepping on it by accident kills it

rancid bluff
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currently what we have in game is an even slimmer version of the incorrect wing muscle

fresh laurel
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damn

rancid bluff
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I mean for fucks sake if you gave ptera maximum musculature (without looking ridiculous of course) it could look like something to worry about

fresh laurel
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still kinda prefer old utah model legacy a bit ngl

fresh laurel
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current legacy model

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old one looks too jurassic park tbh

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also amazing picture XD

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you just gotta add evrima ootah

rancid bluff
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I liked the old utah model more than the one we have now, the only thing the current one has over it is proportions

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and also the old sounds were much better

fresh laurel
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old sounds were actually original, ahem one call

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i would really only replace utah one call and REMOVE THE GOD DAMN PURRING

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why does utah purr like a cat...

rancid bluff
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and fun fact: the utah model we have in game as of now has wrinkles where its feathers would be instead of scales
suggesting that the isle's utahraptors aren't naturally missing feathers

the old utah model did have scales on its whole mode

fresh laurel
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its a reptile!

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so uh remove utah purr though?

rancid bluff
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yeah I don't understand a lot of the calls

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unless the devs just want to emphasize the uwutah

fresh laurel
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NOOO

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pls dont encourage the role players

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i dont want shadowutahgod6969 to return :(

rancid bluff
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purrr purrrrrr look at me, I'm the largest dromeosaur, I was plucked by all of my feathers when I was born

fresh laurel
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wait

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dont cats purr when happy?

rancid bluff
rancid bluff
fresh laurel
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if so why is my utah purring when i hide in a bush from a carno

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oh wait we thought the same thing lmao

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me when my utah is purring in the middle of a gang war....

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so does mean my utah likes to see the face of death....

rancid bluff
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why does utah even purr so loudly

fresh laurel
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better question is why cant we give it legacy pounce back

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i miss being able to choose to latch on and chill or start biting the thing to death

rancid bluff
fresh laurel
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ngl i would too

rancid bluff
fresh laurel
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they could make it so when you arent biting something you latched onto...

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you can brace against buck that way

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pounce vs buck imo should have more counter play for utah besides just jump off

rancid bluff
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oh yeah that's a good idea, if you stopped attacking while latched as they bucked the effect gets reduced

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ofc not entirely reduced so bucking wouldn't be useless

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but yeah pouncing needs a rework

fresh laurel
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watch at the time stamp

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why cant we have that too

rancid bluff
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I don't need videos, I was there when they added pouncing

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in fact I was there when they added quetz

fresh laurel
#

pouncing the victim when they are swimming

rancid bluff
#

pouncing used to be really fun to use

#

especially jumping off of a cliff and pouncing on a cama

fresh laurel
#

lmao

dusky surge
#

i still dont understand why people are so upset that the non-combat dino has stats that aren't good in combat

rancid bluff
#

just before you splattered into a stain

fresh laurel
#

they cant keep the same pounce system forever!!!!!

fresh laurel
rancid bluff
#

surely not... r-right..? TI_Cry

fresh laurel
#

would really help the whole camp water to stop ootahs

#

this is assuming deinos arent aware of the fight

rancid bluff
#

actually I have an idea to prevent water camping

fresh laurel
#

?

rancid bluff
#

what happens when you go in dirty muddy water with an open wound?

#

it gets infected

dusky surge
rancid bluff
#

hush

fresh laurel
#

unless you mean it infects after a period of time?

rancid bluff
#

yeah like if you stand in water while bleeding/swim in it for like 10? minutes you get an infection

dusky surge
#

im already hearing the sound of "infection to stop camping" and no lmao

rancid bluff
#

which can be cured by uh doing... something?

fresh laurel
dusky surge
#

god damn imagine being a deino and just getting fucking infected

#

imagine being literally any semi-aquatic

fresh laurel
#

i want that

dusky surge
rancid bluff
dusky surge
#

because it can fucking FLY

fresh laurel
dusky surge
#

like what does that prove

rancid bluff
#

what's the fun of flying when you can't rain on peoples parade... rain in this context can have 2 different meanings TI_Troll

fresh laurel
#

its the dinosaur itself tbh

dusky surge
#

ptera is still like, the best animal tho simply because it can outright avoid danger

dusky surge
fresh laurel
#

if its the same as fighting on land doe...

#

im just asking make it same as if you were fighting on grass

rancid bluff
#

I think that mud should still slow you down, but not restrict pouncing and other abilities, same for shallow water

fresh laurel
dusky surge
#

pachy can now headswing, headbutt and sprint in mud
teno can now tailslam, claw swipe, kick and sprint in mud
stego can now tail-swing in mud

utah can... pounce and alt-bite lmaoooo. Imagine being not only able to sit in a mud pool forever for that sweet wallow buff when needed, but also keep all your defensive options to prevent any utah from stopping you from doing this shit

#

that is a direct buff to everything BUT utah

fresh laurel
#

but you can keep pouncing said target...

dusky surge
#

awesome epic but they can keep wallowing

fresh laurel
#

because guess what? you can run

rancid bluff
fresh laurel
dusky surge
#

its the same as if you were fighting on land except now the target can wallow lmao

rancid bluff
#

or bite

fresh laurel
#

just bite

#

you can run in and bite or pounce

dusky surge
#

basically any herbivore immediately gains an advantage in mud

fresh laurel
#

you have pack mates still helping

dusky surge
#

regardless of engagement

fresh laurel
#

not sure about that chief

dusky surge
#

can use the ability, you said so

#

so why not?

fresh laurel
#

i ask to make mud work more like walking on grass

#

so fights dont really change

dusky surge
#

i ask to not make utah's best location for fucking up pachys way worse

fresh laurel
#

utah if it can take advantage of pachy endlag or bad ram turn could win....

dusky surge
#

pachys can't use ANY of their ez win abilities against utah in mud

fresh laurel
#

takes one pounce to bleed em...

dusky surge
#

you know you can pounce from outside the mud pool onto a stego, right?

fresh laurel
#

what im asking for is like update 3 mud wallowing except its not near a river....

#

utah was pretty dang fine at stopping you from wallow spam then

dusky surge
#

mud pools are designed in a way that prevents many herbivores from using any attack but bite, which is often their weakest move

#

it's great as a utah

fresh laurel
#

but now as i said mud would become like a fight on grass....

dusky surge
#

i have 2v1ed pachys using only the mighty power of mud

rancid bluff
#

imagine being that one herbivore whose strongest attack is a bi- oh right proto

dusky surge
fresh laurel
#

and now utah can still pounce and run to get away from a dismount hit

dusky surge
#

"haha imagine pouncing, get fucking alt-bite knockdown scrub"

fresh laurel
#

(if its not stego)

dusky surge
#

"get fucking ram-cancelled, dipshit"

fresh laurel
dusky surge
#

and i think its cool that the one place where utah's strongest tool is weakened is also where your tools are weakened further

#

it's great when a pachy runs to mud for safety and you get to go "you fool" and bite them to death as they panic lmao

fresh laurel
#

yea still dont see how this is stopping a good utah from killing pachy...

#

also kinda doesnt make sense to have mud stop so many things

dusky surge
#

its mud

#

try walking in mud, especially mud of that liquidity

fresh laurel
#

not even sure how isle mud works

dusky surge
#

try fucking JUMPING out of mud

fresh laurel
#

you sink verrrrrry slow

fresh laurel
#

think we thinking about different muds

rancid bluff
#

quick sand TI_Troll

dusky surge
fresh laurel
rancid bluff
#

tar is a bit over kill

fresh laurel
#

tar is funny tho

#

imagine yeeting a utah into a tar pit

dusky surge
#

a tar pit is in the game technically

fresh laurel
#

you mean the one you can see with admin camera?

dusky surge
#

yea

fresh laurel
#

yea wish it worked though

#

i really wanna sike some ramming carno into their doom

rancid bluff
#

imagine if all mud pits were super deep and deinos lurked in them almost constantly

fresh laurel
#

ima make pounce revamp idea now

rancid bluff
#

I was really excited when the devs showed this in phase two

dusky surge
#

deino dehydrates like crazy tho lmao

rancid bluff
#

also does being a deino slathered in mud clog bleed?

rancid bluff
#

I feel like deino's dehydration should be slower in mud pools, like half the speed maybe

eager ledge
dusky surge
#

i mean, it already dehydrates 2x faster than base speed

#

and some animals recently got thirst buffs lmao

#

so poor deino is really left in the dust

rancid bluff
#

I get that they want deinos to really rely on water but they made the thirst drain way too fast

alpine plover
#

@eager ledge do you think utah stam drain while running is too much? Lol, I guess then for you carno feels like it doesn't have any stam

alpine plover
hasty coyote
#

Yeah, but mud deinos are funny

inner lynx
sinful cove
#

Lmaooo another cannibal croc complaint post

#

Good thing to wake up to

eager ledge
alpine plover
eager ledge
alpine plover
eager ledge
fresh laurel
#

Carno is a bull TI_WeSmart

hasty coyote
#

Carno is not exactly a cheetah, it goes slower proportionally to its size, but can run for longer

alpine plover
#

@eager ledge

hasty coyote
#

They are both built to go very fast, but that’s about it

alpine plover
hasty coyote
eager ledge
alpine plover
#

Not to talk about how much stam carno should have at least

#

You can compare the behaviour with cheetah, not the abilitt to run

winter iris
#

to everyone, is it normal that a pachy headbut overcomes carno's ram? I mean not only it did in my case but i also got head fracture

slim dragon
#

I think it is. Pachy's only way of surviving an encounter a carno is to break its bones, so it makes sense balance-wise.

spare badger
#

Suchomimus should be as fast as Carnotaurus
Source? Dinosaur King TI_Troll

fresh laurel
winter iris
# slim dragon I think it is. Pachy's only way of surviving an encounter a carno is to break it...

well, yes and no. I think if you face tank a carno as pachy you deserved to be killed, or injured simply because you didn't get how a survival game works, it's not a deathmatch and not all fights start as a 50-50 (or at least, not all fights should be supposed to). Same thing would apply for a carno face tanking a stego I think. And what happened to me was a pachy that instead of trying to avoid it or escape in some way, literally face tanked me when it realised i was charging. I noticed this behaviour being very common in people that mainly play pachy rather than other dinosaurs, probably due to how strong it was before the update

wise sparrow
#

Even if you play right against 1 carno your chances are slim
Against 2? Just roll over and accept it

#

Carno can literally ass ride pachyTI_Trollge

slim dragon
bold frost
#

Bro i main carno and the pachy nerf aint right, update before this was great people malding are bad were carno mains who dont know how to play their dino lol

wise sparrow
#

Benrico is typing a whole ass essay holy fuckTI_Troll

winter iris
# wise sparrow Pachy gets screwed by 1. Its turning while ramming 2. Tracking system 3. Incon...

I mean, your chances against a carno are 100% supposed to be extremely slim if you play 1v1. Again, if you insist fighting 1v1 instead of running away against a carno you're just playing the game the wrong way. Turning while ramming it's a complain mainly due to how it compares to pre-update, but honestly it doesn't make pachy defenceless as many people keep saying (but I played pachy very little time since the update), of course something needs to be adjusted anyway. Fractures are a bit inconsistent for an only one reason: if every headbutt was a fracture other than body fracture (which happens almost 100% of the times) then no playable would be able to fight a pachy basically. The absurd durability of carno, honestly, is simply false. I played many dinosaurs and carno has got by far the worst stamina of all.
I agree that carno can destroy a pachy, particularly in a 1v1 and that's why if when playing pachy having a group is key.
Anyway, I wasn't saying that fractures shouldn't happen, of course they should, I was surprised that headbutt could override a carno ram and cause fracture at the same time. Utah's pounce can't do that for example

slim dragon
# winter iris I mean, your chances against a carno are 100% supposed to be extremely slim if y...

Are you saying pachy should run away from carno ?
Well actually it should, but only AFTER breaking its bones
That's pachy's whole gimmick. To face predators head-on and make them regret ever thinking of attacking it. It shouldn't be able to facetank a carno for sure, but if a carno attacks a pachy without ambushing it and the pachy can get a ram on its head, it should definitely be screwed.

spare badger
#

1 full ram should always break bones to compensate for the turning nerf
Therefore, 1 good hit from a pachy is all you need to escape
Right now you need 2 or 3 and by then you don't have enough stam or health to escape

eager ledge
winter iris
winter iris
#

essay plus watching football, which didn't help writing

eager ledge
winter iris
# eager ledge I’m not going continue this conversation with you further because you are ignora...

lol. I see you started insulting quite soon without a reason really. Up to you. Just remember, you don't even know me so I doubt you can have an idea of what I know and what I don't. I am not a palaeontologist, if that's what you meant, but I know a few things on dinosaurs and that's why I told you your observation was a bit funny. Simply because there are many things about many dinosaurs that aren't particularly accurate, but The Isle is a game and it's supposed to be fun hence why devs decided to introduce some things not 100% in line with the famous "real life". If you're a palaeontologist, fair enough, but I'd like to see the list of your scientific papers published then...otherwise simply saying something like "sorry I was rude" could be enough. And relax mate

fresh laurel
#

Wth...

#

Did i just read

gloomy ravine
#

fix pounce, its sickening, to ambush a carno looking the other way, and i jump through him and pounce air in front of his mouth and he just kills me ... for real?

spare badger
#

Skill issue TI_Troll

Seriously though they always manage to break pounce every update

ripe furnace
fresh laurel
#

"NERF UTAH SAIGSASAUIHA IT KILL MAH STEGO THEN MAH TENO Q0OSAAGAOHOIGSIA"

#

i legit saw people want utah nerfs during update 4...

ripe furnace
fresh laurel
ripe furnace
#

I know

fresh laurel
#

also i dont think people said cus too many utahs

#

think they just hated the idea of losing a 2 or 5 hour animal to a 1 hour one

bold frost
#

Tested it in a ps and i kinda realised what the devs were going for

wise sparrow
# bold frost Tested it in a ps and i kinda realised what the devs were going for

I've tested as well. Against a horrible carno player (no offenseTI_Troll) 2 pachys had to straight up wail on the carno to get away. Not only do you need a leg break, you need to get a leg break and THEN get a head fracture or else the carno will just track you down in a forest.

And what you said about teno, no. Brawler herbivores like teno aren't supposed to be just bonking the carnivore then letting it run. Teno should have full capability to kill a carno, but unless the carno plays like an idiot, you cant. And god forbid there are 2 carnos.

hasty coyote
wise sparrow
random prairie
wise sparrow
#

The amount of troll faces in this exchange is disturbing

#

You didn't do one thereTI_Troll

#

I winTI_Troll

eager ledge
wise sparrow
#

@vale harness if herbivores were easy to grow but weak, no one would play them.

Imo herbivores should be slightly harder to grow but overall stronger

While carnivores are slightly easier and have the advantage of choosing when an engagement starts.

Thinking about herbivores as easy to grow meat sacks is an unhealthy stereotype that depicts these powerful animals as chew toys that act like chickens.

vague eagle
#

I personally agree with GamingAnky on this. Herbivores should be slightly stronger than the carnivores. Not a great deal but enough that they aren't just there to be killed. One thing that I find frustrating about the pachy is the inconstancy of what the devs want with it. To me, the guy should be a little brawler who is dangerous to even carno if it doesn't ambush properly. I know there will be lots of people that disagree with me on that, that's fine. Everyone deserves to have their opinion, which this is just my own. But back to the topic I mentioned above. When introduced it was said to be a fracture and run playstyle. However when people complained about pachy bonking carnos to death, Punch, IIRC said that maybe you shouldn't have tried fighting it. Which implies they want it to be dangerous if you don't catch it off guard.

Something people seem to agree with (that actually care about balance) is that either you need to be strong enough to defend yourself or fast enough to get away. Pachy can do neither right now. Teno really can't either for the most part. But that's an entirely different beast to tackle.

hollow canyon
#

@vague eagleit can though

#

Pachy definitely needs a buff

#

Tenonto needs some QoL adjustments

#

but it is capable of taking down a Carno

#

I've won most my fights against Carnos

vague eagle
#

I honestly will have to take your word for it. I haven't played Teno in ages.

hollow canyon
#

it's the animal I play the most on this patch

#

most people just kind of... play it wrong?

#

like there's that video by Kav where they have a 2v2 between Carnos and Tenontos

vague eagle
#

Frankly that is more of a trusted opinion I'd go with. Just like I trust my personal bias with gator since I've got 200+ hours on gator lol.

hollow canyon
#

and Tenontos just play the animal wrong there and they rightly so get decimated for that

#

the kick is currently Tenonto's main damage dealing tool

#

if you waste all your stamina on tailslamming left and right you will die

#

tailslam is for setting up the kick

#

you want to tailslam the Carno and then follow up with kicks

wise sparrow
#

Teno: misses 1 slam

The carno that has been spam biting and changing the entire fight: TI_Troll

vague eagle
#

I'm fine with the kick being big damage. Haven't tried the new teno honestly. All I know is in previous patch I loved the balance. There were things that needed tweak like chain stunning and what not. But not hardcore nerfs.

hollow canyon
#

it doesn't matter if you miss 1 tailslam

#

if you miss 5-6 it starts to matter

#

if Carno goes for a bite, you then want to generally kick it, if it lands you just keep on kicking

#

I've turned the second Carno into minced meat in no time when I landed a kick

vague eagle
#

Now the new pachy I have tried and it's just...awful lol

hollow canyon
#

Pachy definitely needs a buff though

#

idk why they nerfed the turn rate of it

vague eagle
#

I thought he was supposed to be a little bruiser from the broncs type of guy

hollow canyon
#

it butchered the animal completely

vague eagle
#

Frankly how a utah could bleed them out with a couple bites and a pounce was great. A bite or two from carno could literally seal their fate. But at least they had a chance.

hollow canyon
#

I'll be perfectly honest, I've only logged in picked Pachy and checked its turn rate while ramming as a juvie and I just quit the animal

#

the devs have to stay away from nerfing turn rates in general, that's one of the last things they should be touching

vague eagle
#

Have you fought many utahs with the new teno? How does it fair.

hollow canyon
#

I've fought 10 and survived while killing 2, admittedly I think they were more interesting in fighting a Stego

#

I also fought a pack of 3 adults and some 3-4 subs/juvies

#

I was relatively low on both hp and blood in that second fight

#

I've killed the adults and the rest just ran away

#

note that I was fighting in the swamps

#

Utahs fare really badly there

#

in general fighting in that environment helps Tenonto a lot

#

when other animals are forced to wade it helps Tenonto because you don't want to stay close to it

#

if you do you risk getting CCed which in a situation like that allows Tenonto to dish out a tonne of damage

#

overall both fights took place close to water

#

if I was fighting them out in the open I would've likely died in both cases

#

but water is Tenonto's best friend as long as there's no Deinos in it

vague eagle
#

Doesn't sound like it's too bad. I'll trust your take on it and have to experiment on it later. Though if I'm being honest, the current diet system for herbis is a little too tedious for my taste. Not really difficult in the slightest, just time consuming and requiring great deals of luck to avoid people.

hollow canyon
#

it is way too tedious for my taste

#

I despise walking back and forth

#

I was outright told that herbivores aren't for me if I don't like this playstyle but idk

#

I don't think it's quite right to force half of the playables into this kind of gameplay loop where you just walk back and forth between two spots on the map

#

damn it is boring

#

also quite abusable when you're smart about it

vague eagle
#

Frankly I just think about it in terms of balance. If you want to have equal representation, the difficulty and time needs to be the same. If it's objectively more fun and easier to just do carnivore. Why would anyone do herb?

hollow canyon
#

I'll dm you for a moment if that's ok, alright?

vague eagle
#

Go for it.

vale harness
wise sparrow
vale harness
# wise sparrow Caveing into them isn't the right option. If the devs and community keep provein...

yeah it's a shithole over there. but, i feel like the QA team doesn't have that much of a say in the balance, i hear them talking about it, and what they say sounds balanced, but what is released is completely different. the balance right now feels like a shining example of the balance-feedback channel. which would be great in most ways, but even if carno and teno were perfectly balanced, one of the sides would see the other side not complaining, and then they would start to complain. it feels like an endless back and forth where the devs take 1 sides words and amplify it.

hollow canyon
#

Tbh they were perfectly balanced... (kind of)

#

up to update... 3.75 was it?

#

I think everyone was happy with them at the time

#

it was the best match up in the game

#

but unfortunately their damage output had to be lowered - both of these animals just dished out too much damage(cause the health pools and damage outputs of the smaller animals were too high)

#

we had a 350N Carno and a 360N tailslam Tenonto

#

1khp Utah

#

trash 4k hp Stego

vale harness
hollow canyon
#

I can't speak about the balance in 3.75 due to the fact that this was the patch where dinos were getting deleted so I didn't play it much

vale harness
#

tenos 3.75 damage was 300 tail, 250 kick, 200 claw. and 4 was the same with the tail.

hollow canyon
#

however - Carno had lost ~40% of its biteforce while Tenonto was largely unchanged

#

so I'd expect Tenonto to outperform Carno on 3.75

#

I don't have any actual experience to back it up with since I didn't play the game because of the save-bug

#

but yea 3.5 Teno and Carno were in the right spot

#

so was Utah for that matter

#

the only animal that had issues was Stegosaurus

#

and it was just hot garbage at the time

wise sparrow
#

3.5 carno would shred even pachy before the nerfs

vale harness
#

my take is that teno wasn't op, utah and pachy just weigh too little. teno got nerfed because utahs complained about getting 1 shot, so the devs balanced it to fit utah, and made it bad against carno

wise sparrow
#

It absolutely shat on anything smaller

hollow canyon
#

Idk about that I had no issues escaping Carnos as a Utah on 3.5

#

idk about Pachy since it wasn't in the game I have no idea what its stats would've been

vale harness
#

yea carno in update 3 -3.5 was ridiculous. it was the point that people started despising carnos because they were treated like gods by the devs

hollow canyon
#

3-3.5 Carno was nerfed hard compared to update 2 Carno though

vale harness
#

actually update 2, they could spam bite while stunned so it was even worse

hollow canyon
#

update 2 Carno was... something else

wise sparrow
#

Like if the carno we have now is too nimble, remember early qa carnoTI_Trollge

hollow canyon
#

It ran for like 4-5 minutes and could charge basically forever

vale harness
#

i dont understand why people demand it to be so nimble. you're already so powerful, like god damn

hollow canyon
#

it's not so much that Carno should be nimble, it should turn badly while running, but no animal should turn like a bus when it's standing

#

I think the current Carno is fine, Tenonto and Pachy need some help

#

mainly Pachy, Tenonto just needs QoL adjustments

#

like a lower cost on the tailslam

wise sparrow
#

Remember when pachy could be tail rode by carno no matter what?TI_Trollge

hollow canyon
#

I'd also appreciate a larger kick attack socket

#

but that's optional

wise sparrow
#

I still dont get why pachy had such bad turning when it was released

hollow canyon
#

It probably just wasn't ready

vale harness
#

and the juvi speed, i remember when a deino could catch it on land TI_Succ

hollow canyon
#

What I don't understand is why they nerfed turn rate out of all things

#

Yea well the speed was definitely because it wasn't ready

wise sparrow
#

Now pachy is just screwed if a carno gets behind it

#

You literally need a friend to get a carno off you

vale harness
#

pachy can leg fracture a carno, and still get chased down

wise sparrow
#

The fact that carno's leg fractured trot is faster than pachy's trot is absurd

hollow canyon
#

That's cause of the very sensible and balanced tracking system

vale harness
#

i feel bad for kav, my guys dino got mutilated

hollow canyon
#

idk that thing either needs a nerf or some more countermeasures

#

I haven't wallowed a single time since it was limited to mud-pits

vale harness
#

imagine if allo were released instead of carno, we could've avoided so many shity balance patches

hollow canyon
#

this mechanic has basically become useless

#

I mean I'm not going to disagree with that

vale harness
#

releasing a dino that will be the fastest in the game, and making it one of the strongest mid tiers just destroyed the balance

hollow canyon
#

Allo>>>>>>Carno if you ask me

vale harness
#

all day

hollow canyon
#

oh it's definitely not going to be one of the strongest mid tiers

vale harness
#

as of right now it is

hollow canyon
#

cause it's like the only mid tier in the game

#

it has 175 biteforce, Allo has 2800hp presumably, Alberto potentially 3.2k

vale harness
#

that's the problem, it'd be great if carno would get some damn competition, but that's not an excuse for why carno should stay op

hollow canyon
#

gl having a go at these guys

spare badger
#

Carno should have been the last one to come out

hollow canyon
#

^

spare badger
#

Cerato should have come first

hollow canyon
#

it's a very specialised animal that's supposed to just hunt small stuff, releasing it when you have only the small stuff in the game is just...

vale harness
#

yep, carno is a late roster addition, it can't be balanced when you have 5 herbis and 3 other carnis

hollow canyon
#

yea

spare badger
#

Especially when none of that small stuff will actually run from you

hollow canyon
#

This animal has to be good at hunting smalls because it will be getting butchered by any larger animals

spare badger
#

Like we should've gotten Galli first at least

hollow canyon
#

just think about how many attacks you'd need to kill some actual mid tier with it

#

175N vs the hp pools of some of the larger animals that go into 2k+ and likely have much higher attack values

spare badger
#

Like allo? 2800/175 = 16 + healing

#

So 17 non headshots

#

Alberto? 3200/175 = ~19 bites

wise sparrow
spare badger
vale harness
wise sparrow
spare badger
#

Teno should be the maximum sized animal carno should hunt

#

23 bites for plateo

vale harness
#

member when pesky said a teno should run from a carno, and barely be able to fight 1

hollow canyon
#

I honestly haven't seen anyone asking for Carno to be able to take on animals larger than itself aside from the people who believe that any animal should be able to have a go at every animal

wise sparrow
hollow canyon
#

^ disagree

spare badger
vale harness
hollow canyon
#

1v1 Carno vs Tenonto should be more or less equal

#

both should have a decent chance of dying

spare badger
# hollow canyon ^ disagree

I would say slight teno favour
But because this is a survival game you want to play it safe so not ambushing should be considered a shit idea

wise sparrow
#

So vs 2 carnos teno would just evaporate

hollow canyon
spare badger
#

Teno can escape in forests and swamps but tracking is too OP for that to work rn

vale harness
#

it should be like 65-70% teno in plains. and 100% teno in jungle

#

its scary how good carno is in the place it's supposed to be bad in

#

jungle doesnt stop shit rn

spare badger
#

I would say lower tbh
60/40 teno

vale harness
#

fair enough, just not at best 50/50

spare badger
#

Maybe less but any lower is a bit too low imo

#

Since teno is a brawler it should have the combat advantage against animals its size

#

Definitely should be possible prey for carno tho, it shouldn't be untouchable solo

vale harness
#

carno should only win if it gets charges on the teno, if it wins any other way ima call bull shit

wise sparrow
#

People tend to think carno dwarfs teno but it's like a what? 200kg difference?

vale harness
#

unless the teno is that bad

wise sparrow
spare badger
#

Rip

spare badger
#

That 200kg difference for some reason makes people think Carno should win the MU

vale harness
#

carno mains mp4

#

seeing someone post a video of a carno standing a teno face tanking it, then saying carnos isnt that op is funny

spare badger
#

I didn't even watch it but I knew what happened lol

#

Comments are turned off TI_Wheeze

spare badger
#

I watched it and damn dude just facetanked it repeatedly and lost

fresh laurel
#

damn...

spare badger
#

Definition of a skill issue

fresh laurel
#

indeed

#

why would you try to face tank something with a tail bigger than your torso

spare badger
#

Bigger than its own body

#

Just poor play really, teno is still kinda bad

fresh laurel
#

and big brain carno says hmmm maybe i can do more dps with my bite

spare badger
#

175dmg vs 260 or 300 DMG ah yes

fresh laurel
#

waiting for the day utah can dismount stego without getting hit mid air....

spare badger
#

Tenos attacks use too much stam and kick barely functions half the time
If that's fixed teno will probably be balanced

fresh laurel
#

and making herbis easier to grow....

#

just want the first and second nutrient to be the easiest ones to get but the 3rd needs migration

#

pretty sure thats what was intended anyways

spare badger
#

Which is fine (except for the fact they are essentially required to grow in a feesible time)

#

And juvies have to make that trek

fresh laurel
#

thats why they should just make the 3rd one require the giant travel tbh

spare badger
#

If they gave juvie herbis no preferred food I would be fine (be a bad system but fine)

fresh laurel
#

remove diets ayo?

#

but ngl diets just feel like they werent 100% thought through

spare badger
#

Yea
They feel... Half done
They had the right idea but faltered somewhere

fresh laurel
#

you know the one thing they said would make diets work for the other half of the game

spare badger
#

True

#

Remember salt licks?

wise sparrow
#

Holy hell I just watched the video.

And I thought I was bad at carnoTI_Trollge

spare badger
#

Or those 'special' foods that would give you buffs and make you sick?

fresh laurel
#

ohoooh

#

yea i remember

spare badger
#

Lick it to cure vomiting

fresh laurel
#

or you know...

#

remove vomit on eating since its kinda useless

#

add vomiting to venom mechanic or something

wise sparrow
#

Carno isn't op guys! You can die if you try to tank all its kicks!

fresh laurel
#

lmao

#

legacy giga logic ayo?

#

giga aint op cus die to rex but can walk down almost anything ingame

wise sparrow
#

Literally everything died to rex

spare badger
#

Reminds me of that one 'inside the minds of carnivore players' video pesky made

wise sparrow
#

I'm sad he didn't do one for herbivores but I can already guess how he'd do them

spare badger
#

How?

#

Teno players: I should be able to win the 1v1 with carno, maybe even a 2v1

#

Stego players: buff stego 5 deinos can do 50% of its health

wise sparrow
#

Well actually idk. He seems ri very mostly biased towards carno but he always says whatever animal he is playing needs a buff. And then will ask for nerfs or call bullshit if it kills him.

spare badger
#

Sometimes it's a joke but sometimes i can't tell

sinful cove
hollow canyon
#

Stegos were asking for buffs before 3.75, past that point the animal's been really good quite consistently(if not too good)

hollow canyon
#

in real life Tenontosaurus was like half the size of Carno

spare badger
#

I've seen estimates of teno being 2 tons but those are like, max size estimations

#

Either way teno kinda bad rn

hollow canyon
#

Thos are... kind of wrong

#

the largest estimate of Tenonto is like ~1.2t realistically from what I recall

spare badger
#

I've seen like, 2
And there were no skeletals cited

hollow canyon
#

You might want to ask in paleotalk about it but from what I recall people there have stated that its size is around 1t and there's some specimen that might be reaching 1.2t

spare badger
#

I see

#

The roster rn is so scuffed

fresh laurel
#

lets add the fastest small game hunter midtier in a ecosystem full of smalls and apexes

#

big brain

hollow canyon
#

These are the sizes of Tenonto

#

the one in the background, the largest one is in game Tenonto

fresh laurel
hollow canyon
#

idk what the smallest one is, I will ask Nova about it

#

the reddish one - the second from the back - is Nova's preference and I think it's the hypothetical 1.2t specimen.

#

the dark one is the irl Tenonto

spare badger
#

I would have made the roster
U1: Teno, Utah
U2: Cerato, hypsi, dryo, either kentro or Dibble
U3: Bary, Ptera, Beipi
U4: Pachy
U5: Troodon

sleek obsidian
#

"pachy should've never have stood a chance" you gotta love carno mains

spare badger
#

Who said that?

sleek obsidian
#

the video

spare badger
#

Had volume off

sleek obsidian
#

I just watched it and I wish I haven't

fresh laurel
#

and dryo was update 1.5 iirc

sinful cove
#

Imagine the rex mains if they cant facetank a trike like they could in legacy

spare badger
#

U2 had stego, hypsi, dryo and carno

sinful cove
#

Carni mains wanting to be both faster and stronger than their adversaries is just plain hilarious and disgusting

spare badger
#

Mah carnivore

sinful cove
#

They wanna be the main protagonist of the whole server

spare badger
spare badger
hollow canyon
#

Dryo was update 1

spare badger
#

1.5
Close enough

#

You know what I mean lol

hollow canyon
#

Yea, although in general I don't think there was update 1.5

#

update 1 came out on 28th of September 2020

#

then update 2 was the next one that came out on ~30th of November iirc

fresh laurel
#

ngl rex mains be wanting rex to have the plot armor of an anime protag

spare badger
#

Even sucho would be better than deino ngl

#

Honestly I would take spino over deino so at least something would fight stego

fresh laurel
#

you worded it weirdly

hollow canyon
wintry mountain
#

p much yeah

#
  • given ti's teno has fairly different proportions, had to account for those too
spare badger
fresh laurel
hasty coyote
#

I have a better plan: no dinos, only humans TI_Troll

#

Then we wouldn’t have to worry about the Dino balancing

fresh laurel
#

that way we dont have to wait for long updates

spare badger
fresh laurel
hasty coyote
#

Remember the whole deinos vertical lunge…

fresh laurel
wise sparrow
hollow canyon
#

people said the same thing about update 4 too, that it will be the last one that takes long

eager ledge
#

I just got tail rides by a carno while was running that shouldn’t be a thing because of this https://youtube.com/watch?v=slcVvR7UMik&feature=share fast forward to around 5:23 minutes if you want to know we’re I got my information from

Today we examine the long awaited: Meat-Eating Bull, Carnotaurus. We will discuss everything there is to know about this large carnivorous theropod dinosaur from the function of the horns to the use of those cute little baby arms, from Arm-Waggling to Shoving Battles we have it all!

All Copyrighted Images belong to their respected owners, all ...

▶ Play video
spare badger
#

@burnt pebble that's already in for non-cannibalistic animals. They get a miriad of debuffs for cannibalism.

The 2 non-cannibalistic animals are Utah and Ptera

Deino and Carno are cannibals and therefore get no debuffs (they are actually part of their diets)

burnt pebble
spare badger
#

It's customary to say 'already in' when someone says something like that

hollow canyon
#

dw, they'd just go on to kill the other animals of their kind and just leave them instead of eating the bodies

spare badger
#

I mean if Utah's are killing eachother they just are bad
Utah kinda needs a pack to kill things
Even a pack of 4 can't really touch a teno

#

They tried, 1 died, then we all got attacked by a pack of 3 carnos and I fell off a cliff

#

Utah is still kinda meh

hollow canyon
#

Not really, if they are a pack and on VC they might just kill every Utah they see to get rid off their competition

hollow canyon
#

you eat the AI they are after

fresh laurel
#

you can feed a lot of utahs by killing a carno or teno

hollow canyon
#

Ask ScopeOG

#

he kills every Utah that's not a member of his pack

fresh laurel
hollow canyon
#

I've seen it quite regularly on his stream

#

well... more so on his videos

alpine plover
#

I like Scope and I enjoy his videos and I learn from them, but that's one of the reasons I pretty much do not want to play in officials.

People will just randomly kill others just because, they might not even need the food, but they will kill them anyway. "Population control", I mean, I get it. We don't want thousands of playables from the same species, like it happened with Carno back in the day, and I'm pretty certain it happens now too since the playable is once again too strong, or with Deino during Update 3..

But god damn, I already have to be wary of suddden overaggressive KOS's herbivores, I don't want to really be alert of my own species as well because randomly they just decide to kill you.

Same thing for herbivores that body guard, why do they do it? It makes absolutely no sense, since they can't eat it. Is it really that fun to be camping a dead body? Always instigating a potential fight just because you're hungry and you want to eat from that body but you can't because you have a full herd going after you.

There should be something that punishes those herbivore players or other players that will randomly kill you despite not needing the food. It's annoying and it completely ruins the experience

spare badger
#

There is no real way to avoid it ngl

#

Any stress system is too easily abused

#

And attacking a herd is just a bad idea entirely

alpine plover
#

I mean, yeah.. you don't go around attacking a herd, especially if it consists of literally 4 Stegos XD.

But god damn how I would love if karma struck those people 😛

sinful cove
dusky surge
#

agreed

#

i only believe there should be systems to encourage good behaviour, not punish bad behaviour

#

playing like a dickweed doesn't weaken you, just doesn't give you the stuff other people get who play more to their animals

spare badger
#

Yea exactly

alpine plover
#

I mean, I don't play BoB so I don't know what kind of punishment it gives for things like that.

I don't expect some sort of punishment to be done for players like that, that's why I stay away from officials. Although I do agree on the encourage & reward good behaviour.

sinful cove
#

Personally i rarely have cannibal problems on officials and have only run in to like 1 herbi body camper in evrima maybe im just lucky there

alpine plover
#

You definitely are, I've run countless times into herbivores that are either body guarding kills that already happened or just quite literally come sprinting towards a body you just recently got. It's insane

NA servers are a little bit kinder on the: "Carnivores from your same species killing you for no reason" bit but it still happens

fresh laurel
#

idk how bob does it since i dont play much so uh mind explaining more?

sinful cove
#

Referring to the stress system where you can easily abuse it to actually damage people

fresh laurel
fresh laurel
sinful cove
fresh laurel
sinful cove
#

Yeah that’s the nice thing about having a few of these games

#

They can look at eachother for some things to see how it pans out

fresh laurel
#

like what happens if you make fliers more combat built...

sinful cove
#

Bird of prey pterosaurs picking up sauropods lmao

fresh laurel
#

just saying ptera soloing a rex is a huh moment

#

but enough about dissing bob way of play

sinful cove
#

The small dinos in general are busted OP

#

A velociraptor can fight a rex

fresh laurel
#

legacy utah momento

#

XD

sinful cove
#

Basically that toned up tenfold

fresh laurel
#

find it funny the one thing legacy utah couldnt fight was stego and anky

sinful cove
#

Utah could fight stego in legacy but it was hard af to pull off

fresh laurel
#

i mean when i search up utah vs stego legacy nothing shows...

#

keep in mind i did this before evrima

#

now if i do it, it will only show evrima fights

sinful cove
#

Ive seen it done successfully twice ever

fresh laurel
#

i mean i saw an acro kill a spino so ig its possible

#

though the acro took years to heal

sinful cove
#

Yeah ive seen acros take down apexes not too uncommon, then i see acros get soloed by a cera lol

#

Healing on acro just aint worth it

fresh laurel
#

as acro i rather die when i get 4th screen ngl

sinful cove
#

Galli also had a horrible heal time

fresh laurel
#

never touched galli tbh

sinful cove
#

I got hit once while fighting a utah, almost starved waiting for the bleed to end, then stayed 3rd screen for almost a whole grow time

fresh laurel
#

LMAO

sinful cove
#

I shoulda just let myself die lol

fresh laurel
#

i hope galli evrima wont be able to spam lmb to clap ootah

sinful cove
#

Im sure it wont tho it was hilarious while it lasted i killed a sub giga that way

fresh laurel
#

only way i could stop a galli from spam kicking me as utah was to zigzag and hope it bleeds out from a few bites i gave it

sinful cove
#

Brake checking them worked decently too unless it was a galli with fast reflexes

fresh laurel
#

so uh the utah pounce we need...

#

let utah pounce be more reliable at closer range

sinful cove
#

Would be nice to have a way to initiate the latch part of the pounce separately from the lunge easier too

#

The lunge conflicts too much with server lag

fresh laurel
#

removing lunge all together?

sinful cove
#

That could possibly work yeah

fresh laurel
#

i got a pounce revamp idea

sinful cove
#

Maybe have some alt pounce that has the lunge

#

Either that or make the alt pounce the kickoff that would be nice to have

fresh laurel
#

Pounce Revamp
Pounce is a mechanic that is suppose to be utah's saving grace but currently in practice it can be a bit meh so I have some proposed ideas in a revamp

Make pounce more reliable at close range
Right now pouncing really up-close to something will most of the time make you just pounce onto the ground and get the end lag so I think fixing that could make pounce be used a lot more in combat since a good amount of people are scared of missing pounce due inconsistency at closer ranges.

Let you choose to attack or not during pounce latch/pin
I'm taking from legacy for this one and I think for the latch it could be used to make it so if you stop biting and clawing you can brace against a buck and for the taxi's...
For pinning this could just help with friendly fire a bit and adds a bit more realism (Not needed tbh)

To be more clear
Bracing against buck will not make you completely safe from bucking but only heavily decrease stamina damage.

fresh laurel
sinful cove
#

Looks like a good start

#

Personally i want more variation on the pounce and more sockets as we get more large animals

fresh laurel
#

anyways on my idea itself...

#

anything that could use work?

alpine plover
#

will Utah even be able to reach big things like a Giga or a Rex or a Spino?

#

I feel like the pounce at the late stages of the game will almost be an useless ability unless it's a mid tier carnivore or smaller

fresh laurel
#

most likely

#

dont see what will stop it from pouncing to a giga leg

sinful cove
#

I think i mentioned last time, the brace ability could kinda screw victims over especially against a pack so id wait for trample to be in and let large animals crush latched raptors against surfaces for trample damage to also add that big buff to pounce that counters bucking

fresh laurel
#

though if it becomes very easy to tell that utah cant pounce a trex sized animal...

sinful cove
#

But it could make it more interactive

fresh laurel
#

they might make the lunge higher

fresh laurel
sinful cove
#

Like a disengage?

fresh laurel
#

would be funny to do it to quickly avoid a near death moment

fresh laurel
sinful cove
#

A disengage would be nice to see on multiple small animals yeah

fresh laurel
#

could be a alt rmb

sinful cove
#

Or like alt spacebar

#

For multiple animals

fresh laurel
#

maybe but we never had moves work like that

#

iirc

#

when i say that i mean moves that use space bar and alt

sinful cove
#

Yeah tho it would probably work if the rmb can be comboed with keybinds

#

Other keys probably can as well

alpine plover
# fresh laurel dont see what will stop it from pouncing to a giga leg

I meaaaaaaaan... if you pounce something, you're not supposed to pounce it on the legs?

Honestly, I don't exactly like that image.. seeing a Utah doing the pouncing and latching animation on a big dino's legs simply because it just can't reach the higher parts sounds and is ridiculous 😂

sinful cove
#

Let utahs climb big bois like dragon’s dogma TI_WeSmart

fresh laurel
alpine plover
#

forgot that Utah will have a sort of "climb" ability at some point.

It would make sense if a Utah could climb big dinos and then start doing the damage.. otherwise I feel like Utah would need ways in order for the pounce to be effective on big targets

fresh laurel
#

press O in order to climb up said giant and tear them apart

fresh laurel
#

if you pounce onto the animal hitbox game might just tp you to the rib or somethin

alpine plover
#

I mean, that would be kind of funky.. and currently the game doesn't even do that, sometimes you somehow get a successful pounce in a place and it just doesn't look like you are on that place, or used to.

fresh laurel
#

lmao

#

if you pounce lets say a carno from behind you will teleport to the rib

alpine plover
#

ah, forgot.. been a while since I have used Utah

#

I'm also kind of curious about how they're going to do the actual accurate Utahraptor in the future

fresh laurel
#

lol thats what i meant by

#

if you pounce onto the animal hitbox game might just tp you to the rib or somethin

alpine plover
#

will it be a copy paste of current "Utah's" abilities into the accurate one, or will it just have new abilities and JP Utah (eventually renamed to something different) will keep the current ones

fresh laurel
alpine plover
#

yeah

#

I look forward to the accurate Utah myself, slightly more health than current Utah. (Real-life Utah weights 500 KG iirc), a stronger bite (most likely) as well as good resistances since real-life Utah was pretty stocky, and yeah.. slower

#

will be fun hehe, hopefully it has proto-feathers

fresh laurel
#

irl utah is a more jacked up grizzly ngl

alpine plover
#

yup hehe, and it's great.. can't wait to ambush people

ripe furnace
#

Hopefully not up trees

ripe furnace
alpine plover
ripe furnace
alpine plover
#

@fresh laurel actually, now that I think about it.. Utah wouldn't really want to pounce a sauropod.. because, insta leg fracture and dead XD

fresh laurel
#

But even then it would be a pure taxi ride

#

Utah aint killing a sauropod except legacy cama and magy

alpine plover
# ripe furnace Think it could 1v1 carno?

accurate Utah will be more powerful than JP Velo (I name it that way because it's easier to differentiate). Because in real life Utah was quite stocky, weighted like 500 KG if I remember correctly.. imagine a grizzly bear but it's Utah.

It might not be able to catch a Carno, but if one approaches it.. then it won't leave unscathed

alpine plover
#

Another issue is the combat is hectic asf

fresh laurel
#

Magy is mid tier sized